Showing posts with label Badmoon. Show all posts
Showing posts with label Badmoon. Show all posts

Monday, 3 December 2018

Incident at Promethium Plant 17

Hi!

I've just managed to play a couple of really quick little skirmishes using my Song of Blasters test rules and thought I'd post the results here!

Seething at the loss of his snazzy new lander last month at the hands of some uncouth Badmoon Orks, the Governor General has dispatched a combat team of Ultramarines of the second company under the command of Marine Veteran Harland to punish the clan responsible for the loss of his prized ride.

Having tracked the warband for some time, Harland has finally caught up with his quarry near an abandoned Promethium plant. The Orks have realised they have been followed and turn to face the numerically inferior humies...

The Battlefield

In Song of Blasters, each side rolls for initiative with a D10 with the highest getting to try and activate first. Activation requires the unit to roll over their Quality score on a D10, something the Space Marines did repeatedly early on in the battle (quite an achievement as their Quality is 2+!).

The Orks on the other hand had a better time of it in the early stages of the skirmish, rapidly closing on the Marines position in a typically forthright manner by charging forwards chanting and shooting wildly in the air.
Ere We Go!

The Marines soon regained the initiative and their better Quality began to show as they were regularly getting activations when the Orks flubbed resulting in the Marines reaching the ruins before their foe.

 The dash for the ruins

Despite reaching the cover of the ruined Promethium plant, the Orks scored a lucky hit with some wild bolter fire resulting in a Marine taking a wound having been shot in the face while peering through a ruined window.

In shooting, the shooter rolls a D10 and adds their Shooting stat, in this case a 4 for the Orkish blasters. The defending player rolls a D10 and adds their armour rating, in the case of the Marine, this was a 6 reflecting both his heavier armour and superhuman skills. The Ork hit with a 10 while the marine rolled low resulting in him taking a wound!

On the other flank, the second Ork unit approached the Promethium tank with caution, aware that the Ultramarines had a rocket launcher which had the range to hit them at a considerable distance. 

 The Promethium tank

The next turn saw the Orks luck run out with the first Marine element rapid firing their Bolters at the now exposed Ork Boyz wiping them out in a blaze of explosive shells. (I realised at this point that Rapid Fire was probably a wee bit overpowered as it allowed the Marines to shoot twice. In future, I will change this to them adding plus 1 to their shooting stat).

 Eat Bolter shells alien scum!

Meanwhile on the other flank, the Orks had taken a casualty from the second Marine element but the remaining visible Ork resisted Bolter fire and a direct hit from a rocket launcher

DAKKA DAKKA DAKKA! 

The remaining Orks, enraged at the loss of their fellow, broke from cover and let rip with everything they had at the rocket launcher unit but only managed to cause a single wound. The final turn of the game saw the other Marine element close in on the Orkish position and pepper them with shot, forcing them to retire and lick their wounds.

All in all, the game went well and was lots of fun but I need to tweak a few things here and there to make it a bit less overly shooty.

I even managed to play second game using the same units but with the revised rules and stats. The result still saw the Orks vanquished and driven off but with much closer results. I think in future, I may need to bulk up my Ork units to 6-8 strong to counter the might of the Marines who waded into the battle and survived pretty much unkillable.

 'Tis but a flesh wound.

I'm trying to tweak the game so that Marines are dead hard and shooty and rather killy in close combat but are going to be badly outnumbered so will need to shepherd their resources as even a single loss will be felt badly. The Orks on the other hand will be more inclined to get stuck in quickly, using their somewhat ineffectual shooting to weaken their foes before getting into close combat.

Maybe another try with the addition of a unit of Grots might spice things up a bit...

The final Ork position

Harland glanced at the rusted yellow armoured bodies that lay scattered around the old Promethium plant. It had been a short and bloody engagement which saw the Xenos driven off with significant losses in return for only two injured. Yes the Orks had been chastised for destroying Imperial equipment and attacking the Governor Generals forces but Harland knew the warlike Orks wouldn't take this lying down. 

Still it had felt good to get back into combat following months of travel from their last deployment and his squad had operated well together and if the Orks sought to make war on the Imperial presence on Farpoint, Harland knew his troops were more than a match for the savages. 'Let them come!' he thought. The Ultramarines will drive them back to the badlands humbled and bloodied and show the rebellious frontier what Imperial might really meant.

Hopefully I'll get chance to play a larger skirmish soon but I first need to paint up more Ultramarines and finish the Power Armoured Ork Nobz and Warboss I've been sculpting!

In the meantime, All the best!

