Showing posts with label Jason Statham. Show all posts
Showing posts with label Jason Statham. Show all posts

Tuesday, April 26, 2011

A Red Hot Night Of Hate

It's a weird irony that, since the '70s, as B-movie genres became upgraded to A-level event pictures, audiences have become increasingly disdainful and dismissive of actual B-movies. The advent of cable and home video has only helped develop that mindset as whereas once it was common for Hollywood product and their scrappier competition to go head to head in theaters (in the summer of '83, for example, Metalstorm: The Destruction of Jared-Syn could be playing next door to Return of the Jedi), nowadays anything that smacks too much of low-end cheese has to settle for a direct-to-DVD release or VOD or whatever. Horror fares a little better as low-budget horror has proven time and again that it can thrive in theaters but when it comes to sci-fi, with rare exception, the big screen is now reserved for the likes of Avatar or Transformers.

This divide, in which films are often segregated by their budgets, has fostered a false sense of sophistication in audiences where the line between good and bad is typically believed to be solely about production values. Years ago, audiences were more apt to see past budgetary limitations and recognize if there was a sense of craft at work. By the time a sci-fi picture like Screamers came out in 1995, though, the sight of an abandoned quarry doubling as an alien landscape wasn't going to cut it with viewers - especially not with a long past his Robocop days Peter Weller starring, surrounded by a cast of also-rans.

Granted, Screamers isn't a cruelly neglected classic - its limitations don't begin and end with its budget. But yet it was an endearingly pulpy B-movie (scripted by Dan O'Bannon) that showed a fan's affinity for the genre and I got a kick out of being able to see it on the big screen. Six years later, I felt the same way, only more so, about John Carpenter's Ghosts of Mars.

Set in the 22nd century, Ghosts of Mars takes place in the far-flung year of 2176 on a partially terraformed Mars as a team of police officers travel by train to a remote mining colony in order to bring murder suspect James "Desolation" Williams (Ice Cube) back to Chryse City to face charges.

Under the direction of their commander, Helena Braddock (Pam Grier), Officer Melanie Ballard (Natasha Henstridge, in a role that originally was meant to be played by Courtney Love), Sergeant Nathan Jericho (Jason Statham), and rookies Bashira Kincaid (Clea DuVall) and Michael Descanso (Liam Waite) arrive in Shining Canyon only to discover that it's a ghost town. Even worse, a closer investigation reveals that many of its inhabitants have been slaughtered, their bodies decapitated and hung upside down.

The prime suspect in this massacre would be Williams, but he remains locked in his cell.

Before long, the officers discover just how angry the angry red planet is as they learn that the spirits of the beings that once inhabited Mars have been released from a tomb - an inadvertent blunder by an archaeologist named Whitlock (Joanna Cassidy, her character's name a likely tribute to legendary matte artist Albert Whitlock) - and these spirits have possessed most of the population of Shining Canyon, turning them into a barbaric tribal army dedicated to wiping out any aliens on Martian soil.

The spirits compel their hosts to mutilate themselves in a fashion that would make a Cenobite proud but this mangled mob needs a leader and the role of head cheese is reserved for a warrior that the film's credits refer to as Big Daddy Mars (Richard Cetrone).

Big Daddy Mars, like the rest of his possessed posse, doesn't speak and instead puts all his energy into trying to slaughter any humans that he and his followers can find.

Finding themselves outnumbered by a couple of hundred, the police officers are forced to enlist the aid of Shining Canyon's prisoner population - including Williams - as deputies. If any of them are going to survive long enough to get back on the train to Chryse, every able-bodied human has to fight. The catch is that once a warrior is killed, the spirit possessing them will exit that body and search for a new host.

Against such insurmountable odds and enemies so ferocious, how can a rag-tag band of cops and criminals possibly survive the long Martian night? I don't know for a fact that nights on Mars are particularly long, by the way, I'm just sayin' it anyhow.

If this scenario of cops and criminals forced to fight side by side against an overwhelming enemy sounds familiar, it might be because it sounds so similar to Carpenter's 1976 classic, Assault on Precinct 13. On the whole, Ghosts of Mars plays like a greatest hits from Carpenter's filmography. Elements not just from Assault but also Halloween, The Fog, Escape from New York, The Thing (Grier at one point even shouts the phrase "Who goes there?" at a fleeting figure, perhaps as a wink to The Thing's source material, the John W. Campbell short story Who Goes There?), and Prince of Darkness can be found dotting the film's landscape. And besides the call backs to his own films, the influence of a Carpenter favorite, 1967's Nigel Kneale-scripted classic Five Million Years To Earth can be felt.

