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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label anthologies. Show all posts
Showing posts with label anthologies. Show all posts

Sunday, April 30, 2023

ASPIRIN FOR ANTHOLOGIES PT. 3

 At the end of 2020's EQUAL AND UNEQUAL VECTORS OF AUTHORIAL WILL PT. 2, I wrote:


The same dynamic also applies to those serials that often or always focus upon “guest stars”who never again appear in the series. Early installments of Will Eisner’s SPIRIT are structured like almost every other adventure-hero feature, in which the Spirit helps good people and vanquishes bad people. However, even in the earliest years Eisner sometimes devoted stories to one-shot characters who seemed to take center stage, in that their triumphs or tragedies received the most attention. However, the Spirit was still the thread holding all of those one-shot characters together, and so he retained the greatest stature, even in stories like THE CURSE, in which the hero barely appears. As discussed in HOSTS, HEAVENLY AND OTHERWISE, the only exception to this centricity formulation appears in certain anthology titles. When a continuing character merely appears as an interlocutor—Jorkens in Arthur C. Clarke’s TALES OF THE WHITE HART, or the many “horror hosts” in comic-book titles—then whatever focal presence inspires the most conviction in each story possesses the greatest stature-vector, though not necessarily the greater charisma-vector.

But, it's occurred to me from time to time, what if the interlocutor telling the stories is also a part of them, as the Spirit always has potential agency in the anthology-stories in his series? 

My conception of "agency" came up at the end of last year, with GOLDEN AGENCY PT. 1, where I defined the term thusly:

..."agency" will be used to describe interordination comparisons, which will be seen to possess both narrative and significant values.

The relevance of such comparison to the current question goes like this: if the Spirit can have dominant agency even in all of his stories, even those where he does next to nothing, then why would the same NOT be true of icons who appear in all the stories within a self-contained anthology?

In the above essay, the reason I split agency into both "narrative" and "significant" values was because it's more than evident that central characters may have no agency at all within the diegesis of their stories, but may have it in an extra-diegetic sense. My example was Willy Loman of Miller's play DEATH OF A SALESMAN, who has no power within his story to change his circumstances, but has agency insofar as his fate manifests the primary concerns of the author's will. Similarly, though the serial character of The Spirit may not have much narrative agency in all of his stories, he has significant agency as the source of the authorial ethos that ties together all the characters in his world.

So, when an interlocutor-like character participates within the diegesis of a story, one must ask if the author's will is most fully expressed in this icon's actions and outcome. 





The 1981 HEAVY METAL presents viewers with a frame-story in which a glowing green sphere, billed in credits as "Loc-Nar," accosts a young girl, whose father he has just killed, and tells her stories about the many ways Loc-Nar has spread, or tried to spread, evil throughout the universe. 



In one of the narrated stories-- which the listening girl views, as if Loc-Nar were a crystal ball-- Loc-Nar has only a minor effect, encouraging a robot to go sex-mad in "So Beautiful, So Dangerous."



In two stories, "B-17" and "Captain Sternn," Loc-Nar wreaks capricious changes on human beings, reviving dead pilots as zombies in "B-17" and mutating a not-quite-innocent individual in "Sternn." 



In the story "Harry Canyon" Loc -Nar, pretending to be a priceless artifact, leads two subordinate characters to their doom. However, the centric character is never even aware of Loc-Nar's power, and fortune so favors him that he makes a pile of money off the weaknesses of those who seek to profit from the artifact.



In the other two stories, "Den" and "Taarna," Loc-Nar's influence takes different shapes. The entity does not directly seek to tempt the heroic Den, but other characters present Den with the possibility of using Loc-Nar to rule his new world, and Den nobly refuses.



 In "Taarna" Loc-Nar seeks to dominate an entire future-world. Some denizens of that world summon the heroine Taarna to oppose Loc-Nar's forces, and after several battles, Taarna makes a direct assault upon Loc-Nar. The entity makes its only direct attempt at temptation, offering Taarna rulership, but the warrior-woman destroys Loc-Nar-- which, through some unfathomable resonance, causes the interlocutor Loc-Nar in the frame-story to perish as well. The movie ends upon a triumphant note, even though of the six stories, Loc-Nar succeeding in promulgating evil in three narratives, but did not wholly succeed in the other three. 

