Showing posts with label high-mythicity. Show all posts
Showing posts with label high-mythicity. Show all posts

Saturday, November 29, 2025

THE HYPNOTIC EYE (1960)

 




PHENOMENALITY: *uncanny* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological, sociological*

Someone said that artists are like sorcerers who can be bound by their own spells. Certainly this is true of those creators who become so enraptured by certain themes that they repeat them obsessively. That said, obviously there are also creators to whom spell-casting is just a job, and they use magic after the fashion of Mickey Mouse’s junior magician in FANTASIA. -- THE CURSE OF THE MUMMY'S TOMB review.

Look, I told you the history [laughs]-- I had an idea, a wacko idea about the line, then instead of making a film for 45 bucks with a line in a loop and a voiceover, we're into 365,000 bucks. It was cast badly, and it wasn't a very good movie by any stretch of the imagination [laughs]. I went on to do better things. This was an early, quick effort. I must tell you, I never took it very seriously, it was all just sort of a lark.-- ASTONISHING B-MONSTER interview with HYPNOTIC EYE screenwriter William Read Woodfield. 

It's easy for a critic to wax philosophical about the complexities of a famous filmmaker like, say, Alfred Hitchcock. Not only was Hitchcock embraced, due to his superb directorial skills, by major film-companies, he was one of those creators who came back to favorite themes over and over. Hitchcock gave interviews that repeatedly testified as to his personal erudition. Thus, if a critic noticed that a character in an original script written for AH was named "Justine," the critic might feel himself justified in asking Hitchcock if this was a calculated reference to the most famous literary character by that name, the one created by the Marquis De Sade.



I don't know how educated William Read Woodfield, the architect of THE HYPNOTIC EYE, was at the time he wrote the movie with his wife (who has no other writing-credits on IMDB). Woodfield was known principally as a Hollywood photographer, and IMDB only testifies to his having written two episodes of the TV show SEA HUNT before he wrote EYE. In the excerpt above, Woodfield claims to have gone on to "better things," by which he presumably meant high-prestige TV shows like COLUMBO and MISSION IMPOSSIBLE (and not so much for his scripts for TIME TUNNEL and LOST IN SPACE). 

I can't discount Woodfield making light of his work on EYE. At the same time, the Woodfield giving the interview is not necessarily identical with the Woodfield of 1960. Who can say that the writer didn't tap some deeper part of his consciousness back then, when he was desperate to be something better than a writer on SEA HUNT? He claims in the interview not to have been aware of William Castle's theatrical gimmicks, but any film boasting the fake come-on of a non-existent process called "Hypno-Magic" makes that claim pretty dubious. Similarly, was a guy trying to break into the world of low-budget horror-films, if only temporarily, necessarily ignorant of trends in the genre? The late 1950s are marked by an escalation of the violence in horror movies, and EYE certainly fits that trend as well.          

 

Further, one need not assume that 1960 Woodfield followed the same critic-approved creative process as Alfred Hitchcock. Woodfield may have testified to his own process as being loosely associative in nature, through the barely necessary EYE character Philip Hecht, a police psychologist of some sort. We first meet Hecht showing off the way his mind works by tossing darts at a bunch of newspaper clippings on the wall, constructing a "sentence" out of his having hit, in succession, Sigmund Freud, a Valentine's Day card, and the derriere of Jayne Mansfield. That sort of process resembles the way Woodfield talks about putting EYE together out of his fascination with stage hypnosis acts.

But EYE isn't really all about sex, as per Freud's own obsessions; it's first and foremost about violence. Like this famous scene:



Within the film's first ten minutes, we see this scene and learn from dimwit cop Dave Kennedy (Joe Patridge) that the girl who sets her own hair on fire is just one of many curious self-mutilations that have been taking place in recent times. Possibly they've all occurred on Dave's beat, since he's been assigned to divine what seems to be a serial-assailant mystery with no assailant evident. Yet Dave, though he seems too dumb to know how to spell "psychology," finds his way to the mystery's solution by random association, for he tells Hecht that he and his girlfriend Marcia (Marcia Henderson) plan to take in a new hypnotist act that night. 


 The film-viewer will solve the mystery long before Dave does, once said viewer sees the Great Desmond (Jacques Bergerac) working his magic on stage. Oddly, we first see Desmond tormenting four seated men with illusions of being extremely hot or cold, etc. But once he calls three pretty young women up on the stage for a routine, the viewer easily deduces the hypnotist's complicity in the unsolved acts of violence.


 To be sure, there's the strong suggestion that the women in the audience are very anxious to have the charming Desmond exert his power over them. Marcia almost volunteers to be one of the hypnotist's subjects, but her friend Dodie takes Marcia's place as Sacrificial Lamb. Later, Dodie is the next self-mutilation victim. Does Dave start to suspect Desmond then? No, but Marcia does, and then she puts herself in harm's way, dating Desmond in order to learn his secret.


But Woodfield has a twist on the usual formula of the sexually-repressed male serial killer-- one of whom. Norman Bates, would make his cinematic debut that same year. Desmond's stage assistant Justine (Allison Hayes) might wear the costume of The Pretty Girl who's supposed to distract audiences from an illusionist's tricks, but she's the one in control of everything Desmond does. She's also evidently his superior in hypnotism, in that she personally commands Marcia to enter a scalding shower and almost succeeds in another mutilation except for Dave's timely arrival on the scene.    

The unexpected appearance of Justine somehow triggers Dave into doing actual police work, like interviewing all the mutilation victims (which one would have thought he'd have already done). Admittedly, this time he's seeking to learn if any of them encountered Desmond before. Hecht helps Dave figure out that all of the victims, including Dodie, have been hypnotically commanded to forget their encounters with Desmond. To be sure, none of this detective-work proves relevant. A post-hypnotic command forces Marcia to return to the theater, where Desmond is using his powers (enhanced by a mechanical strobe-light eye held in one hand) to enthrall his entire audience. Dave and Hecht arrive on the scene, Marcia is saved, and the two evil hypnotists die.

I don't know if Woodfield ever read anything about Sigmund Freud outside of some Sunday-supplement article, and I don't know if he was aware that the name Justine is attached to a character created by Sade-- though in fairness, that character was a victim of sadism, not a perpetrator. Woodfield may not have thought that much about his twist on the male-predator trope. He may have been thinking of famous folk tales about feminine jealousy like SNOW WHITE. Another model that comes even closer to EYE's plot is one version of the Medusa story. In this iteration, Medusa starts out as a gorgeous mortal woman. She's pursued by the god Poseidon, and despite her taking shelter in the temple of Athena, he rapes her there. Then, to add injury to injury, Athena (who apparently has no power to curse Poseidon) avenges the pollution to her honor by cursing the mortal woman to become the grotesque Gorgon with the petrifying visage.

There's no way to know precisely what 1960 William Woodfield had on his mind when he (and maybe his wife with him) wrote EYE. But even if he later thought of the movie as junk, he didn't write it as indifferently as most junk of the time was written. The movie is lurid, but it's preoccupied not with a male predator killing women as a sex-substitute (paging Norman again), but with a ruthless queen determined to make sure no mortal woman could outshine her without suffering for it. Even a last-minute "motivation" for Justine's actions-- she whips off a facemask to reveal that she too is scarred like her later victims-- bears some resemblance to the way the Greek goddess Athena carried around the image of a Gorgon's head, either on her shield or her clothing, with which to terrify her enemies. I think it's eminently possible that Woodfield, thinking more in terms of free association than in terms of studied metaphors, formulated a story in which women lose their beauty due to feminine jealousy-- and at the risk of sounding misogynist, that just might be a theme to which female horror-fans might warm more than would males of that species.                             

