Showing posts with label randy green. Show all posts
Showing posts with label randy green. Show all posts

Thursday, June 27, 2019

UNCANNY X-MEN #385 (October 2000)


Shell Game
Credits: Chris Claremont (writer), German Garcia, Michael Ryan, and Randy Green (pencils), Panosian/Pepoy/Ketcham (inks), Richard Starkings & Comicraft (letters), Richard Isanove (colors)

Summary: Gambit’s team of X-Men raid an upscale party in Madripoor, aiding the Goth and Crimson Pirates in abducting several attendees. Rogue’s crew of X-Men arrive, stunned to see their teammates working with the villains. The two teams fight, with Rogue’s side apparently losing. Unbeknownst to their opponents, Gambit has touched skin with Rogue, imparting unto her the means of defeating the Goth’s leader. After everyone is teleported to their secret Chinese base, the united X-Men attack Tullamore Voge and his slavers. Rogue, having absorbed Gambit’s power, overloads the Goth’s leader with energy. The resulting explosion kills him, and enables the X-Men to defeat the slavers. Gambit, recognizing Rogue’s discomfort with killing their opponent, offers her his support.

Friday, August 7, 2015

THE PHOENIX RESURRECTION: REVELATIONS #1 – December 1995


Credits:  Ian Edginton & Dan Abnett (writers), Kevin West, John Royle, Randy Green, & Rick Leonardi (pencilers), Tom Wegrzyn, Phillip Moy, Rick Ketcham, & Jeff Whiting (inkers), Vickie Williams & Patrick Owsley (letters), Mike Tuccinard, Rob Alvord, & Malibu (colors)

Summary:  Rex Mundi, the “first among Ultras,” summons another team of metahumans to attack the Phoenix-possessed Amber Hunt.  The Exiles arrive to defend Amber, leading to a confrontation with Ultraforce and the X-Men.  Close by, Rose Autumn and her father watch the fight through their apartment window.  A stray blast buries her father under rubble, and Rose uses strength she didn’t know she had to rescue him.  She’s also shocked to discover her father has a cybernetic chest.  Rose suddenly conjures energy and becomes a virtual duplicate of Amber/Phoenix.  Rose’s powers burn out after one blast, but it’s enough to harm Amber.  The Phoenix Force leaves Amber and unexpectedly divides itself in two.  Amber reveals that the Phoenix split in two in order to find Rex Mundi and his female clone Regina.  The mothership requires both to leave Earth, where it will then travel to the sun to be reunited with its missing parts.  The heroes travel to the Bermuda Triangle and attack the mothership, freeing Rex and Regina.  Amber Hunt and an Ultra named Gate create a portal that sends the Phoenix Force billions of years into the past.  In a burst of energy, the Phoenix Force returns to the present day, recreating events that lead to the mothership discovering it.  On Earth, the heroes say their goodbyes and Gateway teleports the X-Men back home.

Continuity Notes:  A group of unnamed, unidentified characters joins Rose’s cyber-chested dad and teleports her away.  Rose becomes a major character in the Ultraverse later on.  At least, that was the plan

I Love the ‘90s:  During the wrap-up, Jubilee drops an “As if!” after describing how Rex Mundi disappeared.  I’ll wager that the writers don’t understand how that slang is supposed to be used.

“Huh?” Moment:  Much of this issue makes little sense.  Gateway piloting the hi-tech hovercraft that arrives to take the heroes home at the end is probably my favorite ridiculous moment, though.

Gimmicks:  Alright, every issue of this miniseries is a #1!  That means they’ll all be worth money one day!

Review:  Ah, this is the unreadable train wreck I was expecting last issue.  I guess I should start at the beginning.  Amber/Phoenix floats in the sky while her “telepresence” travels to the Bermuda Triangle and absorbs the mothership’s insane plan.  It involves using the Phoenix Force to “drive the Earth into the sun” in order to reunite the ship with its parts that are somehow still existing within the heart of the sun.  The real goal of this gibberish is to up the ante in the fight and do a montage of volcanoes erupting across the globe, because the stakes always have to involve either the entire planet or all existence in these cross-continuity crossovers.  

Meanwhile, numerous fight scenes are breaking out.  If the goal of this crossover was to introduce Marvel fans to the Ultraverse characters, no one seems to have told the creators this issue, since hero after hero is popping up everywhere, fighting each other for reasons I can’t grasp.  For example, the enigmatic Rex Mundi summons a group of heroes to fight the Phoenix, and they’re soon opposed by another group of heroes (or maybe they’re villains) that are given no name or motivation.  The two groups fight while the X-Men and Ultraforce look on, and then Juggernaut and the Exiles arrive, along with Night Man, Mantra, and surely some other characters I’ve already forgotten.  Clearly, not all of these characters can serve a plot function, but it would seem to be Storytelling 101 to at the very least introduce them and provide some motivation for their actions.  Honestly, I thought some of these characters were parodies when they first appeared.  One group would seem to be an outright mockery of the Wildstorm designs of the era, while other heroes could easily pass as a caricature of the ‘90s Milestone heroes.  Yet, the story plays these fashion disasters straight, so I’m assuming the reader is supposed to as well.