In essence, the same paradigm applies to Loc-Nar that applied to Willy Loman. Loc-Nar has considerable narrative agency, but the point of the author(s) is to show that his agency can be defeated, and so in each story the centric icon is whatever entity the Loc-Nar impinges upon. Therefore he does not have significant agency across all six stories, as the Spirit does in all of his tales.

However, some of the characters appeared in other comics-stories before their adaptation in HEAVY METAL, and of course Loc-Nar, as conceived by the movie's authors, did not appear in the stories of "Den," "Captain Sternn," and "So Beautiful So Dangerous." Therefore, since these are "familiarity icons" being "crossed over" with the "novelty-icon" of Loc-Nar, HEAVY METAL qualifies as a crossover-film.

(Note: the name Loc-Nar comes from one of the "Den" comics-stories but there's no connection between that name and the movie's icon. Additionally, though Wiki says that "Harry Canyon" and "Taarna" are derived from two separate Moebius stories, neither qualifies as an adaptation.)


Wednesday, September 25, 2019

ASPIRIN FOR ANTHOLOGIES PT. 2

In my original 2015 ASPIRIN FOR ANTHOLOGIES, I was concerned with mapping out the phenomenological affiliations of each of the separate stories in the SIN CITY films, which were reviewed here. This sequel-essay, however, is concerned not with phenomenology but with mythicity.

Today I reviewed the 1962 film TALES OF TERROR, the fourth of Roger Corman's cycle of Poe-or-Poe-curious movies. I noted in the earlier essay that anthology films have to receive different critical estimation than other forms of anthology:

...the problems of what I'll call "non-centric serials" are nothing next to that of anthologies in the medium of cinema. In other media-- I'm thinking primarily, though not exclusively, of prose, comics, and television-- every story within a serial anthology stands on its own. However, a film-anthology represents a concatenation of stories that cannot stand apart from one another, unless they are surgically separated. In some anthologies, the stories are not associated in any way, except by dint of appearing in the same collection. Some are tied by virtue of being adaptations of the work of a single author, as is the case with 1963's TWICE TOLD TALES, and some are associated through a common framing-device, as in 1945's DEAD OF NIGHT, where all of the stories may been dreamed by a single interlocutor, leaving it unclear as to whether the stories "really" happened or not within the film's diegetic reality.

I later reflected on the possibility that the second of the two SIN CITY films, subtitled A DAME TO KILL FOR, might actually be best ascribed to the phenomenality of "the uncanny" even though it contains one indisputably marvelous element-- that of Hartigan's nearly impotent ghost. What I called "the thematic underpinnings" of Frank Miller's SIN CITY world align much more with the uncanny than with the marvelous, and thus I considered the possible that the one marvelous element might be deemed of marginal significance.

I have no problem with rating the phenomenality of TALES OF TERROR as dominantly marvelous, since only the second of the three segments, "The Black Cat," is uncanny in nature. But if I were rating each of the segments separately in terms of their complexity of symbolic discourse, "Morella" would be "good," "The Black Cat" merely "fair," and "M. Valdemar" would come in as "poor." Yet I chose to rate the entire anthology-film as "good."  My rationale for this decision-- the 'aspirin" that relieves me of my analytical headaches-- is that I've already rated some extended sequences of related stories as mythically "good" even when they contain portions of the whole that are less-than-good.

A pertinent example appears in my review of the 1983-86 color-comics series COYOTE, as written by Steve Englehart. These sixteen issues necessarily comprise a "centric serial," in that all of the stories are centered upon main hero Coyote, and so the form of this sequence of stories is radically different from the "non-centric" film TALES OF TERROR, which is very loosely tied to other "Poe-cycle" productions in that all are "adaptations of the work of a single author." Yet the same principle seen in COYOTE applies, and in the same manner. Thus Englehart and his collaborators begin COYOTE on an extremely high note of mythicity, but the symbolic discourse crests at one point and the serial ended on a lower note:

Englehart also worked the continuity of the “Djinn” story into Coyote’s mythos reasonably well, but over time the writer created too many wild subplots, so that the series came off as belonging to the “everything plus the kitchen sink” school.

