Featured Post

SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label deathmatch. Show all posts
Showing posts with label deathmatch. Show all posts

Sunday, March 21, 2021

QUANTUMS OF SOLIPSISM PT. 2

The “longer formulation” of quantum literary theory that I mentioned in Part 1 represents an attempt to apply the insights regarding the master tropes of the combative mode, expressed in 2019’s GIVE-AND-TAKE VS. THE KILLING STROKE  to the discourses of the four potentialities. In 2017’s GOOD WILLQUANTUMS PT. 2  I wrote that “the primary criterion of ficti onal excellence in any potentiality” was that of “density/complexity,” which criterion was merely a conflation of two covalent terms I’d used separately over the years. Not until late 2018, with the essay CONVERGING ON CONCRESCENCE,  did I decide that the authorial process of creating complexity merited its own term, and that this process, called concrescence, pertained to any work, no matter which of the potentialities proved dominant in the author’s intentions. I devoted one 2019 essay, CLANSGRESSION COUNTDOWN, to listing fifty separate works, all of which dealt with similar subject matter, and then showing how each work emphasized one of the four potentialities more than it did any of the other three.


I wrote GIVE-AND-TAKE in late 2019, but that essay was the culmination of many years of meditating on the different forms that the combative mode took in fictional narratives, with special reference to forms which did not end with a “give-and-take” of energies between combatants. Apparently, I was reasonably satisfied with these makework terms for the two tropes throughout most of 2020. However, during 2020 I finally read PROCESS AND REALITY, and this caused me to re-interpret some of my critical parameters in terms of the “vector metaphor” Whitehead used in PROCESS. Thanks to this process of re-interpretation, I gave further thought to the two tropes of GIVE-AND-TAKE in terms of vectors.


With the trope originally designated as “the killing stroke,” recently renamed “the deathblow,” I noted that the combative energies could flow in one of two directions:


From inferior force to superior force, as with the humans who blind the mighty Cyclops as well as the humans who vanquish mighty Godzilla with an “oxygen destroyer”—





Or from superior force to inferior force, as with Dionysus’s destruction of Pentheus and with the Spectre’s destruction of pestilential criminals.





However, with the trope originally designated as “give-and-take” and renamed “deathmatch,” the flow of energies must be on roughly the same plane. Often the deathmatch-trope takes place between just two entities of roughly equal power, such as Aeneas and Turnus, or Orion and Kalibak. A second variation would be that of two formidable warriors taking a larger number of opponents with some disadvantages (Odysseus and Telemachus vs. the suitors, who lack full armor and weapons, Batman and Robin vs. gangs of armed hoods who lack any special combative skills). A third popular variation is that of a huge assemblage of combatants vs. another huge assemblage of equally skilled opponents (the Greek gods vs. the Titans, the Justice Society vs. the Injustice Society), and a fourth can pit a large assemblage of heroes against one superior opponent, as with the Greek gods fighting Typhon and the Teen Titans battling Trigon. But all of these variations are subsumed by a vector showing energies flowing in both directions.





Because the “strength-quanta” energies of the deathblow-trope focus upon a vector going only in one direction, I choose to label this trope as *univectoral. *


However, because the “strength-quanta” energies of the deathmatch-trope flow in at least two directions at minimum, I choose to label this trope as *multivectoral. *


In GIVE-AND-TAKE, I erred on the side of caution by stating that I wasn’t yet certain that the two combative tropes were the only significant ones. However, having rethought the tropes in terms of vectoral analysis, I’ll now state that these two are the only principal tropes for “strength-quanta,” and that everything in between the two is simply a variation of one or the other.


Now, how does this affect potentialities whose tropes deal with different quanta? I will submit that excellence in all of the other three potentialities arises from a concrescence of energies that also follows either a *univectoral * or a *multivectoral * process.


Some loose examples:


In a work dominated by the dramatic potentiality, the work might be *univectoral * if it focuses only upon how one character’s “affect-quanta” influences other persons, as with Ibsen’s HEDDA GABLER. Another work might be *multivectoral * if it focused on how a group of characters influenced one another with their quanta, as would be the case in the same author’s ROSMERSHOLM. Similarly, one might have two works dominated by the didactic potentiality, one in which the author wishes to expatiate only one ideology, while in another the author wishes to oppose at least two ideologies in order to show one as superior to the other. Both Upton Sinclair’s THE JUNGLE and Jack London’s THE IRON HEEL concern the ideology of socialism. But London provides an argument for the counter-ideology of capitalism, while Sinclair does not.


