Concept art: the artifact from Carpathians launching skyward over the volcanic peaks of Ragnarock, aurora shimmering in the night sky above

AI-generated concept art — not the final cover.

In Progress

Second Carpathians is coming.

The sequel to Carpathians — the acclaimed first-contact novel from Paul A. Dixon — is currently in progress.

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Paul A. Dixon

New to the series? Start with the original.

Hard science fiction for people who want their sense of wonder earned — first contact, corporate conditioning, and the long odds against any sentient species surviving itself.

Carpathians cover
Hard Science Fiction / First Contact

Carpathians

A million-year-old alien Artifact, hidden in a dormant volcano on a faraway world. Two rival corporations racing to claim it. And the discovery that could decide whether humanity survives its own sentience.

“A beautifully-constructed first contact scenario.”Zepp Jamieson Fiction

★ 4.4 on Amazon · 5,401 ratings

Read more about Carpathians →
Also by Paul A. Dixon

Looking for something shorter in the meantime?

An award-winning collection of speculative short fiction — first contact is just one of the ideas explored here.

An Occurrence at Owlskirk cover
Story Collection

An Occurrence at Owlskirk

Award-winning speculative fiction from the author of Carpathians — thirteen stories ranging from hard science fiction to magic realism, with a dash of weird and a bit of humor, including the Parsec contest-winning title novella.

“Written with intelligence.”Ron Sims, Goodreads

Read more about Owlskirk →

The hero image above is AI-generated concept art — a placeholder for mood, not the final cover. When Second Carpathians is ready for one, I'll be commissioning and paying a professional illustrator for the real thing, the same way I did for every other cover on this site.
—Paul

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Carpathians cover (original ebook edition)

Original self-published ebook cover.

Hard Science Fiction / First Contact

Carpathians

An epic first-contact story on a galactic scale. Humanity has reached the stars, but there is no evidence any other species survived its own sentience long enough to do the same — until now, when the Magellanix deep-space scout Accipiter discovers the Artifact: a million-year-old alien construct resting in a dormant volcano on the far-off world of Ragnarock.

Now TransGalactic has sent the Carpathia to steal it. Two ships. Two rival corporations. A race only one of them can win.

But the stakes are greater than they seem. The Artifact is more than just a technological marvel — it holds the key to humanity’s survival, and, perhaps, an understanding of our place in the universe at last.

Read an excerpt— Prologue

The centipede was the stuff of nightmare.

Ten-year-old Piotre Raskovich kicked the rotting log lying across the trail, laughing in delight when a chunk broke free. Then he saw the creature underneath curled up in a ball — and then it was moving fast, scarlet legs rippling in waves, its segmented body twisting and contorting as its fangs gaped wide.

He screamed, recoiling in horror as the centipede raced across the forest floor, heading directly for him. It was as though it meant to crawl up his leg, burrow into him, devour him from the inside out.

Then he found himself scooped up safely in the arms of his keeper, the woman who had brought him here to this ark for a short recess from the day’s endless testing. She stamped a foot on the ground, the black dress boot of her Human Resources uniform blocking the centipede’s path. The creature turned on itself and scurried back to the log, vanishing underneath.

Piotre buried his head into her shoulder and began to cry.

Her name was Miss Annie. “It’s okay, Piotre,” she whispered into his ear. “It’s just an insect. It’s part of the ark. You’re safe — it won’t hurt you.”

“It’s not an insect.” He sniffed away his tears. “It’s a chilopod, and it’s horrible, and I hate it.”

“Quite right, Piotre,” Miss Annie said. “As always, you’re quite right.”

Years later, he would wonder if the whole thing had been staged. Had someone in Human Resources placed the log in his path, primed it to break just so, with the centipede poised and ready? They must have known his upbringing on Mars would leave him susceptible to that particular horror — that his childhood in an ancient, failing colony would render him unprepared for the sheer richness of life the ark contained.

Maybe they’d guessed his weakness and decided to terrorize him in that particular moment, in that particular fashion. Planting a seed for the future.

Or maybe it just worked out that way.