Sunday, November 16, 2025

BEETLEJUICE (1988)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *superior*
FRYEAN MYTHOS: *comedy*
CAMPBELLIAN FUNCTION: *metaphysical*

One reason I label BEETLEJUICE's mythicity as "superior" rather than just "good" is because the story-- as much a concoction of Michael Keaton's improvisations as the title character as of the assorted script rewrites-- is one of the most original ever spawned in Hollywood. But when I say "original," I don't mean something created ex nihilo. Nothing comes from nothing, but real originality inheres in the artist's ability to swipe from so many sources that the synthesis *seems* original. 

For instance, one could argue that BEETLEJUICE takes a lot from the basic trope "supernatural being causes trouble for humans." The earliest script was more of a violent horror film, but Tim Burton allegedly saw the concept's potential for absurdist comedy, and for that reason lobbied for Michael Keaton as the star, based on perceiving his skill at channeling manic energy into his roles. But even if one specifies the trope further-- "supernatural being causes comical trouble for humans"-- most supernatural comedies provide some sort of rule-structure for the paranormal presence, be it a ghost, a demon or a leprechaun. No so much for the ghosts of BEETLEJUICE. There's no heaven or hell in the afterlife for these revenants, and though the script avoids touching on theology, the implication seems to be that the spirits of the dead are essentially cobbling together their own unliving cosmos. In places this world feels like a slapstick take on the Greek Hades, where spirits ceaselessly mourn their lost corporeality. There may also be a little borrowing from one aspect of the Egyptian afterlife: the part where the spirits of the deceased can be gobbled up by spirit-eating monsters (here called Sandworms, one of whom plays a big role in the climax). 



Such is the cosmos to which Adam and Barbara Maitland (Alec Baldwin, Geena Davis) are introduced. The two, a couple living in a country house near a Connecticut city (talked about but never seen as such), are childless for reasons not divulged, and Adam in particular has channeled some of his energy on creating a tabletop scale-model of the nearby city. Then both of them perish in an auto accident, and as discarnate spirits wander back to their country house. An unknown entity leaves them a "handbook for the recently deceased," and they realize that they're ghosts. Because ordinary humans can't see them, they can do nothing about their house being sold to a pair of narcissistic vulgarians, Charles and Delia Deetz (Jeffrey Jones, Catherine O'Hara). With the Deetzes come Charles' Goth-outfitted daughter Lydia (Winona Ryder), whose gloomy affectation may relate to the reason for her mother's absence (though nothing about the first Mrs. Deetz is ever disclosed). Being perhaps a little psychic, Lydia can see Adam and Barbara, and over time they see in her the offspring they never had-- which is more than her neglectful parental units can see.      


                          

The Maitlands seek out the source of the afterlife manual: a bureaucratic office where harried caseworkers seek to sort out what fates are allotted to various unquiet spirits. The Maitlands learn that for some reason they have to keep haunting their old house, even though the vulgar Charles and Delia have turned the place into a greater visual horror than either ghost can imagine. The unhappy ghosts learn of the "bio-exorcist" Beetlejuice, who claims to be able to chase the living out of their houses. It's never clear what remuneration the gross ghost desires for his services, nor why he manifests within Adam's town-model. Probably, to the extent that the scripters thought about the matter, both have something to do with Beetlejuice trying to escape restrictions placed on him, *possibly* by the classically named lady-ghost Juno (Sylvia Sidney), who is both Beetlejuice's former boss and the caseworker for Adam and Barbara. The ghost-couple tries to chase away the Deetzes with paranormal tricks but their efforts only intrigue Charles into believing he can exploit his "haunted house" for profit. Though the Maitlands begin to reconsider their exorcism of humans, purely for Lydia's sake, Charles just wants to control the home's former owners. To that end, he coaxes one of his equally clueless fellow travelers to perform an invocation, but the lunkhead screws up the ritual and the Maitlands are in danger of complete annihilation. Lydia can only save them by unleashing the chaos of Beetlejuice-- after which the Maitlands have to save her from the lubricious specter.


Based on available accounts it sounds as if Burton created or encouraged the idea of portraying all of the ghosts as shapeshifters, largely because that idea gave the director lots of latitude for cartoon-like transformations. That said, only Beetlejuice and the Maitlands seem to be able to perform loads of ectoplasmic mutations and poltergeist tricks. Most of the ghosts seen at the processing office seem to be stuck in the forms they had at the time they perished-- throats cut, wrists slashed, one's whole body squashed flat by some sort of conveyance. The BEETLEJUICE script is one of the least polemical ever filmed. Yet, even so, the callous title character can't understand Lydia flirting with death, because in his cosmos there's nothing "easeful" (a la Keats) about the afterlife. Yet even if Beetlejuice is trying to invade the mortal world somehow (he whips up a marriage-ceremony between him and Lydia that will supposedly free him from his bondage), everything he does, even his comical "bio-exorcist" routines, connotes the dead's hatred of the living, just for still being alive. This is a hostility that the Maitlands experience as well, though they're able to transcend resentment in the name of love. In the final moments it's evident they're now providing Lydia with the good guidance she doesn't get from her living parents.

I held off reviewing BEETLEJUICE for a long time because even its few weak points don't keep it from being one of the Greatest Comedies of All Time (note that here I'm not making the "in Hollywood" qualification). I could write another essay just listing all the things that make its funny scenes lastingly amusing, where so many other comedies exhaust their humor once you see the basic joke. But I felt I should set down my thoughts at last, in part because it's impossible to review BEETLEJUICE, BEETLEJUICE without some reference to this originary narrative.                             


Thursday, November 6, 2025

PHANTOM 2040, SEASON TWO (1995-6)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*

Since the wrapup of Season 2 seems a bit rushed, it's possible that the producers were hoping to get one more season for their unique concept. Still, at least some subplots, such as the disposition of the missing father of Kit, are fully realized.

RITE OF PASSAGE/THE WORLD IS MY JUNGLE-- Both of these episodes are just recap shows with some new voiceovers, so they have no impact on the ongoing stories or their mythicity.

SANCTUARY-- Guran plans to take Kit back to Bangalla in Africa in order to complete his training as the Phantom. However, Nia wants to kidnap the hero and take him back so that she can use him to restore her rulership. To that end, she teams up with a master hunter, Gunnar, to take Guran prisoner as a way of luring the Phantom into their clutches. Gunnar has a secret agenda though, for he plans to execute a "most dangerous game" with the Man Who Cannot Die, hunting the Phantom down in the Sector Zero jungle. But Guran happens to harbor a deep secret with respect to a mysterious creature known as "the Shadow Panther," and that secret, alluded to in Season One, gets fully exposed here. "Sanctuary" directly follows the events of the last new episode of Season One, "A Boy and His Cat," which ended with Max Jr having retreated from the real world into a cyberspace haven. Rebecca makes a long-shot attempt to revive her son.

THE TIES THAT BIND-- Rebecca ramps up her plans to launch Cyberville, which will include her project of decimating most of Earth's ecology, although Phantom and his allies don't yet know her specific plans. She does launch an assault on Sean One's orbiting cities, though. Graft, for his own reasons, joins Max Jr in cyberspace and manages to talk the eccentric genius-youth into returning to the real world. A small army of biots attacks Phantom and his allies at their clandestine meeting-place, and even after the androids are vanquished, this development raises the possibility of betrayal from within. Graft then confides to Vaingloria that he plans to take over Rebecca's Cyberville project, and he tries to use Doctor Jak to that end. At one point both Sagan and Kit's aunt are injured, enraging Phantom into destroying the Cyberville project, at least temporarily. The episode ends with Kit's self-doubts about his status as a hero.