The nonsense continues.  Rose Autumn, inexplicably, needs to be introduced again.  (Let’s forget that she was supposed to be in the hospital last issue.)  She appears just long enough to develop super-strength, discover her father is some manner of cyborg, and then turn into an alternate version of the Phoenix.  Sure, why not.  Then, after she collapses (the second time she’s done this in her two appearances), yet another group of mysterious strangers in gaudy outfits arrives to take her away.  Boy, with an introduction this good, you know Rose is bound to become the hot new Bad Girl of 1996!

The plot then veers into the weeds of Ultraverse continuity, with Rex Mundi and his clone/lover Regina (yup) now playing an integral role.  Rex Mundi, based on the exposition shoved into this issue, is the earliest of the Ultras, and he has extra-special Ultra stuff inside him that the mothership needs.  Rex has created a female clone of himself as a lover (and named her after a Waffle House waitress, apparently), which the story uses to now justify the existence of two Phoenixes, because heaven knows this issue isn’t impenetrable enough.  The heroes enjoy a quickie trip to where the mothership crash-landed millions of years ago, which is naturally the Bermuda Triangle (See?  That explains everything!), and more pointless fights happen.  The Beast questions if it’s okay to destroy the ship if it means Rex and Regina also die, but everyone tells him to just shut up and go along with the plot.  Rex and Regina turn out to be okay, the mothership loses power, and the united heroes are somehow able to physically drive the Phoenix Force into a space portal.

The ending is more gibberish.  The Phoenix is sent billions of years into the past, it doesn’t appreciate the trip, so it uses its infinite cosmic powers to return to the present.  Powers that couldn’t resist forgotten Malibu characters like Topaz just a few pages earlier, mind you.  That leads to a repeat of a scene from the previous issue, the one that had the mothership discovering the Phoenix, which started this entire fiasco in the first place.  So, has a time loop been completed, setting everything right in the world…or is the whole point to show that the heroes’ victory has been a hollow one?  Since when was this story about time travel, anyway?  What’s the point, outside of scaring me with the prospect of a sequel?  It’s bad enough to know that this event has one more chapter to go, and a spinoff series after that…

Monday, August 3, 2015

THE PHOENIX RESURRECTION #0 – March 1996


Red Shift
Credits:  Ian Edginton (writer), J. Royle, Paul Pelletier, C. Wojtkiewicz, Randy Green, B. Murray, & Rob Haynes (pencilers), P. Moy, S. Moncuse, Mark Farmer, Terry Austin, G. Martin (inkers), P. Owsley & V. Williams (letterers), Rob Alvord & Malibu (colors)

Summary:  Barriers between the Ultraverse and Marvel Universe weaken.  Prime spots Gateway in a crowd and is annoyed that he isn’t cheering with the rest of Prime’s fans.  When he flies over to confront Gateway, Prime discovers only a painting of the Phoenix in the dirt.  Night Man looks into a puddle and sees inside Damion Hellstrom’s home.  Whizzer of the Squadron Supreme contacts the Beast (when other heroes won’t answer) and discusses the rise in dimensional anomalies.  Mantra, in her civilian identity, is briefly visited by Gateway.  A member of the Exiles worries that she might again become the vessel for a cosmic force.  Rune falls through a dimensional rift and briefly stands outside of the X-Men’s mansion.  Ultraforce accidentally sends a villain into the Marvel Universe, where he briefly encounters Spider-Man and Thor.  

Continuity Notes:  
  • This Malibu/Marvel crossover represents continuity circa late 1995, which means Spider-Man is Ben Reilly and Wolverine has bone claws -- but also a nose, since he hasn’t gone fully “feral” yet.  
  • Due to previous attempts to incorporate Marvel characters into Malibu’s Ultraverse, Black Knight is a member of Ultraforce and the Exiles team has Juggernaut, Reaper, and Sienna Blaze as members.
  • Based on a flashback in the Exiles chapter of this story, the Malibu miniseries Break-Thru has already teased the arrival of the Phoenix Force in the Ultraverse.

Review:  In 1995-1996, publishers were legally required to have a zero issue.  Don’t question it.  The Phoenix Resurrection #0 is a one-shot published after the conclusion of the miniseries.  It’s a reprint of a series of back-up teasers that ran in Malibu’s superhero comics for a month, followed by a new story starring Jubilee.  Five pages of new Jubilee content cost you $1.95 in the early days of 1996; surely this was the golden age of X-completist gouging.

I doubt you’ll find an Ultraverse fan today who looks back with any nostalgia on the Marvel crossover days.  Marvel seemed to have an attitude that teaming their heroes with the Ultraverse characters would somehow legitimize the Ultras, but Marvel fans never seemed to care and Malibu fans always resented the intrusion.  Had this stunt been pulled four years earlier, it’s possible that diehard Marvel Zombies would’ve bought the hype and embraced characters like Rune and Prime with open arms.  By 1996, everyone was just burned out on these stunts.  If the Ultraverse characters had any shot at all of surviving the Marvel takeover, they probably should’ve been incorporated into the actual Marvel Universe.  Running two superhero universes simultaneously has historically not ended well, with the younger universe always paying the price.  Ending the Ultraverse and giving three or four of the heroes their own titles in the Marvel Universe, and actually treating them as authentic heroes within the Marvel Universe, was probably the best bet for getting Marvel fans to pay attention.  That’s assuming that the higher-ups at Marvel really wanted the Malibu characters to succeed, of course.  For years, the fan press reported that Marvel bought Malibu for its computer coloring department.  Now, we know that Malibu was purchased mainly to prevent DC from buying the company and taking a larger percentage of the marketplace.  Supposedly, Marvel didn’t even discover Malibu had a full-time computer coloring department until after the deal was finalized.

