Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Wednesday, May 14, 2014

Currently Kickstarting: Castles and Crusades Core Books


Troll Lord Games is currently running a Kickstarter campaign to reprint the three core books of Castles & Crusades: the Players Handbook, Monsters and Treasure, and the Castle Keepers Guide. For anyone interested in C&C, this is the perfect time to jump on.

Castles & Crusades is an excellent version of D&D that provides the feel of first edition AD&D with contemporary mechanics to keep things running smoothly. It's the game I found after getting frustrated with 4e and I've loved it ever since. I'm honestly surprised that C&C seems to get the least amount of attention of all the OSR games, considering how easy it is to convert material from all versions of d20 games into C&C.

Troll Lord runs a lot of Kickstarter campaigns and it would appear that they've gotten pretty good at them. Stretch goal addicts will find a lot to like about these campaigns, especially this current one.  Currently, the $99 tier gets you the three core books (2/3 of them in full color), a poster, two adventures and two dice (a d20 and d8). There are five other stretch goals on the horizon.


On of those stretch goals is an expanded Arms and Armor book. The C&C Players Handbook has one of the most detailed list of weaponry and armor that I've ever seen in an RPG book. The prospect of having a book that goes into details on the many unusual weapons would be very interesting. Honestly, I'm really pimping this campaign because I want this book that much.

Thursday, October 10, 2013

These Spiritualist-Inspired Playing Cards are Calling Out To Me


Regardless of the system I'm running, I use a deck of playing cards for initiative. As a result I have developed an addiction for different themed decks so that I have the perfect deck for the RPG that I'm running. These spiritualist-inspired cards would be perfect for a Realms of Cthulhu or old-timey World of Darkness game.

Wednesday, August 21, 2013

Misery Index Kickstarter Has Lost Momentum

With the initial controversy tapping off, the much maligned Kickstarter campaign for the Misery Index collection of games has lost considerable steam.

The Misery Index: Terrible Games about Terrible Realities -- Kicktraq Mini

According to the normally optimistic Kicktraq, the campaign is not projected to hit its goal in the next 11 days. Looking at the day-to-day data is especially interesting as there are actually days in which the campaign lost backers and one day that found $35 being removed from the pot.

If I were to speculate, it may have been this interview that resulted in the net loss of one backer and $35 on August 10. When the details of the actual games, especially The Oldest Cruelest Sword are presented in full view, its understandable that some people would have second thoughts.

After having read some of the drafts of the rule sets, I am honestly not shocked that this campaign is slowing way down and would be much more surprised if Misery Tourism actually succeeds in funding this project. The controversy surrounding these games is the only thing interesting about them.

Tuesday, August 20, 2013

Gen Con: Day 3 Report

My third day of Gen Con was all walking and RPGs. Remind me when event registration comes around next year to write a post about how to make the most of your schedule while taking into account the distance between the different venues. This year I learned that the JW Marriott and Union Stations are the anchors of the venue conglomerate when I had to walk nearly a mile of crowded halls to make it from one game to the other.

I had three different RPGs on Saturday, each one a game that I had purchased in the past but have yet to run. Now, as the books and boxes gather dust on my shelf, I can at least say I played the games once.

Because of the tight schedule, no purchases were made. My wallet thanked me later.

DC Heroes

I have been waiting to play this game for probably twenty years. It was the very first RPG I ever purchased as a kid and I never got past geeking out over all the statted out superheroes. Here was my chance to finally take this beauty for a ride.

The game was titled "Time Bubble Trouble" and had the Justice League jumping around in time and space looking to put things right. Because I showed up early, I had one of the first picks of heroes, so I couldn't resist playing as Batman. As others filed in, we formed a team of mostly heavy hitters, but Metamorpho and Black Canary allowed for some fun, unexpected situations.

Let me focus on the positives first. The couple playing as Black Canary and Green Lantern were awesome and knew their shit. At one point we encountered an alternate reality version of Guy Gardner, who was naturally being a dick. I had enough and decided it was time to reenact one of the greatest moments in JLA history.
One. Punch.

Using more than a few hero points, I insured that I would be knocking out Guy in one punch. The player controlling Black Canary was there to joyfully announce that she finally got to see it happen and wished someone had been taping it.

Most of the other players, especially those playing Green Lantern and Metamorpho were very inventive in the use of their powers. They were a lot of fun to play with.

And then there was the guy who was playing Superman. Good god, he was the worst. He was a nightmare, an amalgamation of every bad trait a role player could have in a single package. He hogged the spotlight, role played the character terribly, metagamed constantly, outright cheated at least once, and farted in my general direction. And he thought he was entitled to be this douchebag because he was the god damn Superman.

At one point we had to take on the evil Russian Superman from Red Son and came up with an excellent plan of turning Metamorpho into a giant kyptonite bomb. And then our idiot Superman got between us and the target, as if he hadn't heard a fucking thing we said in the fifteen minutes we took to formulate our plan. I had to save his life as he plummeted to earth wrapped in a ball of 50 different types of kryptonite and he didn't even notice.

He was That Guy. Don't ever be That Guy.

The GM did nothing to reign him in or question his outright stupidity. I understand being a "yes and" GM, but none of us have chosen to play with this guy. Telling him to chill out or making him suffer for his idiotic actions might have damped his experience, but it would have greatly improved the game for the five other people at the table.

At least he helped me channel a decent pissed off Batman.

