IMDb-BEWERTUNG
4,6/10
1190
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuA game designer, and his girlfriend Nami, drive out to a decrepit mansion she just inherited, to film backgrounds for a new video game called St. John's Wort.A game designer, and his girlfriend Nami, drive out to a decrepit mansion she just inherited, to film backgrounds for a new video game called St. John's Wort.A game designer, and his girlfriend Nami, drive out to a decrepit mansion she just inherited, to film backgrounds for a new video game called St. John's Wort.
- Regie
- Drehbuch
- Hauptbesetzung
Minori Terada
- Sôichi Kaizawa
- (as Minoru)
Yasunari Hashimoto
- Voice on the Radio
- (Synchronisation)
Kim Little
- Nami Kikushima
- (English version)
- (Synchronisation)
Jeff G. Peters
- Radio DJ
- (English version)
- (Synchronisation)
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The movie doesn't exactly kick off it just flows on to a beginning. Mixing between future images, dreams, computer artwork and the real story, it's all very confusing. However, like many Asian films if you hold on in there things start to become clear, and they do just that. The problem is it takes so long to get out of the "exploration of the house" act, which contains scenes of incredibly drawn out silences, inappropriate dialogue. I even felt myself urging the main character to turn round when her friend told her to look behind her and she just kept looking at him while making confused noises.
It was a struggle, but I got through it. However, you shouldn't miss what's been done there technically. The use of hand-held and remote cameras, the clever movement of the camera into the hand-held to provide a new perspective, all new and interesting film techniques pulled together actually make for some interesting viewing. However, they don't save the story. It's almost as if the makers have tried to pull everything together that the current "kids" are into, videogames, matrix style action shot, technology...nah, doesn't work I'm afraid.
One problem is it's predictable, until the closing shock which is just railroaded over and doesn't seem to be a surprise that the film makers wanted to pursue. They brought out this great one liner near the end of the movie then just let it go.
So poor script, interesting ideas and some cool techniques, but the suspense is lost, as is any horror, surprise and effective story telling. It is mighty shame though, the overall story, once you grasp it, is quite a good and very uneasy one, although it is still left quite unexplained.
It was a struggle, but I got through it. However, you shouldn't miss what's been done there technically. The use of hand-held and remote cameras, the clever movement of the camera into the hand-held to provide a new perspective, all new and interesting film techniques pulled together actually make for some interesting viewing. However, they don't save the story. It's almost as if the makers have tried to pull everything together that the current "kids" are into, videogames, matrix style action shot, technology...nah, doesn't work I'm afraid.
One problem is it's predictable, until the closing shock which is just railroaded over and doesn't seem to be a surprise that the film makers wanted to pursue. They brought out this great one liner near the end of the movie then just let it go.
So poor script, interesting ideas and some cool techniques, but the suspense is lost, as is any horror, surprise and effective story telling. It is mighty shame though, the overall story, once you grasp it, is quite a good and very uneasy one, although it is still left quite unexplained.
Excellent production design within a tight scope that had enough room to breathe that the view should never feel cheated. I enjoyed the abundant MAC, Quick Time and Lycos product placements, a nice now to the media savvy. Some other nice touches, like a great video game level maker that is a Japanese go girl with blonde mane instead of the expected 20-something white male hacker stereotype.
Aesthetically I was enthralled with the stacks of amazingly, nay, beautifully disturbing paintings all about the home.
There is lots of playful stuttered editing, stylistically playing heavily on multiple planes of perspective (filmic reality vs. hidden cameras vs. the hand held camera one character is toting around). Reminds me at times of the aspects that I liked of the classic horror games like Seventh Guest. I think that really was why the film was nifty for me, a former video game artist / designer. The layers of real vs. game in the making and the tight interaction between the adventuring couple inside the mansion vs. the go girl artist and pensive programmer back in the design studio. The inter-cutting of the two locations combined with the playful changes moment to moment in virtual film stocks and perceived point of view really took this tidy, cute little yarn to a new level. Minute details like the miscellaneous brass keys helps convey the parallels as well; the keys seemed like level objectives true to genre. The design of the film further seems to question the movie's very existence as a construction in all as well as in layered fictional elements, wrapped up nicely with a sense of choices being explored without undermining the integrity of the narrative.
