Showing posts with label balent. Show all posts
Showing posts with label balent. Show all posts

Monday, May 5, 2014

CATWOMAN #13 - August 1994

 

Catfish
Credits:  Jo Duffy (writer), Jim Balent (penciler), Bob Smith (inker), Bob Pinaha (letterer), Buzz Setzer (colorist)

Summary:  Catwoman leaps off the bridge to avoid police and eventually makes her way to land.  With the help of her associates, she locates the cybernetic enabler underwater, but is ambushed by armed SCUBA divers.  Selkirk and Dr. Hubbell, the owner of the firm that created the enabler, take the device from her.  However, Catwoman’s driver, Caleb, sneaks into their limo and ambushes them.  Catwoman escapes with the enabler, and Dr. Hubbell’s fur coat.  The enabler makes its way to the hospital, and her friend Brandon is soon able to walk again. 

Irrelevant Continuity:  Since this story picks up right after the previous issue, it should’ve been reprinted earlier in the book.  The previous issue of Robin, for example, takes place at least two days following the helicopter crash on the bridge, while this story opens right after that event.

Review:  I realize this is faint praise, but this is probably the most enjoyable Catwoman issue reprinted in the Knightfall trades so far.  Duffy manages to work in the appropriate amount of exposition this time, so it’s much easier to actually have an investment in the story.  (We now know that Brandon was an acrobat, later paralyzed in a car accident, who helped train Catwoman.)  The story follows the basic chase-fight-chase format of a standard action comic, but it’s executed with enough energy to avoid any tediousness.  I also like the idea that Catwoman has amassed a group of confederates to help her out on missions, such as the two brothers she bribed months earlier with a boat just in case she needed to find something underwater.  As non-offensive as this chapter is, I have to recognize that this issue was only reprinted because it says “Knightsend Aftermath” on the cover.  ("Which stories should we reprint?"  "Beats me; just go to the Coverbrowser site.")  Given the history of the previous Knightfall trades, I’m sure these twenty-three pages could’ve gone to more relevant stories.  Still, it’s more entertaining than most of those Shadow of the Bat issues we’ve had to endure. 

Monday, February 24, 2014

CATWOMAN #12 - July 1994

 

Fire in the Sky
Credits:  Jo Duffy (plot), Chuck Dixon (scripter), Jim Balent (penciler), Rick Burchett (inker), Bob Pinaha (letterer), Buzz Setzer (colorist)

Summary:  While Bruce regains his confidence as Batman, Catwoman searches Selkirk’s property for the cybernetic enabler.  Jean-Paul arrives, looking to force Selkirk into revealing LeHah’s location.  After making her way through numerous guards, Catwoman reaches Selkirk.  She’s quickly cast aside by an enraged Jean-Paul.  Suddenly, Jean-Paul notices one of Selkirk’s associates and blames him for his father’s murder.  At that moment, Batman arrives with Robin and Nightwing.

Irrelevant Continuity:
  • Catwoman is searching for the cybernetic enabler on behalf of Brendan O’Boyle, who I believe is the paralyzed member of her supporting cast.
  • According to Selkirk, LeHah is long dead.  Jean-Paul abruptly casts the blame for his father’s death on someone else, a blonde man who’s apparently Selkirk’s aide, Patrick.  (The story isn’t clear.)  Jean-Paul calls him “Last of the three who murdered Azrael!  Destiny has brought me…to the man who killed my father?!”

Total N00B:  Selkirk, LeHah, the cybernetic enabler, Brendan O’Boyle, the true murderer of Jean-Paul’s father…none of these characters or concepts are actually explained in the issue.

Production Note:  The name “Parks” is listed in the inker’s slot on the cover credits, but the inking this issue is actually credited to Rick Burchett.

Review:  The opening of this issue is quite nice, paying off six issues worth of set-up and finally allowing Bruce to bravely leap off Gotham Tower as Batman.  The double-page spread of the Gotham skyline might ordinarily seem gratuitous, but it works in the context of the overall storyline.  Plus, it’s lovingly rendered by Jim Balent and Rick Burchett, who’s a fantastic inker and probably the best artist to work on the Batman Adventures series.  

That scene has nothing to do with Catwoman, though, who first appears in the issue torturing a generic thug with a gigantic ‘90s cybernetic arm she’s somehow acquired.  I’m sure that regular readers of her title could actually appreciate the context of her adventure this issue, but all I know is that she needs a macguffin for a character whose name I vaguely remember.  And then Jean-Paul shows up, acting just as crazy-yet-boring as usual.  He finally meets Selkirk, another vaguely defined character that’s never developed in any of these reprinted stories, only to learn that his father really is dead.  That’s okay, because he instantly recognizes Selkirk’s meek assistant as his father’s real killer after all (But didn’t he believe his father alive up until the previous panel?), so now he wants to kill this guy, who we also know nothing about.  This is beyond annoying by now.  At this point, I can’t even tell if the reprint collection is skipping important chapters again, or if these issues were always kind of a mess.

