Füge eine Handlung in deiner Sprache hinzuWhen part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.When part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.When part of Gotham is turned into a private reserve for criminals known as Arkham City, all hell is sure to break loose, and the Dark Knight is the only one who can stop it.
- 2 BAFTA Awards gewonnen
- 20 Gewinne & 28 Nominierungen insgesamt
- Batman
- (Synchronisation)
- …
- The Joker
- (Synchronisation)
- GCPD Commissioner James Gordon
- (Synchronisation)
- G.C.P.D. Officer Sanchez
- (Synchronisation)
- (as Carlos Alazarqui)
- …
- Ra's al Ghul
- (Synchronisation)
- (as Dee Baker)
- …
- Robin
- (Synchronisation)
- …
- Dr. Adam Hamasaki
- (Synchronisation)
- Waylon Jones
- (Synchronisation)
- …
- Barbara Gordon
- (Synchronisation)
- …
- Hugo Strange
- (Synchronisation)
- M.P.T Officer Eddie Burlow
- (Synchronisation)
- …
- Selina Kyle
- (Synchronisation)
- (as Grey DeLisle)
- …
- Nurse Fiona Wilson
- (Synchronisation)
- (as Misty Dini)
- …
- GCPD Officers
- (Synchronisation)
- …
- Inmates
- (Synchronisation)
- …
- Doctor
- (Synchronisation)
- …
- G.C.P.D. Officer Elvis Jones
- (Synchronisation)
- …
- Jack Ryder
- (Synchronisation)
- …
Handlung
WUSSTEST DU SCHON:
- WissenswertesDuring the Catwoman DLC mission to get her loot back from Two-Face, Two-Face says, "Whoever kills the Cat gets to be my number one... guy" in a manner very similar way to how Jack Nicholson's Joker says to Bob (the goon) "And remember... you... are my number one... guy" in the Tim Burton's Batman (1989) movie.
- PatzerWhen Batman strings up Two-Face his hands are free. When he is completely strung up, his hands and feet are tied behind his back.
- Zitate
[Batman is tied up to a chair atop Joker's mill; Harley is up close to him, trying to take a peek under his mask]
The Joker: Get *back* here, Harley.
[Joker coughs]
Harley Quinn: Aw, but I wanna know who he is, sweetie!
The Joker: No one's who you think they are, my dear. Why spoil the fun?
Batman: It was all a lie. There's nothing wrong with you.
The Joker: Nice of you to say, but you of all people should know... there's plenty wrong with me!
[He comes out of the shadows with a big smile. His face is covered with boils and his right eye is filled with blood]
The Joker: [holds up bottle of blood] Take my blood, for example. I wish somebody would. This stuff is killing me!
Batman: Why should I care?
The Joker: Because, now... you have a teeny little bit of me in you too, Bats!
[Batman dramatically looks to his left and sees he's hooked up to a machine that injects the Joker's blood into him]
The Joker: Oh, c'mon. Don't tell me it's not what you always wanted. Look, we're running out of time, I need your help. I nearly had a cure; it was so close and then it was taken from me.
Batman: So we both die. I'm fine with that.
The Joker: Are you? Imagine... sucking down that last breath, knowing Gotham is doing the same.
Batman: What are you talking about?
The Joker: Oh, didn't I say?
[hops onto Batman's lap]
The Joker: I've spent weeks shipping samples of my blood to emergency rooms all over the city.
Batman: So that's Protocol 10: poison Gotham. I expected more
The Joker: Protocol 10?
[dramatic gasp]
The Joker: Never heard of it.
[leans into Batman's ear]
The Joker: Hold tight.
[Batman, still strapped into the wheelchair, bursts out of one of the mill's top windows]
The Joker: I'll be in touch!
- Crazy CreditsSPOILER: At the end of the third Catwoman mission, she is given the option to rescue Batman or leave Arkham City. If she chooses to leave the city, the credits will roll and the voice of Oracle can be heard pleading for help because everybody else has been killed.
- VerbindungenEdited into Batman: Arkham City - Armored Edition (2012)
- SoundtracksOnly You (And You Alone)
Performed by Mark Hamill (uncredited)
Written by Buck Ram
Published by SCREEN GEMS-EMI MUSIC INC. (BMI) in the world excluding the United States, and TRO - Hollis Music, Inc. (BMI)
Even the basic combat with thugs never got repetitive (which it did quickly in Asylum), and unlike Asylum, instead of just button-mashing you actually have to use a lot of strategy in even the most basic combat. When surrounded by a group of thugs you have to employ Waynetech and prioritize who to go after, instead of just hopping around like in the first game. You also don't have the easy move of being able to use Detective Mode nonstop, which is a huge step up. There's a lot of thinking and strategy needed for many parts of the game and there were definitely a few moments where I had to stop for a few moments to figure out just what to do.
The detail was out of this world, from the dark and perfectly toned scenery to just the simple things like thugs talking about the villains while you fly overhead. I'm so surprised that a game of this nature was fused with such rich and diverse detail. A lot of people, myself included, were disappointed by the lackluster boss fights in Asylum and to say that they stepped up their game with this one would be to really under appreciate just how much they improved on that front. Every boss fight was fantastic (except for the last one, ironically) and challenging, keeping things fresh and utilizing all of the weapons in your arsenal. These aren't just ordinary boring fights like they were before.
With all of that being said, the highlight of the game is absolutely the story. From the brilliant opening to the haunting final shot, I've rarely been more immersed in a story in a game like this one. The emotions were very high, you felt like real things were at stake here and the twists and revelations in the final act were remarkable. Everything from the confrontation with Strange until the last shot had me on the edge of my seat and my mouth hung open. This story is up there with some of the greatest works to come out of this franchise, as far as I'm concerned. A case of a company truly listening to the complaints on a game and fixing every single thing about it. This is one of the closest encounters I've had to something I would call a perfect game.
- Rockwell_Cronenberg
- 19. Okt. 2011
- Permalink
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