To some, Ghosts of Mars was a playful culmination of Carpenter's reoccurring themes - an instance of the aging master riffing on his own familiar motifs. For others, it was a lazy recycling of his earlier, better work. For general audiences, it was just a B-movie, better left ignored.

My feeling on the film resides in the first category. It's not perfect by any stretch but I really dig Ghosts of Mars and I'm glad it saw the light of day on the big screen. It was definitely a throwback, not just to Carpenter's older pictures, but to an older style of sci-fi filmmaking. Right off the bat, the movie had me on its side with its use of miniatures and models (and with its pulsing heavy metal score - featuring Carpenter himself along with Steve Vai, Buckethead and Anthrax).

This was not a film that put all its eggs in with CGI. Most of the computer effects are reserved for the billowing red clouds of Martian dust (memories of the hassles of getting real fog to blow the way he needed it to on The Fog surely would've discouraged Carpenter from even thinking about using real red dust or mist on GOM) and the sudden decapitations several characters suffer as their Martian opponents hurl circular blades at them (with inhuman strength, clearly, as these blades don't simply lodge themselves in their victim's necks but slice clean through them). For the most part, though, this is a film about the future that is a fond reminder of the past.

Derided by many as being insufferably corny, I think it's clear that Carpenter was out to embrace the pulp aspects of Ghosts of Mars, without regard for how well that would sit with modern audiences. The movie plays like a comic book with Carpenter employing the use of balloon and diagonal transitional wipes and Dutch angles.

Carpenter and Larry Sulkis' screenplay incorporates scenes that Carpenter the Western buff must've always wanted to film, like a fight on a moving train as warriors try to board our heroes' transport. This is not supposed to be in the slick style of, say, Blade Runner or The Matrix. This isn't an example of future-noir. Instead it's a shoot-out at the sci-fi corral.

The film's dialogue - represented by lines like "I want you all jacked and ready and double-tough!" - is not supposed to be naturalistic. It's the kind of stylized dialogue that Carpenter had been using since Assault in which characters speak with a kind of poetic bravado and employ timeless phrases rather than current slang. As Carpenter said in the book Prince of Darkness, "Movies date very quickly. I try to pick lines that are enigmatic in specific but work in the long run."

Ghosts of Mars' entire cast plays it just right. When Ballard attempts to shame Williams for the criminal choices that he's made and he retorts by calling her a hypocrite, taking a dig at Mars' matriarchal society, with "You've just got the Woman behind your bullshit!" for me, that's right up there with any of my favorite Carpenter lines.

While at the time of its summer 2001 release, Ghosts of Mars was disparagingly associated with the two big budget Mars movies that had preceded it in 2000 (GOM was the Deep Star Six to Mission to Mars and Red Planet's The Abyss and Leviathan), it really belonged to a genre trend that was still on the horizon. In 2002, both Resident Evil and 28 Days Later kicked off a new era of popularity for zombies but Carpenter had already made the first zombie movie of the new millennium (just as 28 Days Later's rabid hordes were living people infected by a virus rather than truly members of the undead, Carpenter's possessed mob of "mindless motherfuckers" also deserves to be regarded as zombies). Most filmmakers to follow over the next few years did it slicker but Carpenter was there first.

Mocked for making a movie that was behind the times and out of touch, Carpenter proved once again to have his finger more firmly on the pulse of genre cinema than most.

And, given that the bulk of the decade to come would see the United States embroiled in controversial wars abroad, it's interesting to note that Carpenter made a movie that was an eerily prescient allegory about the perils of battling an indigenous population.

Ghosts of Mars doesn't rank with Carpenter's best but, like all his work, it stands up to a reevaluation. Blockbusters come and go but well made B-movies, like the kind Carpenter excels at, always find a more devoted audience in the end.





Thursday, August 12, 2010

Aim. Shoot. Kill.

I'll keep this short: The Expendables is fucking awesome. My expectations were met and exceeded. If you're any kind of action fan, a Stallone fan, or a fan of things that don't suck, I bet you'll enjoy this. If you count yourself as belonging to any of the aforementioned categories and this movie doesn't ring your bell, you're lying to yourself about the kinds of movies you like. Stallone and co. totally bring it and there should be no argument about that. The Expendables has all the action you'd want and there's genuine heart to it as well.

The "heart" part is what might confuse some people. You know, Stallone isn't just in this to portray a bunch of killing machines. He doesn't skimp on that end of it, no, but he's also out to give these characters - his character and Mickey Rourke's, in particular - a bit of soul-searching to do. Personally, I'd be disappointed if he hadn't. A younger crowd might get fussy towards scenes where some sincere talk takes place among these battered and bruised legends but that's their hang-up. Stallone knows what he's doing, he knows what needs to be in this movie and sure enough, it's all there.

