Showing posts with label joseph harris. Show all posts
Showing posts with label joseph harris. Show all posts

Friday, April 4, 2014

X-FORCE #101 - April 2000


Learning to Fly
Credits:  Joseph Harris (writer), Steven Harris (penciler), Rick Kethcum (inker), Matt Hicks (colors), Chris Eliopoulos (letters)


Summary:  Cannonball crashes into San Francisco Bay as all mutants lose their powers across the globe.  After he’s taken to the hospital, a depressed Meltdown wanders the city.  She soon meets a boy named Kevin, who lost his newfound ability to fly when all mutant powers were cancelled.  He tries to gain his peers’ acceptance by doing another flying stunt the next day.  Meltdown is barely able to rescue him.  Later, Meltdown spends time with the recuperating Cannonball, contemplating what it means to be “normal.”


Continuity Notes:  It’s another story following Uncanny X-Men #379, even though there aren’t any footnotes pointing the reader in that direction.


Review:  Last issue was the big anniversary issue, and John Francis Moore’s final story, while next issue is the start of the Warren Ellis revamp.  What to do with the issue in-between?  Give Moore one more issue to tie up loose ends from his run?  Reunite Fabian Nicieza and Rob Liefeld for one final story featuring the original members of the team?  Another New Mutants tribute story, perhaps?  Nope.  The proper answer is “Kill time with a tie-in to the main X-Men books.”  The “All Mutants Lose Their Powers” arc (Did it ever have a real name?) seemed oddly un-ambitious given the nature of the story, but in retrospect I can understand why Marvel didn’t want to make it into a larger event.  Writers can do the type of story seen in this issue, and…that’s pretty much it.  The cast reflects on losing their powers, then they have to move on with their lives.  How many comics truly need to address this, especially when everyone knows it’s only temporary?  


Joe Harris does a nice enough job exploring some of the obvious ideas, allowing Meltdown to narrate the story and reflect on what being a mutant has ultimately cost her.  The new kid, Kevin (or “Freakshow” to the kids at school) is the archetypal lonely weirdo who thinks being able to fly is his ticket to popularity, which turns the focus to the other side of the equation, just how good it could feel for someone like that to be special.  Thankfully, Harris doesn’t go the predictable route and have Kevin get lynched at the end (in fact, the kids seem genuinely excited to see someone fly); Kevin instead embarrasses himself when he refuses to accept that his gift is now gone.  It’s a sad ending, but Harris doesn't make the scene overly dramatic.  No teen suicides, fortunately.  The main drag on the issue is the art, which couldn’t possibly be more ill-suited for a quiet character story.  Steven Harris simply cannot draw believable, consistent human faces.  These are ugly, ugly people.  Harris seems to be inspired by Adam Pollina’s style, but it looks like someone kept clip art of some of Pollina’s worst drawings from early in his run and just copied them over and over again.  Cable also looked horrible this month, making me wonder what was going on behind-the-scenes in the weeks before the “Revolution” revamp.

Friday, September 23, 2011

X-MEN: LIBERATORS#4 - February 1999

Gifted Youngsters

Credits: Joe Harris (writer), Phil Jimenez & John Stokes (art), Shannon Blanchard (colors), Richard Starkings & Comicraft (letters)

Summary: Omega Red refuses to leave Province 13, knowing that the X-Men are nearby. Meanwhile, Nightcrawler and Colossus discover Wolverine recuperating in the nearby woods. They return to Province 13 and rescue Nanya, the telepathic girl who haunts Sergei’s thoughts. After Nightcrawler prevents Sergei from killing her, Sergei commits suicide. Nearby, Ariana is used as bait for her son, Nikolas. After Omega Red falls in battle, Nikolas comes face to face with his mother. She ends his suffering by slitting his throat. Soon, the Russian government shuts down Province 13, and Ariana takes in Nanya.