Monday, September 16, 2013

BATMAN #507 - May 1994



Ballistic
Credits:  Doug Moench (writer), Jim Balent (penciler), Frank McLaughlin (inker), Willie Schubert (letterer), Adrienne Roy (colorist)

Summary:  The Malevolent Maniaxe burn down the warehouse, forcing Batman and Ballistic to rescue the unconscious smugglers while they escape.  Batman and Ballistic then travel to a nightclub owned by Raf Luxor, another figure from Abattoir’s past.  They run into the Maniaxe again, and during the melee, Luxor is killed.  Batman forces one of the Maniaxe to reveal who placed the hit, which leads to Batman and Ballistic confronting Henry Etchison’s lawyer.  Batman takes a list of Henry Etchison’s properties from the lawyer, while Ballistic collects the bounty and decides to leave Gotham.  The lawyer is left for the police as Batman continues to hunt the Abattoir.

Total N00B:  I can only assume that Raf Luxor played a role in the previous Abattoir storyline.

Review:  Thankfully, this moronic digression with Ballistic and the Maniaxe is over.  Even though there’s a lot of running around, the plot’s barely advanced as the same characters just end up confronting each other under the same conditions, followed by more pointless fight scenes.  Ballistic exits the story when he simply steals the blood money without completing the job, contributing absolutely nothing to the plot.  If this was supposed to be the showcase that decided whether or not Ballistic got his own series, he didn’t fare any better than Joe Average or whatever the last loser’s name was.  Moench does virtually nothing to make the character likeable or even slightly interesting.  As a straight man for Batman’s cruel, dismissive one-liners, he’s good for one solid joke throughout the entire storyline.  Having accomplished that, he needs to be returned to Extreme Studios.  And, ugh, there’s more of the Malevolent Maniaxe to tolerate this issue.  Painfully unfunny and just flagrant page filler, I pray that no one revives them before this event is over.

Monday, August 19, 2013

CATWOMAN #7 - February 1994



Body Chemistry
Credits:  Jo Duffy (writer), Jim Balent (penciler), Dick Giordano (inker), Bob Pinaha (letterer), Buzz Setzer (colorist)

Summary:  Catwoman escapes from the police, leaving behind the Benzotrilene.  Before leaving, she also tells them where to find the stolen Xyklon-C.  Later, Professor Underhill is kidnapped by rogue Alliance members Marv and Doogie.  Catwoman summons Batman with the Batsignal and convinces him to help her find Underhill.  They rescue Underhill, but not before Doogie makes his way to the trade conference.  The gas he creates, however, is harmless tear gas, because Underhill gave him the wrong formula.  Catwoman exits on a helicopter, warning the businessmen to follow a stricter set of ethics.

Production Note:  I would be curious to know the release schedule of this Catwoman/Batman crossover.  Since Batman has the two chapters in the middle, was the crossover released in the proper order, or did it go Catwoman-Batman-Catwoman-Batman?

Review:  I can’t believe this crossover was stretched out over four issues.  I can understand why the first meeting between the new Batman and Catwoman would be viewed as a big deal, but four chapters about rogue environmentalists, stolen canisters, and a trade conference with literally faceless industrialists is just tedious.  Given that all of the Catwoman supporting cast members disappear during the Batman chapters, and that one of the Batman chapters was an issue-long fight scene, I can only guess that Doug Moench wasn’t even fully aware of what this crossover was supposed to be.  The structure goes:  1) introduce convoluted plot device, 2) have Batman meet Catwoman, 3) Batman fights Catwoman, 4) Batman and Catwoman team up, more with the plot device, story finished.  It’s kind of a mess, although I still think the second chapter is fun.  I could easily live with only the Batman chapters being reprinted in this book, given what had to be left out.

Wednesday, August 14, 2013

CATWOMAN #6 - January 1994



Animal Rites
Credits:  Jo Duffy (writer), Jim Balent (penciler), Dick Giordano (inker), Bob Pinaha (letterer), Buzz Setzer (colorist)

Summary:  Members of the Friends of the Earth Nature Magic Alliance contact Catwoman, warning her that industrialists are scheming to use the new neurotoxin Xyklon-C to kill animals in the rainforest, thus opening the area for development.  She also discovers that one of the Alliance’s members, Professor Underhill, inadvertently created the toxin.  Underhill is targeted by kidnappers, but is rescued by Batman.  When Underhill returns to the group, he explains that Xyklon-C is inert until it’s mixed with Atrophane.  Two rogue Alliance members, Marv and Doogie, steal Underhill’s notes and leave to find a supply of Atrophane.  Catwoman attempts to head them off by robbing a chemical warehouse, unaware Batman is watching her.

