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IMDbPro

The Forgotten City

  • Videospiel
  • 2021
  • 16
IMDb-BEWERTUNG
8,0/10
412
IHRE BEWERTUNG
The Forgotten City (2021)
AbenteuerDramaFantasieGeschichteMysteriumScience-Fiction

Füge eine Handlung in deiner Sprache hinzuDiscover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time.Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time.Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time.

  • Regie
    • Nick James Pearce
  • Drehbuch
    • Matt Gibbs
    • Nick James Pearce
  • Hauptbesetzung
    • Joe Cliff Thompson
    • Dennis Kleinman
    • Andrew Golder
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,0/10
    412
    IHRE BEWERTUNG
    • Regie
      • Nick James Pearce
    • Drehbuch
      • Matt Gibbs
      • Nick James Pearce
    • Hauptbesetzung
      • Joe Cliff Thompson
      • Dennis Kleinman
      • Andrew Golder
    • 4Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 2 BAFTA Awards
      • 4 Nominierungen insgesamt

    Fotos12

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    + 8
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    Topbesetzung27

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    Joe Cliff Thompson
    • Al Worth
    • (Synchronisation)
    Dennis Kleinman
    Dennis Kleinman
    • Ancient Roman God
    • (Synchronisation)
    • …
    Andrew Golder
    • Assassin
    • (Synchronisation)
    Heather Tracy
    • Aurelia
    • (Synchronisation)
    Claire Vousden
    Claire Vousden
    • Claudia
    • (Synchronisation)
    Andres Williams
    Andres Williams
    • Desius
    • (Synchronisation)
    Richard Bunn
    • Domitius
    • (Synchronisation)
    Hywel John
    • Duli
    • (Synchronisation)
    Sophie Roberts
    • Equitia
    • (Synchronisation)
    • …
    Rebecca Gethings
    Rebecca Gethings
    • Fabia
    • (Synchronisation)
    Steven Kelly
    Steven Kelly
    • Galerius
    • (Synchronisation)
    Apostolos Papageorgiou
    • Georgius
    • (Synchronisation)
    Brendan McCoy
    • Horatius
    • (Synchronisation)
    Samantha Sherratt
    • Julia
    • (Synchronisation)
    Sarah Ruth Thomas
    • Karen
    • (Synchronisation)
    • (as Sarah Thomas)
    Wolf Williams
    • Khabash
    • (Synchronisation)
    Jennifer Wydra
    • Livia
    • (Synchronisation)
    Eniye Kanari
    • Lucretia
    • (Synchronisation)
    • Regie
      • Nick James Pearce
    • Drehbuch
      • Matt Gibbs
      • Nick James Pearce
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen4

    8,0412
    1
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    Empfohlene Bewertungen

    10missraziel

    The best game I've played in a long time

    Sure it doesn't have guns and explosions, doesn't have realistic graphics, but all that fluff doesn't matter, instead we have this little gem with a centre of pure gold! The story is deep and fascinating with many possibilities, people to investigate and help or toss aside, it's all up to you. It's simple in design but rich in storytelling and that is rare these days, usually if a game doesn't have loot and frills it's considered unworthy, well I'm telling anyone with that mindset that you're missing out on what a real game is, get this and experience something wonderful for once.
    9CANpatbuck3664

    Absolutely Lived Up to the Hype, A Wildly Inventive Mystery and Surprisingly Well-Dimensioned Characters

    The Forgotten City begins with us meeting a woman named Karen, she has pulled us out a river, having saved our lives. She wants to tell us what's going on but she's worried for another traveller who required the same assistance. His name is Al and he went into a nearby cave. We agree to help and soon after, we find Al having committed suicide, he left a note warning us not to go through the time portal. All that lies beyond it is suffering and a wasted life of trying to figure it out. Once we go through the portal, we are transported to Roman times to a remote city where its inhabitants are trapped reliving the same day (without their knowledge minus one or two members of the community) and they will be executed at the end of that day because someone breaks "the golden rule" (no member of the community is allowed to commit a sin, if one of them does, they are all horrifically changed into golden statues). The leader of the community, Magistrate Sentius charges us to solve the mystery and prevent the person from sinning and triggering the destruction of the community. He has also discovered a ritual that will restart the loop and every time the culling starts, he performs the ritual and restarts the day, theoretically giving us unlimited attempts to try and solve this.