Review: Well, this one certainly took a grim turn. I’m still not sure what the blonde girl’s story is supposed to be, although Harris drops some more hints in the final issue. Her name is Nanya, Sergei resents her for never speaking to him (although he resents all of the kids in Province 13, anyway), and she was the first child brought to the facility. Perhaps the idea is that she’s autistic and can only express herself through telepathy, but I’m not sure why Harris establishes her as the facility’s original subject. It’s hard to judge Nikolas’ age since he’s a deformed monster, but the advanced age of his mother implies he can’t be too young. Is the idea that Nanya can’t age, which makes her existence even more disturbing for Sergei? Regardless, her story has one of the few happy endings in this mini. Pairing her off with Ariana is a predictable move, but the sentiment behind the scene is nice enough. Colossus also has a few sappy pages to say goodbye, reflecting on the loss of his family and the importance of the X-Men as his adopted family. Nothing groundbreaking here, but it helps to reinforce some of the themes that often felt lost during the ‘90s X-boom.

Tuesday, September 20, 2011

X-MEN: LIBERATORS#3 - January 1999

A Game of Hide and Seek!

Credits: Joseph Harris (writer), Phil Jimenez (breakdowns), Keith Aiken & John Stokes (finishes), Shannon Blanchard (colors), Richard Starkings & Comicraft (letters)

Summary: Colossus discovers that his former neighbor, Ariana, hates him because he grew up in peace with his mutant siblings, while her son Nikolas was taken away as an infant. They’re soon confronted by Omega Red, who’s hunting Ariana’s son, the missing mutant from Province 13. When Nikolas appears, Omega Red throws him and Colossus down a mountain. Meanwhile, Wolverine slowly recovers from Nokolas’ death-touch. Nightcrawler follows him to Province 13, and encounters some of the children living there. When Sergei receives word that Province 13 is closing down, he orders Wolverine buried in the woods.

Review: Some of the threads are coming together (although I’d still like to know why Omega Red was in the Savage Land), and it seems as if this mini is shaping up fairly well. Ariana had a memorable debut last issue, and while it’s predictable that she would be revealed as the missing mutant’s mother, Harris handles the flashbacks to Nikolas’ birth well, and makes her resentment of the Rasputins feel real. From a continuity purist’s point of view, it is a little unusual that three mutants would be born to the same mother, so the revelation that nuclear testing caused many of the kids in Colossus’ collective to be born mutants makes sense.

Three issues in to the mini, I’m still not sure what purpose the blonde girl with telepathic powers is meant to serve, but for some reason Harris feels the need to establish that she’s likely the only mutant still living at Province 13. (Apparently, the government just takes kids indiscriminately from this area, although I’m still not sure why the Rasputins were allowed to grow up at home.) Eh, maybe he’s going somewhere with this.

Nightcrawler’s scenes this issue emphasize the parallels between Xavier’s school and Province 13, stressing how lucky Nightcrawler was to be trained by a benevolent teacher, as opposed to a cold-hearted government agency. Of course, he only thought Xavier was a nice guy at this point. He didn’t know about the mental manipulation, enslaved alien entities, and secret dead X-Men from the past. Because, you know, those stories that played on old continuity just made perfect sense, as opposed to this ‘90s silliness.

Thursday, September 15, 2011

X-MEN: LIBERATORS #2 - December 1998

Home Is Where the Heart Is

Credits: Joseph Harris (writer), Phil Jimenez (breakdowns), Aiken, Leigh, & Pepoy (finishes), Shannon Blanchard (colors), Comicraft (letters)

Summary: Colossus visits his parents’ gravesite, and is shocked when an elderly lady in the chapel spits at him and curses his family. Soon, he’s attacked by Russian soldiers who assume that he’s the escaped mutant from Province 13. Nearby, Wolverine and Nightcrawler encounter more soldiers in the woods. Soon, they’re attacked by the escaped mutant, whose touch has an odd effect on Wolverine. The mutant evades capture, leaving the soldiers to take a disoriented Wolverine into custody. Meanwhile, Sergei reflects on a young girl from the program, and receives word that Province 13 could be shut down. Later, Russian soldiers enter the Savage Land, looking for Omega Red.

