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IMDbPro

Hitman: Blood Money

  • Videospiel
  • 2006
  • 18
IMDb-BEWERTUNG
8,7/10
6221
IHRE BEWERTUNG
David Bateson in Hitman: Blood Money (2006)
AktionKriminalitätMysteriumThriller

Füge eine Handlung in deiner Sprache hinzuA larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).A larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).A larger, more powerful agency is systematically eliminating assassins in a series of hits, who are all from Agent 47's contract killing firm, The International Contract Agency (ICA).

  • Regie
    • Rasmus Højengaard
  • Drehbuch
    • Greg Nagan
    • Morten Iversen
  • Hauptbesetzung
    • David Andriole
    • David Bateson
    • Barbara Bernád
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,7/10
    6221
    IHRE BEWERTUNG
    • Regie
      • Rasmus Højengaard
    • Drehbuch
      • Greg Nagan
      • Morten Iversen
    • Hauptbesetzung
      • David Andriole
      • David Bateson
      • Barbara Bernád
    • 18Benutzerrezensionen
    • 4Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 3 BAFTA Awards
      • 5 Nominierungen insgesamt

    Fotos23

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    Topbesetzung66

    Ändern
    David Andriole
    David Andriole
    • Agent Smith
    • (Synchronisation)
    • …
    David Bateson
    David Bateson
    • Agent 47
    • (Synchronisation)
    Barbara Bernád
    • Margeaux LeBlanc
    • (Synchronisation)
    • …
    Brian Beacock
    Brian Beacock
    • 1st Class Pursers
    • (Synchronisation)
    • …
    Joan Bentsen
      Michael Benyaer
      Michael Benyaer
        Nicole Black
          S. Scott Bullock
          • Riverboat Partygoer
          • (Synchronisation)
          • (as Scott Bullock)
          Billy Cross
            Christopher Curry
            Christopher Curry
              Vinnie Curto
              • Rudy Menzana
              • (Synchronisation)
              • (as Vinny Curto)
              Mark Deakins
              Mark Deakins
                Christine Dunford
                Christine Dunford
                  Wayne Duvall
                  Wayne Duvall
                  • Joe Netberg
                  • (Synchronisation)
                  • …
                  Alfred Fair
                    Crispin Freeman
                    Crispin Freeman
                    • Rick Henderson
                    • (Synchronisation)
                    Jorge Garcia
                    Jorge Garcia
                      Grant George
                      Grant George
                        • Regie
                          • Rasmus Højengaard
                        • Drehbuch
                          • Greg Nagan
                          • Morten Iversen
                        • Komplette Besetzung und alle Crew-Mitglieder
                        • Produktion, Einspielergebnisse & mehr bei IMDbPro

                        Benutzerrezensionen18

                        8,76.2K
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                        Empfohlene Bewertungen

                        10eboli21

                        Best Stealth title of the year? Maybe...

                        Hit-man: Blood Money (played on the PS2) creeped me out right from the start. Not in a manner quite like Contracts, the 2004 installment of the awesome series, but in a different way. The main menus consist of what appears to be the protagonist's, Agent 47's, funeral, while Schubert's Ave Maria plays softly yet hauntingly in the background. This is just one of the many ways that Blood Money twists with your mind and makes you question your morality and sanity. This is, no doubt, one of the best games of the year so far, and aside from a few glaring flaws, is the best installment yet in the Hit-man franchise.

                        The major flaw in Blood Money is the way it begins. The beginning is dark, melodramatic, and moody, taking place at an abandoned amusement park, but the structure isn't as smooth as levels in the other Hit-man titles, and the game leads you by the nose for the entire level, effectively removing the open-ended nature of the series. But when you are past this training level, it's Blood Money to the Big Leagues time, with 47 taking no prisoners in a dark, violent tale of conspiracy and intrigue. It's a very compelling story, combining the international appeal of Silent Assassin with the brutish, disturbing nature of Contracts.

                        One of the best additions to the game is the Accident system. This will change the way you play Hit-man. It allows you to place explosives, poison foods, switch items and loosen bolts to sabotage your target's lives in cunning displays of ingenuity. These 'accidents' (ranging from pushing people from balconies to fake suicide, to forcing chandeliers to fall large heights before hitting anything remotely resembling a target) play perfectly into the Notoriety system, which tracks your mission stats and compiles them into a faux newspaper clipping. These stats, including your hit ratio, number of times seen, and the amount of people killed, factor into how well the enemy will recognise you in the next mission. It's a great concept, but don't worry about this one in the lower two difficulty levels; Notoriety is barely recognizable on the Normal setting, and doesn't even exist on Rookie.

