IMDb-BEWERTUNG
9,1/10
1270
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuLeaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Auszeichnungen
- 3 Gewinne & 6 Nominierungen insgesamt
Cody Christian
- Cloud Strife
- (English version)
- (Synchronisation)
Briana White
- Aerith Gainsborough
- (English version)
- (Synchronisation)
Britt Baron
- Tifa Lockhart
- (English version)
- (Synchronisation)
John Eric Bentley
- Barret Wallace
- (English version)
- (Synchronisation)
Max Mittelman
- Red XIII
- (English version)
- (Synchronisation)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (Synchronisation)
Paul Tinto
- Cait Sith
- (English version)
- (Synchronisation)
J. Michael Tatum
- Cid Highwind
- (English version)
- (Synchronisation)
Matthew Mercer
- Vincent Valentine
- (English version)
- (Synchronisation)
Josh Bowman
- Rufus Shinra
- (English version)
- (Synchronisation)
James Sie
- Professor Hojo
- (English version)
- (Synchronisation)
John DiMaggio
- Heidegger
- (English version)
- (Synchronisation)
Jon Root
- Reeve Tuesti
- (English version)
- (Synchronisation)
Erin Cottrell
- Scarlet
- (English version)
- (Synchronisation)
William Salyers
- Palmer
- (English version)
- (Synchronisation)
Arnie Pantoja
- Reno
- (English version)
- (Synchronisation)
William Christopher Stephens
- Rude
- (English version)
- (Synchronisation)
- (as William C. Stephens)
Handlung
WUSSTEST DU SCHON:
- WissenswertesThis game is a second part of a three part story sequel for the original Final Fantasy 7 released in 1997. Coincidentally, the original PlayStation game also shipped on three discs.
- Crazy CreditsThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- VerbindungenFeatured in PlayStation State of Play: Folge vom 14. September 2023 (2023)
Ausgewählte Rezension
Final Fantasy VII Rebirth is a behemoth of an RPG experience. My play through clocked in at over 100 hours, and although I made an effort to complete the vast majority of side content, there was still a surprising amount of material that I have yet to complete. I do, however, feel that I have given it more than enough time to give an informed review.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
As my title suggests, this game is astounding on a mechanical level. The sheer amount and quality of varied content available to the player is easily this game's greatest strength. Mini games, world exploration, and combat mechanics are all virtually flawless, and I cannot praise the dev team enough for the evident love and care they used in crafting these aspects. While a depressing majority of modern RPGs fill their runtimes with generic fetch quests as side quests, FF7 Rebirth gives a plethora of great side missions and content that never got bland or repetitive. I would go as far as saying that in this regard, FF7 Rebirth is the standard to which future RPGs should be held. Square Enix outdid themselves in this category a thousand times over, especially in comparison to its predecessor on the PS4.
As far as the story goes, I will avoid spoilers, but suffice it to say that I have some issues. FF7 original already has a hyper-convoluted story in typical JRPG fashion, but Rebirth dials it up to 11. A good chunk of changes made to the new game seem to require a decent amount of knowledge of other games, and I can't help but feel that players unfamiliar with expanded FF7 lore will find themselves confused on multiple occasions. The story still has a lot of strong moments, but longtime fans will likely be scratching their heads at some of the decisions the writing team made. It didn't ruin my experience, but I felt that many story elements were actively competing with each other, as well as with the otherwise very cohesive gameplay mechanics. Ultimately, it's something that everyone will have to decide for themselves.
In conclusion, I would highly recommend this game. It's story isn't a masterpiece, but the gameplay was so consistently and reliably engaging that these issues with the writing were minimal for the most part. Strong world exploration, variety in side missions, and a very polished combat system make this one of the best modern RPGs I've played, and I'll happily sing its praises despite its flaws.
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