Wednesday, February 26, 2014
BATMAN #510 - August 1994
Monday, January 13, 2014
BATMAN #509 - July 1994
Tuesday, October 15, 2013
BATMAN #508 - June 1994
Mortal Remains
Friday, September 13, 2013
BATMAN #506 - April 1994
- Ballistic is another enduring creation from DC’s “Bloodline” annuals.
- A few subplot scenes remind us that Mayor Kroll is still pressuring Commissioner Gordon to support Batman’s new tactics, Bruce Wayne has rescued Tim Drake’s father but now must find Shondra (none of these events ever appear in this reprint collection), and Tim Drake is continuing his career as Robin without Batman.
- Batman must physically return to the Batcave to retrieve his files on the Abattoir, ignoring the updates to his costume that have already occurred in Shadow of the Bat #25.
Monday, September 9, 2013
BATMAN #505 - March 1994
Blood Kin
Credits: Doug Moench (writer), Mike Manley (penciler), Bob Wiacek (inker), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman, while investigating the murder of a family, is suddenly beset by images of his father and St. Dumas. They argue over Jean-Paul’s loyalties, and eventually St. Dumas stabs his father. The vision ends, and Batman proceeds to investigate the murders. He deduces that the killer is Arnold Etchison, the Abattoir. Abattoir targets members of his own family, leading Batman to follow Abattoir’s cousin, Graham Etchison. Etchison is attacked by Abattoir while doing charity work with orphaned children. Batman rescues Etchison and the children, but is forced to allow Abattoir to escape.
Irrelevant Continuity:
- The Abattoir first appeared in Detective Comics #625. (An “abattoir” is a slaughterhouse, apparently.) As far as I can tell, in his previous appearances, Abattoir’s cousin Henry Etchinson used Abattoir to kill his wife. Graham Etchison is Henry’s son.
- While talking to the image of St. Dumas, Jean-Paul defends his father by saying that the System brainwashed him into becoming a killer. I have no idea what he’s talking about, but it's possible this is material covered in the original Sword of Azrael miniseries.
- Jean-Paul meets Leslie Tompkins for the first time, although their meeting is left off-panel. (She’s in charge of the charity Graham Etchison is volunteering for.)
- Following his battle with Abattoir, Batman declares that he needs to upgrade his costume. Using the System for guidance, he begins to design a new costume on the final page.
- The footnote on the final page says the story is continued in Shadow of the Bat #26. The next story reprinted is actually Shadow of the Bat #25, which will present a different motivation for Batman’s new costume.
I Love the ‘90s: One of the police officers arriving at the Abattoir’s murder scene references Unsolved Mysteries.
Review: The Abattoir is another one of the serial killers introduced in the Batbooks back in the late ‘80s/early ‘90s. I’ve never heard of him before, and don’t see anything in this issue that elevates him past generic “grim and gritty” status. His gimmick is that he murders members of his own family, and at this point in his career, he’s down to his cousin’s children. Moench uses Abattoir’s family issues to segue into Jean-Paul’s own family problems, although this is all very vague for anyone unfamiliar with the Sword of Azrael miniseries. (Or maybe it's intentionally vague?) The recurring appearances of Jean-Paul’s father and St. Dumas as hallucinogenic apparitions are getting old at this point, to be honest. It’s already obvious that Jean-Paul is unbalanced, we don’t need to see him hallucinate repeatedly to get the point, and whatever character drama this is trying to develop just feels stale. The Punisher is a dark, driven vigilante with a psychological profile worth exploring. Jean-Paul Valley is a lunatic brainwashed into continuing the Crusades (or something) since childhood. It’s hard to develop empathy for the character, and he rarely brings anything interesting to the stories. Plus, his “dark nature” seems to be an excuse for the writers to keep wheeling out these monotonous serial killer villains, and that’s also getting old fast.
Friday, August 16, 2013
BATMAN #504 - February 1994
Dark Dance
Credits: Doug Moench (writer), Mike Manley (artist), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman pursues Catwoman, and finds himself unable to defeat her. Meanwhile, the police are notified of their fight and race to the Tuscany Building. Batman and Catwoman fight to a stalemate. When the SWAT team enters, Batman points to the canister, which he believes to be Xyklon-C, on the floor. He implicates Catwoman in the robbery and leaves.
