Showing posts with label toy construction. Show all posts
Showing posts with label toy construction. Show all posts

Wednesday, March 11, 2020

Toy Drawings and Bobbleheads

I was looking at some of my toys and sketched a stuffed Mickey Mouse doll.
 
Then I sketched him as a potential bobblehead. (upper left.)

From there my mind wandered and I started sketching other characters and what they might look like as bobbleheads.
 
 
I like the really old bobbleheads that had huge heads and small bodies and based my drawings on my memory of those.

 Googly Lenticular eyes are especially cool.

 
Dictator Bobble heads were very popular when I was growing up.

Here's our own as a bobblehead but he looks too cute in the drawings.
 
 
Here's a more accurate portrayal.



Here are some random non-bobblehead toy doodles.



 We used to have alarm clocks designed to scare us awake.

 

Wednesday, September 26, 2012

Dream Pets To Draw 1: Crotchy

 
 Here's Crotchy the Pup proudly displaying himself so you can learn to draw toy anatomy.

 Crotchy has always dreamed of being a nude life model - see his sad puppy eyes

Drawing toys is a very good way to sharpen your construction and perspective skills.

Use his seams to help you see how his construction works.
Add caption

Tuesday, January 11, 2011

Here

Boys were built differently in the stone age.

Ed Benedict told me that a lot of animators didn't like animating "UPA" style characters because they couldn't turn them around.

But there were some excellent toy sculptors who didn't seem to have any problem doing it. I love how these designs of Ed's are so full of subtle angles and carefully designed asymmetry - and the sculptor caught it all! Today this would be totally symmetrical all around. The eyes would be perfect ovals, the muzzle would be straight down the middle (unless the character was making the 'tude expression). I wish I did own this toy because it is full of great design subtleties and in 3 dimensions.

Wednesday, September 15, 2010

Tuesday, September 14, 2010

Forcing New Information To Stick In The Brain

I copied a couple of my HB Rubber toys to see what I could glean for future use. (HB characters make the best toys)
I took two characters and turned them to see what general characteristics they had in common,
and what features were specific to the particular design of each. Whatever they had in common might tell me about what happens to cartoon faces when rotated - and more, what happens when toys of cartoon faces turn in space. It's even more 3d than a model sheet turnaround.

TESTING MY MEMORY
A couple days later, I tested myself to see if I actually learned anything. Could I reproduce anything I studied? If not, then the study would be for naught.
I also wanted to know not just how to reproduce superficially something visual that I memorized - but more important, did I understand what I supposedly learned? The eye copies what something looks like on the surface, but it takes the brain to comprehend it. That's the trickier part for me. Why does something look the way it does? - not just what does it look like?


crappy one

CHECKING, REDRAWING, CORRECTING BAD MEMORY
I absorbed some of what I studied, but not completely, so I went back and drew the toy again, this time trying to get a more accurate copy and to ram the info into my brain.

Could I make a drawing that feels like a toy and not just a 2 dimensional drawing of the characters as they appear in cartoons? I'd have to have an understanding of what makes a character look like a toy.

I tried drawing toy versions of toys that don't exist to test my understanding.

They aren't exaggerated enough yet to satisfy my goal.

Plastic Toys Have Seams
Then I tried drawing what the characters might look like as plastic toys, which have their own unique properties.

WHY ISN'T THERE A BOO BOO RUBBER TOY??: MY SUGGESTION
It is my opinion that study and drawing practice is a good thing - but only if you force yourself to try to understand what you are studying - and then to apply it to original drawings that aren't copies of something right in front of your face.

Some day Bill and Joe will call from Heaven and let me design a bunch of Hanna Barbera toys - and in the wrong colors. Then all my studies will have had a noble purpose.

Sunday, July 04, 2010

Toys VS Humans

Boy, drawing 3 dimensional cartoon toys is enough of a challenge. People ask me all the time whether I think life drawing is useful to cartoonists and animators and my answer is a hesitant - yes. Under certain conditions.

the shapes in real life are so much more intricate than 2 dimensional cartoon characters that the gap between the 2 is immense. It's very hard to bridge the 2 disciplines in practice.

In my 30 years in the business I've only met one cartoonist that has been able to make real applicable connections between cartooning and life drawing and that's Jim Smith. So it's not impossible, just severely rare.

I think if the way life drawing was taught in cartoon schools was modified so that there was a way to apply the very general principles that life and cartoons have in common, then it could be useful. I think you need steps in between cartoons and actual biological organisms. Cartoon toys are a good middle step. Toys wrap simple(r) cartoony shapes around in true 3 dimensional space. They demonstrate form, material and perspective in a way that is more readily applicable (and understandable) to animation.