Continue reading on Amazon →

"A very sure-footed novel with several intriguing character stories that blend into a beautifully-constructed first contact scenario." — Zepp Jamieson Fiction
"Close to Asimov quality and profoundly thought-provoking." — Michael, Goodreads reviewer
"A thoughtful character study set around a relatively simple premise, with unique points of view and believable reactions." — wombat929, StoryGraph reviewer
4.4★
Amazon · 5,401 ratings
4.23★
Goodreads · 4,072 ratings
3.99/5
StoryGraph · 46 reviews

Audiobook narrated by Tim Gerard Reynolds, 18h 43m, via Podium Entertainment.

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An Occurrence at Owlskirk cover
Story Collection · Award-Winning Speculative Fiction from the Author of Carpathians

An Occurrence at Owlskirk and Other Stories

A collection of thirteen stories awaits within these pages, ranging from hard science fiction to magic realism, with a dash of weird and a bit of humor thrown in as well.

Includes three short stories and a novella never before in print — the title story, “An Occurrence at Owlskirk,” won the Parsec speculative fiction contest.

What’s Inside

An Occurrence at Owlskirk
Part science fiction colonization story, part metafictional riff on the American classic “An Occurrence at Owl Creek Bridge” — and winner of the Parsec speculative fiction contest.
Planned Obsolescence
A xeno-archaeological heist gone wrong, as two brothers try to smuggle a stolen alien relic off-world for the score of a lifetime.
Perchance to Wake
A brooding reflection on our collective desire as humans to cheat death.
Habitat for Inhumanity
Vampires! Werewolves! Murder! And a disgruntled police lieutenant trying to make sense of it all.
The Once and Future Queen
A treacherous wasp-hive queen, the last of her colony, watches the sky for a ship that might carry the salvation her people were promised.
Rite of Passage
An artifact hunter and a cranky halfling lorekeeper go looking for a lost burial ground — and an excuse for some of the collection’s worst puns.
The Rorschach Squid
A carnival-barker alien squid on display at a public aquarium sells hypnotic ink paintings to unsuspecting visitors — and has plans of its own.
Meerkat, Wombat, and Otter
A curious otter’s playful digging turns up something ancient best left buried, in the collection’s most fable-like turn.
Necrotopia
Undead at war on Mars — the last werewolf watches a falling ship promise the salvation his people were promised.
Sibling Rivalry
A fantasy tale about the children of a sorceress, with a dark twist.
Fluke
The tale of a foolish graduate student desperate to change his luck — and how far he’ll go to do it.
Return to Moreau
A transhumanist story set in not-so-very-far future Madagascar.
One Let Go
A semi-autobiographical piece about the journey from childhood to adulthood, with a very magical fish.
Read an excerpt— from the title novella

I am standing atop an obsidian cliff, contemplating an endless sweep of magenta sea. The water sparkles in the light of Owlskirk’s twin suns, caught and thrown in all directions at once.

My name is Salvador Markin. Today is my tenth birthday.

It is a good day. My parents have taken the liberty of using one of the colony’s wheeled rovers to bring me here. They have also lost track of me for the moment. I know this with an instinct all ten-year-olds are born with — even Owlskirk’s children, we manufactured geniuses, crafted from embryos frozen hundreds of years ago, so many millions of miles away.

I drop to my hands and knees and creep closer to the edge. The dirt is coarse between my fingers, the tiny fragments of black glass it contains sharp. Nothing grows here. Little grows anywhere on Owlskirk; it is part of why the mission planners chose this place.

When I reach the edge I stare down. The sea churns and froths. Waves hammer the base of the cliff, and vertigo rises within me. It is not dizziness, but rather compulsion, as though some part of me will decide to jump, just to see whether I can survive the fall.

I see her then, for the first time: a flash of gold in the water. If this were Earth I would think her a sea lion — but this is Owlskirk, where there are no such things.

She tells me her name. Nakari. A single word, projected into my mind by an alien voice, melodic and beautiful and complex.

And then she is gone, her golden head slipping beneath the waves. The vertigo comes again. That awful, tantalizing compulsion.

I am no innocent. Even at ten, I understand why we are here, why we made our terrible journey, the crime we have come to commit, and the role I have to play.

In that moment, I simply want to jump.

Perhaps I do.

