Showing posts with label Waaagh Nazdakka. Show all posts
Showing posts with label Waaagh Nazdakka. Show all posts

Wednesday, July 22, 2009

We got da best shootas dere is!

At last! As part of my recent frenzy to finish up all the half-painted models, I managed to complete the last Ork unit remaining on the shelves - the Flash Gits:


I decided to go with a more ostentatious paint scheme, lots of bright patches of color and plenty of gold – as though they’d looted bits of clothing along with all the teef and guns.



The leader is intended to be a proxy Kaptin Badrukk, and was built from the AoBR Warboss, an arm from an IG Ogryn and a fair bit of greenstuff.


The Flash Gits are made from AoBR Nobs with the occasional arm swap. Their Snazzguns are built from leftover Lootas weapons from the Burna Boys boxes, and parts from the Warbikers sprues.


I chopped up the Loota weapons into backpack-fed versions, to leave the models off-hands free for a choppa or slugga.


This last one is definitely my favorite of the models, let no one say he's not toting around enough Dakka!

All in all a fun little unit to build and paint, and I have to say it's a nice feeling to have all of the orks completed!


Monday, June 8, 2009

Da Brain Boys, Stage 4 - Da End!

It was slightly less overcast this weekend, so I was able to snap a couple better pictures of the two Big Meks and their Grot Assistants:


I also pulled out all of the orks I'd finished off for this batch and took a group shot before I packed them up for shipment.


It's always nice to get a project completed - the feeling of accomplishment is fleeting though, as I immediately filled the shelf recently vacated by the Orks with a mess of newly built and primered guardsmen! Painting these was fun nonetheless, and it really got me in the mood to work on the glorious 7th - I've taken a number of pictures of new projects in process, which I'll share over the upcoming week: Forward motion on the mechanized rough riders, proxy special character figs, and more!

Friday, June 5, 2009

Da Brain Boyz, Stage 3 - 'Ere ta fix yer gubbinz!

Victory! The last of the Orks are done! My usual Thursday evening plans were canceled this week so I had a free evening to finish up the two Big Meks - one with a Shokk Attack Gun and one with a Kustom Force Field generator. It's been a bit overcast the last few days so the pictures came out a little darker than usual - It's supposed to be fairly decent today so I hope to get a group shot of all the Orks I've managed to paint over the last few weeks. I'm actually pretty pleased, 37 figs done in a little more than three weeks, quite a bit faster than I'd anticipated.


Now to get them boxed up and shipped out - I'd sold the majority of the army back in December, and had been commissioned to finish off the remaining Orks by a fellow that ended up with most of them. There remains a small unit of scratch-built Freebootaz that I'm keeping for now as I intend to run a one-shot Dark Heresy game for my friends wherein they play Ork Pirates. I'd built the custom Pirate Kaptin using the Warboss model from the AoBR set, and the Freebootaz are built using the Nobs from the same set, plus some suitably modified Snazzguns made from the leftover weapons from the Lootas/Burnas box (as I'd built that set out as Burna Boyz).



Now it's time to get back to my first love - the glorious Mordian 7th! I've built a few models here and there while working on the Orks, and I'm currently trying to decide what I should work on next. I have a nasty habit of building and converting tons of miniatures then getting discouraged at the vast amount of painting to be done. I think I'm going to try and paint up what I've built so far before building anything else, though I'll admit I'm really itching to take a crack at the Valkyrie kits! Perhaps I can use that as a reward to myself for painting up the guardsmen that I have assembled though...

Sunday, May 31, 2009

Da Brain Boyz, stage 2 - Still time to operate!

I had a couple hours this morning to paint, so I decided to tackle the smallest of the three remaining characters - the Painboy.


I've always enjoyed the rather haphazard and experimental methods the Orks use in virtually every facet of their everyday lives - medicine and surgery as much as anything, and I think this particular sculpt captures that feel brilliantly. It is by far my favorite painboy sculpt of all the editions.