Review: It’s an issue full of “middle,” so it’s hard to judge how exactly all of these threads are coming together. As vague as some of this is, I will say that the small amount of info Harris has given us is pretty intriguing. The incident between Colossus and the angry woman is particularly interesting, since Colossus’ “family” might include the historical Rasputins, and not just the immediate family already established in the books. It’s also nice to see Colossus visiting a cemetery and mourning his parents, since their murders seemed especially gratuitous back in the early ‘90s, and he wasn’t allowed a lot of time back then for bereavement (he was too busy irrationally turning heel). The Omega Red in the Savage Land sequence is something I wasn’t expecting to see, and unless this is a continuity reference I’ve totally missed, I’m curious to see why exactly he’s there.

Harris also works in a few “quiet” moments for Wolverine and Nightcrawler, acknowledging the many years they’ve spent apart and taking more time to reestablish their friendship than the main titles ever did. I question Harris’ characterization of Wolverine as an adamant opponent to hunting, though. (One of the Russian soldiers is killing time by shooting at random animals in the woods, which infuriates Wolverine.) Needless killing would anger Wolverine, I’m sure, but Harris’ dialogue makes it clear that Wolverine doesn’t consider hunting for food and for sport to be so different. It’s possible Harris based this on Todd McFarlane’s portrayal of Wolverine in Spider-Man, but that's hardly the definitive Wolverine story. Given the times we’ve seen Wolverine kill animals in the woods, an anti-hunting stance just feels hypocritical.

Monday, September 12, 2011

X-MEN: LIBERATORS #1 - November 1998

Old Friends

Credits: Joe Harris (writer), Phil Jimenez & Keith Aiken (art), Shannon Blanchard (colors), Richard Starkings & Comicraft (letters)

Summary: Wolverine and Nightcrawler accompany Colossus on a trip to Siberia. They stop at a tavern while waiting for their train and inadvertently start a bar fight. Not far away is the military installation, Province 13. Sergei, the director, overlooks the mutants gathered by the government. One of the mutants escapes and makes his way to the train station as Colossus, Wolverine, and Nightcrawler are boarding.

Continuity Notes: This story reveals that Colossus was one of several mutants created in Siberia following Cold War nuclear tests.

Review: This is an ‘80s nostalgia project highlighting the friendship between Wolverine, Colossus, and Nightcrawler; one of the relationships dropped by the X-titles when the characters moved on to different teams and/or continents. At the time of this miniseries’ release, Nightcrawler and Colossus, along with Shadowcat, were rejoining the X-Men during one of Marvel’s retro-kicks, a move that probably wasn’t as popular as Marvel editorial predicted. One reason the new/old lineup didn’t seem too thrilling was because the creators of the main books were apparently saddled with the team at the last minute, requiring numerous storylines to be dropped while the books went into extended crossover mode for several issues. I can’t say Steven Seagle or Joe Kelly handled the addition of Colossus, Nightcrawler, and Shadowcat poorly, but I never got the impression they were too excited to be using them. Joe Harris, on the other hand, is writing a story specifically tailored for (most of) the returning characters, so this feels different. There’s nothing special about the plot so far -- there’s an ‘80s flashback, some light-hearted scenes following the cast to the airport and a bar, and some cryptic teasers for a new mutant -- but the execution is competent enough. The art looks like something Marvel would’ve published circa 1982, so that’s fitting, and I get the impression that Jimenez is getting a kick out of using these characters, too.

Wednesday, June 15, 2011

X-MEN UNLIMITED #20 - September 1998

Where the Wild Things Were

Credits: Joseph Harris (writer), Alè Garza (penciler), Cabin Boy w/ Pepoy & Leigh (inks), Comicraft (letters), Shannon Blanchard (colors)

Summary: Munson, a displaced Asgardian troll, discovers Generation X at a carnival. He kidnaps Husk and takes her back to the forest, where he’s hiding out with fellow trolls Nettles and Chambliss. Convinced that Husk is magic, they demand that she restore the damaged Rainbow Bridge to Asgard. Frustrated by her inability to help, Munson and Chambliss search for the rest of Generation X while Nettles stays with Husk. A girl searching for her lost dog spots the trolls, leading to a crazed mob invading the forest. Husk takes Nettles to the school for protection, while Munson and Chambliss sneak in upstairs. Husk placates Munson and Chambliss by giving them a husked skin made of gold, and calls Police Chief Authier to disperse the mob. Nettles, the more humane troll, is offered sanctuary at the school, but decides to return to the forest to look after his fellow trolls.

