Showing posts with label Rex. Show all posts
Showing posts with label Rex. Show all posts

Wednesday, April 01, 2009

Where Rex Gets It From

Where does Rex get his striking talent from?
Was it just a miracle from above?
Don't you love the chix he draws?
What is the general opinion on gaps between some girls' thighs?: "open windows". Do only cartoonists dwell on that? Peekaboo Puckers.

Well Rex is not a miracle from Jesus. It's the simple science of genetics! Probably a eugenic experiment gone haywire actually.
Here's some of Reinhard Hackelberg's cartoon studies from when he was a young man intent on becoming the Führer's own personal Walt Disney.
Look at the discipline of the man! He comes from hardier stock than our modern young cartoonists.
He was doing these comic covers long before I started suggesting it as a decadent capitalistic exercise.
Grids and the whole nine yards! This man wants to get it right, and will give his life for perfect construction - as should we all.
You'll be happy to know (as I am) that Papa Hackelberg still lectures his kid about discipline and how to make cartoons right. Isn't that what Dads are for? And to watch Foghorn Leghorn with.
Rex' Dad made him watch "The Phantom Tollbooth" with him the other night. "Sit down, son und maybe you'll learn zomezing!" After it was over he said: "Achtung! Haben Chucken Jones made dot schtinker ven he vuss a younger virile man, it vould heff ruined his career!! Vass he ein dekadunt Homozexual?""

Whoa, I've heard that he did this Bambi freehand, without even constructing it first! That's how a man draws a cute helpless animal of the forest before he blasts it into oblivion.

Damn, it looks like he is selling out to fine art and dentists' waiting rooms. What has the West done to his values?

Seriously, let's all commend Herr Hackelberg for his own talent and for bringing a young genius into the world! And for trying to grind some discipline into the easy living Western youth.

Reinhard today is a retired automotive engineer living comfortably in Toronto, Canada shaking his hard head at his young lad.

Wednesday, January 28, 2009

Bugs Bunny Construction Studies


Drawing On Purpose, VS By Lucky Accident
Rex is a talented cartoonist with a great natural sense of design, who never had any formal training - until starting last year. He came out and apprenticed for me doing layouts and I really leaned on him to try drawing a new way - consciously, with form and hierarchy and a final purpose to each pose. He had previously drawn everything purely on instinct and design. This is a sort of crap shoot way of drawing where you have to depend on lucky accidents. You just hope that your hands will do something that looks cool. Rex's design instincts insured him a high rate of success for drawing fun looking sketch book pages. I think he would tell you that once he had to draw drawings on purpose - that had to do preordained things and had to fit into a story context and scene with continuity and order - that is was a much harder thing to achieve.

NATURAL TALENT CAN BE A HANDICAP TO LEARNING BASICS
People with strong natural talent have a kind of disadvantage when they try to learn structure and discipline - if they have never been to a real art school or trained classically as an apprentice when they were young. Because they have been able to make things look good from a very young age, they have always impressed their peers and it all comes easy to them. By the time they grow up and have to perform a disciplined task with drawings, they have been so used to just being good by accident, that it becomes harder to go back and learn fundamentals.

Rex' layouts for me got better every day, but I know it was frustrating that all of a sudden I was making him draw slowly and carefully and to think about 12 different goals at once - which is what finished art has to achieve. When you are used to drawing fast and all of a sudden have to draw slow, your hand doesn't make the beautiful instantly nice shapes and flowing lines that an untrained but natural talent is used to getting.

So when he went back to Canada I encouraged him to go back and practice all the fundamentals on his own without having to worry about deadlines and production. He's been doing it and I am impressed with the results.

All my crap about construction and hierarchy seems to have recently clicked with him. (That's how learning works - you struggle and hate everything you do when learning something new - and even if you come to understand it conceptually, it doesn't mean your hand will instantly do it. That's why you have to practice, practice, practice - to burn it into your head and your hand.) A lot of people become discouraged by have to learn function as opposed to luck and give up. They doom themselves to the sketchbook scene for life.Rex understands now the most important thing I need from functional cartoonists. He understands the concept of hierarchy and form. He copied these Bugs Bunny comics not "by eye", but "by brain". He did it step by step in the order I have continually outlined. Some cartoonists try to cheat. They draw the whole outline first, and then go back and scribble in construction lines in the wrong places. This doesn't fool an experienced cartoonist.

Rex started with the line of action
drew the basic forms and stretched them along the line of action and made the forms as solid (and pliable) as he could - "solid and pliable" - hard to describe in words, but very important to be able to do.

