I have decided to switch the rules set in my fantasy game from Mongoose's
Legend to Pelgrane Press'
The 13th Age. The
Legend rule set does not work for the game I am trying to run. If I wanted to run a straight combat game, it would work just fine. However, I need something more robust than that. I picked up
The 13th Age at GenCon, read half-way through it the first night, and promptly decided this was the system I should utilize for my game. I have already developed the setting, the conflicts, and the current story line. So, I will not be using the Icons or realm from
The 13th Age core book. Instead, I am converting my materials to their rules and ideas.
On Icons in the 4th Age
The Icons in my game represent differing ideals and personal
characteristics. They may manifest themselves as certain individuals
or through various followers.
Some denizens of the realm view them as gods. This is most often
true of those not represented by the Icons. For example, the modern
Elven Lord and Lady are said to reside in the forests of Lanark. Most
humans will never make it to Lanark and thus not have the opportunity
to meet the Lord and Lady. Yet, to those Tuathanas dwelling in or
around Lanark, the Lord and Lady can be seen presiding over court.
The Icons change with the Ages. Some continue from Age to Age.
Others die out and are eventually replaced by new Icons born for the
new Age. The Nathair-Sgiathach (Dragon) is one who has died out, but
has yet to be replaced. The Tuathanas kept the Icon around as a
bogeyman to use against their human and dwarf slaves. Because of
this, the human and dwarf view of the Tuathanas from the prior Age
have been folded into the Dragon Icon. Even though the races of
dragon and elf were enemies in Ages past, what they have come to
represent in the current Age is one in the same.
The Icons are presented here in a manner displaying their primary
aspects. However, each Icon may have other aspects or lights in which
they can be seen or worshiped.
Heroic Icons: The Baron,
The Dwarven Ally, The Hero
Ambiguous Icons: The
Elven Lord and Lady, The Wisest Wizard, The Librarian, The Wanderer
Villainous Icons: The
Prince of Demons, The Warlord, The Nathair-Sgiathach
If they were given D&D alignments, they would appear something
akin to the following chart.
Lawful Good
- The Baron
|
Neutral Good
- The Dwarven Ally
|
Chaotic Good
- The Hero
|
Lawful Neutral
- The Elven Lord and Lady
- The Wisest Wizard
|
True Neutral
- The Librarian
|
Chaotic Neutral
- The Wanderer
|
Lawful Evil
- The Prince of Demons
|
Neutral Evil
- The Warlord
|
Chaotic Evil
- Nathair-Sgiathach (The Dragon)
|
Icon: The Elven Lord and
Lady
Quote: We
are your past, but also your future. You cannot hope to rule the land
without the knowledge of time and strength of arms.
Symbol: Lightning bolt crossing an arrow over a tree
Usual Location: It is
thought the Pair wanders the forests near Lanark, but they have not
been seen since the start of this Age.
Common Knowledge: The
Tuathanas Lord and Lady are grouped together as one Icon. They
represent a dualistic way of looking at life and the world. The Lord
represents (overbearing) strength, the wild, and directness. The Lady
represents order, intelligence, and subtlety. The Lord is the ruler
of summer, the predators in the forest, and the forgers of steel. The
Lady rules the winter, court, and chantries. They are never seen
without one another, even by those who portend to only follow one of
the Pair.
Adventurers and the Icon:
All Tuathanas follow the ways of the Lord and Lady. The Tuathanas of
the current Age, elves, understand the need for both light and dark,
good and bad, elf and non-elf in the modern world. They seek to
establish a balance in the world where the knowledge of the Tuathanas
of old can be combined with the modern sensibilities wherein humans
and dwarves are counted as friends and allies.
Not all elves follow the ways of
both Icons within the Pair. Some are more likely to follow the Lord
or the Lady, somewhat disregarding the other. Still, the need for
both the Lord and Lady's abilities are understood, if not utilized.
Allies: The Baron, The
Prince of Demons
Enemies: The Dragon
History: The Pair have
always existed in one form or another throughout the Ages. Tuathanas
Icons from other Ages were simply absorbed by the pair, allowing them
to continue representing the Tuathanas people. It is unknown what
will happen at the end of this Age. Will they combine into one or
will one simply disappear?