Continuity Notes: This story takes place shortly after the “Heroes Return” relaunch of the mainstream Marvel Universe. At this point in continuity, a mysterious force has left Asgard in ruins.

Approved By The Comics Code Authority: One of the carnival attendees is wearing a pot leaf t-shirt. Sounds like someone needs a little trip to…the Fast Lane.

Review: Here’s another standalone Gen X story by Joseph Harris, and it’s certainly an improvement over that Dracula annual. Harris takes advantage of Unlimited’s double-sized format by presenting a three-act story (Gen X has fun at the carnival, Husk and Nettles bond in the forest, and the mob tracks the trolls to the school) that has enough room to comfortably work out each of the ideas. The carnival setting is reminiscent of the early Generation X issues, allowing the characters to have fun and play off each other for a few pages before any of the superhero action begins. Pairing the team with Asgardian trolls is a clever use of the Marvel Universe (I initially assumed Tom DeFalco wrote this story when I read the description, since it sounds like one of his efforts to incorporate the X-characters into the broader Marvel Universe), and Alè Garza certainly does a great job drawing the beasts. I’m also pleased to see the return of Police Chief Authier, a character introduced by Larry Hama that probably didn’t receive a lot of attention after he left the book.

My only real complaint about the issue would be the missing dog subplot. The opening of the story makes it clear that Hannah’s dog, Maxie, was eaten by the trolls. It’s not a pleasant thought, but Harris gets some dark humor out of the trolls’ taste for canine. At the story’s end, Hannah’s mother finally finds her in the mob, claiming that she’s been worried sick since Maxie returned home without her. Huh? Is this woman so dense she can’t recognize her own dog, or did the trolls just happen to eat a different dog named Maxie? Maybe that’s the twist Harris was going for, but it reads as if an editor didn’t paying enough attention to the story’s opening and tacked on a happy ending.

Friday, June 10, 2011

GENERATION X/DRACULA ‘98 - December 1998

Children of the Night

Credits: Joseph Harris (writer), Tomm Coker & Troy Hubbs (art), Comicraft (letters), Felix Serrano (colors)

Summary: Chamber is haunted by strange dreams, as Dracula takes refuge in an abandoned church not far from Gen X’s school. While watching a movie with Synch and Banshee, Chamber is attacked by one of Dracula’s thralls in the theater's bathroom. Meanwhile, Dracula slips into the mansion and kidnaps Husk. The team unites and tracks Dracula to the church. Husk is rescued, but Chamber is stunned when Dracula restores his missing body parts. Following Husk’s lead, Chamber rejects Dracula’s influence and opens the curtains. Dracula evaporates in the sun, and the church collapses. Husk assures Chamber that this wasn’t “real,” unaware of the bite marks on his arm.

Continuity Notes: While synching Banshee’s sonic powers, Synch asks Banshee how he talks while “doing this.” I believe the official explanation is that Banshee cannot talk while using his sonic scream (see the opening of Uncanny X-Men #255), but due to the odd mechanics of word balloons, it often appears that he is speaking. Another example of strange word balloon mechanics would be characters reciting entire speeches while leaping in mid-air, which I didn’t really notice as a kid until Wizard made fun of Jim Lee for doing it in WildC.A.T.S. (EDIT: A commenter has informed me this scene was actually in Cyberforce.)

Review: I’m starting to wonder about the editing of Marvel’s 1998 annuals. Not only did the ’98 Uncanny X-Men annual duplicate a scene from a recent X-Men issue, but now Generation X is recycling the 1997 annual. I can’t blame anyone for forgetting the ’97 annual, as it was dreadful even by annual standards, so here’s a recap: Chamber discovers the rest of Generation X acting odd, which he soon learns is due to D’Spayre, who later restores Chamber’s original body as a part of his scheme to…do something. The 1998 annual has Generation X questioning Chamber’s odd behavior, which they soon learn is due to Dracula, who later restores Chamber’s original body as a part of his scheme to…do something. I realize it could be difficult to keep up with every X-title published, even within the span of a few years, but shouldn’t your current annual not duplicate the basic plot from just the previous year?