Review: This is an extended fight/chase scene between Batman and Catwoman, and really...that’s it. Jean-Paul’s internal conflict isn’t as engaging as it was in the previous issue, and there’s nothing added here that the last chapter didn’t cover. The action looks great, though, and Moench tries to liven the story up with explosions, colossal Sprang-esque props, and a giant gargoyle statue crashing through a police car. As one chapter in the trade, it’s fine, but it’s an unusually thin plot for a Batman comic of this era.
Thursday, August 15, 2013
BATMAN #503 - January 1994
Night Becomes Woman
Credits: Doug Moench (writer), Mike Manley (artist), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman spends the night consumed by thoughts of Catwoman. The next day, Commissioner Gordon asks him to protect the trade summit from terrorists. Batman suspects Catwoman is involved, following her previous robbery of the chemical warehouse. He tracks her down and, to his surprise, finds her to be his physical match. She exits the fight, after stealing Benzotrilene, a harmless chemical than could double for the deadly Xyklon-C. Batman vows to stop her.
I Love the ‘90s: The story makes a few references to the 1993 terrorist attack on the World Trade Center. Later, we’ll see that the trade summit is happening at the Gotham equivalent of the Twin Towers.
Review: I have to admit that Doug Moench gets a lot more out of Jean-Paul’s first meeting with Catwoman than I would’ve expected. It’s obvious that Jean-Paul’s “programming” is intended to have some thematic links to Christian doctrine, although the creators have been careful to avoid any overt religious bashing. This issue explores Jean-Paul’s repressed sexuality, which is absolutely enflamed after his first meeting with Catwoman. Apparently unaware of how to deal with “those” kind of feelings, Jean-Paul finds himself reverting to the type of twelve-year-old who's obsessed with, say, Jim Balent’s Catwoman. “I did dream about her…all the way to darkness. And the dreams were…shameful.” And this isn’t the first double-entendre. The story’s filled with them: “Maybe I’ve fallen, and fallen hard…but she still goes down.” Batman’s also going to “penetrate her mystery” and “make the cat howl.” I love the idea that Jean-Paul isn’t even consciously aware he’s doing this; anyone somehow unaware of the sexual connotation of these terms would take this as typical Batman dialogue. And, oddly enough, this does work in humanizing Jean-Paul a bit. He’s not so far gone that he can’t develop a crush, which makes him more interesting as a lead.
Friday, July 26, 2013
BATMAN #502 - December 1993
Phoenix in Chaos
Credits: Doug Moench (writer), Mike Manley (pencils), Mike Manley & Joe Rubenstein (inks), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman chases Mekros, but loses him. Mekros, responding to Batman’s claim that the mobsters never intended to pay him, goes back to them and demands more money. Meanwhile, federal agent Skyler is sent to bring back Mekros. After handing an incriminating recording of the mobsters to Commissioner Gordon, Batman trails Skyler and eventually finds Mekros. Mekros kills Skyler, and several civilians, after Batman chases him inside a supermarket. As Batman defeats Mekros with his own grenade, Mayor Krol informs Gordon that he should embrace Batman’s new techniques.
Irrelevant Continuity:
- Batman begins to make rumblings about designing a new costume. He doesn’t get around to it until months later.
- Gordon, only now, believes that this Batman is not the original.
I Love the ‘90s: Mekros’ armor generates roller blades when he needs to make a fast getaway.
Review: Here’s something we rarely see during the AzBats era -- Jean-Paul actually using his brain. Yes, he has “The System” within him, which enables him to go on Rain Man binges and design new equipment, but rarely does Jean-Paul come across as genuinely bright during his adventures. Having Jean-Paul lie to Mekros about the mobsters' scheme not to pay him, thus inspiring him to confront them in person and enabling Jean-Paul to record their conversation, is pretty clever. And it’s a welcome break from the genre standard, which has the hero always somehow unable to prove anything against a gangster. I also like the new setup for Gordon this issue; he knows this new Batman is dangerous, yet he’s under political pressure to support him. It’s an interesting dilemma to put the character in, and it’s a decent use of the otherwise generic Mayor Krol. Finally, as much as I would’ve preferred to see Jim Aparo remain on one of the Bat-books, I have to give Mike Manley credit for continually rising to the occasion. These are exceptionally nice-looking issues.