Admirably, throughout the film the narrative toys with the notion of linear versus interactive, which tends to parallel the comparison of film to video games respectively. This film actually approaches a sort of implied interactivity, a new perspective for the viewer in a time based medium to the proverbial backbone of the narrative that I've not previously seen, at moments both inside the story and as well a voyeur to the story. As linear progression without options is an abstraction of reality humans accept far too easily, this film did a splendid job of perverting the linear and can at least be viewed as a solid indication of the potential of newer technologies applied to film projects yet to come.
Aesthetically I was enthralled with the stacks of amazingly, nay, beautifully disturbing paintings all about the home.
There is lots of playful stuttered editing, stylistically playing heavily on multiple planes of perspective (filmic reality vs. hidden cameras vs. the hand held camera one character is toting around). Reminds me at times of the aspects that I liked of the classic horror games like Seventh Guest. I think that really was why the film was nifty for me, a former video game artist / designer. The layers of real vs. game in the making and the tight interaction between the adventuring couple inside the mansion vs. the go girl artist and pensive programmer back in the design studio. The inter-cutting of the two locations combined with the playful changes moment to moment in virtual film stocks and perceived point of view really took this tidy, cute little yarn to a new level. Minute details like the miscellaneous brass keys helps convey the parallels as well; the keys seemed like level objectives true to genre. The design of the film further seems to question the movie's very existence as a construction in all as well as in layered fictional elements, wrapped up nicely with a sense of choices being explored without undermining the integrity of the narrative.
Admirably, throughout the film the narrative toys with the notion of linear versus interactive, which tends to parallel the comparison of film to video games respectively. This film actually approaches a sort of implied interactivity, a new perspective for the viewer in a time based medium to the proverbial backbone of the narrative that I've not previously seen, at moments both inside the story and as well a voyeur to the story. As linear progression without options is an abstraction of reality humans accept far too easily, this film did a splendid job of perverting the linear and can at least be viewed as a solid indication of the potential of newer technologies applied to film projects yet to come.
Version: Japanese, English subtitles (by SBS)
I don't know what to make of 'Otogiriso'. It was slow from start to finish, quite a feat for a movie that runs less than 90 minutes, but it built up a strange and creepy atmosphere and was crafted using some interesting concepts.
I can't say much about the plot without spoiling it: Nami (Megumi Okina) has been designing a video game based on dreams she has been having. After finding the house from her dream, Nami and Kohei (Yoichiro Saito), decide to investigate the house. Naturally, this is a bad idea, but video games and movies alike thrive on bad ideas.
The whole concept of 'Otogiriso' is that the movie is a video game. It plays out like a game - the characters are stuck in one location, they have a support team they can phone, they have maps and must find keys for locked doors. A nice idea, but probably one that would appeal to gamers and few other people. Others might appreciate the cinematography, but this is definitely not for everyone.
'Otogiriso' is a good movie, I would recommend it to gamers, and maybe fans of Asian horror movies - 7/10
I don't know what to make of 'Otogiriso'. It was slow from start to finish, quite a feat for a movie that runs less than 90 minutes, but it built up a strange and creepy atmosphere and was crafted using some interesting concepts.
I can't say much about the plot without spoiling it: Nami (Megumi Okina) has been designing a video game based on dreams she has been having. After finding the house from her dream, Nami and Kohei (Yoichiro Saito), decide to investigate the house. Naturally, this is a bad idea, but video games and movies alike thrive on bad ideas.
The whole concept of 'Otogiriso' is that the movie is a video game. It plays out like a game - the characters are stuck in one location, they have a support team they can phone, they have maps and must find keys for locked doors. A nice idea, but probably one that would appeal to gamers and few other people. Others might appreciate the cinematography, but this is definitely not for everyone.