Overlooking the similar plots, the story still has major issues. While the pairing of Generation X and Dracula is a creative use of Marvel continuity, the characters aren’t given any real reason to be in the same story together. Dracula apparently just likes mutant blood, and has selected Chamber as his ideal target. Why exactly he’s wasting so much time entering Chamber’s dreams, teasing him with ideas of how “the powerful” should behave, is unclear. Maybe Dracula honestly views Chamber as more than just a hamburger, but the story never explains why he’s so interested in Chamber, or what his future plans for him would be. There’s more than enough text in this comic, unfortunately most of it’s wasted on tedious gothic narration rather than clarifying the villain’s motivation.

The ending is also a mess, as apparently the cast refuses to believe that their fight with Dracula was real, even though they’re standing in the ruins of the church that was destroyed during their fight. (Why would Dracula evaporating in the sun destroy the church, anyway?) Or is it only Chamber’s metamorphosis that was never “real”? Who can tell. And while I realize the non-ending that hints that Chamber might now be a vampire is a nod to the horror movies that inspired the story, it’s not a great way to end what’s essentially annual filler. I’ve gone through the comic three times and can’t find when exactly he was supposed to be bitten, anyway. So, as a story, this is just as disappointing as the previous annual it unintentionally imitated, but thankfully the art isn’t another bland Jim Lee rehash. Tomm Coker and Troy Hubbs fit the mood perfectly, and rival even Chris Bachalo when it comes to drawing Chamber.

Friday, April 15, 2011

X-FACTOR #147 - July 1998

Bashed!

Credits: Joseph Harris (writer), Mike Miller (penciler), Nghia Lam (inker), Glynis Oliver (colors), Richard Starkings & Comicraft (letters)

Summary: Shard rescues an accused mutant on the subway, and later tracks him to his school. She discovers the boy, Kevin, isn’t a mutant, he’s simply double-jointed. Shard befriends Kevin, but when she visits him the next day, discovers he’s joined the anti-mutant clique. The kids throw rocks at Shard, forcing her to use her powers and scare them away. Kevin returns to school, only to learn he’s still an outcast.

We Get Letters: Does this surprise you? The editor says issue #150 “promises to be a shocker!” and “you’ll just have to be here for #150!” when a fan demands the death of the XUE.

Review: When a series reaches the end, the inventory stories sitting in the drawer are occasionally brought into the light. If only the poor soul stuck writing responses for the letter column was given the memo. The X-office was trying out Joseph Harris on a few projects during this era, so I’m not surprised to see him on this job. I realize there’s no real objective standard to judge this material, but you would think someone working at Marvel would’ve realized that the new kid had, at the very least, a better ear for dialogue than the regular writer. His story isn’t a byzantine, nonsensical mess either. Harris did pick up more work from Marvel during the final days of the Bob Harras era, but shockingly enough, he never received the plump assignments given to former Marvel staffers working as freelancers.

Since the ongoing storylines of this title are impossible to jump into (as the motivations and characterizations change from issue to issue, and the overall direction seems made up on the fly), Harris pens a standalone Shard solo story. He starts with a boilerplate X-premise, team member discovers a neophyte mutant, and throws in a few twists. Not the “I secretly wasn’t a villain” kind of twist that ruined this comic, but ones that work as honest surprises. Although the idea of kids mistaking a double-jointed classmate with a mutant might seem implausible, I really have known teenagers that dumb. The rest of the twists don’t require any suspension of disbelief. Maybe Kevin does like Shard, but when he’s offered a chance to join a popular clique and save his own skin, of course he turns against her. And if he thinks the cool kids will stay with him, he’s deluding himself. There’s no great physical drama in the story, but there are enough twists and at least plausible characterizations to keep it entertaining.