    While some people are tired of the time loop as a storytelling device, I think it's an underrated device for developing a narrative and fleshing out characters, we learn more every time we encounter the same set piece. I think the game has a great premise and the team fully takes advantage of it through the use of that device. While the overall beats of the plot aren't entirely shocking, it never failed to have a surprise up its sleeve or a twist to spring on me when I didn't expect it. The game features a great central mystery and there wasn't a moment in The Forgotten City where I wasn't intrigued or wanting to know what would happen next. Setting up that kind of plot isn't as easy as it looks and this is exemplary work from Modern Storyteller.

    If I had to point to the best feature of the game, I think it's how expertly woven together every thread that this game creates ultimately is. There's a lot to juggle here between the different leads to track down, the group of 20 odd characters approximately to meet and learn about and exploring every corner of the deceptively small map (the game feeling huge when it's actually quite contained is an underrated aspect). Nothing feels out of place and it effortlessly shifts from one thing to another. This includes the characters, the game isn't overly long but the developers created a group distinct and instantly likeable people in a contained setting. The villains are appropriately sinister but somewhat understandable, the villagers each have a story where their motivations can be related to and there's a lot of theorizing about the nature of sin, what should qualify and how unjust this kind of arrangement actually is. It's as well written as any game I've seen and once again The Forgotten City is deserving of all the praise it got and more yet.

    The one knock I heard on this game consistently before I got a chance to play it was the facial animations were firmly in the uncanny valley and that some of the graphics weren't up to par. Even that criticism of The Forgotten City is overblown, that kind of detail is hard to do accurately when a game has a giant budget. This game was primarily made by one person in their spare time at first with two more people eventually getting involved (the game started out as a Skyrim mod and they expanded on it). Those animations aren't flawless but considering what they were working with, they weren't distractedly bad and I'd consider any excessive complaining about it a nitpick. My biggest complaint is that the combat can be kind of clunky (this was magnified the most in the fighting through the palace, it's a fantastically written mission with some very distressing implications but I got frustrated with how inconsistent hitting the enemies could be). But even if they weren't executed perfectly, those parts of the game add so much to the narrative that it was worth playing through them then doing without.

    It took me a while to get to this game and I'm always a little wary of something that's so universally beloved. But if you're primarily interested in story and world building, The Forgotten City is so charming and pulls of so much with seemingly so little difficulty. The team gets you to care for the characters despite reliving the same day again and again in the time loop, the mystery is as well crafted as any movie or TV production that I've seen recently (maybe even better) and the game never stagnates, I was always finding a new angle to pursue or a new quest to help a character I previously met. I wouldn't call it perfect (no piece of art really is in my opinion) but it not only met my high expectations but surpassed them. This game is a gem and provided you don't exclusively play FPS or JRPGs, I'd recommend it across the board.
    10kapluggin-104-612371

    One of the best games I've played

    Wonderful story, a delight to play. I have just finished playing and got one of the 4 endings. I will start imediately on a new game to try for another ending. I wish more games like this were available. I highly recommend this game to anyone who loves a story driven experience, being taken back 2000 years, to a learning experience of how it really was to be living in ancient Roman times. This is not an FPS action packed game where you clock up kill after kill. This is a well thought out and developed adventure game which you can control by your choices. One gets to know each of the characters personally, one gets to investigate and decide how to proceed. I will say it one more time, this game is an absolute delight to play.
    5PenetratorGod

    Very slow and boring

    It's just a dialogue simulator with RPG mechanics. I played the game for a little over 1 hour, but it failed to capture my interest. The amount of dialogue we had to listen to complete the main and side missions managed to overwhelm me.

    As soon as you start the game it's like you're entering a grind fest. Everything about the game feels like an unbearable chore. On the other hand, even though I completely turned off motion blur and increased the sharpness, the graphics of the game still look very blurry.

    Since the game was developed by a small team, everyone generally praised it for support purposes, but unfortunately it did not seem like an interesting enough game to be worth my time. Such a dialogue-oriented game should also offer variety in gameplay so that the player does not get bored.

    Just walking around, listening to dialogue, and then looking around for notes makes the game boring enough for me to ignore it, even if it has an interesting story.

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    • Wissenswertes
      Began life as a mod for Bethesda's Skyrim
    • Verbindungen
      References Und täglich grüßt das Murmeltier (1993)

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    Details

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    • Erscheinungsdatum
      • 28. Juli 2021 (Vereinigte Staaten)
    • Herkunftsland
      • Australien
    • Sprache
      • Englisch
    • Produktionsfirma
      • Modern Storyteller
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