It’s hard to judge any of these shorts as stories, since every one is a brief scene that teases the idea of the Marvel Universe and the Ultraverse colliding.  Some of these shorts are more fun than I was expecting.  The Night Man piece has him inadvertently gaining access to Hellstorm’s bedroom, while he’s entertaining a “silver-tongued devil.”  The Whizzer back-up is about as interesting as a dry “two worlds are colliding” exposition piece can be.  (And notice that the major companies still can’t let go of the Conflicting Continuities Converge concept.)  I do feel sorry for Siren, though, whoever she is.  She isn’t even the star of her own back-up; Whizzer takes her place, in a short that doesn’t feature any Ultraverse characters.  Some of the pieces are borderline incomprehensible, such as the Ultraforce back-up, but overall the shorts set up the Phoenix event rather painlessly.  The art is the mixed bag I would expect any mid-‘90s superhero jam comic to be, with Paul Pelletier and Mark Farmer turning in the strongest piece, while B. Murray delivers a job worthy of Extreme Studios.  (Is this the Brian Murray who worked on Supreme?)  The cover also exhibits some of Bryan Hitch’s strengths and weaknesses during this era.  It’s a dynamic drawing, and the figures are well-constructed.  Those faces, though…why do Wolverine and Prime both have freakishly deformed left eyes?!


Generation X - Red Shift
Credits:  Ian Edginton (plot), Dan Abnett (script), Robert Stotz (penciler), Steve Moncuse (inker), Edd fear (letterer), Moose Baumann (colorist)

Summary:  Jubilee reflects in her school’s terrarium, questioning why Gateway included her in the group of mutants sent to defend the Ultraverse.  She discovers an emblem shaped like the Phoenix and wonders if it has any significance.  Nearby, Gateway smiles.

Review:  So, in the same comic, we get the prologues and an epilogue, which makes the reading order slightly annoying for anyone following this event with the zero issue first.  Calling this a “story” is a bit generous, with the narrative only offering the vaguest hint that Jubilee’s found something that might be important someday.  It isn’t, of course, since the Ultraverse characters were dismissed by Marvel not long after this event concluded.  Also, including new material in a reprint special is always a questionable move in my opinion.  If there are any Jubilee completists out there today, hopefully you can find this in a quarter box somewhere.

Tuesday, May 11, 2010

CABLE #45 - #46, August - September 1997


Moving Target Part One: No Escape

Credits: James Robinson (writer), Randy Green (penciler), Scott Hanna (inker), Comicraft (letters), Mike Thomas (colors)

Summary: G. W. Bridge contacts Cable, warning him of a threat. During their conversation, news coverage of Zero Tolerance’s attack on the X-Men begins. Cable heads to the mansion and fights against Bastion’s soldiers. He rescues the mansion’s only occupant, Caliban, and encourages him to fight back against the soldiers.

Continuity Notes: During an extended monologue, Cable reveals that he helped Xavier build the mansion (I think he means, specifically, all of the hi-tech gear the X-Men use). He also says that Xavier taught him how to live in this era, and what being a mutant meant. This was an idea originally hinted at by Jeph Loeb, but is now made official.

Review: Cable has been without a direction for a while, so it’s hard to complain about the OZT crossover disrupting many storylines. In fact, Robinson still uses this issue to provide hints about some upcoming stories (someone in the Hellfire Club has a grudge against Cable, another character from Cable’s past has a connection to the Black Panther, Cable’s uncertain about his future with X-Force, etc.). Robinson obviously has no aversion to narrative captions and thought balloons, so even when Cable is fighting against Zero Tolerance alone, there’s still an effort to flesh out his character and add some depth to the scenes.

Cable’s long inner monologue brings us confirmation of a rather ridiculous retcon -- the idea that Cable and Xavier used to be friends. There’s really no way to make this work in continuity (Cable and Xavier clearly didn’t know each other when Cable first appeared, plus he always preached against Xavier’s pacifism, while Robinson acts as if Cable has always had endearing respect for Xavier), and I have no idea what it’s supposed to add. We don’t even need an explanation for the X-Men’s hi-tech equipment -- it comes from the Shi’ar. As for the technology they used in the pre-Claremont era, was anyone under the impression that it came from someone two thousand years in the future? It’s a ridiculous retcon, but I don’t recall anyone making that big a deal out of it, even though X-fans during this era had a reputation for loudly decrying continuity screw-ups (see the response to the original Psylocke/Revanche story, for instance). Was no one paying attention to Cable, as a character or a regular series, by this point?

