Showing posts with label Rick Loomis. Show all posts
Showing posts with label Rick Loomis. Show all posts

Tuesday, September 8, 2009

Who in gaming is worth knowing about?

After my exasperated outburst about people not knowing about Ron Edwards I started thinking. Jeff Rients, always with his eye on the pulse of gamerdom, asked a very relevant question. Maybe the contributions by the "Forgeites" are not really impacting the hobby very far? Maybe rpg theory is largely ignored by most gamers? Even if that it true (and I hope it's not), it still leaves me with the question of who you should know about?

Earlier this year, a friend was giving me a ride home after a gaming session. I was kind of tired, and as I usually do in that state I was blathering on about whatever my mind had gotten stuck on. Amazed (and bored?) my friend asked me "How do you know all these biographical details about all these game designers!?" after I had talked about when someone started this or that game company. I am interested in the history of our hobby, and some things sticks in my mind. The ups and downs of the business end of the hobby seem to be one such thing. So, is this something everyone should know about? Quick! When did Greg Stafford start The Chaosium? Who else was involved? What? You don't care?

So who do you think everyone should know about in gaming? I guess the most famous people probably are Gary Gygax and Dave Arneson. Being there from the start counts a lot. How about Rick Loomis, who in 1970 started the oldest game company still around doing the same kind of business? How about Mark Rein*Hagen who helped create the phenomenon that is White Wolf? How about Matthew Sprange who runs one of the most successful game companies today? How about Ed Simbalist? Frankly, I'm not sure I know who everyone should know about. I have many times found that the one-game-gamers who only know of Gygax and D&D to me seem like they have deprived themselves of some of the sublime heights possible in the hobby which so succinctly combines game elements, storytelling and performance art. And some really cool game mechanics and worlds, to boot! Just look at two very distinctly different games like Dogs in the Vineyard by Vincent Baker, and Tunnels & Trolls by Ken St Andre. Both opened vistas in my head I didn't even suspected existed!

So, hell know who is important enough in the big scheme of things. I just hope everyone out there treats the whole field of the hobby is one big dungeon, filled with treasure. Who don't want to explore some more, and get just a little bit more loot home? Happy delving!

Wednesday, July 22, 2009

A New Box of Tunnels and Trolls goodies!

James Shipman from Outlaw Press have said that we can look forward to a new boxed set of T&T stuff this GenCon! Fiery Dragon Publishing is putting out this box, and the contents is of yet unknown. James have been providing FDP with material from his own Outlaw Press, so he knows they will use some stuff he has published, but not what they have chosen.

Why FDP have any mention of this on their web, or try to pump up any interest at all is anyones guess. I've been running T&T demos and other events and to my questions about potential convetion/demo support they have not even bothered to answer. So, make what you will of it. Outlaw Press publishes premium T&T goodness, though, so the content of the secret box have a good chance of being great.

Buy a rulebook from Flying Buffalo while you wait for the new box. Rick is a nice guy, supports conventions and the rules he sells are great!

Saturday, May 23, 2009

The Gaming Libray: Buffalo Castle

Today I've decided to take a look at a classic, Buffalo Castle from Flying Buffalo, copyright 1976.

Buffalo Castle is the first of the solo adventures which T&T is so known for. I don't know if this is the first solo ever, according to Rick it might very well be. The designer of this dungeon is Rick Loomis, and it is one of the few adventures by Rick. There's one in a FreeRPG Day booklet as well. Being the first solo it is very charming to see so many of the tropes that later became staples of dungeon designs everywhere. We have odd games of chance that can lower or raise your stats willy nilly, we have teleporters, monsters to fight and treasure strewn for grabbing which look ominously unguarded. Last but not least is my favourite, a grassy plain with a big herd of buffalo! What! That's some castle.

I love this little adventure! I got mine as a pdf in the 7th ed box, and printed it out and played it a lot. Sadly I noticed first afterwards that the original was significantly smaller that letter size, so I only have tiny print in the middle of the page. The illustrations are all drawn for the adventure and they depict some of the denizens of the castle, some treasure and signs you might find, and similar things. They are all done by Liz Danforth and all have that "Danforth feel" and atmosphere her pieces are well known for.

This solo takes us back to a time when the hobby was very young, and in the introduction Rick Loomis describes the idea behind it as a way to try out T&T and see what it's all about. Incredible enough he also says "or for Dennis Hall, who lives in Alaska and doesn't have enough people nearby to play group games like T&T". Very informal, indeed.

All in all it's a marvellously fun romp. Unlike Keep on the Borderlands it's not very usable as a start of your own campaign, but in the minds of all T&T delvers it compares as the first place where they encountered fame and fortune. Some later solos took the art form in multiple advanced directions, and some of them had both intriguing stories and locales usable for campaign play (like City of Terrors, for example). This on the other hand is at the core just what good old exploring for fame and gold is all about, it oozes fun out of every pore.

I've saved the best for last. Rick Loomis have generously put The castle online, for free! Try it out and have some fun!

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