UPDATE: Gamasutra has a short excerpt from McGonigal's new book.
06 February 2011
Jane McGonigal on The Colbert Report
UPDATE: Gamasutra has a short excerpt from McGonigal's new book.
26 May 2010
Auctions and More
From Play This Thing!
Auctions as a Game Balancing Tool:Battletech players should be well aware of auctions in the Battletech universe - the Clans call it the Batchall. As the article describes, actions and board gaming have a long history together.
Auctions are a widely used in the board games as an in-game mechanic or as a meta game. Read this if you want to cross train or at least avoid being a vidiot
From Pulsipher Boardgame Design
Game design is no place for “perfectionism”
No game can be perfect–it depends so much on the audience, the individual player, the mood, the group (if played by a group), even the timing of creation and publication.
From Jon Radoff's Internet Wonderland, where you can view this at full size.
History of Social Games
[Tip-O-Hat 2 The Ludologist]
From Once Upon A Geek:
From TED: Will Wright makes toys that make worlds
SPORE has dropped off my horizon, but his comments about games and toys are interesting.
UPDATE: Because this is too cool not to share:
From Ethical Technology
10 May 2010
Epic Win - Jane McGonigal on TED
Jane McGonigal: Gaming can make a better world |
| Video on TED.com
Changing the world thru gaming is an ambitious goal, but it just might work. Could be
25 January 2010
02 December 2009
My life is complete: Mario performs 'Don't Stop Me Now'
My life is complete: Mario performs 'Don't Stop Me Now':
Is there a term to describe those Super Mario World levels that play themselves and sometimes make music as a result? I'm sure there is, but I don't know it. 'Automatic Mario' doesn't count, because that sounds silly. At any rate, you surely know what I'm referring to.
The good folks at GoNintendo have stumbled upon what has to be the greatest of them all -- it's Queen's 'Don't Stop Me Now' as played by four different Mario levels running simultaneously. The more I type, the longer it will take for you to watch it, so I'm going to cease talking.
Gotta love Freddie and the boys tho.
28 November 2009
Engine 371
More images of the 2007 Camospecs diorama on my p-bucket albums. Blame Steven Satak for the incredible Union dropship model.
23 October 2009
Games and Reality are Probably Different, Part 4
My favorite TV show - Top Gear on BBC television - is a mix of fast cars, testosterone, and the best of British absurdest
Jeremy has often been described as 'the most influential man in motoring journalism', mainly by himself. Estimates suggest that he is slightly over nine feet tall, owns 14,000 pairs of jeans and has destroyed almost 4.2 million tyres in his lifetime. He is best known for possessing a right foot apparently consisting of some sort of lead-based substance, for creating some of the most tortured similes ever committed to television, and for leaving the world's longest pauses between two parts... of the same sentence. He has never taken public transport.In a recent (recent to me) segment of the show Jeremy takes on "The Corkscrew" at Laguna Seca, perhaps the most difficult corner of any race track in the world. First Jeremy first practices with Gran Turismo 4 to get a good track time, and then tries the same track in real life. (What is there about his job not to be jealous of?) See how well he does:
[The video is broken, but try one of these links:
http://videosift.com/video/Top-Gear-Real-life-racing-vs-Gran-Turismo
http://en.wikipedia.org/wiki/Mazda_Raceway_Laguna_Seca#Automotive
http://www.streetfire.net/video/top-gear-nsx-laguna-seca_208766.htm
http://www.kewego.com/video/iLyROoaft0ZG.html]
The Gran Turismo games are great simulations, but they miss some of the little things that make race driving harder. While there is no random dice rolling to this game or to driving a car (1), the limitations of human reactions add an element of uncertainty and randomness. Most of the time that random aspect is too small to notice, but when it comes to doing something really hard those little things start to matter. The Game is no longer a good representation of the Reality. One of the things Jeremy points out is that a game can't make you afraid of spinning off the track, and so fear adds another layer of difficulty in the real car.
That's OK, it's supposed to be a game. If every player had to learn all the skills of a real race driver it wouldn't be much fun. As pointed out in the comments to Part 1 of this series, games don't need to have a perfect representation to give players a challenging task and tough decisions to make.
Footnotes:
- If you want to get picky, then for practical purposes it's not possible to measure or simulate every last detail, and this error could well be described as "random".
07 July 2009
Rumours Abound: A new MechWarrior game in the works?