I had to include the two gretchin assistants in his retinue - in the old books, Painboys would vie with one another for casualties on the battlefield as grist for their experiments as much as they did for more benevolent purposes. They would send gretchin with marker flags out on to the battlefield to assess the wounded - The occasional firefight would break out between rival gretchin assistants over the particularly useful specimens, naturally.

Just the two Big Meks left at this point - One with the ever-popular Shokk Attack Gun, and one with a Kustom Force Field. I'm seriously itching to get back to the Guard, but I really needed to get these Orks finished to free up some shelf space!



Saturday, May 30, 2009

Da Brain Boyz, stage 1 - The Herald of Mork (or Gork)


A bit more progress this morning - brought the four character figs up to an equivalent completion level with the yellow/green/metal all more or less finished. At this point I plan to paint them to completion individually, since they're all radically different miniatures. I decided I'd polish off the Weirdboy first:


I went with the old codex idea of the copper staff and chains which the Warboss uses to keep the Weirdboy 'grounded' when he's not in combat. I really like this sculpt, the various grot minders being tossed about while desperately hanging on to the chains are quite amusing. As usual, once I take it out to seal it, I notice one or more details I've missed - in this case I need to go back and put some black flames along the back of his cloak, but other than that he's complete.

One (more or less) down, three to go!




Thursday, May 28, 2009

"Celsius 233" just doesn't have the same ring to it...



I had a couple free hours last night (for a change) so I was able to finish up the Burna Boyz mob and the Grot assistants. The Burna Boyz are a terrifying unit, 11 flamer templates and the Kustom Mega Blasta made short work of the Tyranids I've faced, and the power weapon option of "da kuttin' nozzle" proved to be a nasty surprise for the Marines, who thought they'd be simple to destroy in H2H combat.


While I never fielded Grots as a unit of their own, I do love the Grot assistant figs and most of "da bosses" were accompanied by at least two or three ammo runts, oiler grots and so forth. The minis are just too amusing to skip!

So very close to the end - only four more to go, and they're all characters which should be fun to paint...

Tuesday, May 26, 2009

Fighting fire with fire...


Managed to get a decent amount of work done on the penultimate group of Orks over the memorial day weekend. Whenever possible I try to use the 'assembly line' method when working on horde armies. It's not nearly as satisfying as painting a small group to quick completion, but it gets the job done. It also helps to ensure a uniform look to larger units, or in this case, across multiple units. I do try to mix it up a bit to keep my enthusiasm up, so I've been alternating between Burna Boyz and Grots. I'm down to the final detailing step with this group, which I hope to finish off by next weekend. After that, there's three character figs and I can say that I'm done with the Orks! That will actually be a nice feeling - having an army finished for a change...


Wednesday, May 20, 2009

No worries, boss - we'll make it Orky.

I've managed to get the Ork flesh done on the burna boyz and the grots, hopefully I can knock them both out this coming weekend. As I haven't anything exciting and new to take pictures of however, I thought I'd post a few more pictures from good ol' Waaagh Nazdakka.

When I'd originally started the army, the first wave of new Orks had just hit the shelves, and I'd been trawling the 'tubes for Orky ideas when I stumbled upon the Ruzzbot conversions others have done. Acting as a proxy looted wagon, the basis for the conversion was a Leman Russ kit plus a few bits from a Defiler I had laying around.



The main body is simply the Russ hull flipped forward 90 degrees. The head is made up from the Leman Russ turret sawn in half (with the two pieces stacked on top of one another) with a searchlight, a vent and some plasticard making the eyes and a strip of spiky bits from the Trukk sprue form the teeth. The right arm is made from one of the Russ side sponsons and a pair of big shootas I had left over from the innumerable Ork sprues. The left arm is made from a Defiler claw; in-game I used it as a proxy wrecking ball/grabbin' claw combo.