Monday, 12 November 2018

Skirmish at Con-Am 17

Hi!

I managed to play a quick game of my heavily modified Song of Blades last night which pitted the forces of the Governor General against the local Orkish tribe.

I didn't manage to grab a few pics of the action:

The Imperial forces suffered from a decided lack of motivation at the start of the battle due to some really rubbish activation rolls which saw most of them stuck in their own deployment zone for a large chunk of the game:

 The criminally unpainted Sentinel scurries forward

Entertainingly, our cat Mab decided to invade the battlefield whenever I rolled a dice which made for an interesting obstacle on the table:

 Quake before the mighty death cat!

The Orks didn't suffer from any lack of motivation and they cheerily charged forward blazing away at the Governors private shuttle riddling it with bolter shells and setting it ablaze.

 Dakka! Dakka! Dakka!

They also spotted the unpainted walker and proceeded to light it up too causing considerable damage to the embarrassingly underpainted machine.

Meanwhile on the right flank, the Grot herders surged forward towards the now badly damaged walker while the local Mekboy zoomed towards the command squad in his souped up Speeda.

 The action heats up

By the mid point in the battle, the Orks pretty much have control of the refinery but suddenly stall, again due to poor activation rolls which allowed the Imperials to regain the initiative.

 Orks get distracted by watching the Governors ride burn...

Slowly the Imperial troops, no doubt chivvied on by the incensed Governor Generals shouting about his treasured lander going up in flames while they skulked in the trees.

 Midway through the battle

At this point, Mab has briefly calmed down and was now reclining on her chair watching the action unfold.
 Bloosh!

Just as the Imperials seized the initiative, having shot up the forward Ork squad, the enraged Orkish survivors shot up the already damaged unpainted Sentinel sending it crashing to the ground in a ruined, unpainted wreck.
 Jeering Orks

Meanwhile the Mekboy, closed in on the Governor's command squad and gunned down one of his bodyguards with his Super Snazzy Mega Gun.

 The Mekboy performs a driveby 

The return fire from the survivors of the command squad was surprisingly effective as the Mekboys Kustom Mega Shield Generator spectacularly failed to deflect or defeat anything whatsoever and the speedsta hurtles on out of control and belching flames.

Eventually, the Imperials forced the Orks to retire leaving most of the Grots full of holes but it was a pyrrhic victory as the Governors shuttle burned and one of their Sentinels destroyed too.
  
 Imperial Troops finally move out of the forest

I really enjoyed playing out the game and the rules are shaping up nicely. I still need to work on how activation works but combat was suitably bloody rather than the more usual push and shove of Song of Blades.

Imperial Sentinel of utter uselessness

The most useless model of the game goes to my painted Imperial Sentinel which managed to activate only once in the whole game and spent pretty much the rest of the battle lurking in the shrubbery. The Governor General will be spending some time encouraging his troops to be more zealous in future...

I really need to paint up my second Sentinel as it's lack of snazzy paint saw it shot to pieces in its first game!

Saturday, 22 September 2018

Squigs Spotted!

Hi!

Sadly I'm down to my last couple of days of holiday but I have managed to paint a couple of new additions to my Badmoon Warband in the form of a trio of Squigs:

Chomp!

I sculpted these little chaps from a plastic bead with some wire and a bit of greenstuff and am really quite pleased with how they turned out!

Squiggly Beasts

I was originally going to go with the traditional bright reds and oranges for the little guys but settled on a more ruddy finish and I must say the wet, fleshy look that the paint has left them in really suits the little fellows.

Squigs with Prodder team

The three took about an hour to sculpt all told and I have another three to make for my second prodder team so expect to see more of the little blighters soon!

In the meantime, All the best!

Wednesday, 4 October 2017

Ork Spotted on Farpoint

Hi!

Just a quick update this morning as I've got lots of stuff to do but I have managed to get my paints out and finish a miniature I primed at my last flat in the form of a Badmoon Ork Nob:

Nob!

He's from the first batch of sculpts I actually got cast from back in 2011 when I was commissioned to sculpt some space Orks to raise funds for my degree show. Looking at the original cast, the sculpting is pretty crude compared to what I can do now and I've converted him a bit to cover over some of the ropier bits but I think he's turned out alright!

I have a dozen or so more that will be added to a small warband to act as raiders or hired thugs. I am also humming and hahing about giving him a back banner as everyone knows that a proper Orky boss needs a back banner to show how important he is!

Hopefully I'll have a couple more painted this evening and will post updates as and when I get the chance!

All the best!