My entire reason for championing complex symbolic discourse has been to throw a light upon this particular aspect of the creative process, which can develop in any form of literature, "high" or "low." I consider that once an author has reached a high amplitude in his symbolic discourse, he's achieved much of the "high spirits" that Nietzsche found so instrumental to creativity-- and thus, even if later segments of the same project may not rise to the same heights, the later segments are somewhat ennobled by their connection to the earlier ones, at least in THE COYOTE SAGA. And for analogous reasons, TALES OF TERROR gets a "good" rating just because "Morella" shows writer Richard Matheson at his best, even if he doesn't sustain it for the later parts of the film.

Monday, November 6, 2017

ECCENTRIC ORBITS

I borrow the phrase "eccentric orbits" from astrodynamics. Wikipedia saith:


The orbital eccentricity of an astronomical object is a parameter that determines the amount by which its orbit around another body deviates from a perfect circle.


In my numerous reviews of and investigations into the many domains that make up fiction-- not least those of phenomenality-- I've often found myself faced with such "deviations." Most works of art, whether they are naturalistic, uncanny, or marvelous, display a "centric will" on the part of the author. Plot and characters are strongly organized around the author's concept as to what things are possible in his world. 

Three convenient examples of differing phenomenalities were first cited in NUM-INOUS CONFRONTATIONS, VIOLENT SUBLIMITY, PART 1 and PART 2. At the time I wrote these essays, I was investigating Kant's concept of sublimity only in terms of dynamicity, and had not yet formulated the corresponding concept of the combinatory-sublime. I summed up three films with respect to their phenomenalities, as follows:


In DIRTY HARRY, as noted before, the hero dwells within an entirely naturalistic cosmos... In ENTER THE DRAGON, the hero dwells within a cosmos that largely appears naturalistic but deviates in a few vital aspects, which have a marked effect on Lee's struggle for dominance...In STAR WARS, the heroes dwell witin a cosmos that may be "natural" to them but which is clearly "marvelous" to us. 
Planets that have almost no eccentricity (like Earth) come as close as is physically possible to describing circular orbits. All of these cinematic works have a similar uniformity of "orbit," there are no elements of naturalistic, uncanny, or marvelous phenomenality that conflict with the "centric will" expressed in the main story.

And yet, I've often encountered works that manifested such conflicts. For instance, here's how I strove to sort out the phenomenality of Wilkie Collins' famous 1868 crime novel THE MOONSTONE, from this film-review:


The famous plot of THE MOONSTONE deals with a fabulous diamond, originally from the head of a Hindu idol, which is stolen from India by a reprobate British officer.  After the thief dies he leaves the diamond-- rumored to be cursed-- to his niece Rachel, a heiress being courted by her two first cousins Franklin and Godfrey.  (Nowhere in the novel does anyone remark on this level of consanguinity: one assumes that both Collins and his original English audience found it unremarkable, at least for the aristocracy.)  A trio of Indians, dedicated to returning the holy diamond to India, haunts the steps of Rachel and her protectors.  Because the unnamed Indians are so fantastically dedicated to their unique task, Collins' novel *might* be classified as uncanny because the Indians' "bizarre crime" (which is only a crime in the technical sense of the English law, of course) makes such a strong affective impact on the reader, and takes on a near-supernatural aspect at the conclusion even though technically nothing supernatural occurs.  The same logic applies to the "exotic lands and customs" trope.
The one aspect that propels the novel into the "marvelous" category appears early in MOONSTONE and never comes up again.  Because Collins wanted to give his Indians an almost supernatural ability to be wherever he wanted them to be-- and because he surely knew that they would hardly blend in well with British society-- Collins has one of his characters overhear the Indians using an unnamed English boy in a divinatory ceremony.  It establishes the possibility-- which the reader must take seriously even if no one in the novel does so-- that the boy is a real medium who can tell the Indians at all times where to locate the diamond.  It's a clever device, and I personally consider it veracious enough to classify MOONSTONE as "marvelous," even though I realize most readers won't take note of it.

In my newly re-formulated terms of "centric will" and "eccentric will," I would say that the centric will of Collins' novel falls into the phenomenal domain of the uncanny, because the actions taken by the Hindu seekers to recover their sacred diamond comprises the "center" of the narrative.  Their one "marvelous" talent, that of using a medium's psychic talents for guidance, is invoked by Collins only to make it credible that the Hindus are able to track down the diamond when they have no other means to do so. Thus, the one marvelous element in THE MOONSTONE expresses an "eccentric will," a will that deviates from the novel's central-- and uncanny-- concerns.