The True Danger: Everything
will be all right as long as the Pair exist together. If one exists
without the other, the power held by the Pair becomes the power held
by only one of the Pair. This could bring forth war of steel or of
magic.
Icon: The Dwarven Ally
Quote: Look, I know
you think you know what happened when Luthais the Hero conquered the
old Tuathanas Lord. Why don't you sit down, drink some of this good
beer, and listen to the story I heard about it.
Symbol: Warhammer
Usual Location: Wandering
the halls of Stonehaven, sharing stories, brews, and helping his
friends.
Common Knowledge: The
Dwarven Ally is the tie that binds. All good things in life are held
together by other good things in life and he makes sure they stay
together. His people believe in community and that strong communities
are safer, better places to live, than places where individuals
trample over each other for a chance at power. The Dwarven Ally is a
brother in arms to all who believe in helping their fellow man
survive another day.
Adventurers and the Icon: Adventurers
following in the footsteps of the Dwarven Ally are usually not
leaders. They believe in taking a vote and going with the flow of the
group they travel with, as a whole. The Dwarven Ally will come to the
aid of those who aid others.
Allies: The Baron
Enemies: The Warlord,
The Prince of Demons
History: The Dwarven
Ally grew out of the mining work gangs assembled by the
Nathair-Sgiathach. These gangs worked as a team to ensure their
masters' desires were achieved while keeping everyone in the work
gang alive.
The True Danger: Everything
will be all right provided the Dwarven Ally never runs out of Iconic
allies. The moment he is all alone, he will crumble upon himself.
Icon: The Warlord
Quote: These fools
think they can rule us as the Tuathanas once did. Pity them, for we
shall crush them!
Symbol: Barbed sword
Usual Location: The
Warlord can be found wandering the halls and campfires of those who
gather for ill-gained power. Of late, rumors state he either resides
in Cambria or Polworth.
Common Knowledge: The
Warlord seeks power for power's sake. He takes no prisoners and asks
for no quarter. The Warlord hates the Baron, Dwarven Ally, and the
Hero. He is the iconic villain.
Adventurers and the Icon: Adventurers
seeking power, glory, and monetary wealth follow the Warlord. They
know they must rise in the ranks to become the Warlord, else another
follower will strike them down and claim the title for himself.
Adventurers with a more criminal bent also seek the Warlord's
approval.
Allies: The Warlord has
no allies among the Icons. Followers of the Dwarven Ally or the Elven
Lord may align themselves with the Warlord's followers out of a
feeling of mutual purpose. In the end, the Warlord will always reveal
his true colors and betray them for his own gains.
Enemies: The Baron, The
Dwarven Ally, The Hero
History: In prior Ages,
the Warlord was an aspect separate of the Elf Lord. It was thought
the Tuathanas Warlord Icon had folded into the Elf Lord with the rise
of man and dwarf. However, that is now thought to not be true. Some
believe the Tuathanas' Warlord became part of two Icons: The Elf
Lord and The Warlord.
The True Danger: As long
as the Warlord faces multiple opponents, he will never gain enough
power to claim the world. However, if he can gain his own allies or
defeat two of his three enemies, he may yet make that claim. . .
Icon: The Baron
Quote: The people
deserve a place to sleep, a farm to supply food, and a warrior to
protect them.
Symbol: Crown
Usual Location: The
Baron can be found throughout the realms of benevolent leaders. He is
most often seen in the lands of Leone, Tamaris, and on occasion,
Navea.
Common Knowledge: The
Baron is looked upon as the protector of the people. It is his duty
to ward against the evils wrought by the Warlord and the Dragon. Most
also think it his duty to protect against the Prince of Demons. In
truth, the Baron and the Prince rarely cross paths.
Adventurers and the Icon: Adventurers
who seek to better the realm work for the Baron. They understand the
need to bring light to darkness and sword to monster's gullet.
Allies: The Dwarven
Ally, the Hero
Enemies: The Warlord,
The Dragon
History: The Baron was
born into the current Age. He is descended form the generals who lead
the Hero's army at the end of the prior Age. They, in turn, are
descended from the slave household leaders who looked after their
common slaves, trying to make everyone's lives a little more better
and safer.