THE WOMAN IN THE MOON-- Sean One survives Rebecca's attack, and he seeks to persuade all of the orbital colonies to declare independence from Earth. Max Jr and Graft, however, try to swing the vote to their benefit. Vaingloria and Doctor Jak get taken on board the satellite as part of the big scheme, so I guess Vaingloria is the titular "woman in the moon." (This was probably a reference to a famous film about space travel, directed by Fritz Lang, who also helmed the film METROPOLIS, to which PHANTOM 2040 owes more than a little). I confess I didn't follow why Graft and Max Jr were farting around with the voting process, though, since they end up attempting to blow up the satellite, which seems to have been Rebecca's preference as well.     


MATTER OVER MIND-- Thanks to Graft's uneasy partnership with Max Jr, the junior Madison decodes the formula for the super-poison Max Sr almost unleashed during the Sector Zero catastrophe. By chance hacker Sparks gains access to the formula as well, altering the Phantom to its existence. The cyber-entity Mister Cairo learns of the formula as well and his encounter with the intel triggers in him a vague idea to "go home," though he has no idea how he was created. Sparks' investigation reveals that Cairo is a computer-probe that was split off from Doctor Jak's mind, and thus Cairo earnestly desires to be reunited with his creator. The Phantom team seeks to prevent that unison to protect Kit's secrets, but Heisenberg and Pavlova intervene to liberate Cairo. When Phantom again seeks to keep Doctor Jak from downloading Cairo's information, the shock-jock reveals the humanity beneath his obstreperous facade. Jak was originally a crusading journalist married to a tabloid reporter named Pavlova (on whom he patterned his android helper). Human Pavlova sneaks on board the train carrying Max Sr's shipment of poison, but she's killed by exposure to the poison. To learn the reason behind her fate, Jak splits off a part of his own mind to become the cyber-entity Cairo, but this eradicates some of his own memories and apparently shifts him into emulating the persona of his dead wife, being preoccupied with meaningless entertainment. The Phantom team is also made privy to Rebecca's plan to test a new iteration of the super-poison, making it possible to destroy the Madisons' chemical factory. Cairo then gives Phantom a gift of information that will solve the mystery of the Sector Zero catastrophe. An earlier episode worked in a reference to Miles Archer in THE MALTESE FALCON by naming Kit's teacher after that character. Here, it's clarified that the cyber-entity Cairo is named after the gunsel of that novel, for the technician who creates Cairo is made to look like Sydney Greenstreet, the actor playing Cairo's boss in the 1941 FALCON movie. Also, the two Pavlovas bear a slight resemblance to the two Marias of METROPOLIS.

SINS OF THE FATHERS PARTS 1-2-- Rebecca assures Max Jr that she's always known about Graft's attempts to undermine her authority but claims that they cannot stop the Maximum Era. Phantom gets access to information that suggests that his father did indeed cause the catastrophe that slew Max Sr and many others, and this fills Kit with mammoth self-doubt. Meanwhile, Graft and Vaingloria team up with Cordwainer Bird and descend into cyberspace to hack into Rebecca's plans. Kit, despite his misgivings, agrees to travel to Bangalla as Guran wishes, to learn more about the Phantom Heritage. However. he's interrupted by Sagan and DVL, for Sagan has figured out Kit's double identity. Phantom sabotages Rebecca's next project, but it's a fake-out on her part, for she plans to unleash Cyberville and the poisoning scheme. 

In Bangalla Phantom meets the grandfather of Guran, who still maintains the original Skull Cave. Rebecca's life is now complicated in that Max Sr's memory engrams have once more been implanted in a robot body, and the demented automaton tries to take control of Maximum Inc. To the frustration of Max Sr 2.0, he learns that the shipment he originally put on the train-- a toxin designed to eliminate "ghostwood"-- was replaced by Scythe, a more extreme poison with which Rebecca hoped to eradicate the world, aside from the survivors in Cyberville-- meaning that, when the Phantom interfered with the train, Max Sr died because of his wife's meddling. Phantom learns the same information, which exculpates his father of responsibility for the Sector Zero deaths. Phantom returns to Metropia and tries to destroy Rebecca's new plans, only to be attacked by Graft, who's been promised a new organic body by Rebecca. During the struggle Graft almost falls from a great height and Phantom offers to rescue him if he surrenders. Graft feels a moment of remorse and allows himself to fall, but Max Sr 2.0 saves him. Max Jr blunders and seals all of Maximum Inc behind a force field. At the conclusion Kit finds evidence that his father didn't die in the train-crash, and there's a cliffhanger showing that the previous Phantom does still live.

THE SACRIFICE PARTS 1-2-- Thanks to the information provided by Cairo, Phantom locates his father, but the previous hero was indeed affected by the poison, and only recently emerged from a cryonic slumber after sixteen years. The team seeks to find the antidote to the poison to save his life. Meanwhile, Max Jr suspects that his robot-dad has some encrypted data that will make it possible for the Madisons to escape the force-field prison. Max Sr discloses a way that the field can be disrupted, but only by outside forces, so Rebecca reaches out to her sometime associate, the smuggler Gorda. The obese criminal invades the jungle and informs Phantom that said jungle, brought into existence by the mutation of ghostwood, extends to many other areas far from Metropia. Phantom tries to prevent Gorda from freeing the Madisons but fails, barely escaping with his life.

Phantom and Sagan seek to find the formula for the super-poison by covertly accessing the Madison data banks, and Mister Cairo shows up to provide assistance. However, the Madisons retaliate by shutting down the computer system, threatening Cairo's cyber-existence. Cairo succeeds in transmitting the antidote info to the Phantom team, and also meets an old cyber-memory of Max Sr, and the two exchange pleasantries before both are annihilated by the power shutdown. Rebecca then launches a plan to have her biots to the Enforcers, with the aim of usurping the control of the police over the city. With this takeover, Rebecca decides she doesn't need Cyberville as she'll control Metropia as her private kingdom. While Guran seeks to heal Kit's father, Phantom and Sagan disable the compromised biots. Kit's father is somewhat strengthened, though the antidote isn't enough to provide full recovery, and so he must be returned to cryonic status.

THE SECOND TIME AROUND-- Phantom and Guran encounter a relatively ordinary crime, that of hijacking. However, one of the crooks displays a gold coin bearing the traditional "Good Mark," signifying that at some past point in time, he received the protection of a previous Phantom. Guran advises Phantom to release the hijackers, and Phantom reluctantly agrees. The Madisons seek to find out the coin's significance, while the hero accesses VR to figure out how the Good Mark coin came to be in a criminal's possession. It's one of the few weak episodes but is worthwhile for at least showing how one of the earlier Phantoms operated.



ROGUE-- Though Doctor Jak doesn't remember his nobler self, due to his separation from Cairo, Pavlova, who does remember all the disclosures, returns to work as his assistant. Jak records what seems to be a revolt of the self-aware biots, led by Heisenberg, and shows the Phantom coming to the biots' aid against Enforcer robots. The Enforcers thus put out a warrant for Phantom, meaning that he can't be seen accepting aid from Sagan anymore. The greater threat, though, is that Max Jr, who invented Heisenberg, devises a new method to regain control of the android, briefly forcing Heisenberg to fight the hero. Though things get sorted out to the status quo by episode's end, the script makes a good case for the concept of biots becoming self-aware, though without overstating the political interpretation of this championing of diversity, as did so many bad movies of the 21st century.      

