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Schnellstart

Diese Anleitung wird dich durch den Prozess der Erstellung einer Barebones Hallo World App in Electron, ähnlich wie electron/electron-quick-start.

By the end of this tutorial, your app will open a browser window that displays a web page with information about which Chromium, Node.js, and Electron versions are running.

Vorrausetzungen

Um Electron verwenden zu können, müssen Sie Node.jsinstallieren. Wir empfehlen Ihnen, die neueste verfügbare LTS Version verwenden.

Please install Node.js using pre-built installers for your platform. You may encounter incompatibility issues with different development tools otherwise.

To check that Node.js was installed correctly, type the following commands in your terminal client:

node -v
npm -v

Die Befehle sollten die entsprechenden Versionen von Node.js und npm ausgeben.

Note: Since Electron embeds Node.js into its binary, the version of Node.js running your code is unrelated to the version running on your system.

Package and distribute your application

Scaffold the project

Electron apps follow the same general structure as other Node.js projects. Start by creating a folder and initializing an npm package.

mkdir my-electron-app && cd my-electron-app
npm init

The interactive init command will prompt you to set some fields in your config. There are a few rules to follow for the purposes of this tutorial:

  • entry point should be main.js.
  • author and description can be any value, but are necessary for app packaging.

Your package.json file should look something like this:

{
"name": "my-electron-app",
"version": "1.0.0",
"description": "Hello World!",
"main": "main.js",
"author": "Jane Doe",
"license": "MIT"
}

Then, install the electron package into your app's devDependencies.

npm install --save-dev electron

Note: If you're encountering any issues with installing Electron, please refer to the Advanced Installation guide.

Finally, you want to be able to execute Electron. In the scripts field of your package.json config, add a start command like so:

{
"scripts": {
"start": "electron ."
}
}

This start command will let you open your app in development mode.

npm start

Note: This script tells Electron to run on your project's root folder. At this stage, your app will immediately throw an error telling you that it cannot find an app to run.

Run the main process

The entry point of any Electron application is its main script. This script controls the main process, which runs in a full Node.js environment and is responsible for controlling your app's lifecycle, displaying native interfaces, performing privileged operations, and managing renderer processes (more on that later).

During execution, Electron will look for this script in the main field of the app's package.json config, which you should have configured during the app scaffolding step.

Because the main process runs Node.js, you can import these as CommonJS modules at the top of your file:

Note: If you run the start script again at this point, your app will no longer throw any errors! However, it won't do anything yet because we haven't added any code into main.js.

Create a web page

Before we can create a window for our application, we need to create the content that will be loaded into it. In Electron, each window displays web contents that can be loaded from either a local HTML file or a remote URL.

For this tutorial, you will be doing the former. Create an index.html file in the root folder of your project:

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
We are using Node.js <span id="node-version"></span>,
Chromium <span id="chrome-version"></span>,
and Electron <span id="electron-version"></span>.
</body>
</html>

Note: Looking at this HTML document, you can observe that the version numbers are missing from the body text. We'll manually insert them later using JavaScript.

Opening your web page in a browser window

Now that you have a web page, load it into an application window. To do so, you'll need two Electron modules:

  • The app module, which controls your application's event lifecycle.
  • The BrowserWindow module, which creates and manages application windows.

Because the main process runs Node.js, you can import these as CommonJS modules at the top of your main.js file:

const { app, BrowserWindow } = require('electron')

In general, you can use the process global's platform attribute to run code specifically for certain operating systems.

const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600
})

win.loadFile('index.html')
}

Next, call this createWindow() function to open your window.

In Electron, browser windows can only be created after the app module's ready event is fired. You can wait for this event by using the app.whenReady() API. Call createWindow() after whenReady() resolves its Promise.

app.whenReady().then(() => {
createWindow()
})

Note: At this point, your Electron application should successfully open a window that displays your web page!

Manage your window's lifecycle

Although you can now open a browser window, you'll need some additional boilerplate code to make it feel more native to each platform. Application windows behave differently on each OS, and Electron puts the responsibility on developers to implement these conventions in their app.

To implement this feature, listen for the app module's activate event, and call your existing createWindow() method if no browser windows are open.

Quit the app when all windows are closed (Windows & Linux)

On Windows and Linux, exiting all windows generally quits an application entirely.

To implement this, listen for the app module's 'window-all-closed' event, and call app.quit() if the user is not on macOS (darwin).

app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})

Open a window if none are open (macOS)

Whereas Linux and Windows apps quit when they have no windows open, macOS apps generally continue running even without any windows open, and activating the app when no windows are available should open a new one.

To implement this feature, listen for the app module's activate event, and call your existing createWindow() method if no browser windows are open.

Because windows cannot be created before the ready event, you should only listen for activate events after your app is initialized. Do this by attaching your event listener from within your existing whenReady() callback.

app.whenReady().then(() => {
createWindow()

app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})

Note: At this point, your window controls should be fully functional!

