Showing posts with label dream ending. Show all posts
Showing posts with label dream ending. Show all posts

Thursday, October 23, 2014

Gateway's Haunted Playhouse 2014 (Review)


You never really know what you'll expect when you go to a haunted house. The night before you go, you start dreaming up worst case scenarios, the unthinkable, the WTF. These dreams become nightmares, frightmares and terrifying dreamscapes. When you wake up, you start to realize it's all in your head. Your mind playing tricks on you.

Then you head to the haunted house. Relatively ready and prepared that none of what you dreamed up couldn't actually be true, you enter all ready to go.

That's when Gateway's Haunted Playhouse takes your nightmare and makes it into reality.

Gateway's Haunted Playhouse is one of the most inventive, creative and clever haunted houses in all of America. This year, they've incorporated a theme of dreams and nightmares and the haunt takes this theme and amplifies it into maximum terror. You'll be diagnosed by doctors and nurses, rattled by mad patients and be stalked by killer kids. This all happening in the midst of a maze spanning indoors and outdoors and have you jumping at every corner.

This is my second time going through Gateway. I have always thought their layout is what a haunt should be. Located in Bellport, NY the haunt is built on top of an actual theater/playhouse and its all done by a cast and crew full of that DIY and indie spirit. An outdoor bar supplies liquid courage as you wait for your turn to enter the haunt and food trucks supply some fast treats. They also have outside acts like fire breathers, coffin rides and will have on tap some interactive entertainment for the family to enjoy in the next few weeks. Gateway really makes it a true night of horror-ific entertainment.

But the creme de la creme is the haunted playhouse.

The entrance is a spooktacular homage to an asylum gone wrong. You'll go in and see mental patients, doctors and nurses in all states of disarray. As you walk through, the constant echo of a simple whisper of "Don't go to sleep" will be heard, a reminder that you've enter a Freddy Krueger like dreamworld where your worst fears are now coming to life. Children, tweens and teens cackle in the dark and what seems to be lifeless corpses will reanimate without notice. Each room is crafted into it's own box of nightmare artifacts and has its unique brand of creepy. The smells will fill you with revulsion, the floors will feel like jello and keep you off balance. Tight spaces, body bags and well timed gusts of pressurized air are just one of the many things to keep you on your toes.

One of the highlights that got me literally jumping up and down are the well timed, human and computer activated props. Look out for things from above and when you think your safe an innocent looking room will fall and contract. One gigantic mechanical prop monster jump scared the shit out of me. The genius in this is that all these props and monster effects are hand crafted by the team at Gateway. These aren't your bought through a haunted house Halloween factory animatronics. They are detailed, built in house and meticulously crafted instruments of terror. You'll also encounter a school bus from hell and an ending that will have you holding on for dear life.

The production team at Gateway does a good job of spacing out the haunt so that the people don't feel like cattle. It seems a groups span 6 or so people and they are spread evenly and when it does get to feel like a line at the post office, actors will make sure to "trap" you so that it evens itself out.

The overall theme can get lost if you're not paying attention. I had hoped the actors would keep reiterating the sleep theme as you go along but it wasn't that evident at times. It did also get a bit crowded during the walk through and as I played leader, I tried to do a bit of separation from the people ahead of me. Also, some well conceived scares where darkness and an actor with a flashlight didn't go as planned. Finally, you may have to wait a bit to enter if you don't have a fast pass but being in the Midway with drink and food should keep you occupied as you wait your turn. But these are all little nitpicks in an otherwise awesome haunted house.

Gateway Haunted Playhouse should be the example of what a well executed, done with passion haunted house should be. Haunt Director Michael Baker and Managing Producer Paul Allan run a haunted attraction with stellar actors, top notch special effects and a desire to make sure you walk out of the haunted playhouse exhilarated and entertained.

Whatever nightmare you've long feared will be right in front of you when you enter Gateway's Haunted Playhouse. Halloween is a time to meet them the face to face.

Why don't you face it head on and have fun doing it at one of the best haunted houses in America.

The Vitals


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Tuesday, October 21, 2014

Nyctophobia 2014 (Review)


The first question in Nyctophobia's FAQ is: What is Nyctophobia? The answer they provide: Correct. Well that's just vague and odd. Some clarity would help I think.

But that's the beauty of Nyctophobia. You're not going to get a straight answer. What you experience is a mystery hidden in another mystery. It's a journey that's both visceral and immersive that its hard to even explain after you've gone through it. And you know what else it is?

It's fuckin awesome.

Nyctophobia is the equivalent of entering a living, breathing dream world that has you falling through the proverbial paranormal rabbit hole. You'll wake up in darkness, see flashes of mysterious figures, push the story driven arc by talking to some oddball characters, glimpse feint images of yourself and others and then you'll have to answer questions that border on the real or surreal. Nyctophobia 2014 is a remarkable experience that takes fringe theater into a whole new level.

