Showing posts with label 1966. Show all posts
Showing posts with label 1966. Show all posts

Sunday, December 20, 2009

Character Design 3: Layout Artist With Versatility, Conservatism, Style and Control


This drawing was not done by the designer, but it took design ability and drawing skill to do it. A lot!

All Ed gave the artists was this:
2 poses!The model sheet pack for Yogi Bear in 1958 was 2 pages high. As opposed to our 6 foot stacks of paper that we call models today and force hundreds of artists to strictly adhere to, no matter how stiff and ignorant the drawings are.
Even in 1965 there were still cartoonists who could really draw, that weren't abstracted specialists on an a broken assembly line. The last gasp before the hippies came.

Gene Hazelton (and the others who did these comics) were less specifically "character designers" than they were great draftsmen with style. They could draw just about anything - and from any angle. They didn't need all the poses and angles of the characters spelled out to them in model sheet packs.This is drawing functionally-drawing scenes on command. It requires more than raw talent or design sense. Yeah, these are very stylish and that's great - as a final topping to the strong compositions and solid drawing.I used to be impressed by fancy sketchbooks that young cartoonists showed me and have hired many cartoonists on that basis alone. I am more wary now. Even if you have raw talent, drawing one-eyed monsters and half naked girls floating in space is a far cry from being able to sit down and draw a careful scene of some event on purpose. ...That has very specific needs of staging, storytelling, continuity and a hundred other skills.
These panels are stylish yet very conservative at the same time. Conservative in the use of extreme self-control - in making the picture say what it's supposed to say and say it clearly and with finesse.
Granted, the stories aren't very funny or interesting, but then most comics and cartoons aren't. But if it was a funny story, artists like these would only make the story more powerful.

I could have the most talented sketchbook or Deviant Artist in the world working for me (and there are lots of them), but if he couldn't draw a folding chair in perspective on a beach he wouldn't be able to do this scene. He would sit and stare at the paper for days, or scribble madly hoping by some stroke of luck that a good looking picture might appear. I've seen it happen many times. Forcing some artists to be functional is just too much for them. They have been praised so long for their abstract sketchbook drawings, that controlling their pencils and forcing them to do something on purpose and on command is just too stressful and depressing.
Studios used to have a solution for this. They started beginners artists as assistants to already functional artists and they learned from the ground floor up. Now you gotta learn everything on your own and that's hard to do.

This above panel looks more like Iwao or Jerry Eisenberg than Hazelton, but who knows? All those guys could really draw.
Whether you like Hanna Barbera characters and their cartoons or not is besides the point. I am sure these artists could do anything I (or any other director) asked of them, and I could push them to be more exaggerated. Tex sure did.
These boxes are very slightly off-kilter, but only enough to make them cartoony and stylish, not enough to make them wonky or to confuse the viewer as to what positions they are inhabiting in space.
These layouts use all the principles and techniques I talk about. All the positive areas-the trees, the leaves, the characters are full of variety and interest-but they are all separated by spaces that are just as interestingly designed.
The poses are varied. They have lines of action and opposition to each other. They are asymmetrical, yet controlled and solid. This is an exercise of extreme balance. It takes an artist who is also a complex thinker to pull off layouts like this.

That's a nice down shot of the kid's head. It's not cheated like in modern cartoons where you just take a 3/4 head pose and tilt it down, making the character look like his neck is broken.
The spaces and the trees accentuate the exaggerated perspective of the ladder. The whole picture is designed, not just the character.
I love the shape of that mountain in the background. Its very subtle curves really make it seem huge and far away. The whole scene would be very difficult to draw, but Hazelton's flair makes it all look simple carefree and easy, like swimming with brand-name protection.
How many character designers can draw a solid simplified motorcycle?
Let alone in perspective.
Ranger Smith is sporting some fine bitch tits in this careful composition. This is surely Hazelton. You can tell by the cuteness of the mom and the kid. (How did Smith get such a hot wife?)
These trees and the composition really look like Eisenberg, but the characters don't. I'm confused about how they made these comics!
I always loved the title lettering in the HB comics. It was different and stylish every week. Nowadays, the marketing department demands that each show and character have an official trademarked title logo. Someone explain this oddity to me. Isn't variety more fun than stale sameness? Smells like lawyers ruining all the fun again.
These are definitely Hazelton kids. Drawing a running crowd and making everyone read clearly is not a simple task.
How many artists today would crap if the director came in and said "Draw a train in perspective screeching to a stop and partly coming off the rails."? I know I would! I'd make Vincent do it.
Anyway, I would trade a thousand "character designers" for 2 great layout artists with style. Hopefully someone out there can see why.

Thanks to Chris Lopez for digging up more great and rare treasures of cartoon art.
http://comicrazys.com/2009/12/18/yogi-bear-sundays-1965-1967-gene-hazelton/

Thursday, October 22, 2009

Johnny Hart's Cartoon Physics

Johnny Hart's drawings look simple on the surface but they are very clever, I think. He has a great natural sense of cartoon physics or cause and effect - how one event leads logically (or illogically) to another.
It looks like he could have been influenced by Roadrunner cartoons.
His drawings have a lot of tension and feeling in them too. Each drawing contains a lot of complex information. ...and the continuity of the successive drawings is brilliant. He only has a small number of panels to describe a lot of action. Making the decisions of what parts in between the action you can leave out and still get the idea and gag across is very brain-intensive. I have trouble with that. I want to show every tiny fraction of action in my continuity and it tends to drag out the cartoons longer than necessary.
On the other hand, Hart is one of my biggest influences and largely sub-consciously. My storyboard scribble style is much like his finished drawing style. Fast and just what is essential, without worrying about making a perfectly polished drawing.
This is how I see the function of storyboards-to convey the continuity and essential part of the gag, feelings and story.
What's really hard is hanging on to these essentials from department to department in an animation studio, where the successive polishers smooth out the finish, but sand down the guts.

Look how much information and feeling is packed in that middle panel of the Dinosaur smashing into the tree. You see the impact as the main action. The tree is being ripped out by the roots as a secondary action and the roots are dragging in the opposite direction of the tree. On top of that, all the dirt is flying off the roots. The leaves are being smashed against the top of the tree in heavy bunches and a few individual leaves for texture.

Then the tree impact is causing Peter to fly out of the leaves on a raft (why does he have a raft in a tree?)

Hart is conveying pacing in still drawings, without the luxury of animation and real time. Very impressive.

You have to be a very good editor to draw powerful comic strips like this.