Irrelevant Continuity:  I don’t know if this was the regular status quo for the title, but in this story, Catwoman treats Selina Kyle as a fabricated public persona, putting on a blonde wig and pretending to be a ditzy clutz.  She’s also a “part time” member of the Friends of the Earth Nature Magic Alliance.

Review:  The early ‘90s Catwoman series is probably best remembered as the most flagrant example of mainstream cheesecake during the era.  Even Wizard magazine had to comment on the outright insanity of Jim Balent’s anatomy (of course they still put his rendition of Catwoman on the cover, and made sure to reproduce as many of his drawings as possible in each issue).  I don’t recall anyone ever discussing the actual storylines, any attention the book received was more along the lines of “Can you believe DC is publishing this?”  And not necessarily asked with outrage; a teenage boy probably followed that question with a high-five.

So, was Catwoman any good?  I only have a few issues to judge the series on, but they don’t give me a lot of hope.  Someone in the early ‘90s thought it would be a good idea to remake Catwoman as an animal rights activist (remember her early appearances in the cartoon?), which I guess Jo Duffy has taken to the next level by having her associate with an eco-terrorist group.  The “Friends of the Earth Nature Magic Alliance” just sounds like a parody, and based on the physical appearance of several members, I can only assume that’s what Duffy is going for.  An affectionate parody, since Duffy certainly seems to be siding with the group.  Yet, she also has Catwoman point out that several of them have a bloodlust that rivals the industrialists they’re fighting.  (The story doesn’t draw attention to this, but it’s also obvious that the group is more concerned with the rainforest animals that will be killed by the gas than the indigenous people.)  By the story’s end, we see two of the goofiest members steal the gas so that they can use it against the comically evil businessmen who created it.  Marv and Doogie are such ridiculous characters, it’s hard to believe that their actions are going to be the inciting incident for this Batman crossover, but here we are.  

All of the talk regarding the neurotoxin, and there’s a lot of it, mainly serves as a setup for getting Catwoman to steal something while maintaining a pure motive.  I don’t know if the series had to do this often, but it seems like a lot of energy is wasted on finding reasons for Catwoman to steal things.  I’m assuming this had to be done because Catwoman was at least somewhat reformed by this point, but that doesn’t make the lengthy setup any less boring.  And all of the Captain Planet material feels out of place in a Catwoman story anyway.  Couldn’t she just steal from other criminals?

Monday, March 11, 2013

DETECTIVE COMICS #660 - Late May 1993


Crocodile Tears
Credits:  Chuck Dixon (writer), Jim Balent (penciler), Scott Hanna (inker), John Costanza (letterer), Adrienne Roy (colorist)

Summary:  As a weary Batman recovers from his fight with Zsasz, Robin follows Bird to his rendezvous with Bane.  Bane soon ambushes Robin in the subway, knocking him unconscious and blindfolding him in the sewers.  He tries to interrogate Robin for information on Batman, but he’s interrupted by Killer Croc, who wants revenge on Bane for breaking his arms.  During Bane and Killer Croc’s fight, the archway breaks, sending Robin and the villains into a strong current.  Meanwhile, Ventriloquist continues his search for Scarface.

Total N00B:  I had no idea Killer Croc was once a respected gang lord in Gotham City at some point in the character’s past.  He also speaks with the typical comic book “lisssssp” given to reptilian characters, which he did not do in the animated series.

Review:  So, yes, I’ll mention again that the story this issue is continuing was not reprinted in the Knightfall trade.  It’s not a huge impediment to the overall narrative, the idea that Bane easily beat Croc before and now he wants revenge isn’t hard to grasp, but it’s a little grating that such a giant book is missing stories that clearly should’ve been reprinted.  At any rate, this chapter moves Batman’s slow crack-up to the background in order to give Tim Drake (who was so Robin, I don’t care what you try to tell me) the spotlight.  And since Chuck Dixon tends to write Tim Drake and Bane very well, it’s not bad at all.  Robin’s still a little generic at this stage, but his loyalty to Batman, even when he’s threatened by someone clearly out of his league like Bane, makes him likeable enough for his own chapter.  There’s also a nice humanizing moment between Batman and Harvey Bullock, which uses Batman’s fragile state of mind to give the reader something you wouldn’t see in a typical Batman story.  I’ve complained about the tone of the previous installments of the event, but this chapter is much closer to the level of seriousness I think the crossover merits.