Wednesday, July 24, 2013
BATMAN #501 - November 1993
Code Name: Mekros
Credits: Doug Moench (writer), Mike Manley (artist), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman saves gangster Mercante from a mob hit. He tells Mercante that he owes him now. Leaving the scene, Batman soon alienates Robin and Commissioner Gordon even further with his brusque attitude. Later, Mercante hires the infamous assassin Mekros. Mekros’ first target is rival mobster Santos Varona, who he easily kills. Mekros then takes aim at Batman during his meeting with Mercante. When Batman suspects Mercante has set him up, he quickly ducks out of the way of Mekros’ bullet. Mercante is killed instead.
Irrelevant Continuity: Mekros is a rogue government assassin that’s undergone hypnosis and mental conditioning in order to become the greatest contract killer alive. He wears a suit of armor that looks exactly like something out of Terry Kavanagh and Alex Saviuk’s run on Web of Spider-Man.
Review: The first issue of Batman following the fall of Bane, Doug Moench uses the opportunity to explore how Gotham’s underworld responds to the new vacuum of leadership. And, predictably, they all want to kill each other. This turns out to be the only story to address what happens to Gotham’s underworld following Bane’s arrest (or the only one reprinted in the second Knightfall collection), which is surprising given how much time was spent on making Bane the city’s newest, and strongest, crimelord.
And since this is 1993, any mob hitman has to at least wear a suit of cybernetic armor, if not be an outright cyborg himself. The latest Generic Armor Guy is Mekros, who Moench obviously intends to be an ex-CIA assassin, even though he goes out of his way never to refer to the CIA by name. Mekros’ gimmick is that he’s a self-created sleeper agent, which means he only speaks in a peculiar combination of old Christian hymns and self-help slogans. There’s not a lot behind the concept, but the action in the issue is great. Mike Manley, whose style during this run is a mix of Jim Aparo and Klaus Janson, knows how to draw a shootout. He’s also one of the few artists that can manage to pull of AzBat’s ridiculous costume. Speaking of Jean-Paul, he’s still annoying, but this issue does a good job of making his interactions with the rest of the cast enjoyable. His casual dismissal of Robin, who’s broken into the Batcave a second time, is actually kind of funny. This kind of humor was sorely missing from the rest of the storyline, which is probably one reason why Jean-Paul wore on the nerves so quickly.
Friday, May 17, 2013
BATMAN #500 - October 1993 (Part Two)
Dark Angel II: The Descent
Credits: Doug Moench (writer), Mike Manley (artist), Ken Bruzenak (letterer), Adrienne Roy (colorist)
Summary: Batman finds Bane after he announces himself on an electronic billboard. He cuts off Bane’s Venom supply and chases him on to the city’s elevated trains. Bane kills a conductor and takes control of a train. Robin arrives to rescue the passengers as Batman has a brutal confrontation with Bane. Eventually, the train goes off the tracks and crashes into an abandoned building. Batman has an opportunity to kill Bane, but leaves him for the police. Later, Robin admits he was wrong and tells Jean-Paul he’s earned the mantle of Batman.
Irrelevant Continuity: Bane’s message on the electronic billboard reads “‘Batman’ Now.” Gordon notices the quote marks, but isn’t willing to believe that Batman has been replaced. Gordon’s inability to realize that the original Batman is gone stretches credibility quite a bit, unless the reader is supposed believe Jean-Paul can perfectly mimic Batman’s voice and body language.
Review: Talk about commitment to a misdirection -- the story actually ends with the skeptical Robin admitting he was wrong and giving Azrael his blessing to become Batman. Moreover, this follows a lengthy dramatic sequence that has AzBats fighting “the System” and refusing to kill Bane when he has a chance. So, Gotham has a darker new Batman, but one that still isn’t willing to cross that final line. Even though this was never intended to be permanent, it reads as a more sincere attempt to sell the replacement hero than any of the Spider-Man clone comics I can think of. (And Marvel was actually serious about their ridiculous hero swap!)