                        Hit-man: Blood Money is a very good game in danger of being overlooked by the average gamer this year. In 2006, we've seen the jaw-dropping Metal Gear Solid 3: Subsistence, a game I consider the best stealth title ever. Later this year, we'll be getting Splinter Cell: Double Agent, promising a true, next-gen experience on the Xbox 360. Hit-man: Blood Money, however, should not be overlooked; it is a near-perfect example of how to do a game right. It is, by far, the most mature game I've ever played. The story is deep, involving, and serious. The games industry has a problem with maturity, leading to many doubting the veracity of gaming as a whole. Hit-man sets the bar for maturity, and all other games strive to that mark. Jesper Kyd's orchestral-eletronica soundtrack is also phenomenal (as always), being the best thing to hit my ears this year.

                        If you play any games at all, and care for intelligence in your entertainment, by all means, play Hit-man: Blood Money.

                        Now.
                        10Gunmaster45

                        A great game.....

                        This game can have mixed results among different people. Some can't figure things out for themselves after level one and give up after dying 40 times. This game is all about having a game plan and a good strategy. If you don't you'll just be playing a very hard shooting game. The game is very rewarding when you do everything perfect. You get such a satisfied feeling when you flawlessly complete your mission and see that "Silent Assassin" rating on the screen. The reason this is different from other Hit men games is that it has many new things. Populated areas(no more dark, guard ridden areas), New guns, weapon upgrade systems, and now it is easier to hide bodies. If you know what you are doing, this game is very fun. The only major flaw is the saving system. All in game saves are wiped when you leave or even restart the level by accident.(although, I usually beat each level and then saved, making it less of a problem to me.) Even though there are many guns in the game, a "silent assassin" will never need them for more than using them to grab a human shield to knock people out. If your a patient gamer with good wits, you'll love this game. If you're a "terrorist", you'll be infuriated by the games small health bar and over active AI. (One person busts you, and everyone knows.) Games like Metal Gear Solid solved problems like this years before by simply giving guards radios. The news paper is a very clever way to show how you did. It also lets you know how accurate you are. Do bad and your a "A shooter of limited skill, and dangerous enthusiasm." Do good and your a "Talented Marksman as few shots were wasted." This game is definitely worth while. A must buy. 10/10 And now for pros and cons and etc. Good: Very satisfying when done right, lots of problems from first games fixed. Bad: Small health slot, over active AI, and bad save system. Should have: added more sniping opportunities. They put four sniper rifles in the game and no high towers to shoot target from. :(
                        9TBJCSKCNRRQTreviews

                        Near-perfect execution

                        As is more often than not true for my reviews of VGs, this is based on the PC version. This title is generally met with positive response. That is well-deserved. In almost every way, this is the greatest since the first, and in many, it's even better. This is incredibly smooth, every aspect of it, it's unbelievable how much effort was put into it, and how well and clearly it all has paid off. This is probably the best of the whole series. The freedom is quite simply extreme. If you think you can do it, it makes sense to do in the context of what your goals are, and you have or can obtain the means... you are enormously likely to be able to. This allows you to be creative with your main limitation being your own imagination. You can spend literally countless hours trying out and finding the just about infinite different methods of successfully taking out your targets, with varying degrees of secrecy. Unprecedented, at least for these. Talk about your re-playability value. Things that occurred in the others are considerably more available here. They manage to keep them from becoming flat and dull. I'd say it's because they have multiple applications, and are, honestly, darned fun to work with. Examples, you ask? How about the possibility of making your hit look like an accident? They do happen, you know. Barbecues malfunction. Heavy objects drop at inopportune times, for those that are under them as they do. Less attention can help a professional killer. That brings me to the notoriety. If you get seen or make yourself too noticeable... mass murderers tend to be... then you will, in fact, be tracked down. Your picture might get in the paper. Civilians can recognize you. That's gonna make a mess of your next assignment. Either you plan and sneak, eliminate them spot-on, without anyone knowing you were there, or you spend a hefty chunk of your reward... which also depends on your rating, the stealthier, the more... buying the trouble away. Furthermore, you always get to carry a tactical explosive with you. Sabotage or a crude... but deliciously effective, and usually untraceable... instrument to render members of the opposition, and that includes the ones you're specifically hired to remove, deceased. The choice is yours. You now always have a syringe of poison, and one that will sedate, and mostly two uses of each. They can taint foods, or you can go for the direct approach. This combination is good, and the next step for that. In this are intricately detailed briefings, more so than the others in the franchise, except for perhaps Codename: 47, as well. This makes hiding easier, both for yourself and for bodies. Someone pointed out that this does get a tad obvious... with containers big enough to hold a corpse found in a bunch of areas. The closets for the clone himself are somewhat inconspicuous. There are negatives in this... they're minuscule and seldom impact the entertainment, but not entirely nonexistent. The training bit has been brought up before, too. While it does, indeed, introduce a lot of what you can do in this, leaving little of it unrevealed, it fails in setting the tone, by not only suggesting you mow down the majority of all you meet, but largely forcing you to do so. Unwise. From then on out, every mission does let you attain the coveted SA, or Silent Assassin, if you do it right. The several marks in all of them, among other things, help ensure that this offers plenty of challenge, and to all, on account of the four difficulty settings, that are rather well defined, and you get to read precisely what each has and hasn't got, prior to any second of trying it. This has a profile system... for every completion, you can store your progress, although you aren't required to, if, for example, you weren't happy with how well you did. Note that you can't load what you've saved if you exit, if you stop playing, you have to start that one, over. The weapons of this are nice and cool, and you have a couple that you can upgrade... the iconic Silverballers, the nifty Spas 12, an M4, a Heckler & Koch MP5 and the infamous Walther 2000. We're talking, silencers, alternate ammo, accuracy, speed to name a few. The money for those would be another reason to go for "clean" play-throughs. You can now purchase "intel", hints. The level design is solid. The map leaves little, if anything, to be desired, as with most else in this. The interface is magnificent. The camera is now "loose", with 360 degrees of freedom. And without losing the solid control of 47. You can, as the developers put it, stage the attacks, view it from the angle you want as you go into action. The cinematic style of this is excellent. The cut-scenes are amazing, and, seemingly, in spite of the LOD on them, invariably in-engine. They're part of the source of pure, unadulterated awesomeness of this. The plot is intriguing and well-told, with a climactic and satisfying twist. The graphics are immense and masterfully done. This tops as far as the realistic movement goes, and the rag-doll physics. This supports a huge group of characters at an occasion, and the NPCs always have their own life. You can watch it play out if you don't affect them. The AI is astounding. The music... wow. I wouldn't rule out that it's more enticing and fitting than in the other three. Jesper Kyd outdoes himself. With one exception, this takes place in the US... and nowhere else. That doesn't have to preclude it from having interesting and diverse locations, and it doesn't. There are some stereotypes in this, along with language, particularly in aforementioned intro, that can get harsh, and strong, at times pervasive, sexuality, albeit no nudity. I recommend this to any fan of the others, and/or open games. 9/10
                        10dariustabor-98599

