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IMDbPro

Dark Souls III

  • Videospiel
  • 2016
  • 16
IMDb-BEWERTUNG
9,1/10
7206
IHRE BEWERTUNG
Dark Souls III (2016)
Ashes Of Ariandel trailer
trailer wiedergeben1:52
25 Videos
30 Fotos
Dunkle FantasieAbenteuerAktionFantasie

Füge eine Handlung in deiner Sprache hinzuThe fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to ... Alles lesenThe fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to return them to their thrones.The fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to return them to their thrones.

  • Regie
    • Hidetaka Miyazaki
    • Yajuan Cheng
    • Jun'ya Morita
  • Hauptbesetzung
    • Pik Sen Lim
    • Olivia Mace
    • Roger Ringrose
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    9,1/10
    7206
    IHRE BEWERTUNG
    • Regie
      • Hidetaka Miyazaki
      • Yajuan Cheng
      • Jun'ya Morita
    • Hauptbesetzung
      • Pik Sen Lim
      • Olivia Mace
      • Roger Ringrose
    • 19Benutzerrezensionen
    • 10Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 Gewinn & 6 Nominierungen insgesamt

    Videos25

    Dark Souls III (VG)
    Trailer 1:52
    Dark Souls III (VG)
    Dark Souls III (VG)
    Trailer 2:59
    Dark Souls III (VG)
    Dark Souls III (VG)
    Trailer 2:59
    Dark Souls III (VG)
    Dark Souls III: True Colors Of Darkness Trailer
    Trailer 2:20
    Dark Souls III: True Colors Of Darkness Trailer
    Dark Souls III: Game Intro (Spanish)
    Trailer 3:30
    Dark Souls III: Game Intro (Spanish)
    Dark Souls III: Gameplay Reveal (Pegi)
    Trailer 2:13
    Dark Souls III: Gameplay Reveal (Pegi)
    Dark Souls III: E3 2015
    Trailer 2:27
    Dark Souls III: E3 2015

    Fotos30

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 26
    Poster ansehen

    Topbesetzung29

    Ändern
    Pik Sen Lim
    Pik Sen Lim
    • Narrator
    • (Synchronisation)
    Olivia Mace
    Olivia Mace
    • Fire Keeper
    • (Synchronisation)
    Roger Ringrose
    • Ludleth of Courland
    • (Synchronisation)
    Carolyn Pickles
    Carolyn Pickles
    • Shrine Handmaid
    • (Synchronisation)
    Stephane Cornicard
    Stephane Cornicard
    • Greirat of the Undead Settlement
    • (Synchronisation)
    Brendan Patricks
    Brendan Patricks
    • Orbeck of Vinheim
    • (Synchronisation)
    John Rowe
    John Rowe
    • Cornyx of the Great Swamp
    • (Synchronisation)
    Sarah Beck Mather
    Sarah Beck Mather
    • Irina of Carim
    • (Synchronisation)
    Grahame Fox
    Grahame Fox
    • Eygon of Carim
    • (Synchronisation)
    • …
    Jenny Funnell
    Jenny Funnell
    • Karla
    • (Synchronisation)
    • …
    Adam Sopp
    Adam Sopp
    • Anri of Astora (Male)
    • (Synchronisation)
    Lucy Briggs-Owen
    • Anri of Astora (Female)
    • (Synchronisation)
    Ryan Morris
    • Horace the Hushed
    • (Synchronisation)
    Pooky Quesnel
    Pooky Quesnel
    • Yuria of Londor
    • (Synchronisation)
    David Sterne
    David Sterne
    • Yoel of Londor
    • (Synchronisation)
    Blake Ritson
    Blake Ritson
    • Hawkwood the Deserter
    • (Synchronisation)
    Miles Richardson
    Miles Richardson
    • Siegward of Catarina
    • (Synchronisation)
    William Vanderpuye
    • Unbreakable Patches
    • (Synchronisation)
    • Regie
      • Hidetaka Miyazaki
      • Yajuan Cheng
      • Jun'ya Morita
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen19

    9,17.2K
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    Empfohlene Bewertungen

