In early September, Bruce put on a game of Fistful of Lead with his 28mm gangsters. His table was amazing.
Saturday, November 8, 2025
Fistful of Lead: Gangsters
Saturday, November 1, 2025
Halloween thrills!
This week, Bruce and I played a movie-monster themed game in honour of Hallowe'en. Bruce has been adapting the gladiator module for Fistful of Lead to swashbucklers and now horror and this was our horror playtest.
Frankenstein's Monster, Dracula, and two wraiths start in the cemetery (left side) and Frankie has an appointment to throw a girl down the well just off the right side of the board. Doc. Frankenstein and various hangers on must prevent him from getting past them. Below is the shot from the "good" guy's starting position.
I pushed the good guys forward, trying to take up a blocking position without anyone getting too far away so they would be isolated. The bad guys moved under blinds until they were were within 12 inches (it's night time, of course). Below, you can see Dracula has just materialized on the far left side of the board, likely scaring the hell out of the guy armed with a rake (?!?).
Dracula and the peasant tangle. The combat system has a very sword-play vibe to it with moves and counter moves built into the simple mechanics.
Meanwhile, mid-board, Frau Blucher encounters a wraith and Frankenstein's location has been revealed. Play starts to gravitate towards Frankie.
It takes all three of the best good guys to put a pasting in this wraith while Frankie tries to slip around the left flank.
Dracula is a tough customer but is starting to take some damage in the three-on-one I had going. He disapparats and then reappears a couple of times but the beating is starting to tell.
A super fun game on beautiful terrain with almost nothing to look up.
Saturday, October 18, 2025
Congo Dinosaur Hunt!
In late summer, Bruce ran a game of Congo, which is always a hoot and offers very difficult decisions around what actions to select each turn. This game was a Lost World dinosaur hunt with room for up to four players: big game hunters, a film crew, a scientific expedition, and some new pulp spacefarers, each competing with all for the highest point totals. We had only two players so I took the big game hunters and Bruce took the spacefarers.
Saturday, May 31, 2025
Fistful of Lead
In early May, Bruce hosted two games of Fistful of Lead. The first one was a pulpy 1930s adventure. Nazis have stolen a bomb from America and are trying to get it back to the Fatherland aboard a zeppelin. The US rocket corp must board and either grab the bomb or take control of the blimp and fly it home.
Saturday, March 15, 2025
Fistful of Dice: Deathstroke vs the Teen Titans
Scenario
Deathstroke has been contracted to kill the Teen Titans. To lure the Titans into the open, he’s staged a jail break, killing the cops in the precinct, and releasing into the streets four of the most fearsome gangs Gotham has ever known.
Team Death Stroke (leader plus 4 groups grunts)
Deathstroke d12 shooting/melee
- sniper rifle 16/32”
- sword (+1 in close combat roll)
- dead eye (+1 to shoot rolls)
- ferocious (+1 to wound rolls in close combat)
- tough as nails (4 wounds)
- pistol 6/12”
- pistol 6/12”
- club (-1 to wound roll but add additional shock marker)
- club (-1 to wound roll but add additional shock marker)
Robin d10 shooting/melee
- batarang 6/12” (shock result only; 2 shocks = 1 wound)
- staff (may attack from 2” away in close combat)
- master (roll 1 additional die in close combat and select best result)
- fancy footwork (win ties in close combat)
- magic lasso (may attack from 4” away; wins ties; add additional shock marker)
- tough as nails (4 wounds)
- impervious (ignore wound penalties on movement, attack and recovery rolls)
- long bow 11/20”
- fists (-1 to wound rolls)
- sniper (once per turn re-roll shooting)
- eagle-eyed (extra range already factored in)
- electric shock 6/12”
- power fist (-1 to wound roll but add additional shock marker)
- armoured (roll 1d10 per hit, on an 8-10 the hit is absorbed by the armour)
- brawler (reroll close combat roll once per turn)
- Deathstroke sets up four gangs within 1” of the police station; Deathstroke may be placed anywhere within 1" of the station, including on the roof.
- Titans are positioned at least 9” from the police station.
- Deathstroke gets 5VPs per Titan OOA, 10VPs if Titan dies in post-game resolution
- Deathstroke gets 0.5VP per grunt exiting the Board (max 8) and 2 VP per building burgled (no maximum, buildings take 3 wounds to enter).
- Titans get 1VP per grunt OOA or captured and 10 VPs if Deathstroke OOA
Roll 1d6 at the end of each turn and adding the following:
- +1 for gunfire having occurred in the game
- +1 for each building being burgled in the game
- +1 for each figure OOA in the game
Game ends
- All Titans are OOA or off board or
- All Deathstroke grunts are off board, OOA, or captured.
Saturday, November 9, 2024
Some Gaming
I've been doing bit of afternoon gaming with Bruce lately.
We playtested a campaign mechanic for generating miniature battles for his 1920s gangsters. The mechanics entail tough decisions and should give players reasons to interact as well as fight.
We also play tested a grand strategy game called Swords Around the Throne. Basically point-to-point movement, 22 locations, card-driven, and super hard choices (made worse by only getting half of you card deck (at random) for the first half of each turn (a turn is a year and you have six actions per year). I would love to play this again now that I understand the rules!
Saturday, October 26, 2024
Pulp terrain
I finished another of the rehabbed HO-scale buildings I got at the spring model train swap meet. I missed this fall's swap meet but, honestly, do I need more buildings?
Saturday, October 12, 2024
Fistful of Dice Endgame Mechanic
For the past couple of weeks, Bruce and I have been playing some Gangster scenarios using the Fist of Dice rules. The rules work very well for skirmish games and I played a short superhero campaign with them the spring.
- +1 for gunfire having occurred in the game
- +1 for machine-gun fire having occurred in the game
- +1 for each figure KIA'd in the game
Saturday, September 14, 2024
HO-scale buildings
Today, I finished some of the beat-up HO-scale buildings I got at the model railway swap meet in April.
Saturday, July 27, 2024
HO-scale pulp buildings
In the spring, I picked up a bunch of model buildings at the railway swap meet. One box was 10 or 12 badly beat up buildings for like $10. I fixed up four of them.