THE FURIES-- Phantom tries to figure out a cryptic re mark made by his father before he had to re-enter cryogenic stasis. While looking into the unique properties of ghostwood in the Ghost Jungle, Phantom and Guran spot Gorda setting up some infernal machine and they attack, only to be routed thanks to the secret presence of Max Sr 2.0. Graft and Max Jr attempt to hijack an outer-space shipment of iridium, but they have to tell Rebecca that Gorda got there first. Both "business partners" began considering ways to sever their relationship. Finally both women figure out that Max Sr is playing them, but all the disputants are arrested by Enforcers. Unfortunately, all are also released for lack of evidence 

MOMENTS OF TRUTH-- Phantom and Sparks seek to expose a smuggling operation by Rebecca, which strangely involves a shipment of "special roses." During the investigation, Phantom discovers that Sparks doesn't have much knowledge of many practical matters, so over the teen's protests he gets enrolled in school. An unknown party, later revealed to be Gorda, steals the rose shipment, but she can't initially figure out what's special about the flowers. Graft, in throwing down with Phantom, records the presence of Sparks, so the Madisons seek to learn his identity. The truth is eventually revealed, that the roses were capable of neutralizing the good effects of ghostwood. 

THE WHOLE TRUTH-- The final episode begins with Kit meditating on the presence of mysteries in his life, which may be the reason the scripters kept making references to THE MALTESE FALCON. Rebecca and Gorda, having made their peace, launch a biot attack on the Enforcers for the purpose of conquering the city at last, but Phantom suspects there's more to it than a simple assault. He breaks into Maximum Inc and encounters Max Sr 2.0, who persuades the hero to leave the compound so they can talk. Because the robot still possesses all of the living man's memories, he's able to let Phantom download those memories (using a passcode, "flowers of evil," derived from the title of a poetry-collection by the original Baudelaire). In keeping with many spotty references to a friendship between Kit's father and the original Max Sr, the robot discloses that the two of them were seeking to implement ghostwood to clean up the toxins in Metropia, but without allowing the special plant to crowd out all other plants. As mentioned in an earlier episode, Rebecca substituted tanks of poison in the ghostwood shipment and caused the train to crash in a failed attempt to poison the city. Thus she killed her husband and almost slew Kit's father. (We also see in these memories an image of Max Jr as a pure young child, who has a normal-looking cat named Shakespeare.) All of the villains track Phantom and the robot to the Ghost Jungle, but Phantom evades them, hoping he can use the automaton's data to completely cure the comatose father. However, the cure fails and Kit must resign himself to his father's passing, as well as terminating Max Sr 2.0 (at the latter's request, of course). In a hurry-up-and-finish resolution, the four villains, who have dodged the law over and over are somehow convicted this time, and Kit can finally think about living another life, until the Phantom is needed again.    

                      


  


Sunday, November 2, 2025

BLOODY PIT OF HORROR (1965)

 


PHENOMENALITY: *uncanny* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *psychological, sociological*

I've argued in a separate essay that BLOODY PIT OF HORROR is more than just another dumb horror flick about a menace in an old castle. Though its writers and director were probably innocent of any desire to make PIT "arty" in any way, I find it likely that they were aware of how routine many similar old-castle flicks had become even in the short period of Italy's investment in horror cinema. After all, PIT was being shot at the same Palazzo Borghese castle that had hosted two generic flicks, THE VAMPIRE AND THE BALLERINA and THE PLAYGIRLS AND THE VAMPIRE. Whatever behind-the-scenes crew might have been in both of these as well as PIT, the only obvious point of continuity is the lead male player, Walter Brandi.

There's nothing very notable about the victims here than in the earlier two films. Since the "old dark house" flicks of the silent era, there was an established trope in which a group of vulnerable individuals get trapped/stranded in some house where a mystery killer seeks to knock them off one by one. In this case, PIT, like the two 1960 movies, ups the level of pulchritude seen in old dark house films. This time the group is led to a remote castle by Parks, a publisher of crime and horror books. I have no idea if Italian publishing houses actually went around looking for locations at which to shoot photos, and since one guy in the party dresses up in a skeleton costume a la Italian comics-villains like Diabolik and Kriminal, it's possible Parks is publishing fumetti, not "real books." Frankly, the location-scouting thing sounds more typical of movie companies, like the one making this film. In any case Parks brings with a couple of male assistants, his star writer Rick (Brandi), his secretary Edith (Louise Barrett), and four gorgeous models. Of the persons in Parks' party, only two get anything like two-dimensional characterization. Edith, despite not ever having seen the castle before, feels strangely drawn to it. Rick occasionally tosses out wry remarks about his association with this farrago, and we later learn he was a reporter and fell into writing horror books because it seemed easy.

Parks orders his people to break into the castle, thinking it deserted. The unnamed "master of the house" (Mickey Hargitay) and his whole two servants (both strapping men in outfits like those of Venetian gondoliers) order the group to leave. However, from a secret vantage the master sees and recognizes Edith, whereon he changes his mind, permitting the crew to remain for the night, as long as they keep clear of the castle's dungeons.

Now, it's likely dire things might have happened to the visitors even if they'd obeyed the injunction. But of course Parks can't pass up a chance to take dungeon-pictures, so he and his crew invade the dungeon and set up sexy scenarios. It's all fun and games, until someone loses a head when one of the torture-machines kills him.


There's no mystery about who the killer is, even after it's disclosed that the castle once belonged to a medieval torturer, The Crimson Executioner, killed by authorities in his own domicile. Once Edith eventually gets a look at the castle's owner, she tells Rick she was once engaged to actor Travis Anderson, renowned for having played "muscle men in costume films," Anderson, says Edith, left her without explanation, or even cancelling their engagement, and evidently purchased the castle because he admired the accomplishments of its medieval master. By this time, though, Anderson and his henchmen have already killed a couple more victims, and as in the persona of the scarlet-clad torturer, Anderson begins using his specialized devices to wreak havoc on Parks and the terrified models. He takes Edith prisoner as well, trying to get her to embrace a hanging mannequin with poisoned barbs attached. Meanwhile, Rick, the only one free, has a couple of running battles with one of the henchmen (not sure where the second one went). After the henchman thinks he's killed Rick with an arrow, the guy reports to his leader in the dungeon. However, Rick's death is a fakeout, and he shows up in the dungeon, beating down each of the two men in succession. (Nice of them not to gang up on the writer.) The Executioner conveniently runs into the "poison mannequin" and is semi-literally hoist on his own petard. Rick and Edith alone survive the ordeal, implicitly with some romance for both in future.



Now, there's one minor sociological motif in PIT: that of purveyors of sexy/violent fiction get subjected to real horrors. But no one in the audience was likely to agree with the villain was justified in visiting these dooms on foolish innocents, even though they trespassed on private property. PIT doesn't possess, or claim to possess, internal logic. But given all the lovingly constructed torture devices Anderson has at his immediate disposal, clearly he's been at least fantasizing about subjecting victims to torture-scenarios for quite some time. One device is a huge spider-web with arrows rigged to fire if anyone touches the web-strands: Rick tries and fails to rescue one model (Moha Tahi) from this web of sin. Another is the poison mannequin, which Anderson calls "the Lover of Death." Curiously in the English dub. Anderson genders the mannequin as a "him" even though the dummy has long blonde hair. It would make more sense if Anderson had considered this mock-horror to be a representative of the perils of female sexuality and so would also be roughly congruent with the way the original medieval Executioner dies, by Iron Maiden. 

And why does Anderson want so badly to torture others? Well, the easy answer is that of compensation: he tortures others because he feels tortured. But assuming that the English dub represents the original Italian reasonably well, then the writers were also apparently having fun with the idea of a big strong muscleman who utters lines like "a woman's love would have destroyed me."