    9residentgrigo

    Remix Souls

    I knew From Software before it was cool but admittedly never liked their low-budget games until Demon's Souls turned them around. This 5th entry in the larger series feels like the advertised conclusion, and more variations will (and should) come but this is a good place to end the DS narrative. The story is easier to figure out that in DS II and most of it is a semi-sequel to the 1st entry. Reference to my beloved Berserk manga (one of the inspirations for the franchise) are also at an all-time high and the overall experience is best described as a "greatest hits" of what came before. The upgraded presentation comes from Bloodborne, the world is best compared the DS 1 and the combat is a refined version of DS II. The infamous difficulty is hard to judge, as I became too accustomed by now, but it should fit in the middle, with Demon's Souls as the hardest and Bloodborne as the easiest entry. The always fun multiplayer works as it should and the ability to summon up to 3 helpers (1 additional enemy will then also get a chance to invade) will ease the sometimes merciless bosses. Half of these were the only "real" challenge to me and I settled on the Havel armor and the Fume Ultra Greatsword. Tank for life! I further recommend to show the highly atmospheric game to someone else, as my mother uncharacteristically watched the 2nd half of my run with great fun Newcomer should lastly start with DS1 or the faster Bloodborne and graduate to DS3. This "final" dish needs to be savored after all and I could use a polished Armored Core reboot.
    9fh147

    the greatest bosses of the franchise

    This is weird. I think it has some of the greatest bosses of the franchise and it has some amazing game combat, but its story and level design let me down and I Wish it was more original.

    I wish the game had been more like the last part the world grinding together to dust. It's just most of the game feels like I'm seeing characters. I've seen before and I'm like them, but nostalgia is not why I come for Dark Souls games.

    I would say is to like this Dark Souls 2 is about names and kingdoms who no longer exist and you cannot find anything about it because all is gone. This game really sits value on the names of the characters from the first game. It wants you to really find the sadness and look at them again, but it's just not working for me. I wanted original not more of the same.

    Word finally goes for me is the DLC because it feels like something news happening. It feels so interesting and good and the bosses are some of the greatest I've seen in the franchise is just like all of the production all of them mechanics go together in an amazing chorus, but sadly the story left me cold.

    The one finger game legs is weirdness. I wish it was more weird. I would set more bad points. It's just like the first two games was so absurd Adventures but this one feels most Like A Boss rush at most points.

    I have played it for way too many hours because it is an amazing game. It is the best game of the year when it came out it lived in bit cold at some park, but don't take it long way, it's amazing even if I get the feeling of being no inspired at some point.
    9Matrix_Gaming

    Frustrating, infuriating but so, so rewarding.

    This was my second Soulsborne game. After playing the Demon's Souls Remake on Playstation 5, I decided to give this a try. I've got to say, I enjoyed Dark Souls 3 even more.

    I said the same about Demon's Souls but, as a newcomer to the genre, these games are unforgiving, frustrating and sometimes infuriating. But so, so rewarding.

    The bosses are interesting and really well done. After beating one I felt an incredible sense of achievement. But even minor progression such as finding a bonfire, opening a gate or making a lift operational to create a shortcut feels so satisfying.

    Character progression is great, with many customisation and build options.

    The level design is genius. The way the levels interlink is remarkable. As you progress, you'll walk out of buildings to open vistas of where you've previously been or where you are about to go. And these rare, comforting moments are a nice touch.

    Hidetaka Miyazaki has created something infatuating with these Souls games. I literally didn't play anything else during my 50 hours with the game. And I cannot wait to play the others.

    Maybe Bloodborne next.
    108ush

    Realistic and beautiful

    I've played this game for some hours, and I can tell, it's amazing. At first glance it was really annoying and frustrating to get used to its gameplay dynamics and mechanics, but when I did, I found some stuff I haven't found in almost no other game: That guy you are playing is a normal person, and still you can beat em all (with some help and try hard). What I'm trying to say is, that you die a lot, but it's normal because that little guy is fighting against incredible creatures. God, even normal enemies can kill you sometimes. That's so realistic in my opinion. On the other hand, I found the game design outstanding. The creature's design is really unique and the environment and soundtrack are beautiful. The only thing I think that could have been better is the fighting mechanics. I'm not talking about enemies mechanics, but about the player mechanics. There are is a lot of potential that haven't been explored. Like real counter attacking, or more complex displacement.
    10Gamesearcher1

    Immensely difficult, immensely rewarding.