I  mentioned a similar concern in ASPIRIN FOR ANTHOLOGIES, which dealt with the often perplexing phenomenalities of stories set in Frank Miller's SIN CITY universe. After explaining that one story in the film SIN CITY: A DAME TO KILL FOR had an absolutely veracious ghost-- which provided the only example of the marvelous-metaphenomenal-- I explained:

My review therefore classifies SIN CITY: A DAME TO KILL FOR as a "marvelous" film. Over the years I've classified other films as marvelous for the same reason: a film, being a unitary construct, cannot be just a "little bit marvelous" any more than a birth-mother can be "a little bit pregnant"... I'm playing around with some possible re-classifications that might better represent the roles played by the uncanny and the marvelous, when it is clear that they do NOT cohere with any thematic underpinnings. But I confess it probably won't provide me with an effective aspirin for all my taxonomic headaches.

I also mentioned a couple of other films in which marvelous elements played very marginal roles, and played around with the term "marginal-metaphenomenal." However, this term wouldn't work over time, since there have been many works, like Collins' MOONSTONE, where the work's centric will is uncanny, while only one or more eccentric elements are marvelous. A better example than the one mentioned in the ASPIRIN essay is 1971's HANDS OF THE RIPPER, wherein the "ripper" character is a crazy girl who begins acting like Jack the Ripper, and the only marvelous element is that of a psychic who figures out what's going on.

A week or so after finishing the ASPIRIN essay, I finally formulated the "active share, passive share" corollary, first stated here and here. These essays established the precedent that in some cases a narrative's combinatory mode might overrule its dynamic mode. Thus, even though from the POV of dynamicity, the Marvel cowboy-hero The Ringo Kid technically dwells in a "marvelous" domain because of his one encounter with a mad scientist, the symbolic underpinnings of his universe are dominantly naturalistic. The marvelous elements in RINGO KID comprise what I originally called a "minority passive share," and I now choose to link that concept to the notion of "eccentric will."
Similary the psychic elements in THE MOONSTONE and HANDS OF THE RIPPER also amount to eccentric elements, putting them in the minority passive share category.

I played around with the notion of a bifurcated phenomenality in my review of a martial-arts dud called THE SHAOLIN BROTHERS, wherein the centric will (and majority share of interest) revolves around a naturalistic core, and the elements of the marvelous are out on the periphery. Hence my name for them at the time-- "the peripheral-marvelous"-- has been subsumed by the concept of eccentric will.

Going by the current hypothesis, I would probably rate SIN CITY: A DAME TO KILL FOR as dominantly uncanny, thanks to the fact the conspicuous roles of Marv and super-ninja Miho, while the ghost's appearance, while not without all importance, amounts to a sort of perturbation in the orbit of the work as a whole.



Wednesday, November 4, 2015

ASPIRIN FOR ANTHOLOGIES

In the previous essay I alluded to some of the phenomenological headaches I incur in trying to analyze a series like Frank Miller's SIN CITY. Because it doesn't focus either upon one serial protagonist or upon an ensemble of such protagonists, it's difficult to decide how to classify the phenomenality of the series as a whole.

But the problems of what I'll call "non-centric serials" are nothing next to that of anthologies in the medium of cinema. In other media-- I'm thinking primarily, though not exclusively, of prose, comics, and television-- every story within a serial anthology stands on its own. However, a film-anthology represents a concatenation of stories that cannot stand apart from one another, unless they are surgically separated. In some anthologies, the stories are not associated in any way, except by dint of appearing in the same collection. Some are tied by virtue of being adaptations of the work of a single author, as is the case with 1963's TWICE TOLD TALES, and some are associated through a common framing-device, as in 1945's DEAD OF NIGHT, where all of the stories may been dreamed by a single interlocutor, leaving it unclear as to whether the stories "really" happened or not within the film's diegetic reality.