Continue reading on Amazon →

"These stories each live and teach... about both life and the author." — Matthew Poehler, Goodreads
4.25★
Goodreads · 87 ratings

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Concept art: the artifact from Carpathians launching skyward over the volcanic peaks of Ragnarock, aurora shimmering in the night sky above

AI-generated concept art — not the final cover.

In Progress

Second Carpathians

The sequel to Carpathians is underway. This page will grow as there's more to share — for now, here's what's confirmed.

Piotre, Kester, and the rest of the Carpathia's crew aren't done. The next chapter of the Carpathians universe is currently in progress — no release date has been set, and details are intentionally being kept close until they're further along.

In the meantime, here's the opening of the Prologue — for readers who've already been to Ragnarock once.

Second Carpathians · from the Prologue

Deadnest 145. Two million years ago.

The Overmind warned them about the perils of hope.

Do not project an end that may never come, it admonished. If chosen, you will be an Outpost, nothing more. The extrapolation of mission results, even positive ones, is to be avoided at all costs.

“We understand,” the voting chorus that comprised their higher order mind had affirmed.

Do you?

“We do.”

It was a moment of rare unanimity for the ensemble. But in truth, they did understand, or at least, thought that they did. All of them knew this was indefinite time horizon work, the ultimate dedication to process over outcome.

The Overmind — their creator, master, the guiding intelligence responsible for sending them out here in the first place, to say nothing of watching over the People themselves — seemed satisfied enough with their answer.

In any event, they got the assignment. And became an Outpost, here, in this Deadnest: the one hundred forty-fifth of seven hundred and twenty-nine known, and the most recent to fall.

Still.

Despite the Overmind’s words, they had been hopeful when they reached the system; there was no point in denying it. How could it be otherwise? Everything was new, and there was so much work to be done. The chorus boomed and chinged (metaphorically; they made no such sounds aloud, and why would they? The nearest of the People were thousands of light-years away), beginning the long process of deploying their modules, drones, and sub-outposts; remotes, active sensors, and passive arrays; an entire array of interplanetary-capable probes stashed away in their formidable storehouses. They unspooled, assembled, wove; launched, flew, and landed; sent componentry to perform high-speed fly-bys, scrape upper atmospheres, plunge gravity wells, settle into long-term stable orbits, and map the local spacetime topology. And on and on, throughout the various gas giants, dwarf planets, ice giants, asteroids, and moons this system had to offer.

They even sent modules on one-way missions to the lovely little Chthonian planet hugging the system’s star so tightly. There was no particular reason to, but there again, the optimism of youth.

All of which was just the beginning. The groundwork, supporting context for the real mission: the ice-bound, silicate planet that would be their home, where they would serve as an Outpost, as far into forever as it was possible to go.

This was where their real efforts lay — on the surface of this empty nest, the vast majority of its biodiversity eliminated in the self-inflicted cataclysm begun by, and resulting in the extirpation of, its indigenous sentients.

And did they ever have equipment for that! Their interplanetary remotes were impressive, but in terms of a detailed planetary survey, well. They couldn’t help but feel a touch of collective pride, skraaking in delight (again, metaphorically) as they deployed ground units, dippers, skimmers, swimmers, and fliers, corers and scrapers and samplers. a whole vast instrumented array of devices to creep, crawl, swim, dive, tunnel, and fly through and over and under the planet’s surface, ice, ocean, and the occasional remaining bit of naked rock.

Of course, the chorus that was their consciousness had been, on balance, optimistic. Everything was functioning as designed. What more could they ask for?

So much information flooding in, the ensemble voting in harmony during those early years, mission and purpose perfectly aligned.

There were two sets of possibilities, two reasons to be here in forever-time. The Overmind had told them as much, and they saw no reason to disagree.

First, the endogenous.

The planet was albedo-locked, plunged into an ice age by a thermonuclear exchange. It wasn’t the first such the People had discovered, back when they flew between the stars, but they’d missed a front-row seat to this particular armageddon by a bare half million years. Just the blink of a cosmic nictitating membrane, really, and how different things might have been if they’d gotten here earlier!

Alas.