I wouldn't call this movie retro, I'd call it old-fashioned. Retro, to me, implies camp; a movie that is out to wink at the audience. When I think "old-fashioned," on the other hand, I think of a film that subscribes to the values and tastes of an earlier era without any concern towards fads. The Expendables isn't trying to be old-school, it is old-school. Not so much in how it's shot or edited but in the storyline and the interactions of the characters. There's no pop culture references, no snark, no undermining of the skill-sets of these guys. A lot of modern action movies feel like they have to put macho heroes in their place but this one puts them on a pedestal.

I won't go into any details about my favorite scenes as I really think people owe it to themselves to go in to this with as little spoiled as possible (although the fact is I could tell you about my ten favorite kills and I still wouldn't even be scratching the surface). As terrific as the movie is, I don't know if The Expendables will lead to a revival of this kind of action picture. The sad fact is, even if the public decided they wanted more - as much as Hollywood could give them - there's just not enough filmmakers working today who know how to do these kinds of movies right.

It's enough to make a man cry.

Friday, April 17, 2009

Crank 2: High Voltage


You probably weren't expecting Crank 2 to be the greatest movie of all time. I know I wasn't. But that's kind of what it is. Now, don't fault me if I backtrack on that statement when reminded that, well, there's actually a lot of movies greater than Crank 2 (like 1991's The Last Boy Scout, for example). If I'm erring on the side of hyperbole, it's for a good cause. For film fans of a certain stripe, Crank 2: High Voltage is a movie worth celebrating - one of the most gonzo action movies to ever reach a theater screen.

Judging by what Crank 2 is able to present with a mere R-rating slapped onto it, I guess the attitude of the MPAA to filmmakers these days is "hey, the country's in the shitter - show whatever the fuck you want." At the very least, Crank 2 - on the heels of films like last year's gore-soaked Rambo and Punisher: War Zone - proves that if anyone is thinking about making an action movie that doesn't pull any punches, they should feel free to do so. I have a feeling that even Cannibal Holocaust (1980) would be skirting an R-rating these days.

Picking up at the exact moment that 2006's Crank left off, Crank 2 begins as professional assassin Chev Chelios (Jason Statham) is seen plummeting to Earth from a helicopter only to land on a city street (after bouncing off a car). Soon after hitting the ground, his impossibly resilient body is scooped up by the minions of a Chinese mobster and taken away for purposes of organ harvesting. One of the most appealing qualities of Crank was that its ending was so decisive in annihilating its main character that it all but forbade a sequel. And yet, returning writer/directors Mark Neveldine and Brian Taylor begin Crank 2: High Voltage with no apologies, no sheepishness that this follow-up is a cash-in. Instead, you'd swear that this is the exact sequel they had in mind before the first film even opened.

While the first film bent the laws of reality, this burns them from existence. Chev Chelios is now officially some kind of indestructible superhero or video game character. Early on, he forcibly gets off the operating table on which an artificial heart with a dying battery has been placed into his chest and he sets out on a mission to have his own heart returned to its rightful place. In pursuit of that goal, Chev must keep his flagging artificial heart juiced up. Every time Chev gets a new dose of electricity, it's like seeing Popeye eat a can of spinach.

Like Crank, this is another race against time, with Chev having to deal with multiple - and usually heavily-armed - impediments along the way. But while the first film was extreme in its own right, this sequel makes Crank look as serene as an episode of Bob Ross' Joy of Painting, delving even deeper than the original did into a visual language suggesting the result of treating severe epilepsy with a raging coke habit. Along with its warped, agitated visuals, violence is perpetrated either by - or on - nearly every person in this film. Whereas in most action movies, violence is an intrusion on the character's lives - like a storm that has to be endured - in the Crank universe, these characters exist solely to do harm both to each other and themselves.

I remember watching Oliver Stone's Natural Born Killers in 1994 and seeing even young audience members walking out on it, unable to handle Stone's blitzkrieg editing style. But what was once a shock to the system has been accepted as the language of action cinema. In step with the spirit of escalation, Crank 2 sees Neveldine and Taylor daring even hardened action junkies to keep up with Chev Chelios's exploits. The late film critic Pauline Kael famously panned 1981's Raiders of the Lost Ark by saying its non-stop action was "like being put through a Cuisinart" but that reaction now seems laughable. After all, who knew then that commercial television series, such as 24, would one day move at a far more breakneck pace than Raiders? It's scary to consider the possibility that Crank 2 could come to look lethargic in years to come but for now, at least, it's like nothing less than stepping on a live wire.