IMDb-BEWERTUNG
8,5/10
2545
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuIn an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.
- Auszeichnungen
- 1 wins total
Dom Magwili
- Interrogator
- (Synchronisation)
Gwen Castaldi
- Announcer
- (Synchronisation)
Lanae Freeborn
- Tanya Adams
- (Synchronisation)
Adam Isgreen
- Allied Soldier Commander
- (Synchronisation)
- …
Frank Klepacki
- Soviet Soldier
- (Synchronisation)
- …
William Randolph
- Allied Soldier Commander
- (as Bill Randolph)
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Red Alert was not just an incredible continuation to a great game but the underlying concept, of the Soviet Union under Stalin fighting against the European Forces was an important revolution in gaming history. The cinematics are of higher resolution and even better than what you saw in the previous game. While several units such as the Mammoth Tank made a reappearance, there are also plenty of new units including full compliments of maritime and air elements. The level design is even better than before. The best part of this game is however, the difficulty. Even under normal difficulty, it is very challenging.
The cutscenes in this game aren't anything to write home about. Unfortunately, given the limitations of technology and what could fit on a CD at the time, the film quality isn't the best. But none of that could stop the brilliant writing and performances.
The story is set in an alternative Soviet world- splicing futuristic war with history. It's amazingly done and quite gritty AND witty at the same time. In a way, this kind of storytelling was pioneering for its time as we are seeing more and more of this kind of narrative enter our screens.
Would recommend finding the cutscenes somewhere and watching, even if you aren't a gamer.
The story is set in an alternative Soviet world- splicing futuristic war with history. It's amazingly done and quite gritty AND witty at the same time. In a way, this kind of storytelling was pioneering for its time as we are seeing more and more of this kind of narrative enter our screens.
Would recommend finding the cutscenes somewhere and watching, even if you aren't a gamer.
After the success of Command & Conquer, this nifty number was created... Red Alert. The prequel to the war depicted in aforementioned game. Each of these games bring something new and interesting to the franchise, each has a running theme, and I would say that the theme of this is time traveling. It is used for two very interesting purposes, one story-wise and one for game-play. The first is a take on what would have happened, had someone not only answered the ethical question of "if you could go back in time, would you kill Hitler?" with a "heck yeah!" but actually went on to do just that(although, admittedly, the intro does leave it somewhat open to interpretation exactly *what* happened); from the very start of the game, we are in an alternate reality. The world where World War II never occurred. However, Hitler was not the only threat to world peace back then... and in the story-line presented here, "The Man of Steel"(no, not Superman) fills the void left behind. This is where you come in... will you render the world "red", and take your place at Stalin's side as ruler of the planet, or will you wipe out Communism and the Soviet Union as the Allies? The game-play use of time travel is interesting in more than one way... the very idea behind the Chrono-Sphere, a machine that through manipulating the time/space continuum can instantly move a vehicle from any point in the level to any other point is an excellent piece of science fiction, and that's coming from a man who is a considerable fan of the genre, and the actual use of this in-game is a real treat, tactically speaking. I'll leave it up to each player's individual imagination what the effective uses of it are. This game takes all that Command & Conquer was and expands upon it. There's a whole slew of new features, and additions to old ones. When ordering groups of units around, there is now a new queue system, one that removes a lot(though not yet all) of the need of watching over your units. The few bugs that are left are now for the most part minor, and can be solved by fiddling a tiny bit with whatever is causing trouble. Keyboard shortcuts give you the opportunity to order units to guard, scatter, etc. New units include the Field Medic, which means that all units can now have their health restored to maximum in-between battles(though said unit is only available to the Allied side). Fighting by sea is now an actual option, as both sides get transport ships(think the ones that provided reinforcements in the first game, only less open, presumably for the protection of the units inside). The Allied get three ships of increasing usefulness(culminating in the oh-so-freakishly-awesome Cruiser), and the Soviets get Submarines. The name of the game this time is "fairness"... where the first game had several units and special attacks that were incredibly difficult, if not impossible, to truly guard yourself against, this doesn't. There is a "Nuke", but it's not going to level your base as the bomb of the original C&C did. The two sides are reasonably leveled, with the Soviets being big, strong and slow, and the Allied being fast, tactical and good at hiding(quite literally... Gap Generators, anyone?). These superior tactical opportunities are represented through, among other things, the Spy, a new infantry unit who, in spite of looking and sounding like a Lothario, can infiltrate enemy buildings and provide new features for the player, such as the Sonar Pulse acquired by