The True Danger: Everything
will be all right , as long as the evil forces in the realm do not
attack the Baron as one force.
Icon: The Wanderer
Quote: Have you ever
seen the sun setting on the sea? How about the fishing villages along
the shores of Leone? Not even the water flowing around the Chantry in
the Falls?
Symbol: A pair of boots
Usual Location: The
Wanderer is most often found on the roads of the realm or within an
inn at the crossroads.
Common Knowledge: The
Wanderer represents all those who travel in the world and their
worldly knowledge. The Wanderer is generally seen in a goodly light,
as he brings news and entertainment to the Baron's followers. The
Wanderer likes to travel with the Hero, as the Hero often goes to new
places, causing adventure and creating stories to share.
Adventurers and the Icon: Bards,
wandering minstrels, diplomats, and spies are among the adventurers
who follow the way of the Wanderer. Many believe the tribes of Sleat
to all follow the Wanderer. This is a gross generalization showing a
misunderstanding of the tribes.
Allies: The Baron, The
Hero
Enemies: The Dragon, due
to an ages old transgression which led to the downfall of the
Nathair-Sgiathach.
History: The Wanderer
was brought to the realm by the gnomes.
The True Danger: The
Wanderer has a goal and a purpose in this realm. However, he is often
distracted by new finds along the roads he travels. As long as these
distractions continue, the Wanderer will continue to wander. When the
distractions end, the Wanderer's true purpose will be made known –
for good or evil.
Icon: The Prince of Demons
Quote: You know the
cost of doing business with me. Souls.
Symbol: A pair of spiked
wings
Usual Location: The
deepest level of Hell.
Common Knowledge: The
Prince of Demons is fighting to increase his power in the realm. The
ties that once bound demons into servitude, the old compacts, and the
agreements are not in use as much in the current Age, as prior Ages.
This has lead to a decrease in the amount of contact the Prince of
Demons and his followers have with the realm.
At the same time, an increasing
number of demons are finding their own way into the realm. This is
partially due to the inability of humans to master summoning magics
as well as the Tuathanas of old. This contributes to demons altering
compacts or performing “side quests” while summoned to perform
bidding. Both of these will eventually bring more power to the Prince
of Demons.
In prior Ages, the Tuathanas
Lord and Lady were counted upon as allies. In the current Age, the
formerly allied Icons have much less contact.
Adventurers and the Icon: Wizards
and those wishing to use the powers wrought by demons most often
follow this Icon. The compacts and agreements of old still function
and those with the greatest power still use the Prince of Demon's
minions to accomplish their goals.
Allies: The Wisest
Wizard, The Elven Lord and Lady
Enemies: The Baron, The
Hero
History: The Prince of
Demons has existed since time began. He arranged the first compacts
and first taught the Tuathanas how to perform magic. In the past, he
was satiated by the souls fed to his realm from the Tuathanas. With
the decreasing sacrifices, he searches for a new source of power.
The True Danger:
Everything will be all right as long as the compacts and agreements
are not lost to time and the Prince of Demons does not find a way to
enter this realm.
Icon: The Hero
Quote: As long as I
still wield this sword, no monster shall harm you.
Symbol: A simple, lone
shield
Usual Location: The Hero
has gone quiet since the start of the current Age. There has not been
a need for him to show his face in the realm. It is said when his
time is needed, he will return to the realm to, once again, free
people from oppressors.
Common Knowledge: The
Hero is the manifestation of hope for the oppressed. He understands
his role is to sacrifice his wants and needs for the people he
represents. He represents that lone individual, making a stand
against all who would do wrong. The Hero's manifestation in the prior
Age was a human, but was still seen as an ally by the dwarf
communities.
Adventurers and the Icon: Adventurers
walking the path of The Hero represent the good in the world. They
know they will stand on the edge of the world and face down evil.
They are the rally point against raiders.
Allies: The Baron, The
Dwarven Ally
Enemies: The Dragon, The
Warlord, The Wanderer
History: The Hero is a
product of the prior Age. He manifested as a human named Luthais and
led the human and dwarf army in their defeat of the Tuathanas. With
the aid of the Wanderer, he was able to reach a deal with a fifth
columnist group of Tuathanas who would eventually become the Lanark
Elves. The Hero does not consider the Wanderer a friend due to the
Wanderer's habit of not choosing a side.
