Eine junge Frau namens Frey Holland erwacht im Land Athia und muss sich auf ein Abenteuer einlassen und heimtückische Prüfungen bestehen, um das Geheimnis aufzudecken, das das Land verbirgt.Eine junge Frau namens Frey Holland erwacht im Land Athia und muss sich auf ein Abenteuer einlassen und heimtückische Prüfungen bestehen, um das Geheimnis aufzudecken, das das Land verbirgt.Eine junge Frau namens Frey Holland erwacht im Land Athia und muss sich auf ein Abenteuer einlassen und heimtückische Prüfungen bestehen, um das Geheimnis aufzudecken, das das Land verbirgt.
- Auszeichnungen
- 1 Nominierung insgesamt
- Frey Holland
- (Synchronisation)
- Cuff
- (Synchronisation)
- …
- Auden Keen
- (Synchronisation)
- Robian Keen
- (Synchronisation)
- Olevia Liette
- (Synchronisation)
- Johedy Klavido
- (Synchronisation)
- Tanta Sila
- (Synchronisation)
- Tanta Prav
- (Synchronisation)
- Tanta Olas
- (Synchronisation)
- Tanta Cinta
- (Synchronisation)
- Bellette Krau
- (Synchronisation)
- Jennesh Hekkadi
- (Synchronisation)
- Treahy Duganur
- (Synchronisation)
- Dax Viernost
- (Synchronisation)
- Maya Bird
- (Synchronisation)
- Lisa
- (Synchronisation)
- Tavern Keeper
- (Synchronisation)
Empfohlene Bewertungen
Don't judge the game from YouTube reviewers who just payed the demo or played the game just for 1 hour.
Yeah this game start late but when you defeat the first boss, this game become incredible. Combat system is awesome, like you have never seen 10 on 10.
It has some downside like you cant move between the chat with Cuff and the video cutscene quality is bad, I mean really bad and there is too much chat with cuff and the cutscene, but overall this is a fantastic game. I will rate this 10 on 10 if we just remove these minor problem I mentioned.
Overall I really like this game and its playstyle and story is also very decent. Take a advice from me and just play this one. Keep it up SquareEnix.
The combat, although different to other games, is immersive, unique, captivating and requires quick thinking. The map traversal is engaging.
The array of skills is also impressive. I'm about 30 hours in and clear every zone I'm in.
The main city is a bit lack lustre but in all honesty, I don't really want to spend much time there beyond what is necessary. The point of the game is to be out and about not confined to a city.
The interaction between the main character and 'cuff' could be improved and is somewhat limited and repetitive.
PS5. 120Hz. Ray tracing enabled.
Whoever gave the green light to release the demo with all the spells and skills leveled, needs to reevaluate their decision making skills. There is A LOT to this game and it instantly will overburden the casual player.
Now on with the review: -------------------------
I can guarantee you that Forespoken rates higher than a four (4). I have been playing video games for about 31 years and this is nowhere near as low as a four. However, there are some issues, which are mainly in the controls. The most frustrating part is Faye's parkour abilities. It seemed like they were "out of pace" with the rest of the controls. It's quite clunky at first, but once you learn to manage it, it isn't as crippling as it seems. Every game has it's flaws.
For what the game lacks in easy maneuvering, it makes up for with incredible story telling and unique urban science fiction/fantasy. It is definitely new to the RPG spectrum of genres, that's for sure. The story is very impactful and emotional. Faye (the main character just had the sh******* cards dealt to her in life) is a strong character with a very realistic background, which is where the games independence of other RPGs comes into play. The story brings you from a troubled woman's urban New York City street thug lifestyle, and throwing her into a fantasy world, where the two realities couldn't be anymore coincided. It also contributes to Faye's character and makes her stand out not only to the player, but to the NPCs in the story as well. The contrast just made Faye's whole experience awkward and scary, which is also the sense you get as the player.
The scenery could've been done better, but it wasn't bad. The landscape you experience as Faye (with lack of better words) is downright weird, which fits the game in a positive way. The monsters you face up against are altered creatures of the land. I cannot explain this any further without delving into spoilers of the story.
Despite a few setbacks, it is DEFINITELY NOT in a low four rating range. I rated it an eight. This is because there's so many ways to level Faye. It's not just her magic you're strengthening. In order to level her, the game makes you explore the fantasy world that Faye was put into. Leveling could be anything from visiting a monument, reading a book, or collecting magic puddles scattered across the world. This system is very complex, but SquareEnix did a tremendous job implementing it into the game, while still being player-friendly. It might seem like a lot to take in at first sight, but truth be told, it is NOT. Another reason is the unique setting and story of Forespoken. It is truly one of a kind.
The games overall originality, while at the same time playing with new concepts is definitely an icebreaker to a potential series if successful enough. They did a rather good job, especially on the story. I wouldn't mind seeing a sequel.
If I had to explain this games gameplay style in "lamer's terms," I would describe it as The Witcher 3, Final Fantasy, and Alice In Wonderland in a love triangle, which resulted in the birth of Forespoken. Then Forespoken was discovered as a NYC dumpster baby. This sounds insane, but it's actually meant to be positive.
I would recommend players give it a shot. Keep in mind that the games story comes on slow, so the more you progress the more the game will open up.
**I can guarantee that demo costed some people to wane interest from the game.
8/10.
It starts out with a seriously disappointing intro level that barely passes for a game from 10 years ago. Not only visually but gameplay wise as well. For first impressions this part nearly made me quit altogether. After about 30 or 40 minutes you reach a new zone that starts to explain the steep system requirements but still doesn't really give that wow factor.
Then there's the character. This probably finished it for me. Her attitude may fit the intro where she's down on her luck but it soon grows tiresome and never really let's up. And that's the part the doesn't fit the game. Plus she adapts to her new skills far too easily for this seasoned gamer. Give this one a pass for now especially at the ridiculous price they launched it at, $93 CAD.
Wusstest du schon
- WissenswertesThe first and last game from Square Enix's newly established studio, Luminous Productions.
- Zitate
Frey Holland: [Frey uses magic to push a monster away] Did I just do that?
Cuff: Well, definitely with my assistance.
Frey Holland: [ignores Cuff] I did not just do that.
Cuff: We did.
Frey Holland: [ignores Cuff again] I just moved shit with my mind.
Cuff: Perhaps our connection has somehow awoken some abilities...
Frey Holland: I just moved shit... With my mind.
Cuff: I just keep hearing "I", "I", "I".
Frey Holland: I just moved shit! With my freaking mind! Ha ha!
[spins around with joy]
Frey Holland: Yeah, okay, that is something I do now. I do magic, talk to sentient cuffs, kill jacked-up beasts; you know what? I'll probably fly next.
Cuff: Now you're just being ridiculous.
Frey Holland: Oh, that's too far? Good to know there's a line.
Cuff: If you could just master these new abilities, with my help of course...
Frey Holland: Um, did you not just see me take out that gnarly beast?
[more monsters show up]
Frey Holland: Oh, bring it you mangled monsters!
- VerbindungenFeatured in PS5: The Future of Gaming (2020)
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