Moving Target Part Two: Siege

Credits: James Robinson (writer), Randy Green w/Steven Harris & Deodato Studios (pencilers), Scott Hanna & Deodato Studios (inkers), Comicraft (letters), Mike Thomas (colors)

Summary: Cable leads Caliban to the Morlock Tunnels where he can escape. Cable returns to the mansion and takes out the group of soldiers blocking access to Xavier’s computer files. While downloading the info, he wonders if Bastion would target Cyclops and Phoenix’s families. He sends a mental message to X-Man, asking him to look out for their relatives. Cable escapes with the backups and destroys the computer lab. Suddenly, he’s confronted by Bastion.

Review: Just as straightforward action, this arc works okay, but running it over three issues is a stretch. This is one of the problems with crossovers; peripheral books are still stuck with the storyline after they need to move on because the main titles haven’t resolved the major conflict yet. Robinson adds some characterization to the fight, as Cable shares a goodbye with Caliban and reflects on his time with his newfound family while downloading the X-Men’s files. It’s handled well enough, but the Bastion cliffhanger is just a reminder that there’s still another month of this story to go.

Friday, January 22, 2010

CABLE #42 - #44, April - June 1997

Tolerance

Credits: Todd Dezago (writer), Randy Green (penciler), Scott Hanna (inker), Mike Thomas & GCW (colors), Comicraft (letters)

Summary: Following a tip from Thornn, Cable and Storm investigate a possible terrorist attack by Callisto and Marrow at a Lila Cheney concert. Cable and Storm fight the terrorists, and with the help of Thornn, locate the bomb. Lila teleports it far away into space, while Callisto and Marrow escape in the confusion. Meanwhile, an agent of the Askani hides out in a monastery. Sanctity chastises him for not completing his mission to find Cable.

Continuity Notes: The Askani disciple refers to Cable as the “Gatherer of the Twelve,” which is an idea the series plays with until the end of Joe Casey’s run in 1999. It’s ignored during the actual “Twelve” crossover. Marrow appears for the first time since her resurrection in the Storm miniseries (which only happened because the artist was given the wrong reference). She’s still using her original, Yoda-esque, speech patterns.

Review: This is Todd Dezago’s third issue, and it still feels like he’s writing one-shot inventory stories. There is a brief subplot scene about the Askani searching for Cable, but the rest of the story could’ve easily run as a fill-in or an annual. Dezago’s choice of characters does have potential, since Storm has a history with Callisto and Marrow, Thornn is a forgotten Morlock who could’ve used an appearance, and Cable and Storm have that “potential love interest” thing going on at this time. Unfortunately, no one’s given much of a personality, plus Callisto is acting extremely out of character. This is at least acknowledged in the dialogue, so maybe Dezago was going somewhere with this, but as the story stands, she’s suddenly a bloodthirsty terrorist with no explanation. I also wonder how any opponents could just “slip away” if Cable’s supposed to be such an all-powerful telepath. I do like Randy Green’s art, though. It’s stylized enough for the ‘90s, but he never makes the characters look ugly or goes too far with the exaggerations.

Broken Soldiers

Credits: Todd Dezago w/ Brian Vaughan (writers), Randy Green & Chap Yaep (pencilers), Scott Hanna (inker), Mike Thomas (colors), Comicraft (letters)

Summary: In a monastery in the Alps, the Askani disciple speaks to his recruits. He tells the story of Cable, two thousand years in the future, fighting Apocalypse’s forces shortly after the death of his wife. He rescues a young soldier from Apocalypse’s men, then convinces the recruit not to kill his incapacitated enemies. In the present, Cable rescues a young mutant from a mob. The mutant uses his powers to flood his attackers’ minds with nightmares. Cable encourages the boy not to give in to hate. Meanwhile, Phoenix ponders the resurrection of Madelyne Pryor.

Review: Doesn’t this feel familiar? Todd Dezago’s first issue ended with Cable convincing Abyss not to kill his attackers, and now, the same story is repeated twice in one issue. Granted, it’s an intentional parallel this time, but it’s still glaring that Dezago is using an old chestnut so often after only a few issues. Setting one of these stories in Cable’s past doesn’t exactly work anyway, since it contradicts the original “kill ‘em before they kill you” personality he exhibited during his early appearances. It’s Cable’s relationship with X-Force and the X-Men that softened him; he’s not supposed to have his current personality during flashbacks. I’m not sure what happened behind-the-scenes, but this marks Dezago’s final issue (I don’t know how Vaughan participated, but I’m guessing he scripted a few pages). Just as Jeph Loeb’s closing issue ended with a setup for a new storyline, we have a one-page scene setting up the next issue with Madelyne Pryor. I don’t know if Dezago wrote this page and was still planning on staying with the book, or if it was another last-minute addition by editorial designed to smooth out the transition.

Temptation in the Wilderness

Credits: James Robinson (writer), Randy Green & Allen Im (pencilers), Scott Hanna w/Scott Koblish (inkers), Mike Thomas (colors), Comicraft (letters)

Summary: While in a telepathic trance, Cable is contacted by his biological mother, Madelyne Pryor. She mentally escorts him through Mr. Sinister’s original lab in London, Cyclops’ childhood orphanage, the Alaskan home she shared with Cyclops, and the site of her death. She asks Cable to give her life meaning and help her destroy mutantkind. Cable responds that Jean Grey is his true mother. Before breaking out of his trance, he tells Madelyne that her former home in Alaska could be a neutral meeting place. Meanwhile, the Askani monk has an epiphany and contacts Sebastian Shaw.