But because the event had been so recent, they had hoped (that word again) the residual radioactivity might accelerate background mutation rates, speed the sliver of surviving biodiversity down the re-speciation path. The best bet was probably the beetles, but as far as they could tell, none of the other remaining invertebrates were doing anything substantive from a neurocephalization point of view. Just not many signs of progress on that front, the poor things basically scuttling around the rocks, driving on pure reflex, with no obvious evolutionary pressure to push them toward a more considered approach.

It was, they supposed, what came of having no predators left.

Then there was the exogenous possibility. The true purpose of their mission, even if the Overmind hadn’t been willing to come right out and say it.

This planet might break out of its ice age; it might not. New higher-order life might arise, though it seemed unlikely.

The real hope was that some Other might pass this way, drawn by the same thing that had lured the People to stretch their vestigial wings and fly to the stars in the first place.

The search for sentient life. Or, in its absence, the desire at least to know what had happened.

That was really why they were here. Why the Overmind had ordered the construction of this Oupost, and its fellows, even as the People slid into their long, deliberate senescence, abandoning their higher-order minds for a simpler, older way.

That basic, default, underlying, impossible hope, that Someone might come. Some other species, who had survived long enough to make it this far, here, to this modest star in its topologically uninteresting corner of space.

They had a message for one such, should they ever appear. Even if they perished themselves, and were no longer in an operational state to deliver it actively when the time came.

The encoding, the navigation route embedded in the surface of their skin.

So began the halcyon early days of data gathering, the streams pouring in, hardware failure rates vanishingly small — and where there were flaws, they could always remanufacture their componentry, even the manufacturers themselves. It was pleasingly recursive. All that regenerative, restorative, modularized nanotech; infinite streams and strands replicating indefinitely, with limitless geothermal power from a tap drilled straight into a magma plume. Nor would they ever need to worry about raw materials. They had all the basalt they could ever want, and plenty of water to go with it. Iron, magnesium, hydrogen, oxygen… this planet was still rich from that perspective.

Inevitably, though, the discovery rate began to taper off.

For a time, they held out hope of the possibility of long-term orbital eccentricities, the cleanest way other than changing the composition of the atmosphere itself to break the planet’s ice-bound stasis. That, or perhaps some natural variance in the radiation output of the modest dwarf star about which this system turned. Both had proved disappointingly stable.

They passed a few tens of thousands of years mapping comets. These made for nice natural clocks, especially those with wildly eccentric orbits. They calculated planetary alignments, tracked near-space fly-bys. What if, they mused, the planet got whacked by a passing chunk of ice? The place was mostly dead already. Boil the atmosphere, shake things up a bit? What was the worst that could happen?

Well, pretty bad, obviously; the majority of the chorus agreed on the point. Mostly dead wasn’t the same thing as completely extinct. But what about an asteroid? A nice, bright, violent collision, but a survivable one?

The chorus boomed and clucked, considering. They had the capability, but there were, obviously, certain non-interference guidelines in play. The Overmind had made that much clear. They couldn’t just install some thrusters on a nearby hunk of nickel and send it on a collision course one sunny afternoon.

But what if an asteroid were already inbound? Were they allowed to nudge things, just a bit? Put a metaphorical wing-claw on the scales of fate?

The chorus found themselves divided on the question. In the end, they settled for building a modest proximate space interceptor system, then left it lying dormant in geosynchronous orbit, just in case. They were meant to be searching the skies for hypothetical alien visitors anyway; might as well track any potential planet-killers while they were at it.

If something did pass this way, they would have plenty of time to decide on a course of action.

One particular conversation stayed with the Outpost’s collective consciousness through the first ninety thousand years, a sequence they played back more times than was probably healthy.

Let me be frank, the Overmind had said, which they had not necessarily taken as a good sign. It’s going to be a long watch.

“We are ready,” they said. “Eager, even.”

You are, the Overmind agreed. Perhaps overly so. You demonstrate a certain interventionist streak in your response to the scenarios.

Because, of course, that was how they had been vetted: mission simulations without end, a boggling number of possibilities to run through, over and again. They knew full well there were other voting ensembles under consideration, other choruses that had been spun to functional sentience to see if they might prove qualified for the work ahead.

No, their candidacy hadn’t been the only one, but how they wanted the job! Small wonder they had tried to be innovative, creative in approach.

I mention this, the Overmind had gone on, because more than one Outpost will be sent. Yours will not be the only world chosen for monitoring.