sending a Spy into the enemy's Sub Pen(the building supplying them with, yep, you guessed it, Subs(as in Submarines, not substitute teachers) as well as transport ships), which detects and reveals any submarine on the map for a brief period of time. The Spy can fool any enemy into thinking he's on their side, save for the also new Attack Dog, which is only on the side of the Soviets, and who can sniff out any enemy Spy and make short work of him. It'll also take out other infantry, but it's somewhat weak. The Allies also have the Thief, who, whilst looking like Zorro, can lift funds from the enemy's ore deposits(both Refineries and Silos). The Allied also have useful mobile air defense, in the form of Rocket Soldiers. More is done with airborne units, as well. The missions are extraordinarily well done, and, by my count, almost fourteen of them have several choices of level(sometimes with up to three possibilities). There are almost thirty in total, both campaigns combined. The multi-player is marvelous. There is now also a "skirmish" mode, which allows you to battle only computer enemies. The maps for multi-playing are plentiful and well-done. The music is utterly magnificent, continuing the trend of the first, but I would say improved upon. This one also has the incredible "Hell March", one that the team clearly realized the grandeur of, evidenced by the fact that they put it on the track-list for both sides, as well as in the introduction of not only this game, but also its successor. Story-telling is improved upon, and the cut-scenes are more well-directed. The briefings are efficient; they never fail to make you feel like you are part of this story, not just a spectator. The commando is now Tanya, and I have to admit that the role could have been better cast. The presence and attitude just isn't that strong with the actress. The in-game voice is a lot better. This is also the only negative thing I can really say about this, and it's not going to bring it down from a perfect score. The graphics are great, in-game and cut-scenes alike. The characters, apart from Tanya, are all well-cast. The game also features an excellent level designer. This is quite simply among the best RTS games ever made. I recommend this to every fan of this kind of games. 8/10
Rated T for Violence.
I played Command And Conquer Red Alert a couple of times at my neighbors house.THe game is very good for its time.It has top-down graphics like Postal and Grand Theft Auto 1 and 2 and the gameplay is awesome.This is the only command and conquer game I ever played.I'm not much of a strategy game fan.I'm more of a fighting and shooting game fan so I have not played much games like this.The game is very hard.You have some money to start with and you must choose things like battle stations,electricity stuff you will need to defeat your enemies.You send trucks to find gold as well.This game requires lots of thinking and strategy.Command And Conquer Red Alert is a fun but hard game and I recommend it to any strategy game fan.
8/10
I played Command And Conquer Red Alert a couple of times at my neighbors house.THe game is very good for its time.It has top-down graphics like Postal and Grand Theft Auto 1 and 2 and the gameplay is awesome.This is the only command and conquer game I ever played.I'm not much of a strategy game fan.I'm more of a fighting and shooting game fan so I have not played much games like this.The game is very hard.You have some money to start with and you must choose things like battle stations,electricity stuff you will need to defeat your enemies.You send trucks to find gold as well.This game requires lots of thinking and strategy.Command And Conquer Red Alert is a fun but hard game and I recommend it to any strategy game fan.
8/10
This game is the prequel to the acclaimed Real Time Strategy game of 1995, Command & Conquer: Tiberium Dawn, it details the forming of the GDI and NOD forces and an alternate reality in which Hitler never rose to power, a more sinister force emerged, Stalin, and now he is marching across Europe.
I love the series and if we are talking about the movie sequnces, then it's great, the acting is spectacular and all fits in well in the story, even though it won't mean nothing to you if you are not playing.
Joseph Kucan is a great actor and I hope he won't turn to the big screen because there are Places to go, Buildings to raze.
I love the series and if we are talking about the movie sequnces, then it's great, the acting is spectacular and all fits in well in the story, even though it won't mean nothing to you if you are not playing.
Joseph Kucan is a great actor and I hope he won't turn to the big screen because there are Places to go, Buildings to raze.
Wusstest du schon
- WissenswertesRed Alert was originally planned to be an expansion to Command & Conquer: Der Tiberiumkonflikt (1995) but ended up so good that Westwood made it into a game in its own right.
- PatzerEastern European countries, such as Poland, have the borders they were given in "our" 1945, after being conquered by the Nazis and reconstructed by the Soviets. Yet the Nazis never existed in this chronology, so they couldn't have invaded Poland.
- Zitate
Josef Stalin: When you kill one, it is a tragedy. When you kill ten million, it is a statistic.
- Crazy CreditsIn the end credits, the Interrogator is listed as one of the Allies, when in the game he was a Soviet.
- Alternative VersionenGerman version is heavily cut: Hitler is missing from the introduction. All soldiers have been replaced by Cyborgs.
- VerbindungenFeatured in Troldspejlet: Folge #16.2 (1997)
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