    Well, if there was a best first impression award to any game, I wouldn't even need to think about which game deserved it. From the get-go this game tells you that it's going to be fair to you, but also make you want to destroy everything you can in a ten metre radius. But just writing this game off as hard would be doing the genius work a massive disservice. For this game is difficult, punishing and unrelenting for all the right reasons. The bosses all have fast, but predictable move-sets, and the true art of the game is recognising this and using an enemy's weakness to your advantage. Secrets are also littered all throughout the depressing world that Dark Souls III takes place in, some rewarding you with unique weapons, others with terrifying beasts that are true pains to defeat, and even entire levels ripe with enemies and unique bosses are held as secrets.. I love that they incorporated some of the speed from Bloodborne into the game, although not as much. It shows in the enemies, some of which are incredibly fast, requiring you to dodge, parry and fat-roll to even stand a chance. The sheer number of weapons also never fails to astound me, as even in very specific groups such as Great-Hammers, there are still plenty of weapons there. Every build, from a swift person who wears rags and jumps around with a dagger, to a fat tank that takes very little damage from anything, but dishes out a giant amount, is viable, although some might be better suited other situations. But, alas, in a game that puts such and emphasis on bosses, just one boss fight can drag the game down quickly. And I found this out with the penultimate boss, who was an absolute annoyance to fight. But one thing that this game does miles better than anything else on the market, is the music. The melancholy soundtrack is based around a choir and stringed instruments, while some scores experiment with brass and bells. Even from the main screen, you understand very clearly that the game is going to posses an amazing soundtrack, and Dark Souls III doesn't disappoint in this front at all. In fact, I'd go as far to say this is the greatest soundtrack to emerge out of gaming. Yes, I said it, and it's not meant to be exaggeration. I mean it. The graphics are up next, and I can't help but say this game looks quite nice. The backdrops of some locations can just look drop-dead gorgeous, while some things are just not pleasant to the eyes whatsoever. The colour scheme is also sadly limited to, for eighty percent of the game's length, grey, brown, black, red and yellow. And, yes, I acknowledge the fact that this is meant to symbolise the atmosphere of gloom and dread, and it does make other locations stand out, but the abstinence of another less other than its pallet can drag down the experience. The lore in this game, and really in any modern From Software RPG, is cryptic at best, and hard to understand, but the main premise that you, the Ashen One, must kill all Lords of Cinder to keep a fire alight, prolonging the Age of Fire, and keeping the world from becoming darker than it already is. As with bugs, I've encountered none, except one extremely frustrating crash, in one of the most loathed areas in the entire series, that deleted not only the character I was playing as, but also every single other character. Aside from these gripes, Dark Souls III will not be forgotten by me for years to come. Its fast paced combat, that includes hundreds of various weapons and shields, its unforgettable bosses that made me run around the house like a madman and its incredible approach to level design. This is the end of the Souls series, and what better way to end a series than making a masterpiece?

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      This will be the last game of the "Dark Souls" series.
    • Zitate

      Prince Lothric: Oh dear, another dogged contender.

      Prince Lothric: Welcome, Unkindled One, purloiner of Cinders.

      Prince Lothric: Mind you, the mantle of Lord interests me none.

      Prince Lothric: The fire linking curse, the legacy of lords, let it all fade into nothing.

      Prince Lothric: You've done quite enough, now have your rest.

    • Verbindungen
      Featured in Man at Arms: Reforged: Great Sword of Artorias (Dark Souls III) (2016)

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    Details

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    • Erscheinungsdatum
      • 24. März 2016 (Japan)
    • Herkunftsland
      • Japan
    • Offizieller Standort
      • Official site
    • Sprache
      • Japanisch
    • Auch bekannt als
      • ダークソウル III
    • Produktionsfirma
      • From Software
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