This was unsurprising, though it was the first time the Overmind had spoken openly of its broader plan.

“Where will the others go?” they asked.

That knowledge is forbidden to you.

“But why?” The question was formulated and posed before they had any real chance to consider what they had just said. They meant no disrespect; they simply had been curious.

You might be tempted.

“To do what?”

To reach out to one another.

They contemplated this for a time.

“Can you at least share how many of us there will be? If chosen, we would like to know.”

Your request, the Overmind replied, is noted.

But it never answered the question.

The real problem, the Outpost discovered, was latency.

Their internal processing ran at quantum speeds. Whereas talking to one of their remotes, say an atmospheric probe stationed at one of the system’s gas giants, required eighty minutes round-trip time. Basic speed of light constraints — still the clock that governed most of the universe, most of the time.

It was irritating. And after a couple of hundred thousand years, managing orders of magnitude different system clocks for long-latency transmission, all for the sake of status updates that weren’t very interesting anyway…

Some of them weren’t so sure it was worth it anymore.

The ages ticked slowly by.

They found themselves turning dangerously inward.

Thinking.

Contemplating.

And returning, over and again, to a basic question: How many other Outposts were there?

Minimally one: they, themselves. The Overmind could have lied. It was possible, though it seemed unlikely.

Maximally, they thought, one per deadworld. Seven hundred twenty-nine were known, colonization and exploration attempts having ceased at that point, the People choosing a nice round number before they gave up looking for anyone else still alive out there.

Most likely, they felt, there were others like them, but not many. Their construction represented a horrific commitment of resources, their very existence — not to be boastful — the peak of the People’s capability, before their self-inflicted senescence.

In the end, they decided there were probably just a wingful, somewhere between three and nine in total. Some nice, single-digit number; even the Overmind, maybe, unable to escape its progenitors’ biological heritage completely.

But where were the others? If there were more Outposts, which worlds would they have been positioned on?

This world, their world, was the youngest. So why not choose the oldest as well? That would make two.

As for the others… Perhaps the nearest and farthest from the People’s homeworld? That made a sort of sense.

Part of the chorus was displeased. Who are we to attempt to emulate the Overmind’s reasoning? They asked. This is the height of arrogance.

Oh, hush, others replied. It’s not like there’s anyone out here to notice.

More time passed, millennia following each other in a steady, unrelenting march.

It was natural, they supposed, to have possessed a certain enthusiasm for the project that just couldn’t be maintained. How well they remembered how that felt, back during their recruitment process, gaping their metaphorical beaks wide, showing the orange spot in the back of throats they of course never possessed, some ancient evolutionary imperative: Choose me! Choose me!

It seemed such a long time ago.

As for what lay ahead? The plate tectonics were about the only thing showing much life around here. They would have some occasional drilling to do, as their volcano drifted farther and farther from the hot spot responsible for its original formation.

Someday, they would be faced with a choice. Stay where they were, and work from underwater? That would be the easiest thing. Or they could pack up and move, relocate to a younger island in the chain.

It felt like a lot of effort; moving sounded hard. Fortunately, they thought, they wouldn’t have to deal with that particular decision for a very long time.

Regardless of how many other Outposts there were, the real question, they decided eventually, was why.

Why had the Overmind told them that they weren’t the only one?

Now, a million years into the mission, they suspected they knew. The fundamental problem was actually pretty simple.

How could the Overmind build Outposts, park them thousands of light-years away on worlds that had long since died, give them the capability to make the return trip home, and then ensure none of them would, except in the very specific case they encountered a surviving sentient?

That was what the Overmind must have faced, a million years back, when they and their fellow Outposts were deployed.

And that was why, they had come to believe, the Overmind told them about the others. With an accompanying lecture on the dangers of interventionism, innovation, and creative thinking.

Shame.

The real secret to the mission’s success.

No one would want to be the first to give up and come home.

And since they couldn’t talk to each other, there was no way they would ever know.

The Overmind had been cunning. Far more so than they had thought when they were so desperate for the assignment.

Except…

To be continued.

