I've started to dabble with Grimdark Future. This is a ruleset by One Page Rules, and is available for free here*. GF is a very light alternative for 40K (or other similar games of around platoon- company size). It achieves this by removing nearly all the strategems, rerolls, auras, exceptions, shenanigans, errata, updates, and other special rules that really bog 40K down and prevent it being a casual game. GF remains tense with competition for objectives, and interesting with alternating activations. There are buckets of dice, and units getting destroyed/ routed frequently makes for a quick game! Not to forget it isn't spread across multiple books, and is free.
I lined up my Red Corsairs against my opponent's Space Marines, the Right Hands. The Right Hands all had hand-painted markings on them- respect! We played on a 6'x4' table with three objectives. We chose 1000 points as a smaller game as it was our first with these rules.
Red Corsairs:
- 2x squads of Chaos Marines
- 2x mobs of Cultists
- 1x pack of Possessed Marines
Right Hands:
- 1x Assault Squad
- 1x Infernus (flamethrower) Squad
- 1x Tactical Squad
- 1x Invictor Warsuit
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Right Hands Invictor Warsuit
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The Right Hands advance on the refinery facilities. Chaos taint is suspected. |
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| The Warsuit and Assault Squad cover the Marine right. |
Here's an overview of what happened. I advanced over a broad front, and my Possessed Marines went loping around from my right. The Right Hands tried to stop them, and did a similar sweep with their Assault Marines on my left.
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| The Battle. Objectives are numbered. |
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| Right Hands Tactical Squad holds Objective 3 |
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| My traitors try to gun them down. |
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| My terrifyingly fast Possessed rip the Right Hands apart. |
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On my left, cultists face off against Assault Marines...
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| ...and the melee unsurprisingly goes the way of the Astartes. |
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The Possessed leap onto the Warsuit, and damage it but cannot take it entirely out. |
Final result was a 2:1 win to the Red Corsairs. The cultists were weak and the Warsuit was strong, but the number of bodies gave me an edge. I am going to need to up my anti-armour capabilities...
We're going to try this as a light campaign**, with experience, wounds, and a slow trickle of reinforcements.
The objective markers are Wargames Atlantic Zombies with the bases cut off and limbs reposed. I can see myself making more with era-specific weapons and accoutrements as required. They're on 40mm MDF bases.
*An expanded and still free version of the rules can be found
here, and the excellent army builder is
here.
** Campaign rules
here. They're free as well...