Sketchy though both Anderson and Edith are, their one long conversation suggests that Anderson, in pursuing a career as a "muscle man in costume films" formed the idea that he had made himself into "a perfect body." Since physical culture requires denial, Anderson eventually denied himself anything that detracted from his goal of bodily perfection. It's funny when Edith reacts to Anderson's declarations by calling Anderson an "egotist." Yet it's nonetheless true that the villain has validated his ego by worshipping not only his own body's physical power, but also the power that was once wielded by a long-dead master of torture-devices. Italian audiences would have also recognized that when Edith speaks of "costume pictures," she means a specific breed of historical flicks in which a male hero showed off a boulder-shouldered physique, the better to portray legendary heroes like Hercules, Samson and Maciste. The English dialogue does not allude to the fact that by 1965, hardly anyone was making "Hercules films" anymore, so all of Anderson's efforts to sculpt his body for the purposes of cinematic employment would have come to nothing. (And of course the writers would also have known that Mickey Hargitay played Hercules in one Italian-made spectacle from 1960.) However, the existing soundtrack emphasizes only Anderson's fear that somehow the love of a woman will compromise his male integrity. 

I've seen one or two arguments that PIT represents Anderson's rejection of his former fiancee as homoerotic in nature, and for a time I considered this possibility, given that Anderson's only two servants are musclemen like he is. However, the more I thought about it, the less likely it seemed. If Anderson's concern is for keeping the integrity of his "perfect body," then a homosexual encounter would be MORE invasive, not less. It's more likely Anderson keeps around two hulking guards because they present no attractions for him, and also because they're the most effective guardians of his privacy. But when Parks' band brings sexy women into Anderson's domain-- one of whom is the woman he had at least dallied with-- then that occurrence reactivates his antipathy toward sex. As long as there were no women around, Anderson could lose himself in narcissistic dreams of his perfection and of the power once wielded by his idol, the Crimson Executioner. But once the female sex is on his radar, then he becomes obsessed with being a torture-master. 
              

And for my last point, I wondered in my other essay how the writers even came up with the idea of a big muscleman dispensing tortures. And one possibility is that if one or more writers were familiar with the major tropes of the musclemen films, they would have known that a great many of those movies place the bulked-up hero in some situation where he must conquer some infernal device (like a spiked wall) or some huge animal, etc. These tortures are visited upon the hero by men and women who cannot possibly fight the hero on his own terms, and in the case of the women, usually evil queens, there can be an element of sadism, the desire to conquer the noble crusader. I hypothesize that the writers of PIT, if only for the sake of variety, wanted to reverse that trope, so that the hulking protagonist would reveal his own impotence in torturing those weaker than himself.  

PHANTOM 2040, SEASON ONE (1994-5)

 

PHENOMENALITY: *marvelous*
MYTHICITY: *good*
FRYEAN MYTHOS: *adventure*
CAMPBELLIAN FUNCTION: *cosmological, sociological*


Hardly any of the TV serials I've comprehensively examined for high mythicity have received a total score of "good," meaning that there's a strong symbolic discourse running through most or all episodes. Peter Chung's AEON FLUX managed it, but that show consisted of only ten full episodes and some shorts. Chung provided character designs for PHANTOM 2040, but the writers were probably responsible for keeping up the quality of 2040's 35 episodes over the course of two seasons.

GENERATION UNTO GENERATION, Parts 1-2-- In 2040, the venerable costumed jungle-hero of the Lee Falk comic strip gets a futuristic update, possibly with some guidance from the future-city patterns created by the example of METROPOLIS. Eighteen-year-old Kit Walker (Scott Valentine), who has no idea of his heritage, was raised by his aunt in the city of "Metropia," a city divorced from the world of nature. Kit wants to become an ecological engineer in the few parts of the world where natural ecosystems are preserved since the world-devastating "resource wars." But because Kit reaches his majority, his father's old teacher, Guran of Bangalla, comes to Metropia to teach Kit to become the new Phantom. The main source of evil in the "big-city jungle" is Rebecca Madison (Margot Kidder), whose primary plot is to create a closed community, Cyberville, where the wealthy will be served while the rest of the world goes to hell. Kit doesn't want to be a crusader against evil, but he gets a big push toward savior-dom when he discovers that a mutated plant, "ghostwood," may be capable ofto renovating Earth's wrecked ecosystem. Kit consents to become a high-tech "Ghost Who Walks," complete with an invisibility screen. The first two-parter also introduces Rebecca's decadent son Max Jr, who at a young age was traumatized by the death of his father Max Sr, supposedly killed by the father of Kit. Max Jr affects to talk to others through the medium of his grungy cat, named for the French decadent poet Baudelaire. Also present are (1) Rebecca's cyborg enforcer Graft, (2) righteous Metropian police officer Sagan and her cyborg-partner, a mutt named DVL (a knowing spoof of Original Phantom's wolf-pet "Devil"), and (3) Metropian shock-jock Doctor Jak (Mark Hamill) and his "biot" (android) aide Pavlova. In the first two-parter, Phantom destroys Rebecca's plan to brainwash citizens with a video game.

THE SUM OF THE PARTS-- Max Jr concocts a new type of biot to frame the New Phantom as a criminal. This is one of the weaker plots, but the android itself takes on a new and unpredictable identity befitting the name Mad Max bestows on the android: Heisenberg. Another Phantom-foe appears: Sean One, who rules over a series of orbital colonies and who, like Rebecca, has plans to encourage humans to desert Earth to become citizens under his control. 

FIRE AND I.C.E.-- Phantom and his team seek to break into Rebecca's security system in order to find out her plans for Cyberville. In the process the hero makes another ally: teenaged hacker Sparks. He also encounters a mysterious figure, Mister Cairo, who seems to be an intelligent hologram.



REFLECTIONS OF GLORY-- Rebecca has another brainwashing plan, and this one is directed solely at the city-council members whose approval she needs to build Cyberville. This time the Madisons plan to use a beautiful singer, Vaingloria (Debbie Harry), who's been outfitted with implants to hypnotize others. (Some slight inspiration from the Evil Maria in METROPOLIS is possible.) In the same episode, Sagan meets Kit a second time when she apprehends Sparks for a minor criminal act, and more or less strongarms Kit into accompanying her on a date. However, when Kit changes into the Phantom to investigate, the vigilante has his first direct run-in with the by-the-book lady cop.

SHADOWS FROM THE PAST-- An African warrior-woman, Nia, bears a grudge against the previous Phantom, and so ends up having a big battle with the new hero. Rebecca makes an alliance with Nia to kill the Phantom, and in so doing shows the woman how she Rebecca has preserved the persona of her dead husband online. Nia poisons Guran, who goes berserk until Phantom is able to find a cure.         

THE BIOT IN RED-- Phantom continues trying to figure out what happened in the events that led to the death of Max Madison Sr and the disappearance of Kit's father. Heisenberg, who has escaped the control of Max Jr, befriends a jazz-playing musician. Max Jr stashes an information cylinder in the musician's case and Doctor Jak sends Pavlova to engage a detective to find the case. Pavlova engages Professor Archer, Kit's college teacher, who's playing at being a detective in imitation of his ancestor (implicitly Miles Archer of THE MALTESE FALCON). Heisenberg conceives a thing for Pavlova and the two of them play out the farewell scene from "Casablanca."         

THE GOOD MARK-- Intrigue out the wazoo. Not only is the Phantom trying to learn more about his father's disappearance, Graft and Max Jr conspire to get hold of Rebecca's secret files. Sagan gets framed by her commander, so Phantom helps her bring him down. The script works in a little-used bit of Phantom lore: "the Good Mark," a symbol of righteousness.

