Hi, I'm Olivia! š
I'm a software engineer with a passion for game development and Rust. I am the author of the Rust Sokoban Book and I've been featured on multiple Rust Game Dev Newsletters due to my work on multiple Rust projects.
I was fortunate enough to be part of Twitter 1.0 where I led various Media Infrastructure projects. Before that I was the tech lead for Maisie Williams's creative startup Daisie, working on live streaming for Amazon Video and building services and Xbox games at Microsoft.
I'm currently a Senior Staff Software Engineer at Personio where I work on building Payroll.
Short intro to options: you either have a value or you don't, and you can guarantee at compile time that you are handling both None and Someā¦
Read moreOne of my favourite #rustlang compiler-driven development tricks is exhaustive matches on enums. Here is a simple example. Let's say we areā¦
Read moreIn this post I'll walk you through how you can create game user interface with imgui and ggez. I spent a lot of time trying to make thisā¦
Read moreIn the last post I talked about a small game I built in Rust and roughly how far I got in 24 hours. One of the biggest challenges I had wasā¦
Read moreIn this post I'll talk about a small game I've been developing in about 24 hours in total (mostly in a few hour blocks during evenings orā¦
Read morewhat are design patterns? Let's start by defining design patterns. All this talk these days, but what are they really? Well, simply putā¦
Read moreUpdates (2024) Since this post was originally written, the FizzBuzz github repository has received 23 additional contributions so the totalā¦
Read more