All in the Name of Conquest
A 7th edition Warhammer Fantasy battle report by Greg Johnson and Peter Spiller
Pete and I met in the 4th round and being regular opponents we settled in for a hard stoush. The game ended up being a particularly amusing one, and so after the tournament we decided we should revisit it and turn it into a battle report. Given the well-planned manner in which this was recorded then, you'll have to forgive us if our account is not 100% accurate (though I think it is, and nobody else saw the game so I think we're pretty safe).
Drycha's Vengeful Host
Greg: It took me a while to work out what army I wanted to take into Conquest this year, but in the end I settled for Wood Elves. Even then I had trouble deciding whether I wanted Wardancers, Wild Riders and the rest, but in the end I decided that I would like to take Drycha. Last year a friend took an army that was very similar to this one into the same tournament, and performed moderately (including handing me and my borrowed Vampire counts our biggest win of the tournament - thanks, Aaron!). I figured I could do better, and Drycha looked like fun to use. I was originally going to include a unit of Wild Riders anyway (they are Forest Spirits after all), but in the end I found myself starting to paint them on the day before the tournament. It wasn't long before reason took over and I abandoned them in favour of less ideal (but more painted) options, in a few more Dryads and the mounted mage.
In the end I came equal 4th in the tournament, which was a pretty good result given that I ran into 2 Daemonic Legions along the way. The army has no answer to Greater Daemons (especially the Bloodthirster), and losing all my saves while my opponent keeps all of his makes it a pretty tough assignment. I lost to both, but learnt a few lessons by the second game and came out with a few more points. I had to learn to curb my aggressive playing style, which was somewhat on display in this battle report.
For those who don't know what Drycha can do, she is basically a very angry Dryad Branchwraith with 5 Strength 5 attacks and rerolling failed hits, but only 3 Wounds and Toughness 4. So she's dangerous but weak. She can deploy elements of her army in Reserve and they enter from forests rather than table edges. She can also teleport herself and a unit from one forest to another, but can't charge as she does so. She gains attacks for lost wounds, is a Level 2 mage with 2 bound Treesingings, causes Terror and adds 2 additional dispel dice to the pool. Basically she's a walking basket of special rules. Oh yeah, and in case I missed that point, she's really, really, pathologically, unrelentingly angry. At me. At you. At everyone!
Army List:
- Drycha
- Spellsinger
- Elven Steed
- Glamorweave Kindred
- Ranu's Heartstone
- 12 Dryads
- 10 Dryads
- 10 Dryads
- 10 Dryads
- 3 Treekin
- 3 Treekin
- Treeman
- Treeman
Alexei von Carstein's Dread Legion
Pete: The last time I entered Conquest I used Skaven, and while they didn't go too badly some things were a bit beyond them (ie passing Ld10 Terror tests). I felt like a change, so I used Vampire Counts this time. (Nothing to do with not having to take inconvenient Psychology tests or the fact that my re-vamped undead probably look a bit nicer than my 'sea-of-brown' Skaven.)
I rolled pretty well for spells - Vanhels Danse Macabre on the Count, Gaze of Nagash on both Necromancers and Invocation of Nehek for everybody. 'Pretty well' is a bit of an understatement since I couldn't really think of a better selection to have against Wood Elves (maybe some Hellish Vigor would be nice, but I'm getting greedy). Even with Drycha generating an obscene number of dispel dice, I was feeling reasonably confident about my magic phase.
When it came to deployment, I did my usual anti-Wood-Elf-huddle-in-the-corner thing. As long as I a) avoided being flanked and b) kept topping up the Skeleton units with Invocation, I could probably hang around in the face of the maddened wooden blender army long enough for the Vampires and Wights to do their choppy thing and save the day. In theory, anyway.
Army List:
- Alexei von Carstein - Vampire Count
- Great weapon
- Level 2 wizard
- Ring of the Night
- Cursed Book
- Wolf Form
- Zlad von Carstein - Vampire Thrall
- Nightmare
- Battle Standard
- Sword of Might
- Flayed Hauberk
- Abel Yemenov - Necromancer
- Level 2 wizard
- Book of Arkhan
- Dispel Scroll
- Vargas Raschid - Necromancer
- Level 2 wizard
- Power Familiar
- Bone Legionaries - 19 Skeletons
- Full command group
- Light armour, shields
- Dust Legionaries - 19 Skeletons
- Full command group
- Light armour, shields
- Legion Militia - 16 Zombies
- Standard, musician
- Flesh-Eaters - 9 Ghouls
- Corpse-Eaters - 9 Ghouls
- Night Stalkers - 5 Dire Wolves
- Night Prowlers - 5 Dire Wolves
- Legion Elite - 20 Grave Guard
- Full command group
- Heavy armour, shields
- War Banner
- Druellagh - Banshee
Deployment
| Don't ask me why this particular image is so fuzzy. The better version chopped off the labels. |