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The hero image above is AI-generated concept art — a placeholder for mood, not the final cover. When Second Carpathians is ready for one, I'll be commissioning and paying a professional illustrator for the real thing, the same way I did for every other cover on this site.
—Paul

P.A. Dixon

Her mother went looking for the Ethereal. She never came back. Now it's Samantha's turn.

The Ethereal Cycle follows Samantha and her familiar Starfall — a Star Wolf who eats meteorites and flies on their fire — as she pieces together the magic her family kept hidden and the mother she lost to it. Book by book, her coven grows: Virginia and her sea-born familiar Moonfall, then Mei and the phoenix that was waiting for her all along. Three books, one search, and a door between worlds that never quite stays shut.

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Starfall cover
The Ethereal Cycle · Book One

Starfall

In Samantha’s words:

Ninth grade was getting off to a pretty good start, having Starfall for a best friend. She’s a Star Wolf, and she is definitely not from around here. She eats meteors, communicates telepathically and — best part — can fly. When she wants to, anyway.

The world was turning out to be a far more magical place than I could ever have dreamed. Then an old enemy of my parents showed up, the man responsible for my mom’s disappearance when I was just two years old. He wants to use Starfall’s magic for himself and will stop at nothing to get his hands on her.

But he doesn’t know everything, including what I’m willing to do to save my best friend. Because no one is going to take Starfall from me. Not in this world, or the next.

Read an excerpt— Chapter One

I woke up in pitch darkness, with the certainty I wasn’t alone.

“Virginia?” I whispered. Maybe my best friend had changed her mind and come back inside the fire tower to spend the night. There was no answer. Still, I was sure someone — or something — was there.

I crept halfway out of my sleeping bag and found my backpack by feel, where it lay on the cold stone floor. I rummaged through it until my hand closed around my flashlight. I pulled it free and flicked it on, playing its beam around the empty room.

No one was there. Virginia’s sleeping bag and pack were gone. She had said the place gave her the creeps and that she wanted to sleep outside in the tent.

Guess she was true to her word.

It was the summer of my eighth-grade year. I was still fourteen; Virginia had just turned fifteen. The tower where I slept was more than eighty years old, built when the Forest Service kept lookouts for fires. This one was perched atop Sourdough Mountain, a peak in the Cascade Range of my adopted home state of Washington. I’d wanted to see the Perseids, the meteor shower that was hitting its late July peak as the Earth went sailing through the tail of a long-dead comet.

“Hello?” I called softly. My words vanished into the darkness. There was no answer.

Then, without warning, a shaft of light appeared in the corner of the room: a thin vertical line that slowly began to widen.

For a moment, I thought it must be the moon, but that was impossible. There was no moon that night, which was part of why I’d decided to see the meteor shower in the first place.

The light grew brighter. It was as if I were sitting at one end of a dark hallway, and someone was easing open their bedroom door at the other.

It was blinding now; impossible to stare at directly.

Continue reading on Amazon →

A coming-of-age, contemporary fantasy for those who love tales of witches, familiars, and the magic still to be found in the world around us.
4.23★
Goodreads · 111 ratings

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Moonfall cover
The Ethereal Cycle · Book Two

Moonfall

In Samantha’s words:

Finder. Binder. Minder. Those were the words my dad used when he finally told the story he’d kept from me my whole life. It was a story about witches, covens, and familiars — and what really happened to my mom. All things that would have been good to know before I ran off alone to Sourdough Mountain to save Starfall!

Because it turns out she wasn’t the only magical creature to cross from the Ethereal to our world. The events my parents set in motion were far from over, and there was more than Starfall’s life at stake.

Fortunately, Starfall and I were about to form a coven of our own. And it was going to start with the unlikeliest of people.

Read an excerpt— Chapter One

I woke slowly, my body dragging itself out of an exhaustion deeper than I had ever known. Through half-lidded eyes, I saw sunlight filtering in around the edges of heavy motel room curtains while soft footfalls reached my ears — someone puttering about, trying not to make too much noise.

I took a long, slow breath. I smelled breakfast cooking, pancakes and coffee, along with some sort of fried meat that made my nose wrinkle. Also cinnamon. Now, why would there be such a strong scent of cinnamon in the room?

That question was answered by an oversized wolfen tongue licking me on the nose.

Starfall?