DARK ORBIT PTS 1-2-- Sean One desires to have his orbital colonies declared independent of Earth's government, so he gathers supplies for a space laser from an obese Earth-smuggler, the Aussie-accented Gorda. Phantom is forced to league himself with Graft and Max Jr to foil Sean One's plans. Though Graft remains allied to Rebecca by the end of the episode, he and the Phantom part as respectful adversaries, and even Guran hopes that someday the old soldier will recover the better angels of his nature.

THE GHOST IN THE MACHINE-- Max Jr has a dream of his childhood, being shown love by his father. But Max's adult psyche intrudes, reciting a (somewhat altered) poem from Baudelaire about angels knowing grief. Simultaneously, Guran reveals that at a very young age Kit received some instruction from his missing father, thus creating a parallel between the adversaries. Rebecca then launches a new scheme: downloading the mental engrams of her husband into a new biot body. However, the biot awakes believing that it's the original Max Sr and goes on a rampage, taking Sparks prisoner. Later he releases Sparks but abducts Max Jr, forcing Phantom to try to stop the android. When the biot drags Max Jr to Sector Zero, the site of Max Sr's death-- an area which should be replete with poison due to the catastrophe there-- all are surprised to see that the mutated ghostwood plant has neutralized the poison elements. The android realizes that it's no more than a machine and destroys itself, though not without claiming that the previous Phantom killed Max Sr. 



LASERS IN THE JUNGLE-- The episode opens with Vaingloria musing on the impermanence of human life. That day at one of the singer's concerts, a mad bomber tries to assault Vaingloria, but the Phantom saves her. The hero also plans to lure Graft into the Section Zero jungle to annihilate Rebecca's biot army, on which her Cyberville scheme depends. Max Jr sends Vaingloria along with Graft and the biot army as his "observer," but it's more likely that Max Jr just likes messing with people. There's the hint of a possible romance between the singer and the soldier, though both are too damaged to make a connection. Phantom manages to use Vaingloria's specialty, illusions, to wipe out the biot army. There's an amusing side-plot in which Rebecca loses her hair due to chemical exposure, but by episode's end has regained it all thanks to clone-transplants. In the scene dealing with her recovery, her full head of hair is juxtaposed with the image of the snaky-locked head topping a statue of Medusa.

THREE INTO ONE-- Sagan is forced to work with the Phantom when a trio of citizens-- one of whom is a policewoman known to Sagan-- become a unitary being with enormous telekinetic powers. Cairo appears again, appearing to make a deal with Graft. Both Graft and the Phantom learn of "the Triad Project," which was supposedly abandoned during the era of Kit's predecessor. At the end, though Sagan doesn't learn Kit's secret, she's a bit more sanguine about the vigilante's activities.

THE GAUNTLET-- Sparks, who essentially raised himself on the streets after being apparently abandoned by his parents, gets the chance to find out what really happened. Mister Cairo takes an interest in the teen's welfare, not even charging anyone for eliciting vital memories from Sparks' subconscious. The boy learns that biots from Maximum Inc kidnapped both mother and father, and Phantom resolves to ferret out the truth, though he orders Sparks to stay out of the matter. Naturally the youth deals himself in anyway, but he, Phantom and Guran can only learn the truth by subduing a security system named Gauntlet, whose minds were used to provide a template for the system.

LIFE LESSONS-- Phantom shoots a biot and is grief stricken to find that he wounded (but fortunately did not kill) a human being masquerading as one of Maximum's androids. Phantom learns from the soulful biot Heisenberg that some biots have asserted their status as free, cognitive beings, which Kit finds hard to countenance. The main threat, however, is a defective reactor under the control of Maximum Inc, one that Rebecca's totally willing to let detonate since it will only harm the lower classes.

THE MAGICIAN-- Phantom encounters a professional magician named Steele, a friend of his vanished father. However, because of that contact, Graft and Rebecca may get a pipeline to a horde of secrets Steele maintained from the earlier association-- including a lot of the tech the modern Phantom uses. However, Steele uses his tricks to flummox Graft long enough to destroy the secrets and protect Kit. Though Steele doesn't look anything like the classic Mandrake, whom comics-artist Lee Falk created slightly before he invented The Phantom, it's obvious that this is a Mandrake homage, even if one doesn't know that the Steele character is being voiced by the same actor who did Mandrake in the 1986-7 DEFENDERS OF THE EARTH cartoon.      

SWIFTER, HIGHER, FASTER-- Kit's Phantom crusade has led him to neglect the fellow collegians he used to hang with, but when he seeks to re-connect, he learns that one sportswoman, Jenna, has been enhanced thanks to Maximum Inc's promotion of risky nanobot tech. Jenna goes berserk. One of the other females who witnessed the debut of the New Phantom strongly suspects his identity, but nothing more comes of this plot-thread.

DOWN THE LINE-- Phantom and his allies receive a transmission from what appears to be the Phantom of a future era. The supposed descendant claims that for the safety of humankind, Kit must break the Phantom's rule against killing and exterminate Rebecca Madison.

CONTROL GROUP-- Thanks to Rebecca experimenting with memory transfers, Phantom and Sparks get to witness downloads of the memories of Rebecca's enforcer Graft. Both heroes are surprised to learn that the ruthless henchman was once a hero in his own right, defending the helpless people Rebecca wiped out during the conflicts of the resource wars. But because Graft lost almost his entire organic body in the wars-- he speaks the famous Ronald Reagan line from a similarly maimed character in the forties movie KINGS ROW-- he allows himself to succumb to being a madwoman's tool. Yet by the end, it's evident that the heroic Graft is far from being as dead as he thinks he is.

A BOY AND HIS CAT-- Despite Max Jr's facility for plotting evil plots, he enters a VR program and refuses to emerge, so that his body becomes comatose. Rebecca rages at the loss of her son to his own psychosis and brings in a programmer to extricate Max. Said programmer's name is "Cordwainer Bird," a well-known alias of writer Harlan Ellison, and the script not only has Bird comment on his "dangerous visions," the episode title references a famous Ellison story, "A Boy and His Dog." In VR Max encounters a female computer construct who takes the name Athena because she claims that she sprang from Max's head, a la the story of Athena's birth from the skull of Zeus. However, just like Rebecca, Athena is a jealous mistress who doesn't want Max to ever leave, and at one point she morphs into a Medusa-form, referencing the conflation of Rebecca and the snake-haired gorgon in the episode LASERS IN THE JUNGLE. Phantom tries to pull Max out of his delusive state but in the end must leave the confused Maximum Inc heir to his own devices.

In closing my remarks on Season One, I'll reiterate a point I made in my analysis of the book METROPOLIS. The word "Metropolis" means "mother-city," and the arc of the book connotes the madonna-figure of Maria reasserting her primacy over a city controlled by a  father alienated from his son. In 2040, Rebecca wields almost total control of the similarly named Metropia, as well as her husband-- reduced to a "ghost in the machine"-- and all of her children, real and symbolic-- and as such, she's closer to the lascivious goddesses of pagan myth, the antitypes to the madonna archetype. Season Two will prove to be no less rich in mythopoeic correlations.         

       


Wednesday, October 22, 2025

ASH VS EVIL DEAD SEASON THREE (2018)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*


The first time I saw Season Three, I perceived a fall-off in the show's balls-to-the-wall qualities, so much so that I rather wished the show stopped with the second season. I now think the conclusion works, partly as a callback to the events of ARMY OF DARKNESS, and I agree with the stated verdict of Bruce Campbell, to the effect that this season rounded off everything possible that could be done with the character of Ash Williams. That doesn't mean the season doesn't have a big problem, though. The introduction of the overly "normie" character of Brandy, the daughter Ash never knew he had, undercuts the wild irresponsibility of the demon-hunting insanity.

