PUSH BACK THE ROMAN INVADERS!
July 29 marked my return to
regular Monday night war-gaming with the club after a little over a month off
for reasons mostly having to do with my daughter. For the occasion, Greg and I
decided to try out the Chipco Fantasy Rules 3! Modified for 6mm ancients
(meaning no magic). A number of club members are assembling armies from the
Republican Roman era, but we’re the first two to have gotten any decent sized
forces done -- Greg’s Romans and my Macedonians. Joining me on the Macedonian
side of the table was Jayson of Iron Ivan Games fame, who announced before-hand
that he had never won an ancients game before. I’d never played Chipco rules before (I’ll give you my
thoughts after the recap). Omens, omens.
Jayson and I won the right to
set up as the defenders in a broad valley between two tree-topped hills. He
took command of the main infantry line and the Thessalian cavalry on our left,
while I took the skirmishers, elephants, light Podromoi cavalry and Hetairoi
cavalry spread out to the front and right of the infantry. Because we were the
defender we were able to scout one terrain piece to see how difficult it would
be to cross. We chose the tree-top hills to our right and found out they were
heavy and difficult to get through.