Continuity Notes: This takes place shortly after Cyclops and Phoenix encountered Madelyne Pryor in X-Man #25. She was resurrected months earlier as some sort of psychic projection by X-Man.

Review: James Robinson’s brief run begins here, resolving one of the lingering implications of Madelyne Pryor’s resurrection. If Madelyne Pryor really is going to be walking around in the X-Universe, there’s got to be some acknowledgment in her son’s title. Robinson takes the position that Madelyne wants revenge on all mutantkind because she’s still angry with Cyclops, which doesn’t exactly fit with her appearances in X-Man. (In that series, she was a virtual blank slate who was attracted by the power offered to her by the Hellfire Club.) At any rate, Robinson actually handles her irrational personality fairly well, and he manages to keep her conversation with Cable interesting throughout the issue. Todd Dezago dropped hints that Cable would have to pursue his mission against Apocalypse soon, which is a thread Robinson adopts and even works into his conversation with Madelyne. She questions why Cable hasn’t killed Apocalypse even though he’s been in this timeline for years, a question Cable can’t answer. Of course, the real reason is because this is Cable’s retconned motivation (his original arch-nemesis from the future was supposed to be Stryfe), but Robinson at least tries to make it a story point. This is another issue with a standalone main plot and only brief hints of an ongoing storyline, but it doesn’t feel as aimless. A plot thread from another title that needed to be acknowledged is addressed, and Robinson does a little character work with Cable along the way. Not bad.

Thursday, January 21, 2010

EXCALIBUR #106 - #107, February - March 1997


Previously…in Excalibur: Warren Ellis left and there were a couple of fill-ins.

A Portrait of the Artist

Credits: Ben Raab (writer), Randy Green, Casey Jones, Rob Haynes, & Aaron Lopresti (pencilers), Martin/Haynes/Ketcham/Pinnock/Simmons/Lopresti/Jones (inkers), Araine Lenshoek & Malibu (colors), Richard Starkings & Comicraft (letters)

Summary: Colossus receives a message from the Acolytes, who want him to join Exodus in rebuilding Avalon. He travels with Excalibur to the X-Men’s former Australian base, where the Acolytes are located. After intentionally setting off all of the security landmines, Colossus is locked in a room with Scanner and Unuscione. Colossus tries to convince them not to join Exodus. His words almost sway Scanner, but Unuscione forces her to leave. As Excalibur flies home, Peter Wisdom tries to comfort Colossus.

I Love the ‘90s: Colossus is listening to Prodigy’s “Firestarter” while painting a portrait of Meggan in the opening scene.

Review: Ben Raab’s run begins with this issue, and if I’m to believe the conventional wisdom of the internet, we’re in for a rough ride. Raab was a Marvel editor who began picking up freelance work during this time, and I believe this was his first regular assignment. To Raab’s credit, he has found work with DC and several independent publishers, so clearly he’s been able to convince more than just a few people at Marvel that he’s able to write. I can’t find anything particularly wrong with his work in this issue, aside from a few questionable uses of Moira and Peter Wisdom’s accents. In his first issue, Raab picks up on the idea that Colossus is supposed to be redeeming himself with Excalibur. There’s a nice scene that has him walking through a minefield in order to clear a path for the team, which uses his powers effectively and helps to establish his state of mind. Connecting Colossus’ shame over betraying the X-Men and Wisdom’s conflicted feelings about his black ops work is another interesting angle that could be explored. The Excalibur tradition of multiple artists per issue continues, as four pencilers and numerous inkers are brought in. Green, Jones, and Haynes all meld together fairly well, but Lopresti’s style is closer to Alan Davis or Terry Dodson, which creates an awkward transition at the end.

Focus

Credits: Ben Raab (writer), Salvador Larroca (penciler), Scott Koblish (inker), Kevin Tinsley & GCW (colors), Richard Starkings & Comicraft (letters)

Summary: Following Charles Xavier’s example, Nightcrawler reveals his plans to use Cerebro to locate British mutants. Meanwhile, Moira MacTaggert and Douglock research the Legacy Virus, as Brian Braddock and Meggan visit London. The public’s backlash against the Onslaught disaster, and the satanic attack on London, leads Braddock to renounce his role as Captain Britain. While shopping for an engagement ring for Meggan, Spiral appears, wearing the mark of the Crimson Dawn. She warns Braddock of a threat to his family, the Dragons of the Crimson Dawn.

Continuity Notes: It’s stated repeatedly in this issue that only telepaths can use Cerebro, even though non-telepaths have been shown using it in the past (various stories over the years have contradicted one another on this). My No-Prize explanation for this has always been that telepaths are just better at using it. Even though there are no telepaths on the team, Nightcrawler doesn’t explain how exactly he plans on using Cerebro.