FAMILY-- Again the Necronomicon summons the Evil Dead, and Ruby seeks to gain control of the demons-- this time by performing a ritual that will make her pregnant with a demonic version of Ash, the destined savior of the world. In Elk Grove Ash and Pablo encounter Ash's old (and barely remembered) lover Candy, who informs him that all this time he's had a daughter, teenaged Brandy (Arielle Carver-O'Neill), without knowing of her. This does move Ash to assume a more responsible role, meathead though he remains. Kelly shows up from some unexplained foray in the company of Dalton, a handsome fellow who belongs to a demon-fighting cadre, the Knights of Sumeria. This engenders jealousy in Pablo. Ash, Pablo and Candy get wind of a threat to Brandy, and rush to her school. However, the demons possess Brandy's friend Rachel, and in a musically themed combat, Rachel beheads Candy-- albeit only minutes after Candy has revealed to Brandy the identity of her father. Ash destroys Rachel.  

BOOTH THREE-- I'm not sure what causes Ash to suspect that Ruby may've got access to the sperm Ash had on file at the local bank-- where Ash has long been a cheerful contributor-- but he shows up in "booth three" to investigate and once again has to fight the Evil Dead. He also finds out that for some time Ruby has been at Brandy's school posing as a counselor, but Brandy, revulsed by her father's role in her mother's gruesome death, refuses to believe Ash about Ruby. Dalton tells Kelly that because Pablo still has the script of the Book embedded in his flesh, Pablo remains a danger and should be eliminated. 

APPARENTLY DEAD-- You know those disreputable relatives who make a scene at funerals, by brawling with the undead deceased? Well, that's Ash thanks to the demonic revival of Candy at her funeral, all for the purpose of further alienating Brandy from Ash. I guess this is a Ruby scheme though I didn't see what benefit that alienation was to her. A vision guides Pablo, Kelly and Dalton back to the cabin to unearth the magical dagger that seems to come and go so quickly throughout the story. A Deadite tree-monster impales Dalton with a branch (wish fulfillment for Pablo?) and Dalton too becomes a Deadite who must be destroyed. When Ash shows up at Brandy's home, he finds her watching tv with a convincing simulacrum of Brock, the grandfather she never knew. Ash is forced to destroy this fake father after having seen the real one slain by the Evil Dead.



UNIFINISHED BUSINESS-- Dalton proves to be right: Pablo is susceptible to being possessed because of his history with the Book (though the show really has no rules about who can or can't be possessed, as witness the possession of the innocent Rachel). Demonic Pablo bites Kelly's leg so as to infect it with a mini-demon face. More significantly, the spirit of the real Brock (no rules about whose ghosts can or can't appear either) manifests to fill in some blanks for his demon-hunting son. It seems that in 2012, while Brock and Ash were still alienated, Brock got a visit from a Knight of Sumeria and accidentally killed the guy-- which is important only because the knight has some missing pages of the Book with him, so that's a new grail to seek. Ash goes looking for Ruby, but she's at the cabin interrogating the corpse of Dalton, so Ash has to settle for learning that Ruby's spawn, Baby Demon-Ash, is terrorizing the "nurse" Ruby forced to care for the evil tyke. 

BABY PROOF-- Ash escaped dealing with his daughter's "terrible twos," but all his hassles with the demon-tyke more than compensate. While Ash tries to capture Baby Ash, the spirit of Pablo communes with that of his uncle The Brujo and learns a ritual by which he can return to life. Pablo does so. Ruby regains custody of her spawn, but Brandy is finally convinced of her father's heroism and joins his team.

TALES FROM THE RIFT-- More Knights of Sumeria show up on Ash's doorstep, and thanks to the past-vision vouchsafed Ash by his dead dad, he's able to find the missing book-pages. The Knights, aided by alive-again Pablo, attempt a ritual to open an interspatial rift that might help them control the demons. However, one of their number goes Deadite, killing all the Knights save one until Ash is able to slay the possessee. Kelly, by this time rid of her demon-infection, gets a hard jones to kill Ruby. The two of them have a big splashy battle, but Kelly loses and is slain by Ruby. The evil witch then allows Kelly's dead body to be possessed by another sorceress, Kaya.

TWIST AND SHOUT-- Ruby's attempt at deception is undermined when Pablo receives a vision from the ghost of Kelly. However, by this time Kaya, posing as Kelly, has joined Ash and Brandy as they seek out the school dance, where they hope to confront Ruby. A big fight erupts in front of the horrified students and teachers, while Ruby's spawn, now grown to manhood, battles the real Ash. Though Ash kills his clone, Ruby almost kills the hero with the dagger. However, Brandy intervenes and saves her father's life by taking the dagger and (temporarily) dying. 

RIFTING APART-- Gaining custody of Brandy's body, Ash has a brilliant idea how to restore her to life: he has Pablo stab him with the dagger, so that his spirit ends up with hers in the rift-world. This works better than expected, for Ash finds not only the spirit of Brandy but those of Dalton and Kelly too. Pursued by a demon, Dalton sacrifices his ghost-life to allow the others to return to the real world. Kelly can't manage to do so because Kaya's possessing her body. Meanwhile, Kaya gets hold of the last surviving Knight, name of Zoe, who's supposed to help Kaya and Ruby gain control of the demons.



JUDGMENT DAY-- Now Ruby has both the demons and the Ash Team after her, and despite the attempt she and Kaya make to conceal themselves, they have only minimal success. Ash battles Ruby, who fends off his best efforts thanks to her immortality, and even wrecks his precious chainsaw. However, the demons arrive and accidentally save Ash's life by sucking away the spirits of Ruby and Kaya. The absence of Kaya in Kelly's body makes it possible for Ash to attempt reuniting Kelly's spirit with her body-- which finally makes it possible for Pablo to get with Kelly. However, the demons have also made a full-fledged invasion of the earth-realm with an invulnerable sixty-foot demon.

THE METTLE OF MAN-- The world is finally beset by demons, though Ash only sees the part of the battle taking place in Elk Grove. Kelly is restored to her body, but the titanic demon is on the rampage, and American soldiers seek to evacuate the town before the military drops a nuclear warhead on the creature. Ash allows his friends to escape but seeks to find an alternative battle-plan, using a tank and the super-dagger to destroy the giant demon. However, in a transition intended to call back to ARMY OF DARKNESS, Ash is somehow transported into a post-apocalyptic future, where he accepts his new destiny to continue a new fight against evil.

If anyone had told me that Sam Raimi and his colleagues could make an epic out of the simple and unpromising materials of the 1981 EVIL DEAD, I would have scoffed big-time. I also would never have believed that Raimi et al could take a meathead character like Ash and make him into "the stone the builders rejected." Yet all the things that make Ash a loser in the real world-- his laziness, his vulgarity, his man-whorishness-- are the things that give him the vitality to be a larger-than-life hero. That's one reason I classified the series as a combative drama despite all the looney-toons slapstick, because Ash ends his career as a hero taking his leave of his friends and daughter, symbolically "dying" to the world of reality but finally accepting his heroic destiny in "the world to come."                

    

Friday, October 17, 2025

ASH VS EVIL DEAD SEASON TWO (2016)

 

PHENOMENALITY: *marvelous* 
MYTHICITY: *good*
FRYEAN MYTHOS: *drama*
CAMPBELLIAN FUNCTION: *metaphysical, psychological*

When Satan tempted Jesus, the devil offered all the dominions of the Earth before being refused. Ash Williams didn't refuse, but then he wanted a much simpler prize from his tempter Ruby Knowby: just to live a bacchanalian existence in Jacksonville Florida with his boon buddies Kelly and Pablo. ln fairness, Ruby also promised the hero that she could control the Evil Dead, which Ash had never been able to do. So his decision was made, at least partly, in the hope that Ruby could control the foul spirits like a Boss of Bosses reining in lesser gangsters.