Monday, November 10, 2008

LEGENDS OF THE DARK CLAW #1 – April 1996

Through A Glass Darkly
Credits: Larry Hama (writer), Jim Balent (penciler), Ray McCarthy (inker), Pat Garrahy (colorist), Bill Oakley (letterer)

Summary: Dark Claw confronts the Hyena at the offices of the Gotham Gazette. When Hyena’s armed reinforcements appear, Dark Claw’s sidekick Sparrow has to rescue him. Meanwhile, the Huntress breaks into the penthouse apartment of Logan Wayne and discovers his closet is filled with Dark Claw costumes. Dark Claw enters and questions Huntress. She’s a former government operative who used her connections to research the Hyena. Realizing that his past always connects to Logan, she began investigating him. Dark Claw reveals that both he and the Hyena were part of a secret project designed to create the ultimate killing machine. Hyena was a success, but Dark Claw was deemed a failure because he retained his conscious. Dark Claw takes Huntress down to the Barrow, his secret cave, where Sparrow is hacking into the Gotham Gazette’s computers. The trio learns that the Hyena set the next headline to announce his plans to kill the President on Air Force One. Soon, Dark Claw invades Air Force One and faces the Hyena. The Hyena sets off a poison gas, which forces Dark Claw to rip open the doors and free the gas. Dark Claw and Hyena fall out of the plane, but Hyena brags that he has a parachute. Sparrow rescues Dark Claw in their helicopter, as Dark Claws orders her to circle back and give him another shot at the Hyena.

Continuity Notes: Dark Claw is supposed to be combination of Wolverine and Batman. The Huntress is an amalgam of Carol Danvers and DC’s Huntress character. Sparrow is a combination of Jubilee and Robin. The Hyena is an amalgam of Sabretooth and the Joker. All of these characters are really the Marvel versions with altered names and backstories, rather than two characters truly merged into one.

Miscellaneous Note: The title of this issue is a reference to the New Testament that’s been used in several novels and movies. Hama’s penchant for literary references is parodied in the fabricated letters page.

Review: This was Wolverine’s replacement title during the Amalgam event. Amalgam was the stunt that had Marvel and DC working together to produce a line of comics that featured fusions of their existing properties. The actual production of the books was split between the two companies, and even though I was a diehard X-completist at this time, somehow the only two Amalgam comics I ended up with were produced by DC. Part of the gimmick was to pretend as if these properties had existed for years, so even the letters pages are filled with fabricated letters discussing earlier issues and imaginary titles the creators previously worked on (in the Amalgam world, Larry Hama had an extensive run on Sgt. Fury and the Combat-Happy Joes of Easy Company instead of G. I. Joe.)

Fan response to the Amalgam announcement was mixed, mainly due to the increasingly poor quality of most mainstream comics at the time. There wasn’t a lot of faith in Marvel and DC’s ability to pull this off, frankly (even Wizard magazine was cynical about the stunt). I only read a few of the comics, but most fans seemed to be pleasantly surprised by the time the event ended. The goal was really just to have fun, and that spirit is conveyed pretty effectively in this issue. I seemed to recall this comic as an issue-long fight scene, but rereading it, I can see that it has more going for it, as new backstories and personalities for most of the cast are introduced in just twenty-two pages. Combining Jubilee and Robin is an obvious choice, especially if you know that Jim Lee gave Jubilee her color scheme specifically to imitate Robin’s, but it still works. Sparrow has some funny lines and plays off the other characters well. Merging Joker and Sabretooth seems odd at first (and the Hyena’s design is pretty ugly), but the story emphasizes the sheer joy both of them experience from murder, so I can see the logic there. I’m not quite sure why Carol Danvers shows up, and it’s interesting that Hama chose to use her in two alternate reality stories in a row. Amalgam-ing Wolverine and Batman doesn’t seem to have any justification outside of commercial reasons (or maybe someone just realized that both their color schemes involved black and yellow at the time). Hama essentially writes Dark Claw as a more sophisticated Wolverine, throwing in a few knowing references to Batman’s origin. It’s pretty silly, but that’s a part of the charm of the entire event, and Hama is able to make Dark Claw appealing in his own right. Jim Balent’s art looks a little awkward on some of the pages, but for the most part he gets the job done. One of the fabricated letters in the letters page is a parody of a stereotypical comic fan’s boob-obsession, which is amusing considering Balent’s future work (and his then-current run on Catwoman¸ I suppose). The letters page seems to be Hama’s work also, as it’s filled with parodies of the type of letters he says he received while writing Wolverine. One fan complains that there aren’t any pretentious narrative captions, that the stories shouldn’t have clear endings, and that Hama shouldn’t be writing flagship superhero titles because his only experience is writing military comics. The fake letters page and hype page add to the sense of fun, and they’re actually more amusing than most of the one-liners in the story.

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