I ended up having to book it to my next game, which was a mile away. The plot seemed to crumble at the end of the session and I have no idea why we had to beat up on Darkseid or what the Time Trapper was even attempting. I would have loved to pick the GMs brain, but I had to go and get away from Superdouche.

Vampire: The Requiem

The next game was my first experience of the World of Darkness games. I had read most of the rules for nWoD and some of the fluff for V:tR, but the was probably the one system I had least of a gasp on.

There were only three players in this game, which was expected to have about six. This is probably for the best because this was going to end up being the most role playing focused game I've ever been in. When one of the players introduced himself his vampire completely in character with a Louisiana accent without skipping a beat, I thought I was going to be in trouble. On the role playing style spectrum, I am as far from the Actor end as possible.

But by the end of the game, especially during the lengthy debate and political posturing that developed in the story, I ended up speaking almost entirely in character. It was exciting to be so out of my comfort zone.

Of all the games I played at Gen Con, I suspect that this was the most improvised by the GM. This was probably for the best since things got a little crazy towards the end. I'll spare you a detailed plot summary, but the endgame scenario had us choosing between sticking with our Prince or siding with a insane ancient vampire with giant mutant animals in his control. Because we were only baby vampires, the smooth talking "face" of the group outright bailed from the story, seeing it as a zero-sum outcome.

I was of a similar opinion, but I felt that at a con game there is no reason to ever give up and not go out in a blaze of glory. In the end, I was able to harness the power of poor decision making, badass betrayal and snappy one-liners to muster the strength to ambush the Prince and tear her head from her body.

In my first game of Vampire I ended up becoming the Prince. It doesn't get much better than that.

Doctor Who: Adventures in Time and Space

I don't know his name or where he came from, but this GM was amazing. He had put together an adventure and a cast of characters actually worthy of the Doctor Who name. It could have been an episode of the show. It was that cool.

(UPDATE: Actually, I do know his name. He's Clinton Boomer. He's an author, which explains a lot. You can kickstart the publishing of some of his books right now.)

Each character had a secret agenda and a history that tied in perfectly to the story. As we played, things kept clicking into place, forming a unified whole. It was astounding to experience. I can only imagine how much time and effort this took to plan.

Although the ripping off of a Prince's head was awesome fun, the following exchange was the single best role playing moment of the night:

GM (as immortal debutante in a house clearly occupied by Weeping Angels): "I have a guardian angel who protects me."

Me (a psychic con man who posses as a spiritualist): "An angel, you say? Can you show me this angel?"

GM: "It does not like to be seen! You will need to close your eyes."

Me: ...

GM: Covers his eyes with his hands.

Me: I close my eyes.


At that point I nearly had my head ripped off by a Weeping Angel in the exact same away I did to the Prince only a few hours before. I spent the rest of the game with my character at death's door screaming about ghosts and demons and using my psychic powers to feed clues to my fellow players.

Oh, and I spent the whole time speaking in a terrible British accent. We all did. That was silly fun.

It's worth noting that Doctor Who was the most rules-light game I played on Saturday and it was probably the only game in which all of the rules were actually followed. Vampire and DC Heroes were so fast and loose that the core mechanic was bullshitting.


Tuesday, August 13, 2013

The Misery Index Kickstarter is Live, Getting Jimmies Rustled


The newest controversy to hit the world of RPGs has arrived! And just in time if you ask me. Things were getting pretty boring and pedantic among those who think that games are the most important things in the world.

The Misery Index is a collection of "terrible games about terrible realities." Basically they are story games that combine genre settings (vampires, near-future cyberpunk, heroic fantasy, etc.) with disturbing and transgressive themes (racial violence, poverty, sexual assault, etc.). Naturally, there are more than a few people who think that these games are vile and will set back the human race hundreds of years. Others believe that they are either brilliant satire or smart examinations of themes that should be addressed. And others still don't give a shit either way, but those people don't post on forums or blogs, so you'd never know they existed.

I have no real interest in story games in general, so I'm probably not the intended audience for these games or the resulting controversy. However, if I had to play a story game and Fiasco wasn't an option, I'd probably try out one of these games. The reason being that unlike other popular story games about unsavory subjects, these actually look like fun. Yes, they require a good helping of dark humor and the genre trappings help hide the bitterness of the themes, but most "socially aware" story games come off as depressing death marches through the darkness of the human condition with the intention to somehow make the players better people by acting out the pain of those less fortunate then themselves. Pity should not be a core game mechanic.

I wish the creators of The Misery Index the best of luck with their campaign and I look forward to seeing some quality hyperbole and self-righteous nonsense in the realm of RPG punditry.


For a taste of what the Misery Index has in store, watch the above pitch video. You will experience extreme sensations of fremdscham. You will be miserable. Your character will die every time you pause or look away from the video. This is an incredibly hard game, but it does get much easier once you get to the Parent's Shed encounter.

Monday, July 8, 2013

The Dark Verse, Vol. 3 Kickstarter Ending Soon



The Kickstarter campaign to fund M. Amanuensis Sharkchild's third volume of Lovecraftian cosmic horror tales is nearing completion but still has a way to go. If you are a lover of weird fiction, occult horror and general gruesome things, I highly recommend you check out Sharkchild's work and then consider backing the campaign. I believe he is one of the few truly fresh voices in the world of horror literature today.

I've backed Sharkchild's previous campaigns and I can attest to the quality of his stories and the quality of the printed books.