HOME-- Rather, what Ash wants is a home away from his real home, and Jacksonville fits the bill. While Ash is enjoying a party with Florida residents who all adulate him, he almost scores with a hot mother-daughter pair. But the mother and daughter turn into Deadites and start a riot. It's later revealed that Ruby sent the evil spirits to summon Ash and his friends to aid her, though she's pretty roundabout in the way she tells him to seek her out in his old home town, Elk Ridge. On the way back to Michigan, Pablo, whose visions have been in abeyance since the truce, begins to suffer from his earlier exposure to the Necronomicon. In Elk Ridge Ash suffers the slings and arrows of outraged locals, who believe him guilty of the cabin-murders from thirty years ago. He meets old girlfriend Linda, now married to the local sheriff, and has an acrimonious encounter with his father Brock (a perfectly cast Lee Majors). Team Ash meets a now powerless Ruby, whose demon-children, formerly the base of her power, have turned on, hoping to bring their demon-father Baal to the earth-plane.

THE MORGUE-- For some damn reason, Ruby hid the Necronomicon inside a corpse at the local morgue, so Ash and Kelly go corpse-diving, without even knowing which body to look in, thus leading to lots of ghastly gooeyness. Ruby hints of a ritual that can divest Pablo of his connection to the evil book. Ash spots his old teacher/lover Lillian (Carmen Duncan), with whom he had relations back in high school, but he's aggravated to learn that Brock is now dating her. (Ash hints that his father, being as lascivious as Ash is, tended to steal his girlfriends.) However, at the morgue the hero learns that Lillian's been dead some time, so he and his friends rush to Brock's house to destroy the Deadite. The good guys defeat Deadite Lillian, but Ash makes the boner of leaving the book, so painstakingly acquired in the morgue, inside his car, after which a couple of naughty teenagers steal both car and book.



LAST CALL-- Ash, desperate to recover his car, "the Delta," from the thieves, co-ordinates a big party at the bar of his childhood buddy Chet (Ted Raimi). It doesn't work. The two thieves hang out with some of their friends, including Lacey (Pepi Sonuga), daughter of Linda and Sheriff Emery. and one of them, Amber (Olivia Mahood) gets possessed-- and so does the Delta itself, keeping the other teens imprisoned or killing them. Amber seeks out Ash'party and comes on to both Ash and Brock. Their Oedipal conflict inspires them to compete to ride the bar's mechanical bull, and Ash is humiliated when his father wins. However, when like his son Brock tries to get some nookie in a restroom, Amber tries to kill him. Ash dispatches the Deadite, so that Brock finally realizes that his son really has contended with demons, and that Brock can finally show pride in his offspring. But the bonhomie is short-lived, for the possessed Delta, now carrying Lacey inside it, shows up at the bar and kills Brock by running him down.

DUI-- As much as Ash loves his car, he's obliged to pursue the possessed vehicle. Pablo overtakes the Delta first, and for some unknown reason, the evil auto allows Pablo to join Lacey, keeping both prisoners. Ash squares off against the Delta in a demolition derby arena, at one point getting atop the car's hood and "riding" it as his father rode the mechanical bull (with a hilarious imaginary dialogue with Dead Brock), before smashing the engine with his chainsaw. The car releases Lacey and Pablo, and when Pablo brings the book with him, it comes alive and tells him he can be rid of the tome by casting it into the car's trunk. Sure enough, Ash and Pablo find a portal to hell inside the Delta's trunk, and they consign the book thereto-- which of course does not solve their problems in the least. 



CONFINEMENT-- Ash is arrested for having killed Amber, and the whole town believes him a serial killer, except possibly Linda. Emery locks up Ash and Chet. However, Ruby's traitor children have succeeded in summoning Baal to Earth, and he invades the jail by flaying the skin from a local cop and wearing it. (Why he can't just use simple illusion like other Evil Dead spirits, I do not know.) Ruby, Pablo and Kelly hold everyone in the jail at gunpoint trying to figure out Baal's identity. However, when Ruby separates from the group to retrieve the magic dagger Ash acquired from the cabin, Baal meets her and beats her down. Baal apparently leaves and so do the heroes, but in truth Baal has turned Emery into a vessel of his will.

TRAPPED INSIDE-- The allies return to Brock's house to attempt exorcising the book's influence from Pablo, with the aim of also defeating Baal. But through the vessel of Emery, Baal has convinced the whole town that Ash is a murderer, and the people gather outside the house, demanding Ash's surrender. For good measure, Baal revives Ash's sister Cheryl (Ellen Sandweiss) as a Deadite, even though her remains ought to be back in the forest. Since one of Brock's resentments of Ash stemmed from the belief that Ash murdered his own sister, this was obviously done to break the hero's spirit. Instead, Ash enthusiastically chainsaws the simulacrum, in such a way that the townsfolk learn that Ash really is a demon-slayer. However, Baal assumes another human guise and knocks out Ash.



DELUSION-- There's nearly no transition between the last episode and this one; Ash simply wakes up in an asylum and meets Doctor Peacock, who claims that all of Ash's experiences have simply been psychotic delusions. Peacock even shows the disbelieving hero a puppet made in Ash's own image. Ash also sees illusory versions of Pablo, Kelly and Ruby in the asylum, while on the outside the real allies are converging on the building. Ash is finally broken by the brainwashing and swears to re-acquire the book for Baal.

ASHY SLASHY-- The trio enters the asylum and meets Emery, who has made a deal with Baal to free his daughter Lacey. However, Lacey shows up at the bughouse as a Deadite and breaks her father's neck. Ash collars Pablo and forces him to go before Baal, who thinks he can use the book's imprints upon Pablo's body for his own purposes. Ash then reveals that he was never mentally dominated, he wanted Baal and Pablo in the same room so that Ruby could exorcise the demon. However, though Baal is apparently expelled, in taking his leave he manages to cut Pablo in half, killing him.

HOME AGAIN-- Broken hearted at the loss of Pablo-- whose bagged remains Ash keeps in his car-- Ash hits upon a solution. Since he previously used magic forces to travel to another time in ARMY OF DARKNESS, why not travel back to the past and stop his younger self from ever unleashing the Evil Dead? Ruby makes this possible, and soon they're back in the early 1980s. However, when the heroes arrive in the forest, Ash finds that Professor Knowby is now seeking to control the book's power, which has already possessed his wife and which the prof hopes to channel into the body of Tanya, a college student. Ash foolishly releases possessed Henrietta Knowby, resulting in chaos in the cabin while outside Ruby and Kelly seek to prevent their suffering the fate of Original EVIL DEAD: being raped by trees.

SECOND COMING-- Knowby doesn't escape, as he's killed by the Ruby of 1982-- whose surname of "Knowby" was apparently nothing but a jape, as the two are not related. Kelly and the 2016 Ruby arrive at the cabin. 2016 Ruby tries to tell 1982 Ruby that both Baal and Ruby's children will betray her, but 1982 Ruby simply kills her later incarnation. Ash and Kelly flee, but they get evidence of timeline-change when Ash regrows his missing hand. Also, Pablo comes back to life-- but wait, it's really Baal, who hid his essence in Pablo's corpse. Baal resumes his usual form and lets Ash and Kelly watch as Baal and 1982 Ruby seek to unleash all the Evil Dead upon Earth. Ash buys time by challenging Baal to a fistfight, and the amused demon consents, knowing that he can always cheat as he pleases. But Ash and Kelly turn the tables, banishing the demons to Hell and reviving Pablo for real. The season ends with Ash being feted by the citizens of Elk Grove for his deeds, though somehow 2016 Ruby is still around and planning more trouble for Season 3.