As for the mythopoeic potentiality, the one that arguably receives the greatest attention on this blog, I may as well use as illustrations the last two mythcomics I analyzed here. “Ixar, Sinister Statue of the Cyclades” is *univectoral,* in that all of the symbol-quanta are invested in the giant statue’s recapitulation of the myth of Orion and Cedalion, while all other characters, settings and plot-actions in the story are symbolically nugatory.


In contrast, the two-part story “PublicEnemy/Lifedeath” is *mutivectoral.* The first part begins by showing the interactions of two heroes, Storm and Rogue, as they overcome their initial conflicts and forge a bond of superheroic sisterhood, in part thanks to Rogue being able to “become” Storm by assimilating Storm’s command of natural forces. The sequence then concludes by showing a different set of symbolic interactions between Storm and potential lover Forge. Forge, an incarnation of the de-mythifying power of science, accidentally brings about the eradication of Storm’s godlike mutant abilities. Because Storm does not know that Forge is responsible for her loss, she comes close to being seduced both by his virility and his state of wounded-ness (missing leg replaced by a mechanical substitute). When she learns of his culpability, she rejects any bond with him, except in the sense that she swears to overcome the state of abjection he’s forced upon her, promising that she will find a way to “fly” again, if only in a metaphorical sense.


Time will tell whether or not I will explore other potentialities in terms of their vectoral nature. If so, I would have to devise trope-names appropriate to the other three potentialities, since “deathmatch” and “deathblow” apply only to the kinetic.

Wednesday, March 17, 2021

DEATHMATCH AND DEATHBLOW


One of my title words sounds like the name of an Image superhero, and the other sounds like it might as well be one. But these are, for the time being, working titles for the tropes I discussed in GIVE-AND-TAKE VS. THE KILLING STROKE—neither of which names were ever more than provisional placeholders.




The trope I call “deathblow” subsumes two structurally related sub-tropes. One sub-trope represents the concentration of will/power in order for a megadynamic character to overthrow a character of far greater dynamicity, and in GIVE-AND-TAKE I cited the example of Odysseus and his men wounding Polyphemus in such a way to cripple, though not totally enervate, the Cyclops. The other sub-trope is practically the obverse of the first and concerns a character of superior dynamicity concentrating will/power to overthrow a character of lesser dynamicity. In the essay SELF-MASTERY MEDITATIONS PT. 3, I used the temporary term “reverse killing stroke” to signify both Classical examples like Dionysus’s destruction of Pentheus and pop-cultural examples like the Spectre hurling “the wrath of God” down upon lowly criminals.




The trope I call “deathmatch” is more unitary, and for most of this blog’s history it was the sole trope by which I defined the mode of the combative: that of roughly matched adversaries matching their respective forms of “might” against one another. In the essay ON MASTERING SELF-MASTERY I mentioned a variation on this form, that of the “indirect commander” who doesn’t usually contend with an opponent himself but has “henchmen” who do his fighting for him, which was the case with almost all of the Fu Manchu novels. But the “deathmatch” in all forms requires the opposition of roughly equivalent incarnations of dynamicity, as opposed to the “inferior vs. superior” and “superior vs. inferior” sub-tropes.



Now, in 1913’s THE ETHIC OF THECOMBATIVE PART 2, I wrote “One only proceeds away from the condition of ‘non-might’ by acquiring ‘might’ oneself.” But over the years I progressed away from the idea that megadynamicity was determined only by a certain level of physical power, and I allowed for the idea that the condition of “self-mastery” could be equally significant. In 1912 I rated Jack Burton of BIG TROUBLE IN LITTLE CHINA as merely “mesodynamic” because he wasn’t an extraordinary all-around fighter. However, in the series WEAKLINGS WITH WEAPONS I viewed Burton’s mastery of his “one good trick” as a factor that allowed him to enter the ranks of the megadynamic. Yet I would still disallow from those ranks many characters who conquer superior forces through the use of tricks that don’t indicate self-mastery, such as the folktale-kids Hansel and Gretel. By the same token, there are many examples of “superior force” that don’t connote self-mastery. The Spectre shows self-mastery whenever he punishes a mortal transgressor with some diabolical fate, but there exist dozens of monsters who reverse the Hansel and Gretel paradigm, luring hapless victims into traps but not really doling out well-crafted punishments. In fact, Freddy Kruger starts as this sort of subcombative ghost. But with the third installment the filmmakers begin to endow Freddy’s opponents with the ability to engage in oneric “deathmatches” with the evil spirit—. Oddly, it’s after that film that Freddy himself starts making more use of the “deathblow” trope.