Chloe is threatening to draw some UFC fighters. I'm sure those will put mine to shame, but I'll show them to you anyway when she does.

Thursday, June 17, 2010

Puppet Interlude






I wonder how it's possible to take something cute and do this to it:

Tuesday, June 01, 2010

Toy Drawing 11: Observation VS Rote Animation Cartoon Style

It's great to learn fundamental cartoon basics, like construction, line of action, silhouettes etc. But those are just your starting points. You don't want to be trapped in formula. Principles alone don't make a point of view or entertainment.
Not everything is made of the same few shapes. Animation, being probably the most inbred artform ever (maybe excepting rap) has a bad tendency of producing artists who ignore observation of the world around them.When animators do life drawing, they tend to draw what's in front of them with a filter or animation goggles between them and the model. Any visual information emanating from the individual model that doesn't fit the accepted way of drawing "animation style life drawing" is often ignored or erased.

Drawing actual creatures-whether humans or animals is much more complex than drawing cartoons - and not because real life has more pores and hairs. I've seen tons of animation portfolios and sketchbooks with life drawings and visits to the zoo where the artists didn't draw the animals or humans to look anything like what humans and animals look like. Instead they draw animation school ducks, elephants and humans. It's because animation encourages animators to ignore the evidence of our eyes and to convert everything into the approved vague animation shapes. So many animation students' zoo sketchbooks show the same vague ducks, giraffes and chimps - all the actual details and specific parts that many animators consider ugly have been tastefully removed- which defeats the purpose of studying from life. There's no point in looking at anything in front of you if you don't see what's actually there. You'd just be converting everything into the same pre-designed anmal life drawings you've seen in other students' sketchbooks.

I think toy drawing is generally more valuable to animation cartoonists than life drawing. Most animators don't believe their senses and real life is far too complicated to study when you haven't broken the habit of ignoring the senses.
(If they really taught anatomy and observation in animation schools, my opinion might be different).

Drawing toys shows us what simple cartoony shapes look like in 3 dimensions-but we have to get our eyes to believe what we are seeing in order to benefit from it. We have to draw what we actually see and not conform the shapes and textures into accepted animation shapes.

I gave this assignment out awhile ago and was amazed at how much trouble most cartoonists had in seeing how funny and unique this balloon character was. Most cartoonists who copied it converted it into Preston Blair shapes (or the modern equivalent - Cal Arts shapes) and lost the feeling of what made this balloon look like a balloon. They tried to correct the balloon and make it look more like a stock cartoon drawing.These drawings were done by Patrick. They are the best of the drawings in this assignment I've seen. He managed to make the drawings look like a puffy wrinkly balloon. He believed the evidence of his senses and didn't pass his observations through a filter of what he thought a cartoon character was supposed to look like.
There are some things that could be improved. Like these:
Patrick could check his other drawings against the photos and find any similar problems and correct them. But he did very well on the main point of the exercise: to use his eyes, not just his preconceived knowledge to draw something that doesn't fit exact cartoon formula.

http://johnkstuff.blogspot.com/2009/12/puffy-yogi-drawing-challenge.html

The next step in an exercise like this (once you have corrected any mistakes) is to use the knowledge you learned from the exercise.

I would suggest taking another cartoon character and drawing him like a balloon to see if you retain an understanding of what general concepts make this Yogi toy look the way it does.
_______________________________
Conclusion

The eyes see things in front of them. The mind interprets them. It either adapts itself to the new information or it conforms what it sees into what it already thinks is right. The eyes and mind have to work in balance.

The mind learns why things look the way they do by studying construction, perspective, lines of action and all other kinds of artistic generalized concepts.

But the mind must also help the eyes to see, while at the same time to be checked by the eyes when the mind is not enough.

If what you see defies what you already know, then believe your eyes and draw what you see.

Then try to figure out why what you see doesn't conform exactly to what you already thought you knew. - Donald Rumsfeld

When you achieve this, you have learned something new and have added new visual tools to your collection. Your toolchest will grow and grow if you constantly expand you ability to observe new things and apply them to your own work.

If you go through life only drawing (or modeling) the same old approved animation designs and shapes, then no amount of drawing from the real world will do anything for you.

Observe with a purpose - that purpose is to constantly change the way you draw and to avoid blind formula.

HOW DRAWING TOYS CAN BRING MORE SATISFACTION INTO YOUR LIFE