Friday, April 8, 2011

GENERATION X HOLIDAY SPECIAL #1 - February 1998

Yes, Jubilee, There Is a Santa Claus

Credits: Joseph Harris (writer), Adam Pollina (penciler), Morales, Faber, Leigh, Wong, & Wiacek (inks), Comicraft (letters), Paul Tutrone (colors)

Summary: Generation X goes shopping on Christmas Eve, as the Orphan Maker invades the mall. Jubilee is left behind as the team is kidnapped. Nanny sends Orphan Maker back into town to abduct another mutant, but he kidnaps a normal child, Stephen, by mistake. Jubilee tries to grab on as he flies away, but lands on a nearby rooftop. Santa’s reindeer are on the roof, leading Jubilee to investigate inside. A mutant child, Matthew, has kidnapped Santa with his ability to force people to obey his commands. As Gen X escapes captivity and frees Stephen, Santa talks to Matthew until he falls asleep. Jubilee realizes that Santa could’ve escaped anytime he wanted, which stuns her since Matthew’s powers don’t work on mutants.

Review: I’m surprised there weren’t more Christmas specials from the X-titles during the ‘90s. Marvel did publish several holiday specials (intended to represent the entire line) throughout the decade, but given the glut of ‘90s X-product, I could easily see a Wolverine: Bloody Nativity bookshelf one-shot being released one December. Instead, the X-titles waited until the late ‘90s to exploit the holidays with a Generation X special.

The marketing hook for this story was the revelation that the Marvel Universe’s Santa is actually a mutant, which I remember creating a few eyerolls when the solicitations were released. Santa actually doesn’t play much of a role in the story; instead, it reads more like a standard Lobdell-era Generation X story that happens to take place on Christmas. Jubilee receives the bulk of the attention, as Harris utilizes her often-ignored status as an orphan. She feels lonelier than usual during the holidays, and given her habitual bad attitude, she’s not inclined to get into the Christmas spirit anyway. I like Jubilee as a character because, in spite of her past, she isn’t angsty or overly serious, so stories that focus on her as an orphan are tricky. The fact should be explored occasionally, but losing her parents shouldn’t define Jubilee. Harris, to his credit, is able to keep her in-character while exploring her feelings as an orphan. She of course finds solace in her friends on Christmas Day, which is how these stories are supposed to end.

The rest of the story revolves around a mutant kid, his bully, Nanny, the Orphan Maker, and Santa. Harris revives the Orphan Maker’s original, literal motivation (the one that frightened Toy Biz), which is a little intense for a Christmas special, but doesn’t allow him to actually finish the job. Chris Bachalo’s wonky redesign is still being used, but Pollina manages to handle it fairly well. Orphan Maker’s run-in with Santa is played for laughs, and it’s possibly the best use of the villain’s true identity as a kid yet. As for the revelation that Santa is a mutant, I’ve always thought it was silly, but see now that it’s only a small part of the story. I’m sure it’s been established in Howard the Duck or some other corner of the Marvel Universe that Santa is real, so I guess making him a mutant isn’t that big a deal. Santa Claus still shows up in some of those Mutant Handbooks, doesn’t he?

Wednesday, December 29, 2010

X-FORCE #77 - May 1998

City of Lost Children

Credits: Joseph Harris (writer), Adam Pollina (penciler), Mark Morales (inker), Marie Javins (colors) Comicraft (letters)

Summary: X-Force makes a wrong turn into “Almost Reno,” Nevada. Nuclear testing in the 1960s has left the current generation with mutant powers, and many of the children are dying young. Mary, a young telepath, is targeted by SHIELD agents, and resists X-Force’s efforts to help her. Meltdown eventually has a civil conversation with Mary at the park and offers her hope for the future. Mary uses her powers to knock out the SHIELD agents, and X-Force leaves town.

Continuity Notes: Sunspot feels the locals are harassing him because he’s Latino. It’s my understanding from his original appearances in New Mutants that Sunspot is half-black/half-white. Perhaps he would still consider himself Latino because he’s from Brazil, but his ancestry doesn’t seem to fit the standard use of the term. (I’m reminded of stand-up comedian Louis C.K., who’s originally from Mexico, chastising people for assuming everyone in Mexico is Hispanic.)

Review: This fill-in story has two odd distinctions going for it. The first is rather obvious, as the logo has been replaced with a softer, non-traditional (for superhero comics) font. I have no idea why the logo was suddenly classed up for a fill-in story, but I guess the advent of computer lettering made it easier to try this kind of stunt. Although I never felt compelled to buy this issue in the past, the sudden logo switch did stop me in my tracks when flipping through the back issue bins, so I can’t deny it’s an attention-getter.