Lots of people have beaten me to this one, click for the most recent links on this story from Google.
[Kudos to Scrapyard Armory]
[UPDATE 7/8]
IGN seems to have the scoop this morning, and two more 9 second videos.
[UPDATE 7/10]
Rumors confirmed: MechWarrior 5 in in the works. Additionally, MechWarrior 4 is being release for free just to get us all riled up for it. I'm riled!
14 May 2009
11 May 2009
Understanding Comics
Ian Writes: Understanding Comics: The Invisible Art, by McCloud. While this book claims to be about comics, many of the lessons within can be applied to game design and other forms of art. It also happens to be a comic book itself, and fun to read.Ian is correct, it's a great little book and I can easily see how most of it can be applied to games as well as comics. I did a little web searching on Scott McCloud and quickly came up with even more good stuff: Scott McCloud's Web Site including a blog and much more, Scott McCloud's TED lecture, and of course you can pick up your own copy Understanding Comics for $16.55 + shipping at Amazon.
[image scottmccloud.com]
Here is the Scott McCloud video from TED:
26 April 2009
16 April 2009
Visit Scenic Hakodate
The invaders here are alien cephalopods from the planet Ikaaru, who seek revenge on the people of Hakodate for eating too much squid. The aliens hijack an enlarged version of Hakodate’s tourism mascot — a mechanical squid named “Ikabo,” which was built by Future University-Hakodate (FUN) in 2007 — and send it on a rampage through the city.No, it's still weird. Watch the video, then go read the full story behind it at Pink Tentacle. It's good fun.
On second thought, maybe go read about it FIRST, then it might make a little more sense (a very little).
05 April 2009
The Greatest Game, EVER
The answer, of course, is that there is no best spaghetti sauce.
That link will take you to 17 minute TED video with Malcolm Gladwell (and his hair) explaining how market researcher Howard R. Moskowitz realized that offering more variety allowed more people to be happier with the product they chose. It wasn't that one type of spaghetti sauce was better than any other, it was that people have differing preferences.
I think the same sort of argument can be made for games. Once you get past the basic mechanics of how the game is presented, it comes down to what the player wants. Simple or complex. Platform type (computer,box,tabletop,etc.). Solo or social. Stand alone or "collectible".
I could probably list a lot of other aspects of games, but I think you get the idea.
This post is inspired by a comment someone made to my November post about Netrek being the greatest Star Trek game ever. This might tell you something about how long I tend to sit on ideas, and that I am a terrible procrastinator.
03 April 2009
Battletech Videos
13 February 2009
10 February 2009
Forestry Mechs, Almost.
No trees die, but this thing is kind of cool. Watch it climb the hill.
A toy skidder!
03 February 2009
Game Theory Week: Barry Nalebuff
Next up, Dr. Nalebuff tell us how game theory can be applied to relationships:
Barry Nalebuff on Game Theory and Poker --- (This one is for Brandon):
More video ideas from Barry Nalebuff can be found on BigThink.
31 January 2009
The next best thing to being there
... after a fashion. Virtual World Entertainment is a Michigan company that builds the Tesla IITM System cockpit for the BattleTech: Firestorm game, sometimes known as Battletech pods.
From Marmalade Dog: To help celebrate the 25th year of BattleTech as well as the 20th year for its BattleTech VR attractions, Virtual World Entertainment, LLC is taking 4 of its critically acclaimed Tesla II BattleTech: Firestorm cockpits to entertainment events around the United States.
The Tesla II cockpits, featuring the BattleTech: Firestorm software, are fully enclosed military style simulators that feature 7 screens, over 90 control systems, and a 12 speaker surround sound system. When seated in the cockpit or 'pod', the player will pilot his or her own walking tank known as a BattleMech onto the virtual landscape to compete with those seated in the other cockpits for battlefield superiority.
The first stop of the 2009 tour will be at the Western Michigan University Bernhard Center during the annual 'Marmalade Dog' Game Convention hosted by the Western Michigan University Gamers Guild.
[Hat Tip: ConventionFans.Today]
[Edit: 7/16/09 - removed dead links]
20 December 2008
The Science of Dice, with Colonel Louis Zocchi
Part 1:
and Part 2:
Louis Zocchi is a great one ... but now I may have to replace all my dice.
[Update] Critical Gamers (whom I just discovered) have a post on this topic too, and a favorable review of Game Science dice in use.