Then he broke down his main forms- head shape, torso, arms and legs into their smaller parts
making sure that the smaller parts also flowed along in the direction of the bigger parts

Did he get an exact copy of the comic cover? No, not exactly. The proportions are a bit off - you can see that the negative spaces are slightly different shapes. The heads are not tilted in exactly the same direction they are on the covers - but they are solid, and use negative space within the forms. Bugs' cranium has room in it and the eyes are therefore easy to see - and the eyes wrap around the shape and direction of the head.

I don't care about that as much as I care that an artist understands the main important concepts - that you draw with a controlled procedure rather than just dash out a bunch of lines and hope they add up to something that looks right.

Some of the diligent young cartoonists who are doing these exercises are still struggling to understand what construction is. The more they practice the quicker there will be that "Eureka moment" when they all of a sudden get it. That's a great feeling by the way, when after struggling with something that makes you draw stiff - finally makes sense to you. Then you smack your forehead and say "Why didn't I get this before?? It makes perfect sense." And after that you tend to have a flowering of a new kind of creative control. You can now do all kinds of poses and designs that you couldn't before. Until the next new discipline is introduced into your arsenal. Then it's back to struggling and cursing and practice and patience, until the next eureka.
I can find some minor pints to nitpick here - like some of the bendable parts have points where they bend (the knees), but I'm more excited by witnessing a cartoonist make a breakthrough. Rex can draw solid hands now and he has found a way to apply his design sense to them. His natural feel for pleasant shapes is now being controlled and pushed around underlying concepts - which to me makes them far more apealling.
I love the way he treats the hands. He exaggerated them. They still have form and hierarchy, but more contrasts in the proportions. They remind me of Scribner hands.


I suggested to him now that this is starting to make sense to him, that he break up his practice into 2 parts
1) keep doing what he's doing - copying well drawn comics and cartoons
2) Applying the concepts he is using to his own drawings

Rex did a bunch of funny storyboards for me that were dashed out impulsively for maximum spontaneity without thought to solidifying them.
So I asked him to take some of those drawings and make them solid - without losing the guts.

When you study other people's work, or do life drawing, it should all be with the goal of understanding how what you are studying works, not just how it appears to you on the surface. When you understand form an hierarchy or anything else, then you have to take that next step and apply it to your own cartoons - or all that study was wasted.

That's why I complain about all these quick sketch life drawing classes at animation schools. Student portfolios are filled with scribbly structureless gesture life drawings - or sometimes even with very solid slowly drawn figues - but then the cartoon stuff is on the last couple pages of the portfolio and its all flat, structureless and awkwardly designed. There was no link between their studies and their haphazard cartoon drawings. It's as if the goal was less important than the exercises. But when a producer or director looks at a portfolio, he cares less about your life drawings than he does about whether you can actually draw cartoon characters that are functional. He wants you ready to go and start work - not scribble and struggle for months.

STUDY FIRST THEN APPLY
Study with purpose and thought and analysis - then apply it to your own work. If you are copying Bugs Bunny, then try to do your own pose of Bugs Bunny. If have correctly learned the concepts and his construction, you should be abel to make good looking poses of him. If they still look nasty, then you haven't yet absorbed the concepts you are studying.


Not everyone is equally talented. It will take longer for some than others to get there. Practice, practice, practice, and not by filling sketchbooks with spontaneous scribbles or blind copies, but by challenging yourself to learn and understand disciplines that you will eventually be able to control and these will eventually free up your creativity. You'll be able to draw more things, things you couldn't even have imagined before. You'll look back at last year's sketchbook and want to hide it.

I hope Rex pipes in and tells you if I'm lying or not. Maybe he hates all this.


Here's one by ComicCrazy:

This is very good too. He totally has hierarchy working. I only have 2 minor crits:
1) There is a point on one of his toes that should be rounded out. and the spots on the bottom of his foot out of perspective too...
2) The eyes seem to be a little off perspective - the right is too low, and the eyebrows too far away from the eyes

The drawing has lots of appeal, the lines flow with the confidence of understanding.

If you read this CC, let us know if you feel that this is helping you...



BTW, Kali did the fancy-ass new header for me. And this very girlie picture too.

Saturday, June 02, 2007

More Stylized Spumco 1990/91 and today


Design by Rex, drawing by me, inks by Brian Romero



Obviously I have contradictory feelings about "stylized" cartoons. I'll tell you stories about how I managed to bring the "UPA style" back against everybody's will and then paid the price. Sometime today....