Review: Raab was supposed to begin his run with Salvador Larroca but filled in an issue early, so this is the true beginning of his stint. I don’t know if titling this issue “Focus” was a joke or not, since it mainly consists of unconnected subplots and setups for future storylines. Raab, being an editor on the X-line, is understandably familiar with the status quo of the books, so we get references to Onslaught, the demonic attack in issue #100, Rory Campbell getting a prosthetic leg, and Psylocke’s makeover by the Crimson Dawn. He also revives a few forgotten storylines, such as Moira’s curiosity over X-Man’s genetic similarity to Cable, the hint that Cable could somehow cure the Legacy Virus (Douglock was also supposed to be a key for the cure, so I’m sure it’s not a coincidence he’s used in this scene), and Captain Britain and Meggan’s engagement. This is mostly setup, so it’s hard to offer much judgment, but Raab is able to make a fairly smooth transition into the book. I do have to point out that his British accents are often horrendous, and his characterization of Brian Braddock seems odd. Would he really renounce his role as Captain Britain, which he only regained a few weeks earlier, because of some snotty comments overheard on the street? It comes out of nowhere and doesn’t seem to fit the character at all.

Tuesday, March 3, 2009

ONSLAUGHT: EPILOGUE #1 – February 1997

Prisoner M-13
Credits: Larry Hama (writer), Randy Green (penciler), Jon Holdredge w/Hilary Barta (inkers), Richard Starkings & Comicraft (lettering), Dana Moreshead & Digital Chameleon (colors)

Summary: Inside a secret military installation in Nevada, Henry Gyrich looks on as Bastion interrogates Professor Xavier. A psychiatrist named Dr. Ingrid Thysson arrives to evaluate Xavier. She’s accompanied by special operative Darryl Smith, who objects to Bastion’s treatment of Xavier. Bastion places Smith in custody for questioning him. Another prisoner inside the facility, Nina, uses her psychic powers to escape her cell and comfort Xavier. Nina has a child’s mind and is empathetic towards Xavier’s suffering. Xavier convinces her to use her strange powers and generate a phone. Soon, Bastion declares that Nina is too dangerous to live. When Bastion learns that Smith has a natural psi-shield, he decides that Smith should be freed and ordered to exterminate Nina. After Dr. Thysson meets Nina, she agrees to help Xavier free her. During their escape attempt, Darryl Smith knocks Thysson unconscious and brings the body of Nina to Bastion. The operatives who dispose of the body soon learn that her body bag is empty, but refuse to tell Bastion because they’ve been ordered to never ask questions. Hours later, the psychic telephone Nina created appears in front of Xavier. Renee Majcomb speaks to him, telling him that she’s followed his instructions and found Nina in the desert. Nina tells him that Darryl Smith taught her how to fake her death and escape. Xavier tells Nina that there may be others like her, and they need her help.

Production Note: This is a thirty-two page one shot with no ads. The cover price is $2.99.

Continuity Notes: The cover story for Xavier turning himself in to the government is that he’s volunteered to help the government research Onslaught. The story goes out of its way to reinforce the idea that the government doesn’t know Xavier is a mutant. Bastion clearly knows, but refuses to tell anyone. Valerie Cooper knows because of her relationship with the X-teams, but she hasn’t told anyone else that Xavier is a mutant and had a role in Onslaught’s creation. Xavier claims that Cooper doesn’t know that he’s been taken into Bastion’s custody and is being treated like a prisoner.

Darryl Smith is the government agent who was referenced in Wolverine #108 but not seen. An editorial footnote says that he first appeared in the Wolverine ’96 annual (which I’ve never read). It’s established that he has a natural psi-shield, but Bastion is adamant that he’s not a mutant (presumably because Bastion can detect mutants). It seems like Hama had plans for this character, but I don’t think anything came of them.

Nina appears for the first time. It’s established that she’s some sort of government experiment called a “Manite”. Xavier describes her as a “little person abrim with compassion, totally devoid of prevarication.” According to Nina, another prisoner named Tuesday was recently killed by Bastion. She also tells Xavier that his powers aren’t gone, they’ve just been “turned off”, and she could restore them if he wishes.

Review: This is one of those one-shots that would randomly appear with no discernable purpose. This could’ve easily been published in X-Men Unlimited, but Marvel apparently wanted to pump out even more X-product than normal during this era. Labeling this an epilogue to the Onslaught storyline is a bit of a stretch, especially since UXM and X-Men already dedicated a few issues to dealing with the aftermath of the crossover. Instead, the story mainly serves to continue Bastion’s buildup, and apparently to introduce Nina. Nina didn’t seem like the type of character that would’ve received a lot of attention, but she ended up playing a large role in several stories around 1999 or so. I don’t know if she was created by Hama just to give Xavier someone to interact with, or if editorial had a hand in her creation and always had plans for her. I don’t have a problem with her in the context of this story, but I’m not sure why she was featured so heavily in the late ‘90s.