This was primarily a 'proof of concept' model - the nice thing about Ork conversions is you can really just jump in and kitbash to your heart's content without too much regard for whether the parts match up exactly. Bung on some armor plates and some rivets to cover any gaps and they generally turn out looking as ramshackle and prone to malfunction as one would expect an Ork vehicle to be. Nevertheless there are a number of things I'd do differently if I was to build another one - double-width tracks for certain, and I'd do more to bulk out the rear of the Ruzzbot and give it a more interesting-looking engine. All in all though, quite a fun conversion project.



Of course, I just couldn't leave well enough alone and had to build a proxy battlewagon version out of a land raider, dubbed the 'Raidabot'. The thing ended up being quite massive, just like Warboss Nazdakka ordered!


Sunday, May 17, 2009

We's da biggest, an' da strongest!


A nice lazy Sunday afternoon allowed me time to finish up the Warboss and Nobs in Mega Armor. I always like the Gyrostabilized Monowheel from the old Ork editions, so I whipped up a version using parts from the new Warbikers set and the Ghazghkull model.


Not too much in the way of conversions on the Meganobs themselves, I just tried to mix and match the arms so they were as different as possible from one another.



I'm going to try and knock out the Burna Boyz over the next week - the sooner I can get these Orks finished, the sooner I can get back to the glorious 7th...

Wednesday, May 13, 2009

Up in the skies! It's a bird! It's a plane! It's an... Ork?

Managed to finish off the Deffkoptas last night, and I decided to go with a Deffskulls theme mostly so I could call the unit, you guessed it, Bloo Thunda...


I'm very impressed with what GW has been able to do detail-wise on the Black Reach box set. The sculpts are comparable in every way with the 'real' box sets in my opinion, definitely a HUGE step up in quality from previous starter sets. The Deffkoptas in particular have all sorts of great details.


All in all, a fun little unit to paint. Next up on the bench, the Meganobs!


Tuesday, May 12, 2009

A breath of (not so) fresh air

I have way too many projects and not enough shelf space, which means I need to either finish some project or build more shelves... There's a shelf of Orks behind my painting desk that have been waiting for a brush for six months, and I think that before I start painting up the new guard models I ought to finish them off. There's not a lot left, and several units are well underway:


A modified mega-armored boss on a Kustom Gyrostabilized Monowheel and his pack of mega nobs are about 75% complete, and the ork flesh and metal on the Deffkoptas has been done.


On the other hand, there's a 12-strong Burna Boyz Mob and 10 grot assistants that haven't made it past the primer stage. The grots should be fun to paint though - they're all different models, and some of them are downright amusing.


Lastly are a pair of Big Meks and a Weirdboy. I definitely like these particular ork sculpts - they're a great homage to the slightly off-kilter orks of editions past but still have that sense of mass and aggression that typifies GWs current direction for the Ork fluff.

Shouldn't be too bad, I expect to get some decent painting time this coming weekend (for a change) to work on them. After all, once they're done and out the door, it will free up the shelf space for more of the glorious 7th!

Thursday, May 7, 2009

'Ere we go, 'ere we go, 'ere we go...


While the Mordian 7th is my favorite army and has been slowly growing over the years, I do enjoy doing smaller 'boutique' armies to keep myself entertained and give me a chance to try new styles of modeling and painting. The most recent army was a small Bad Moons-themed army also known as Waaagh Nazdakka. Definitely an amusing army to build and paint, although I did get pretty burned out painting all that yellow and green. That prompted the inclusion of some Evil Sunz warbikers and the Dragsta, just for a change of palatte!



There are still some ork stragglers lurking on the shelves that I really need to finish up, including some deffkoptas and a unit of burna boys, but I definitely get 'army painter's fatigue' after a while and it becomes difficult to get excited about painting more orks. So for now the rest of 'da lads' languish in a primered state awaiting a paintbrush.

No forward motion on the guard this week, too many other demands on my time. Hopefully next week will be a bit more conducive to modeling - I'm itching to build my first of two Valkyries!