'Otogiriso' is a good movie, I would recommend it to gamers, and maybe fans of Asian horror movies - 7/10
Absolutely astonishing imagery and camera-work elevates this simplistic horror film to a level that doesn't even have a name. In all honesty, the story isn't that bad to begin with but it's just utterly put to shame by the sheer look of this film. I was expecting another thuggish Japanese horror/thriller, a la INUGAMI, but there was none of that here. Just an amazing experience especially for those who are intrigued by the power of the new wave digital cameras which have been slowly taking over more and more independent productions worldwide.
There are a few scenes in the film with laughable CGI by North American standards, but to nitpick about something that is so boringly dispensed in North American films would be such a gratuitous waste of time. This wasn't some insane Hollywood blockbuster with the standard $70, 000, 000 USD budget, hence requiring 50 million dollars just for the effects budget!
In the end this film totally delivers what is necessary for your enjoyment. An awesome story, genuinely creepy as hell moments, hot girls (BONUS!) and hands down, the best freakin' cinematography that I've seen since..., well, since Fight Club!
This is it people, the future is looking VERY bright for digital films!
There are a few scenes in the film with laughable CGI by North American standards, but to nitpick about something that is so boringly dispensed in North American films would be such a gratuitous waste of time. This wasn't some insane Hollywood blockbuster with the standard $70, 000, 000 USD budget, hence requiring 50 million dollars just for the effects budget!
In the end this film totally delivers what is necessary for your enjoyment. An awesome story, genuinely creepy as hell moments, hot girls (BONUS!) and hands down, the best freakin' cinematography that I've seen since..., well, since Fight Club!
This is it people, the future is looking VERY bright for digital films!
When video game makers decide to visit a decaying Gothic mansion (which belonged to one of the crew's deceased relatives) in order to produce their next video game, things go weird very quickly indeed. It's only a matter of time before things become deadly serious and long hidden secrets are revealed...
"St. John's Wort" (2001) is an example of a modern horror film. It's shot using digital cameras, giving it that unique hi-tech sheen that some may love or hate. The effects in post-production are interesting, for example, scenes going into fast forward, pausing and rewinding, etc. There's an interesting use of colour and an impressive use of sound effects, too.
Despite the modern look of the film, the script sadly did not hold me glued to my seat with fear and anticipation of events to come. In fact, there were moments when this film became a little boring. It tries to blend reality and virtual reality but doesn't really cut the mustard in the way I felt "Avalon" did. This film may be interesting for those interested in the geography / making of video games but that's where any deepness ends.
Still, there are a couple of attractive girls in the movie for those looking for eye candy, and mixed with impressive video effects and a top drawer soundtrack, this still rates as around 5/10. After other recent top-drawer explorations into Asian cinema, I felt this was disappointing but the DVD is inexpensive and still provides more entertainment value than many of its western counterparts.....
"St. John's Wort" (2001) is an example of a modern horror film. It's shot using digital cameras, giving it that unique hi-tech sheen that some may love or hate. The effects in post-production are interesting, for example, scenes going into fast forward, pausing and rewinding, etc. There's an interesting use of colour and an impressive use of sound effects, too.
Despite the modern look of the film, the script sadly did not hold me glued to my seat with fear and anticipation of events to come. In fact, there were moments when this film became a little boring. It tries to blend reality and virtual reality but doesn't really cut the mustard in the way I felt "Avalon" did. This film may be interesting for those interested in the geography / making of video games but that's where any deepness ends.
Still, there are a couple of attractive girls in the movie for those looking for eye candy, and mixed with impressive video effects and a top drawer soundtrack, this still rates as around 5/10. After other recent top-drawer explorations into Asian cinema, I felt this was disappointing but the DVD is inexpensive and still provides more entertainment value than many of its western counterparts.....
Wusstest du schon
- VerbindungenReferenced in Adjust Your Tracking: The Untold Story of the VHS Collector (2013)
- SoundtracksGirlie
Written by Kazuya Yoshii
Performed by The Yellow Monkey
Courtesy of BMG Funhouse
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Details
- Laufzeit1 Stunde 25 Minuten
- Farbe
- Sound-Mix
- Seitenverhältnis
- 1.75 : 1
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