The story is enjoyable enough, and Randy Green’s art has an attractive, cartoony style. Hama’s able to give Xavier an erudite speech pattern without making him seem too uptight, which is a problem you’d probably have to address when doing an Xavier solo story. Adorable little Nina could easily become insufferable, but she’s at least tolerable throughout this issue. The only real issue I have with the storytelling is the non-introduction of Renee Majcomb, who’s dropped into the story with the assumption that we should automatically know who she is. For the record, she’s an associate of Xavier’s from Genosha who had made a couple of appearances by this point. I’m pretty sure I owned all of her appearances at the time, and even then I had only the vaguest idea of who she’s supposed to be. Her only role in the story is to escort Nina away, so perhaps you could argue she gets all the introduction she needs, but it feels distracting to me. It also raises the question of why Xavier is calling this obscure character, and not any of his X-Men to tell them that he’s being held in a secret prison. Despite its flaws, it’s still a decent enough comic, even if you have to wonder why exactly it exists as a one-shot in the first place.

Thursday, January 1, 2009

EXCALIBUR #100 – August 1996

London’s Burning
Credits: Warren Ellis (writer), Casey Jones, Randy Green, & Rob Haynes (pencilers), Tom Simmons, Jason Martin, Rick Ketcham, & Rob Haynes (inkers), Richard Starkings & Comicraft (lettering), Ariane Lenshoek & Jim Hoston and Malibu (colors)

Summary: Excalibur arrives in London, as the city riots under the demon’s influence. Outside of Black Air’s headquarters, Peter Wisdom spots Scratch running away. He demands that Nightcrawler drop him off so that he can take care of him. The rest of the team enters Black Air’s headquarters, where the agents are going mad. Wisdom and Scratch fight throughout London, and the battle doesn’t end until Lockheed burns Scratch with his fire-breath. Meanwhile, Amanda Sefton teleports on to Muir Island. She tells Moira MacTaggert that her mother, Margali Szardos, has taken a new body and used the Soul Sword to kill all of the magicians ahead of her on the Winding Way. Margali told her personally that there’s a devil under London and she’s going to control it. Amanda’s story is interrupted by the arrival of the X-Men, who inform Moira that Professor Xavier has gone insane. Moira takes them to a secret room Xavier kept under Muir Island. When they enter, a pre-recorded message from Xavier plays. He unveils the Xavier Protocols, which are detailed plans on how to kill any X-Man, should they go rogue. Included is a blueprint of an anti-psionic armor that should protect the wearer from Xavier’s powers.

Inside the Hellfire Club, Brian Braddock emerges in his Captain Britain uniform. The Black Queen, who has just killed the mad Black King, tells him that she’s immune to the demon’s influence because she’s a mutant. Captain Britain assumes she’s Mountjoy, but he’s attacked from behind by Scribe, who is actually the member overtaken by Mountjoy. Captain Britain uses his newly enhanced suit to defeat the Black Queen, leading Mountjoy to target him with mutant bullets. He evades the bullets and punches Mountjoy into unconsciousness.

Meanwhile, Excalibur faces techno-organic versions of the Brood, and the Red King, who is still in love with Margali. Nightcrawler defeats him in a sword fight, and soon discovers a comatose Margali, who is still connected to Douglock. Amanda Sefton teleports in, telling them that the demon under the city has to be contained. Amanda teleports with Wolfsbane under the city, where she uses her claws to sever the link between Douglock and the demon. Amanda then recreates the prison that caged the demon. Margali suddenly begins screaming and disappears. The team emerges and is saluted by the local authorities. Wisdom tells Nightcrawler that he’s used his connections to make sure they get the credit for saving London.

Miscellaneous Note: The title of this issue is a Clash song (and apparently a UK TV show).

Continuity Notes: The X-Men scenes are supposed to be a continuation of Uncanny X-Men #335, but it doesn’t work. Cannonball didn’t leave with this group of X-Men to travel to Muir Island, and Moira is only now learning about Xavier, even though she was told by videophone in the UXM issue. Excalibur were also shown in the meeting with Moira in that issue, but here they’re in London fighting the Hellfire Club. Moira also doesn’t know anything about the Xavier Protocols here, even though she’s the one who brought them up in UXM. While I’m nitpicking, I’ll also point out that Psylocke’s facial tattoo is missing.

In the Xavier Protocols, Xavier claims that the enhanced healing factor that resulted from Wolverine losing his admantium skeleton means that attacks that were lethal “three years ago” wouldn’t work now. Three years ago is the amount of real time since Wolverine lost the adamantium, so it seems as if Ellis might be under the impression that these stories happen in real time.

Brian Braddock unveils a newly designed Captain Britain uniform. He claims that it’s his previous costume, and he’s spent weeks altering it. I’m not sure what exactly happened to the Captain Britain uniform after he was lost in the timestream and came back (in another outfit) as Britanic. The narration says that the suit now enhances his inherit powers rather than restricting them (a reference to an old Marvel UK storyline). Captain Britain uses the forcefield that surrounds his suit to attack the Black Queen, which seems to be a new use of it.

The mutant bullets Mountjoy fires at Captain Britain are the ones allegedly designed by his father years earlier (first mentioned in Ellis’ earliest Excalibur arc). I’m not sure if this issue is supposed to clear the senior Braddock or not. Mountjoy says that Captain Britain’s father resigned from the Hellfire Club after he found out his designs had been sold to Genosha, because he thought that his theories were only being applied “to a benign mutant detector for the government.” If this is supposed to present him in a more sympathetic light, it still doesn’t address the earlier revelation that the bullets were taken from the actual body of a dissected mutant.