The other peculiarity is the fact that the regular writer later pens a sequel to this story. How often to do fill-ins get sequels? In the follow-up, John Francis Moore addresses one of the flaws of this story, the stereotypically eeeeviiilll SHIELD agents, while he ties the idea of “Almost Reno” into a larger story arc he’s developing. The portrayal of SHIELD is one of my major problems with the issue, as I dislike the way the organization is always depicted as the bad guy when it appears in other Marvel Universe titles (I imagine I’ll get into this again as Joe Casey’s Cable run develops). The other is the treatment of dusty little “Almost Reno.”

Assuming that these books are supposed to be about tolerance and judging people as individuals, why is it okay to have X-Force refer to the residents of the tiny town as “these people”? Why does Sunspot speculate that the citizens “probably don’t even wash their hands!” when the electric hand dryer in a public bathroom doesn’t work? Why is virtually every local a dimwitted, close-minded bigot? (For that matter, why did Siryn tell the team last issue to be extra careful about exposing their powers in Texas? Isn’t this its own form of discrimination and stereotyping?) There’s no immediate plot purpose for any of this, either, unless Harris is trying to stress that the locals are chasing away outsiders in order to keep their mutant kids a secret. If that was even what he was going for, the execution is pretty muddy. The children’s deaths are being reported by the media, so if this is a secret, it’s not being kept well. The residents just come across as indiscriminately nasty, and outright hostile towards minorities like Sunspot.

The story itself is typical of what you see in “quieter” fill-ins. The ending is a little lazy, as X-Force just leaves the girl behind, but I’ll cut it some slack since this was intended as a standalone fill-in. It’s not as if Harris could’ve inducted the girl into the cast, and I guess he did create a basic concept interesting enough for the regular writer to return to later. Meanwhile, Adam Pollina’s art is continuing its unique evolution. A letter writer notices that he’s sneaking Norman Rockwell references into the art, which leads the editors to reveal that Pollina’s spending a lot of time studying Rockwell’s work. How many comic artists are assigned to draw sleepy small towns and actually don’t dismiss the assignment as boring? The rustic setting could’ve easily been hacked through in a hurry, but Pollina cares enough to make the scenery graphically interesting. I also like his development of human faces, as some characters are given a stylized, cartoony look while others appear photorealistic. I don’t think Pollina lasts for too many more issues, and I don’t know why he’s rarely shown up over the years, but I’m glad he’s stuck around this title for so long.

Wednesday, May 20, 2009

X-MEN #78 & UXM #358 – August 1998

X-Men #78

Stormfront Part 2

Credits: Joe Kelly (writer), German Garcia (penciler), Art Thibert (inker), Liquid! (colors), Comicraft (lettering)

Summary: Powered by Psylocke’s psionic attack, the Shadow King now has access to every mind on earth. He tries to tempt the new X-Men over to his side, while Psylocke unexpectedly reemerges in a shadow form. Realizing that the mystic Crimson Dawn is powering her inside the psionic plane, she rescues Ainet. With her help, Psylocke is able to free Storm from her psychic prison. As Storm rescues the other X-Men, Psylocke faces the Shadow King. When he tries to infect every mind on earth, Psylocke targets his unprotected “nexus point” with her shadow powers. The Shadow King disappears, but Psylocke realizes that if she uses her telepathy again, he could be set free.

Continuity Notes: The Shadow King explains that he was masking his presence from Xavier for months, until Xavier lost his telepathy after becoming Onslaught. He also claims that the psychic feedback caused by Psylocke’s attack “devastated the minds of all unshielded telepaths.” I think that this was supposed to be something of a big deal within the Marvel Universe, but it was only briefly referenced in a few of the X-titles.

Review: This two-parter might turn out to be Kelly’s strongest work on the title. There is a sense that this was probably supposed to be a larger story arc, but the slightly rushed conclusion doesn’t distract from the imaginative use of the Shadow King’s powers and some strong character work. Kelly’s skill with dialogue has previously given the characters some sharp one-liners that also reflect some aspect of their personality. This storyline goes deeper, as the X-Men are forced by the Shadow King to live out their greatest fears or deepest desires. This is a fairly standard route to take with telepathic villains, but Kelly is able to make it more engaging than the cliché “villain invades the hero’s mind” story. Not only is Storm forced to reenact the childhood trauma that created her claustrophobia, but she also expresses her guilt over failing her parents, being forced to “kill” Marrow, and using her powers irresponsibly as a youth. This is only a two-page scene, but it offers more insight into her character than any other '90s issue I can think of.