While several of Moench’s previous issues would lead you to believe he was apathetic towards this event, he seems to be putting a real effort into selling this as the conclusion to the long running Bane storyline, and the true beginning of Jean-Paul as Batman. And it’s as about as brutal as you could expect a Comics Code Approved fight featuring Batman could be at the time. Visually, this is the best Batman/Bane fight so far. The setting of a runaway elevated train adds more suspense to the fight, and gives Mike Manley some cool visuals to play with. (Hmm… fight scene during climax of the story set on an elevated train running through the worst areas of Gotham…could this be another moment that influenced Nolan?)
Robin even gets to do something more than complain this time, as he rescues the civilians that Bane has trapped in the final car. Now, here’s another instance where it’s hard to tell what Moench is going for. Leading up to this scene, we see Jean-Paul race past an elderly woman that Bane has pushed aside, and arrive too late to stop Bane from killing the train’s conductor. (Robin sees none of this, which would help to explain why he’s willing to give Jean-Paul his blessing later.) No civilians are saved by the new Batman this issue; nor are there any narrative captions or thought balloons to indicate that he’s even given them a single thought. Is this Moench’s way of subverting the superficial point of the story, by allowing Robin to be the true hero while Batman is concerned with beating up the guy who beat him up first? If so, it totally went over my head as a kid. I finished the issue convinced that DC was absolutely serious about this new Batman. Not that I truly expected the change to last, but I had no idea the creators already had the resolution mapped out.
Friday, August 26, 2011
YOUNG HEROES IN LOVE #4 - September 1997
Credits: Dan Raspler (writer), Mike Manley (penciler), Keith Champagne & Ande Parks (inks), Bill Oakley & NJQ (letters), Scott Baumann (colorist)
The final member of the team, Zip-Kid, makes her debut, covering for Hard Drive as he runs away crying. She explains (i.e. lies) to Superman that Hard Drive has a tragic history with mummies, so he’s a little emotional. Superman feels a little better about the kid’s mental stability and flies off. Zip-Kid explains to the others that she saw their battle on television and just had to meet them. She’s invited to join the team, but she’s not sure how her boyfriend would feel. Later, after the team grows tired of Junior’s squeaky little voice, he’s forced to admit that his powers don’t allow him to grow or shrink. He’s stuck at four inches tall. Meanwhile…
Hard Drive continues to mentally force Bonfire into a relationship with Thunderhead.
Monstergirl doubts Hard Drive’s leadership ability in front of the rest of the team, while still massaging his ego in private.
Bonfire briefly resumes her flirtation with Frostbite, until Hard Drive’s mental commands send her back to Thunderhead.
Thunderhead is caught making out with Bonfire in the gym by Frostbite and Junior at the issue’s end.
Off-Ramp continues to behave as the most responsible member of the team, in spite of his grungy appearance.
Junior reveals that he was a normal-sized scientist until he fell into the “world’s largest ionic centrifuge.” He also expresses an interest in Zip-Kid, the only other four-inch girl he’s ever going to meet (barring another Marvel/DC crossover), and is devastated when he learns she has a boyfriend.
Frostbite is suspicious of Hard Drive, dubious about Junior’s ability to be a hero, and distraught when he catches Bonfire and Thunderhead hooking up.
My first thought upon opening this issue: Mike Manley! Not only is Manley one of the finest “Adventures” style artists, but he’s also the man responsible for the “Babyman” rant, one of the funniest creator-versus-fan tirades I’ve ever read. With all due respect to Dev Madan, this is the strongest looking issue of the book so far. Manley just has a knack for giving weight to stripped down “animated” figures, and his use of shadows is impeccable. As for the story, I wish more time was devoted to Hard Drive’s bizarre meltdown in the previous issue’s cliffhanger, but the remaining character subplots are still intriguing. The little moments, such as Zip-Kid realizing that she just lied to Superman, and Junior’s revelation that he isn’t a size-changer at all, are great.