All through the 80s I had a flat stylized kinda style-inspired by Ed Benedict and the 50s commercials. I didn't find UPA cartoons themselves entertaining, but I loved the idea of striking flattish designs.

Everyone else in the studios hated it! No one would let me do it.

I met Mike Giamo once while looking for artists to work on ...I think it was Mighty Mouse and I realized that he and a few other artists also liked that sort of thing. But they liked it in adifferent way.

Mike is probably most responsible for steering the Cal Arts students in that direction-they combine the flat shapes of UPA with Disney-style (Frank Thomas) eyes and expressions and that's basically the Cal-Arts style. Cruella DeVille's face on Gerald McBoingBoing's head.

George Lucas hired a bunch of Cal Arts guys and made a paper cut out movie (I forget the name-help me out!) that Amid and many Cal Arts fans folks love. It's extreme Cal-Arts.

I thought that Mike and all these artists were very talented, but I took the flat designy stuff in a different direction.

To me, the style is just a tool-not an end in itself. It has functions.

It's great for commercials. It doesn't lend itself well to "personality cartoons". Super stylized characters are more like general symbols, rather than detailed layered living characters.

That's why I like Ed Benedict so much. He took a graphic style but made his characters look like characters, not just symbolic representations of generic people types.


I grew up watching early Hanna Barbera cartoons, that are a somewhat watered down version of graphic character design, but they are real characters-they seem alive and they interact with other characters and with us in the audience.

The only problem I have with UPA and it's descendants is that it philosophically leaves out the audience. It's intended for artists, not for regular humans. I, like other artists can find a lot of good in it, but I wanted to use the ideas to entertain a wide audience.


LOG (character stolen from Marky Maypo)

When we did the fake commercials in Ren and Stimpy, the artists and I attempted to go with a real 50s retro look to contrast with the design of Ren and Stimpy in the story cartoons.

These commercials were not meant to be stories or personality explorations. They are bookends to the stories.

Prizes in the cereal. Window dressing.
Here's one that Bob Camp did the storyboard for. He himself is not a stylized designy cartoonist, but he is a great all around illustrator and good at picking up styles fast. LOG was the first fake commercial we did, so we just stole the design from Marky Maypo. Basically to get used to drawing in a retro style.



MY LITTLE BROTHER DOLL -designed by Dave Sheldon
I had met a really good natural retro designer named Dave Sheldon before we did Ren and Stimpy and it dawned on me that he would be good to design some of the commercials.
I had to "sell" the idea to Nickelodeon. They didn't understand why some parts of the cartoon would look different than the other parts, so I argued and they reluctantly gave in. Once they saw the cartoons they loved them and wanted more more more.
I had Dave design the first Powdered Toast commercial and he did hilarious 50s style versions of Ren and Stimpy, but Nickelodeon flatly refused to let me do it. They thought it would confuse the kids, so sorry folks you didn't get to see that. It was a real treat!

LOG FOR GIRLS - Dave Sheldon





An unintended consequence of including "UPA-style shorts in Ren and Stimpy is that, more than any other part of the show...that's what everyone copied and still copies 15 years later. They took these throwaway candy bits and decided to make whole shows with cardboard characters.

I should have known better. That's what happened with the real UPA. Everyone copied the wrong parts-the cold, sterile blandness and the seemingly simplistic looking designs. History repeats itself I guess.


I'm making a commercial now in Rex's style.
The king of Hollywood Flash Animators, the towering Pringle is helping me animate the thing.


Steve and Eddie have told me of a great controversy stirring over me analyzing UPA cartoons and discussing its historical impact.

They said some people are actually mad that I don't just say every part of everything everybody ever did was great. I just would like to point out, that I am one of the style's biggest proponents and am in awe of Hubley, Cannon and Scribner. I'll even bet a large % of the (younger) folks who are outraged at the idea of discussion and analysis would not even have heard of UPA had I not battled against the whole industry to revive an interest in it!

Soon, I will show you what I think is best about the UPA cartoons. Here to start....

1) It's not the individual character designs themselves-or any of the little details. It's the stage design-how the characters all fit and compose with the backgrounds and the colors.


COMPOSITION

The characters themselves are not usually impressive, they are basically stick figures and only work in the context of the scene staging. And this is the part that no one copies. Anyone can draw stick figures today, but I don't see very many people who can make a composition and that's a huge difference.

Here are cluttered non-compositions from a UPA cartoon and others. Superficial imitations of the good stuff.


CLUTTER
I'll show you more of what I mean soon...