Psylocke also has her moments, as the previously pointless Crimson Dawn powers are actually used effectively. I wonder if Lobdell was planning all along to do a story where Psylocke loses her telepathic powers and has to embrace her new ones. It’s a pretty obvious way to go, but since Lobdell never even took the idea this far, the Crimson Dawn powers stuck around for years with no discernable purpose. Kelly actually uses the powers to move the character in a new direction, as the shadow powers enable her to redeem herself for last issue’s mistake. I’m sure the story was created with the goal of “doing something” about Psylocke, but Kelly never leaves you with the impression that he resents having to use the character. Making the story as much about Psylocke’s need to redeem herself as it is about stopping the villain gives it more weight, reminding me of the type of stories Claremont told during his original run.

Uncanny X-Men #358

Lost in Space

Credits: Steve Seagle (plot), Joseph Harris (script), Chris Bachalo (penciler), Tim Townsend (inker), Steve Buccellato (colors), Comicraft (letters)

Summary: Bishop and Deathbird are shot down by the alien Chnitt. They meet Karel, an alien from another planet that’s been ravaged by the Chnitt. Karel is collecting weapons to use against the Chnitt on his home planet. Bishop and Deathbird travel with him to the city of Kuth, where they hope to find a warp gate. When the trio arrives in Kuth, it’s under attack by the Chnitt. Bishop volunteers to stay behind and protect the city while the others head for the warp gate. After Bishop defeats the Chnitt, he finally reaches the warp gate. It collapses after Karel escapes, leaving Bishop alone with Deathbird.

Continuity Note: Cyclops and Phoenix have decided in-between issues to move from Alaska. Iceman, Beast, and Archangel are helping them move when Cyclops receives news that the realtor can’t sell their house. A child throws a brick through their window, shortly before Phoenix collapses (due to the events of the “Psi-War” storyline). It looks like Seagle was setting up a story about the town turning against Cyclops and Phoenix, but I don’t recall it going anywhere. I’m not sure why exactly the decision had been made to have them move so quickly. It’s even stranger knowing that Cyclops and Phoenix aren’t a part of the next team of X-Men anyway.

Approved By The Comics Code Authority: The Bullpen Bulletins announces the arrival of a new assistant editor, Zena Tsarfin, coming from High Times magazine. “There will be plenty of high times in the new Slingers book, but probably not the kind Zena is used to writing about!”

Review: After months as a subplot, Deathbird and Bishop are given the main story for an issue. Ideally, this would’ve offered some resolution to their subplot and actually moved their story forward, but instead the characters are essentially left in the same place they’ve been for the previous year – stuck in space with one another. A caption on the last page points readers towards an upcoming one-shot called Team X 2000, which is supposed to continue their story. I have no idea how this storyline was eventually resolved, but I do know that Bishop had his own solo series, set thousands of years in the future, within the next year. Joseph Harris, a new writer finding work at Marvel at the time and the scripter of this issue, wrote the series, so maybe it was already in the works when this issue was published.

Even though this story doesn’t actually resolve their long-running subplot, it’s an enjoyable action story that offers some insight into Bishop’s personality. The fact that he’s made no friends amongst the X-Men and has often stayed in the background is used as a characterization point, as Bishop spends the entire issue lamenting his status as a loner and perpetual outcast. He accepts his role as a loner by the end, declaring that his purpose is “fighting, protecting,” which is at least an attempt to make him seem more heroic. A potential romance with Deathbird is still being teased, but Harris’ script makes it more plausible by portraying Bishop's reluctance, and by casting Deathbird’s interest more as an obsessive crush than true love. Bachalo’s art is well suited for the outer space setting, as he excels at drawing the freakish alien monsters. It’s a little surprising that he ended up on an intermission issue, while he missed some issues that actually moved the main stories along, but his art helps to give the story some weight.

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