And though it seems obvious to me, I should note at this point that "deathmatch" and "deathblow" are metaphors, and as such can apply to situations where no life is actually taken, or even truly threatened, as in the ONE POUND GOSPEL stories of Rumiko Takahashi, where the starring boxer is never in literal peril of losing his life.

Saturday, November 23, 2019

GIVE-AND-TAKE VS. THE KILLING STROKE

Might is an ability that is superior to great obstacles. It is called dominance [Gewalt] if it is superior even to the resistance of something that itself possesses might.-- Kant, CRITIQUE OF JUDGMENT.

Plainly, Kant, in formulating his linked concepts of "might" and "dominance," is never as concerned as I am with sussing out the diverse ways in which two mighty forces may contend to produce the sense of dominance. And at present I now see two major archetypal tropes by which fiction creates the sense of dominance, though to be sure I'm not claiming that the two tropes, that of "give-and-take" and "the killing stroke," are necessarily the only ones.

"Give-and-take" refers to the sort of battles in which at least two entities, both possessed of some analogous level of might, come to blows in some manner as to show that both characters can "dish it out" as well as being able to "take it." In my 2015 essay COMBAT PLAY PT. 4, I correlated the ideal of an equally matched battle as one that depended on the ethic of fair play, whether or not the two fighters both subscribe to that ethic:

 ...the notion of "fair play" becomes important within the sphere of fiction and fantasy, possibly more important than it can ever be in the real world of political negotiation and compulsion. In my own lit-critic cosmos, the ideal of "fair play" assumes the role of "self-limitation" that is, in Nietzsche's philosophy, occupied by "self-overcoming."

In the COMBAT PLAY series I already used images from a Jack Kirby bout between Thor and Ulik, so for variety's sake, this time I'll illustrate with scenes from an analogous fight between THE NEW GODS' hero Orion and his evil half-brother Kalibak:



However, the second archetypal trope has less to do with evenly matched combat than with a character, possesses of some level of personal might, who finds a weakness in a mighty opponent's defenses. In my 2012 essay MIGHT VS. DOMINANCE, I pointed out that in the 1940 THIEF OF BAGDAD the climax is not one of direct contention:

There is no one-on-one combat as such between the principal heroes and the principal villain in THIEF, as usually takes place in related adventure-films.  Earlier sequences show Jaffar triumphing over the heroes with his magic with no real contest, but when Ahmad and Abu join in flouting his forces with the help of a flying carpet, Jaffar seems to run out of magic and flees, only to receive the same fate most villains get even when they do engage in combat.



In this case, Jaffar is struck down by an arrow, sent from a bow wielded by the film's hero Abu. Some dialogue suggests that the bow's bolts cannot miss when they're aimed at "injustice." In some instances, such as that of Neil Gaiman's protagonist in the novel NEVERWHERE, I've cited examples where a "killing stroke" is brought about by a magic weapon wielded by a subcombative character. However, Abu's combative credentials should prove beyond reproach for most viewers, given the manner in which he overcomes a gigantic spider in an earlier scene.



It may be of some interest that both combative tropes take place in Homer's ODYSSEY. During the imprisonment of Odysseus and his men in the cave of the Cyclops, it's made abundantly clear that even as a group the mortals are unable to battle Polyphemus directly. Thus they come up with a way to wound him that also allows them to escape the cave.



However, should any reader doubt the pugnacity of Odysseus, the epic concludes with the traveler returning to his island home Ithaca, where he, his son Telemachus, and a few other allies decimate the ranks of Penelope's unwanted suitors, who are initially unarmed but who, during the onslaught, do manage to acquire weapons and are able to put up a fight before being slain.



I'll note for the time being that most of the "monster-slaying" films I discussed in the essay WEAKLINGS WITH WEAPONS PT. 3 depended on the monsters being slain in Cyclops-fashion, by some human being who uncovers an Achilles Heel. That said, I usually don't view such works as combative unless they've first depicted some "give-and-take" in which the monster withstands the onslaughts of conventional human weapons.