Set in the middle of Nowhere, Long Island part of the charm of Nyctophobia is it still feels like an underground experience, only receiving the secret location the day of. The adventure begins as you drive out where GPS devices usually fail. The waiting is part of the fun of it (if you like waiting).

Entering in pairs but then separated, you'll think you've spent over an hour at Nyctophobia though it only lasts 20 or so minutes. Once in, you start to realize as I did last year, this is NOT a haunted house. It's not a scary or hardcore BOO! place but one that has you fully immerse yourself in a short novella filled with much weirdness and an interconnected story.

You truly transform into the central character and the actors will react accordingly. You can respond to all the dialogue and you'll get replies that are unique to you. What Eric Striffler has done this year is a sight to behold in that he takes a minimalist approach to maximize the spooky, the creepy and the WTF.

I will admit, I had to talk to my friends and Eric himself to fully comprehend the residual plot that was being echoed. Simple items, conversation are all interconnected if you watch out for them. As much as I think I'm smart to get the easter eggs, I wish they just told me what these were. A scene that plays out in the middle with some Q&A seemed out of place (I'm not sure how it fit in) though the ending will have you probably not looking your best. With any sort of interactive theater, interactivity is key and the more decisions and actions the participant can do only enhances the experience.

But it's slow, methodical approach is what separates Nyctophobia apart from any haunt. Parts of Nyctophobia are cohesive and have you filled with dread of what's to come. A simple walk without sight had me on edge. Even the simple act of sitting down gave a sense of vulnerability as characters would get up close and personal. As you move along, they'll remove senses like sight and hearing and emphasize touch and taste. It's a mental tug o war.

The performances by the actors are top notch, from the mute silents to the quirky serious. They seem to make sure you're in the moment and personalize what is a very tight knit structured walk through. Nyctophobia also uses their space to create different levels of eerie. You really don't know what could happen next.

My first encounter with Nyctophobia was last year was something I didn't expect. It was like a Last of Us scavenger hunt. This year, I really thought I'd be experiencing something along those lines but I was dead wrong.  The most simplistic analogy would be to say is it's an interactive holodeck of The Others. But really it's much more.

So what is Nyctophobia?

Correct.

Was that too vague?

The Vitals


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Monday, December 26, 2011

Insidious (Review)

Insidious

Insidious (2011)
Directed by James Wan

Well I'm pretty late with a review for this. Part of the reason why I didn't watch this initially in theaters or on DVD was the overhype. It's on a bunch of best of lists and it's currently fresh on Rotten Tomatoes so I figure I'd give it a chance.

In any case, if you still want a review here you go. I'm going to make this quick as I know most of you have already seen it. Insidious is definitely a mixed bag for me but it definitely is slightly above average. With Insidious, James Wan amps up the traditional haunted house, flips it inside out, inserts twizzler twists and creates a genuine mythos based on extrasensory perception.

These are all awesome things and 3/4 of Insidious had me intrigued. It's when we are pushed into the boundaries of the ethereal plain and LITERALLY see the sight beyond sight called "The Further" does it all turn into a piling heap of doo doo. There are qualities of Insidious that call out "Poltergeist me!" and will always be in the back of the horror hound's mind. We see ghost/demon infiltration and we think Poltergeist...it's kinda not hard to. For all it's cheesiness, Poltergeist did it first (or mainstreamy first) and that sets the bar fuckin high.

I won't go into the plot too much. You know it. Family moves into a nice suburban home, child goes into unknown coma, weird scary jump scares start happening and a medium is brought in with her Mulder and Scully ghost hunter crew in tow. Secrets are revealed and dream worlds are seen. Cue scary ghosts and light bulbs shattering.

Performances are all OK, but the part I liked the most was the slight explanation of the phenomenon. It kind of made sense in an odd way. There hasn't been a mainstream feature film about astral projection and that should make Time Life Books proud. The old lady medium adds a flair as do the ghost busters with their PKE Meters and science gizmos. Even the initial mythos of The Further was pretty original and creative. The seance is one of the best scenes in the entire movie. I was hooked and I had this hovering around 3 and 1/2 spins, then.....

It's when you finally see the apparitions does it all look cheesy. Ghosts in bridesmaid dresses, ghosts in suits, ghosts with red war paint. The dreamworld is just our world with more tint. Why is that? Wan clearly could have figured out a way to make something unique. Even the fights between our hero father were a bit contrived.

For all that WTF, Insidious did ooze of originality and a millennial throwback to that traditional ghost story. Having seen The Innkeepers before seeing Insidious, I have a different perspective on how the generic ghost/haunted house movie can be warped into something fun and awesome. Sometimes, NOT seeing things makes the best believing. Insidious hovers like an apparition bent on wreaking havoc but in this case, only knocks a lamp over and unhinges a few picture frames.

Clearly that wasn't enough to scare me at all.

Rating:
1/2

Check out the trailer.