The True Danger: Everything
will be all right , unless the Warlord or the Dragon finally defeat
the Hero.
Icon: The Wisest Wizard
Quote: Vasago,
Saminga, and Barbaras, I beseech you remember the compacts of old and
send me a servant worthy of your name. Let him bring forth the power
I seek!
Symbol: Circle of power
Usual Location: The
Chantry at the Top of the World
Common Knowledge: The
Wisest Wizard is the grandest of all spell-casters. He has existed
since the First Age and none may know than he. The Wisest Wizard once
sat upon the many councils of the land, lending his knowledge to all.
He spurred the creation of the different chantries across the land
and led the defense of the Tuathanas people against the
Nathair-Sgiathach. It was against his council that humans were taught
magic. Yet, it was with his council that the magic of the
Nathair-Sgiathach and their dwarf servants was learned and mastered
in ways the Nathair-Sgiathach may not have ever dreamt. . . or so
they say.
Adventurers and the Icon: Adventurers
in the service of the Wisest Wizard are often, themselves,
spell-casters. They search for lost tomes of knowledge, the unknown
places of the world, and the lost magic items of the world. They
understand the need to master the ability of summoning demons is both
the most powerful and most dangerous of all magics.
Allies: The Elven Lord
and Lady, The Prince of Demons
Enemies: The Dragon, The
Hero
History: The Wisest
Wizard has always been a male Tuathanas, until the current Age. It is
said the current Wisest Wizard is actually a female half-elf.
The True Danger: Everything
will be all right, as long as the Wisest Wizard never goes mad. There
are those who fear the change of sex and species may be signs of a
weakening Icon.
Icon: The Nathair-Sgiathach
Quote: none
Symbol: Dragon skull
Usual Location: none
Common Knowledge: The
Nathair-Sgiathach, or Dragon, is a deceased Icon. When the Tuathanas
destroyed the last dragon, this Icon fell in to a deep slumber. When
the human and dwarf alliance overthrew their Tuathanas slave owners,
the slumbering Icon died. There are scattered locations of dragon
graveyards throughout the world. The Wisest Wizard and the Librarian
are said to be the only ones who know of said locations and they are
not sharing them. The dragon bones can be used to fuel powerful
magics and craft items of wondrous abilities.
Adventurers and the Icon:
There are no adventurers following this Icon. Those that would are
following something else far more sinister and unknown to the world
at large. There are occasional rumors of someone trying to resurrect
the Nathair-Sgiathach or summon the soul of one to this realm. Thus
far, no one has made any contact with any Nathair-Sgiathach or their
souls.
Allies: none
Enemies: The Elf Lord
and Lady, The Baron, The Dwarven Ally
History: The
Nathair-Sgiathach are the age old enemies of the Tuathanas. The
dragons lost the war with the elves. The Elves systematically hunted
down all dragons and slaughtered them.
The True Danger: The
true danger is not in the Nathair-Sgiathach returning, but in what
has replaced them in the world. . .
Icon: The Librarian
Quote: The knowledge
you seek may be found within a library found on the other edge of the
world. Once you reach that library, I will aid you in locating the
book.
Symbol: An
open tome
Usual Location: One of
the five chantries.
Common Knowledge: The
Librarian is one part historian, one part sage, and one part hermit.
The
Adventurers and the Icon: Those
adventurers following the path of this Icon are those seeking
knowledge. While these people strike close to the same anvil as those
following the Wisest Wizard, followers of the Librarian concern
themselves with more than just magically related quests. They seek
the knowledge gained by the Wanderer's wanderings, the historical
knowledge held by the Elf Lord and Lady, and realms never gleamed
from the Wisest Wizard.
Allies: The Wisest
Wizard, The Wanderer
Enemies: The Warlord
History: Historically,
the Librarian is the weakest of the Icons in terms of physical power.
The Librarian's wealth of knowledge more than makes up for this,
making her on-par with the summoning abilities of the Wisest Wizard.
While the Librarian often sits among those abstaining from good and
evil, she falters to the side of good when pushed.
The True Danger: Everything
will be all right as long as the libraries of the world are not
destroyed and knowledge lost.