Showing posts with label adult swim. Show all posts
Showing posts with label adult swim. Show all posts

Thursday, October 06, 2011

Watch Adult Swim

Click the pic to see the flick

assisted by:
Jojo Baptista
Tommy Tanner
Geneva Hodgson

CG Moon, Stars, FX: Paul Griswold

Camera and tech help: Alex Vassilev

English voice by Auralynn When, Japanese voice by Hitomi Griswold

Thanks to Jason DeMarco and Mike Lazzo

...and the helpful folks at Toonboom, Karina, J.R. Ron, Bernard

I hope I spelled everyone's name right...

Monday, August 22, 2011

Who Needs To Pay For 2 Whole Eyes?




In an industry that is always looking for cost cutting ways to produce entertaining but efficient product I am happy to show off my latest money saving trick.
One eye is half the price of 2, right? Think of the savings!

Of course, sometimes you need a realistic believable expression and only 2 eyes will do so you can't be stingy on every single frame.


Wednesday, July 20, 2011

Soon

I have some new theories about animating eyes but someone else is going to tell you about them soon.












I'd recommend the second product on that page "Toon Boom Animate" for $699 if you are just starting. It has great ink and paint tools and it's pretty easy to animate in.

Thursday, July 07, 2011

UPA Kids











Tuesday, July 05, 2011

The Adult Swim Talking Eyeball Mascot

Imagine my delight when Adult Swim approached me and asked if I could create a talking eyeball for them.





I was experimenting with animating various ways in Harmony, sometimes using keyframing and digital tricks but it was more fun drawing the animation straight ahead like this.
Once I had my rough layout poses registered in Harmony, I just went ahead and drew each animation drawing one at a time.
I just kept scrubbing the sound track and matching the drawings to the accents in the dialogue.
The brush tool is pretty easy to use and I didn't worry about making mistakes because I could play each bit of animation back instantly to see if it worked.
If something didn't work right, instead of trying to draw over it and fix a certain drawing and ending up with a scribbly mess, I just deleted it and drew another from scratch.


What's fun about animating this way is that as you start to get comfortable with a scene, you get braver too.

You can see how conservative the scene starts out as I was a chicken Willie worried that I might get caught having fun.










Once I figured out how easy it is to just delete something and redraw it I started to get a little more exaggerated as I went along. No one was looking over my shoulder except my assistant Tommy, who couldn't fire me for not tracing model sheets, though he probably wanted to.





I was surprised by no matter how much I distorted the drawings and how few inbetweens I used I still was able to get the animation to play smoothly.
It kinda made me mad that I didn't go further.
















I actually animated the nose before I animated the eye and I used keys and inbetweens, and that didn't turn out as smooth.
It looks more start and stop or pose to pose like most TV cartoons.



I think the great thing about being able to animate so fast and playing it back as you go, that you naturally become more confident and daring.
If I could get enough animators to do this, it wouldn't be long before the way cartoons moved would be a lot freer and inventive.
We might stop thinking of character designs as "assets" to be artificially manipulated like puppets around the screen.





I'm hoping this eyeball will become Adult Swim's Tony the Tiger or Kim Kardasian's butt. If not, I'll have to create some animated ear convolutions next.

I did use some sneaky digital animation tricks in this spot too, like keyframing and even morphing for Cripe's sake. I can post some of that crap too if you are curious.

BTW, if you wanna use Harmony yourself, I suggest you buy Animate or Animatepro first. They do the same things as Harmony but are more affordable. Harmony is really for studios, not individuals.