                        Hitman Blood Money

                        I love this game so much and the music is amazing and the missions are so fun and you can do whatever you want.. but you have to complete the mission but other then that it's very fun
                        7cadenfears

                        Good game

                        Love the games but this is the only one with weird fu**inf controls first crouch is Lt but in the other one it's right stick. Hold b to swap weapons plus you can't customize the controls in settings.

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                        Handlung

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                        • Wissenswertes
                          In the "Curtains Down" mission, the player may access the locked door in the upper corridor (the one the worker with the screwdriver is trying to enter) by killing all the rats in the large basement room that has the long sideboard in it. Shortly after the last rat's death, a golden "Rat Casino" key card will appear on the wooden sideboard. This key card will open the otherwise locked door to reveal a small room divided by bars behind which a group of rats are boxing and playing poker.
                        • Patzer
                          After the level "A Dance With The Devil", read the Newspaper article closely. The CIA Agent's last name changes from Martinez to another name.
                        • Zitate

                          Guard: What the fuck they call you?

                          Hitman: Agent 47: Names are for friends, so I don't need one!

                        • Verbindungen
                          Edited into Hitman HD: Enhanced Collection (2019)
                        • Soundtracks
                          Double Trouble
                          Performed by John Mayall's Bluesbreakers

                          Courtesy of The Decca Record Company Ltd

                          Licensed by kind permission from the Film & TV licensing division. Part of the Universal Music Group.

                          Composed by Otis Rush

                          Published by Conrad Music, A Division

                          of Arc Music Corp.

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                        FAQ

                        • In the first level "DEATH OF A SHOWMAN" why is it impossible to untie the blindfolded lawyer screaming "help me" after you save him from a gangster setting him on fire?
                        • Is Agent 47 Serbian? He sounds like he had a Serbian accent in this game.
                        • Why is the player only allowed 3 saves to save the game in the expert mode?

                        Details

                        Ändern
                        • Erscheinungsdatum
                          • 26. Mai 2006 (Vereinigtes Königreich)
                        • Herkunftsländer
                          • Dänemark
                          • Vereinigtes Königreich
                        • Offizielle Standorte
                          • Eidos (United Kingdom)
                          • Official site
                        • Sprachen
                          • Englisch
                          • Spanisch
                          • Französisch
                          • Italienisch
                          • Arabisch
                        • Auch bekannt als
                          • Blood Money
                        • Produktionsfirmen
                          • IO Interactive
                          • Mi'pu'mi Games
                          • Feral Interactive
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