I peeled my eyes the rest of the way open to see a certain Star Wolf standing beside the bed, grinning at me through sharp teeth.

Wake up, sleepyhead! Like me, she was projecting her thoughts directly into my mind, which was how we had communicated since the day we’d met. Your sire is back, she added.

He’s my dad, not my sire. The words were pure reflex, an old joke between us.

Starfall jumped up on the bed, placed her massive front paws on my chest, and leaned in close. I caught another wave of cinnamon as her mouth gaped open. I tried to twist my head out of the way. It was no use.

Ugh! Stop it!

I found my feet and inspected myself gingerly — covered head to toe with bumps and bruises, still in my hiking clothes, caked in mud and torn in various places. All in all, I was a damp, sore, dirty mess. But I was alive, and we were all together again.

Including my dad, arranging pancakes and sausages on the single table our motel room possessed.

“I brought breakfast,” he said innocently.

I grunted noncommittally and sat down. For a moment, the sheer normalcy of it all made me want to cry.

“You want to know what happened up there,” I said.

“Yes, Sam. I do.”

“I’ll tell you,” I said. “But you first. You promised.”

“I know.” He gave me a sad sort of half smile. “It’s just that your father is not always good at saying difficult things.”

“Yeah, well — you need to try,” I said. “Dad, I talked to Alex Weston. I know what he was planning to do.”

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3.94★
Goodreads · 64 ratings

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Sunfall cover
The Ethereal Cycle · Book Three — series finale

Sunfall

In Samantha’s words:

My coven had reached the Ethereal at last, reuniting me with my mom, who I hadn’t seen since I was two years old. We arrived in the middle of a war. The Maker, the man who called himself king of the troggs, was leading his army against the Star Wolves and all those powers still willing to stand against him.

Was this our fate? To join a war — or try to stop one? We were about to find out. But first, we had business of our own. Our coven was still incomplete; we had one more familiar to find.

And that was just the beginning. Because the Ethereal transforms you, and never in the way you expect.

Read an excerpt— Chapter One

The sun shone golden against a magenta sky as Starfall and I raced across the beach, white sand fine as powdered coral churning hot under foot and paw. The rest of my coven — Mei, Virginia, and Moonfall — followed more slowly. We were all wounded, exhausted, and drained of magic, but Starfall and I were full of a different kind of energy now. My aching ribs would have to put up with a little more abuse, because those were our mothers up there! A human figure and an enormous silver wolf, standing silhouetted atop a small bluff, and Starfall and I ran as though they might disappear in an instant.

A last trogg lay dead on the sand, its external gills crumpled underneath its unmoving form, pithed by a pair of red-and-black feathered arrows. Starfall and I leaped over its corpse and kept running, up a steep trail toward the bluff.

Starfall picked up a trace of a memory I didn’t mean to share, growled low, and darted ahead.

Hurry up, slowpoke.

Hey!

I tore after her, but Starfall beat me up the hill — only because she cheated, running on a last bit of meteor fire. Sparks flew around me, burning hot but not hurting me at all.

Such was the nature of the magic we now shared.

Just like that, we were at the top. Starfall’s mother let out a long, yodeling cry. Starfall yelped in response and plowed into her flank. Then they were nose to tail, circling each other, nipping and nuzzling.

But there was no time to watch their reunion. My own mother was waiting for me.

“Samantha!”

I hadn’t heard her voice since I was two years old. And yet, I knew it completely. In my heart, I’d always known.

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"The strong, imagistic writing gave me an almost cinematic picture of the world and action. The genius of Dixon's writing is that none of what he imagines seems at all arbitrary — places, creatures, and events seem true to me as I read, no ‘willing suspension of disbelief’ required. My emotional involvement is real, not ‘ethereal!’" — Amazon reviewer
4.67★
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About Paul

Paul Dixon, smiling, holding a plate of fish he caught, with his cat beside him

Paul Dixon holds a Ph.D. in Biological Oceanography from the Scripps Institution of Oceanography, and currently works in climate technology, helping decarbonize the power grid. He calls Vashon Island, Washington home, and is currently living abroad in Spain with his partner, daughter, and two poorly-behaved cats.