Then there are what might be called "shared universe" films. This term is usually applied to franchises where some person or company owns the concept but other raconteurs are allowed to contribute to the universe. The Marvel Universe is a concatenation of franchises in which every fictional event can hypothetically be linked to every other fictional event. In contrast, some shared universes feature multiple authors crafting stories set within the parameters of some fictional universe, but each author's conceptions can be independent from those of other contributors-- or else, at very least, no one tries to tie them all together.

Miller's SIN CITY comics-franchise, one of those aforementioned "non-centric serials," never invited authors other than Miller himself to participate. However, though it might have been possible to adapt selected SIN CITY stories as stand-alone films, producer/director Robert Rodriguez chose to utilize the anthology-format. I'm sure his purpose in so doing was to sell the moviegoing public on the diversity of Frank Miller's hardboiled cosmos. The anthology-format does create some headaches for the devoted taxonomist, though.

I reviewed the two Rodriguez adaptations here last year, saying in part:

Frank Miller's SIN CITY graphic novels and the films adapted from them prove difficult, though not impossible, to classify.
The difficulty inheres in the fact that Miller's quasi-anthology series takes its primary inspiration from naturalistic sources, such as films noirs and the hardboiled detective genre, particularly as executed by author Mickey Spillane, ostensibly one of Miller's strongest influences.  However, while these works usually take their rigor from the sense that their protagonists exist in a world without miracles, Frank Miller made his mark in comic books with costumed superheroes like Batman and Daredevil. He could have chosen to make his Sin City books entirely naturalistic, but instead he injects moments of the metaphenomenal, usually dealing with uncanny forms of grotesquerie.

Unlike the comics-serial, there's no questions about what phenomenality is dominant for the first film. In my original review, I pronounced two of the first film's stories naturalistic and the other two uncanny, but I've changed my mind on that, and would now say that only the story called "The Customer is Always Right" can be deemed naturalistic.

SIN CITY: A DAME TO KILL FOR creates a few taxonomic problems, though, because it's the only work in which the phenomenality of the marvelous intrudes.

The film adapts two stories done for Miller's comics-series and two stories that Miller has not yet rendered into comics-form. By my current evaluations, the two comics-derived stories are both uncanny, while one of the "original" stories, "The Long Bad Night," is entirely naturalistic. The other original story is principally an uncanny tale due to the presence of the monstrous character Marv, but it has one marvelous element: the ghost of John Hartigan, last seen blowing his brains out at the end of "That Yellow Bastard."

And yet, for a marvelous element, Hartigan is singularly impotent. No one in the SIN CITY universe can see him as he drifts about, watching his former beloved Nancy planning revenge upon the evil Senator Roark, nor can he Hartigan do anything upon the physical plane. Only the fact that the audience is seeing things through Hartigan's spectral viewpoint confirms that the ghost is part of the diegetic reality, rather than being conjured up by mere guilt, like the spirits that haunt Shakespeare's Richard III.

Once, and only once, does the ghost get the chance to interfere. At the film's conclusion, Marv and Nancy team up to attack Roark's sanctuary. Marv takes out all the guards but is wounded, so that Nancy alone must face Roark. She attacks a painting of Roark, mistaking the image for the evildoer, so that Roark is able to wound her. However, by sheer dumb luck Roark too gets distracted by an image-- the image of the watching Hartigan, who somehow becomes visible to Roark only when seen in a large mirror. Nancy never knows what has distracted Roark, but it gives her the chance to draw down on him, and to kill him.

My review therefore classifies SIN CITY: A DAME TO KILL FOR as a "marvelous" film. Over the years I've classified other films as marvelous for the same reason: a film, being a unitary construct, cannot be just a "little bit marvelous" any more than a birth-mother can be "a little bit pregnant."

And yet, I must admit that Hartigan's ghost seems a bit like a wild card, rather than something that really belongs to the Frank Miller cosmos. The ghost serves a purpose in one of the stories, much like the element of telepathy in Wilkie Collins' novel THE MOONSTONE, discussed in part here. Certainly Miller's image of the almost impotent ghost at least coheres with his overall themes, which is more than one can say for films which toss in marvelous elements as quickie jokes, as one can see in these two films of the "marginal-metaphenomenal."

I'm playing around with some possible re-classifications that might better represent the roles played by the uncanny and the marvelous, when it is clear that they do NOT cohere with any thematic underpinnings. But I confess it probably won't provide me with an effective aspirin for all my taxonomic headaches.