Mountjoy reveals that he infiltrated the Hellfire Club in order to take control of their demon project. He could then rule the world, and keep humans in pens as food. The Black Queen (the still-unnamed British one, not Selene) is presumably his accomplice, and is immune to the demon’s influence because of her psychic powers.

Review: I’ve always liked big anniversary issues that have a lot going on. This one certainly fits that bill, as we have Excalibur attacking Black Air’s headquarters, the revival of Captain Britain at the Hellfire Club, Wisdom’s street fight with Scratch, the return of Amanda Sefton, and some crossover material thrown in. Ellis has a huge cast here, but he tries to give each character something to do, even if it’s just assigning them specific threats to take care of (Meggan uses her elemental powers to disrupt the Brood-Phalanx, Shadowcat debugs Douglock, Colossus takes on the crazed Black Air agents, etc.). There’s not a lot of room for each character to shine, but I like the fact that there’s an effort to make each cast member seem useful. It makes the team feel less generic, and gives you sense that there’s more than a little thought being put into the action.

After so many months of leisurely buildup, it’s odd to read an issue with such a dense plot. I can see why Amanda Sefton’s revelations about her mother couldn’t have happened until Margali was revealed as the Red Queen, and reviving the Captain Britain persona is a great fit for a hundredth anniversary issue, but I think Excalibur’s infiltration of Black Air and the Wisdom/Scratch fight could’ve taken up at least some of the previous issue. (Even with all of the various threads, the issue rarely feels rushed, leading me to believe that Ellis could’ve created another storyline while building up to #100 and fit it organically into the previous issues.) I suppose you could argue that the Wisdom/Scratch fight goes on for too long in this issue, but it’s fun to read and it serves as a nice contrast to the “end of the world” drama happening in the other scenes.

The Onslaught tie-in is relatively unobtrusive, as the crossover is just used as an excuse to have the X-Men visit Muir Island and pick up some information. The previous issue implicated Onslaught in the Hellfire Club’s plan, but this issue thankfully ignores his role and just finishes the story. The Xavier Protocols scenes could’ve been a dull intrusion, but Ellis actually gives the scenes some emotional weight, as the X-Men realize that their mentor has spent a lot of time figuring out ways to kill them. The scene doesn’t offer any real judgment of Xavier for creating the files (and, considering how often heroes are mind-controlled, he had a reasonable justification for doing this), but instead just gives the X-Men a purely emotional reaction. Ellis also does an admirable job with Nightcrawler’s scene with Margali, when he realizes that his foster mother is responsible for what’s happened. It’s brief, but it works. Other moments, such as Brian’s return as Captain Britain, and Amanda’s repeated attempts to reach London and help the team, are memorable because Ellis' characterizations seem very real. The art also helps to sell the character’s emotions, along with the action. The pencils are split up amongst three artists and four inkers, but the art manages not to look like sloppy rush job. The final four pages aren’t as strong as the rest of the issue, which is a shame since that is the climax of the story, but it’s still a decent-looking issue.

Wednesday, October 1, 2008

CABLE #26 – December 1995

The Long Way Home

Credits: Jeph Loeb (writer), Rob Haynes & Randy Green (pencilers), John Lowe & Bud LaRosa (inkers), Mike Thomas & Malibu Hues (colors), Richard Starkings & Comicraft (letters)


Summary

Genoshan rebels Philip Moreau and Jenny Ransome meet with the mysterious Essex, who has been providing them with weapons and classified documents. He tells them that they’re close to uncovering Genosha’s darkest secret, and that this will be their last meeting because he’ll likely be discovered soon. Nearby, Cable and Domino materialize after their trip through time. They’re attacked by the Magistrate’s drones, which leads them to wonder how they ended up in Genosha. They come across Philip and Jenny, who recognize Cable as an associate of the X-Men. Cable and Domino follow them to their underground base, where humans and Mutates are working together to overthrow the secret power behind Genosha. Suddenly, the base is raided by Genoshan Magistrates.


Continuity Note

Essex is the alias often used by Sinister, and unless there’s some upcoming twist I’ve forgotten about, it’s safe to assume that this is really supposed to be him. The implication that he’s afraid of the Sugar Man finding him out seems out of character to me, since Sinister never seemed worried about much of anything before. It’s implied that he’s responsible for somehow sending Cable and Domino to Genosha.


Review

This is the first part of a three-part Genosha storyline, and like most of the Jeph Loeb issues, I have no memory of this story whatsoever. It’s mainly a setup issue, using a lot of space to recap Genosha’s history and reintroduce Philip Moreau and Jenny Ransome. To Loeb’s credit, he does try to merge the old Genosha continuity with the new retcons that are cropping up by focusing on Philip and Jenny, two mostly forgotten characters who played a large role in the original Genosha storyline. There’s also some time spent on Cable and Domino’s relationship, but it’s nothing new (Domino’s worried about Cable, but Cable’s too grizzled to actually express his feelings). Nothing in the story stands out as truly bad, but you can’t say it’s that interesting either. Most of the issue is drawn by Rob Haynes, who has an abstract style that I like. He plays around with a lot of shadows, creating a mix of Rick Leonardi and Mike Mignola that looks pretty cool.

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