Access Node.js from the renderer with a preload script

The above code accesses the Node.js process.versions object and runs a basic replaceText helper function to insert the version numbers into the HTML document.

Accessing this information is trivial to do in the main process through Node's global process object. However, you can't just edit the DOM from the main process because it has no access to the renderer's document context. They're in entirely different processes!

Note: If you need a more in-depth look at Electron processes, see the Process Model document.

This is where attaching a preload script to your renderer comes in handy. A preload script runs before the renderer process is loaded, and has access to both renderer globals (e.g. window and document) and a Node.js environment.

Create a new script named preload.js as such:

window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}

for (const dependency of ['chrome', 'node', 'electron']) {
replaceText(`${dependency}-version`, process.versions[dependency])
}
})

In order to access certain Node.js functionality in the renderer, we attached a preload script to our BrowserWindow constructor.

To attach this script to your renderer process, pass in the path to your preload script to the webPreferences.preload option in your existing BrowserWindow constructor.

const { app, BrowserWindow } = require('electron')
// include the Node.js 'path' module at the top of your file
const path = require('node:path')

// modify your existing createWindow() function
const createWindow = () => {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})

win.loadFile('index.html')
}
// ...

There are two Node.js concepts that are used here:

  • The __dirname string points to the path of the currently executing script (in this case, your project's root folder).
  • The path.join API joins multiple path segments together, creating a combined path string that works across all platforms.

After following the above steps, you should have a fully functional Electron application that looks like this:

Bonus: Add functionality to your web contents

At this point, you might be wondering how to add more functionality to your application.

For any interactions with your web contents, you want to add scripts to your renderer process. Because the renderer runs in a normal web environment, you can add a <script> tag right before your index.html file's closing </body> tag to include any arbitrary scripts you want:

<script src="./renderer.js"></script>

To summarize all the steps we've done:

Recap

The fastest way to distribute your newly created app is using Electron Forge.

Simplest Electron app

The full code is available below:

// main.js

// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
const path = require('node:path')

const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})

// and load the index.html of the app.
mainWindow.loadFile('index.html')

// Open the DevTools.
// mainWindow.webContents.openDevTools()
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Einige APIs können nur nach dem Auftreten dieses Events genutzt werden.
app.whenReady().then(() => {
createWindow()

app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})

// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') app.quit()
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// preload.js

// All the Node.js APIs are available in the preload process.
// It has the same sandbox as a Chrome extension.
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}

for (const dependency of ['chrome', 'node', 'electron']) {
replaceText(`${dependency}-version`, process.versions[dependency])
}
})
<!--index.html-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
We are using Node.js <span id="node-version"></span>,
Chromium <span id="chrome-version"></span>,
and Electron <span id="electron-version"></span>.

<!-- You can also require other files to run in this process -->
<script src="./renderer.js"></script>
</body>
</html>
const { app, BrowserWindow } = require('electron/main')
const path = require('node:path')

function createWindow () {
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})

win.loadFile('index.html')
}

app.whenReady().then(() => {
createWindow()

app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
})

app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})

To summarize all the steps we've done:

  • We bootstrapped a Node.js application and added Electron as a dependency.

  • We created a main.js script that runs our main process, which controls our app and runs in a Node.js environment. In this script, we used Electron's app and BrowserWindow modules to create a browser window that displays web content in a separate process (the renderer).

  • In order to access certain Node.js functionality in the renderer, we attached a preload script to our BrowserWindow constructor.

Package and distribute your application

The fastest way to distribute your newly created app is using Electron Forge.

info

To build an RPM package for Linux, you will need to install its required system dependencies.

  1. Add a description to your package.json file, otherwise rpmbuild will fail. Blank description are not valid.

  2. Add Electron Forge as a development dependency of your app, and use its import command to set up Forge's scaffolding:

    npm install --save-dev @electron-forge/cli
    npx electron-forge import

    ✔ Checking your system
    ✔ Initializing Git Repository
    ✔ Writing modified package.json file
    ✔ Installing dependencies
    ✔ Writing modified package.json file
    ✔ Fixing .gitignore

    We have ATTEMPTED to convert your app to be in a format that electron-forge understands.

    Thanks for using "electron-forge"!!!
  3. Create a distributable using Forge's make command:

    npm run make

    > my-electron-app@1.0.0 make /my-electron-app
    > electron-forge make

    ✔ Checking your system
    ✔ Resolving Forge Config
    We need to package your application before we can make it
    ✔ Preparing to Package Application for arch: x64
    ✔ Preparing native dependencies
    ✔ Packaging Application
    Making for the following targets: zip
    ✔ Making for target: zip - On platform: darwin - For arch: x64

    Electron Forge creates the out folder where your package will be located:

    // Example for macOS
    out/
    ├── out/make/zip/darwin/x64/my-electron-app-darwin-x64-1.0.0.zip
    ├── ...
    └── out/my-electron-app-darwin-x64/my-electron-app.app/Contents/MacOS/my-electron-app