He writes hard science fiction as Paul A. Dixon and fantasy as P.A. Dixon. When not writing, he's a lifelong runner, an occasional driftwood artist, a "middlin'" chess player, and a committed enthusiast of a well-timed pun.

He's most active online on BlueSky, where he posts about the writing process, including progress on Second Carpathians.

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Updates

Short, occasional news — no long-form blog anymore, just what's actually happening.

Second Carpathians is underway

The sequel to Carpathians is in progress. No release date yet — sign up on the Second Carpathians page to hear more as it develops.

Sunfall completes The Ethereal Cycle

Book three of The Ethereal Cycle, Sunfall, is out now — closing out Mei, Samantha, and Virginia's story.

Cute Animals Bad Puns

An old side project, revived here in miniature because a few of them are still worth a laugh.

For a stretch a few years back, between jobs, I drew a comic a week: bad puns, worse art, animals doing something dumb. I can't draw — that was never really the point. A small, wonderful group of friends and family looked forward to a new one every week, and that was reason enough to keep going, until doing it on a schedule turned something fun into a chore and I let it lapse.

I'm not bringing it back as a regular feature. But a few of these I'm still genuinely proud of, and it felt wrong to let them disappear when the old site came down. So: here's the archive. No new schedule, no promises — just the ones worth keeping, warts (and amateur linework) and all.

—Paul

Sea lyin'

Oct 2022

Sea lyin' — panel 1 of 5 Sea lyin' — panel 2 of 5 Sea lyin' — panel 3 of 5 Sea lyin' — panel 4 of 5 Sea lyin' — panel 5 of 5

Hallelujah ("Leopard Cohen")

Nov 2022

Hallelujah (

Oldie but a Goodie (thanks, Dad)

Dec 2022

Oldie but a Goodie (thanks, Dad) — panel 1 of 9 Oldie but a Goodie (thanks, Dad) — panel 2 of 9 Oldie but a Goodie (thanks, Dad) — panel 3 of 9 Oldie but a Goodie (thanks, Dad) — panel 4 of 9 Oldie but a Goodie (thanks, Dad) — panel 5 of 9 Oldie but a Goodie (thanks, Dad) — panel 6 of 9 Oldie but a Goodie (thanks, Dad) — panel 7 of 9 Oldie but a Goodie (thanks, Dad) — panel 8 of 9 Oldie but a Goodie (thanks, Dad) — panel 9 of 9

There'll be peace when you are done

May 2023

There'll be peace when you are done — panel 1 of 3 There'll be peace when you are done — panel 2 of 3 There'll be peace when you are done — panel 3 of 3

The ballad of Kher Ridges

Jun 2023

The ballad of Kher Ridges comic

Card shark

Sep 2022

Card shark comic

Replication fault

Oct 2022

Replication fault — panel 1 of 2 Replication fault — panel 2 of 2

MGMT

Oct 2022

MGMT — panel 1 of 2 MGMT — panel 2 of 2

Life on Earth (for Sir David)

Oct 2022

Life on Earth (for Sir David) — panel 1 of 2 Life on Earth (for Sir David) — panel 2 of 2

DinoMath

Oct 2022

DinoMath — panel 1 of 2 DinoMath — panel 2 of 2

Boxed In

May 2023

Boxed In — panel 1 of 2 Boxed In — panel 2 of 2

NumPy!

Jun 2023

NumPy! — panel 1 of 2 NumPy! — panel 2 of 2

See the rest of the archive → (the other eight, for the completionists)

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The rest of the archive

Take breaks and go outside

September 27, 2022

Take breaks and go outside — panel 1 of 1

Just Dessert

September 28, 2022

Just Dessert — panel 1 of 1

Pugilist

October 11, 2022

Pugilist — panel 1 of 1

Read the signs

November 2, 2022

Read the signs — panel 1 of 1

Coming out of your shell

November 7, 2022

Coming out of your shell — panel 1 of 2 Coming out of your shell — panel 2 of 2

MGMT Part 2

November 16, 2022

MGMT Part 2 — panel 1 of 1

Cat, Interrupted

January 12, 2023

Cat, Interrupted — panel 1 of 1

Bad fish

July 10, 2023

Bad fish — panel 1 of 3 Bad fish — panel 2 of 3 Bad fish — panel 3 of 3