Füge eine Handlung in deiner Sprache hinzuCronos: The New Dawn is a pulse-pounding, third-person survival horror game that throws you into the heart of a deadly struggle against overwhelming foes, all while uncovering the mysteries ... Alles lesenCronos: The New Dawn is a pulse-pounding, third-person survival horror game that throws you into the heart of a deadly struggle against overwhelming foes, all while uncovering the mysteries of a twisted time travel story.Cronos: The New Dawn is a pulse-pounding, third-person survival horror game that throws you into the heart of a deadly struggle against overwhelming foes, all while uncovering the mysteries of a twisted time travel story.
Kelly Burke
- Traveler
- (Synchronisation)
Alan Turkington
- Warden
- (Synchronisation)
- …
Jasmina Polak
- Weronika
- (Synchronisation)
Devora Wilde
- Angela
- (Synchronisation)
Nathan Nolan
- Edward
- (Synchronisation)
Robert Vernon
- Artur
- (Synchronisation)
Joe Jameson
- Gabriel
- (Synchronisation)
Emma Stannard
- Sister Eliza
- (Synchronisation)
- …
Sam Douglas
- Doctor Zybert
- (Synchronisation)
Margaret Ashley
- Wanda
- (Synchronisation)
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Solid Sci-Fi with Engaging Visuals
Cronos: The New Dawn is a refreshing addition to the sci-fi genre. The visuals are stunning and the world-building feels immersive. The pacing could have been a bit tighter in some parts, but overall the story kept me hooked till the end. Performances were strong and the atmosphere was captivating. Definitely worth watching if you enjoy futuristic adventures with depth.
Not Perfect, But One Hell of a Ride
It's definitely a game that a lot of people completely underestimate. I've seen some magazines give it a 5/10 or 7/10 - honestly, that's absolute nonsense in my eyes. To me, this game is a little sleeper hit that way more people should give a try.
The setting visually reminds me a bit of Dead Space, but in terms of gameplay, it's closer to Resident Evil. And that's exactly what makes it exciting for me: it's got this dark atmosphere, an apocalyptic scenario, and a clear focus on survival elements. The story itself really surprised me too, it's told in a gripping way, with unexpected twists, and even though the finale throws in a pretty cliché sci-fi element, I thought it was handled really well. Narratively, it's definitely a strong point.
Where the game falls short, though, is the gameplay. The weapons don't really feel powerful - sometimes I felt like I was shooting with the MIB gun. You see the recoil, but you don't feel the impact. They get the job done, sure, but they're lacking that punch.
The real annoyance, though, is the inventory. And I say that as someone who actually enjoys the brutal inventory restrictions in Resident Evil. Here, it's just frustrating: very few slots, tiny stack sizes (five shotgun shells per slot, even though it can take three just to down a single zombie), and so you're constantly forced to juggle ammo, healing items, and key items. Not difficult, not challenging, just annoying.
That said: the atmosphere is strong, the graphics are genuinely beautiful, and the story easily carries the game over these flaws. Sure, the enemy variety is limited and after a while you'll be fighting the same monsters for the tenth time. But the mood and the narrative foundation keep you hooked.
It's not a perfect game, definitely not. But it's a solid, engaging title that deserves way more love than it's getting right now. If you can look past the messed-up inventory system, you'll get a gripping story, gorgeous visuals, and a survival horror experience that's absolutely worth it.
The setting visually reminds me a bit of Dead Space, but in terms of gameplay, it's closer to Resident Evil. And that's exactly what makes it exciting for me: it's got this dark atmosphere, an apocalyptic scenario, and a clear focus on survival elements. The story itself really surprised me too, it's told in a gripping way, with unexpected twists, and even though the finale throws in a pretty cliché sci-fi element, I thought it was handled really well. Narratively, it's definitely a strong point.
Where the game falls short, though, is the gameplay. The weapons don't really feel powerful - sometimes I felt like I was shooting with the MIB gun. You see the recoil, but you don't feel the impact. They get the job done, sure, but they're lacking that punch.
The real annoyance, though, is the inventory. And I say that as someone who actually enjoys the brutal inventory restrictions in Resident Evil. Here, it's just frustrating: very few slots, tiny stack sizes (five shotgun shells per slot, even though it can take three just to down a single zombie), and so you're constantly forced to juggle ammo, healing items, and key items. Not difficult, not challenging, just annoying.
That said: the atmosphere is strong, the graphics are genuinely beautiful, and the story easily carries the game over these flaws. Sure, the enemy variety is limited and after a while you'll be fighting the same monsters for the tenth time. But the mood and the narrative foundation keep you hooked.
It's not a perfect game, definitely not. But it's a solid, engaging title that deserves way more love than it's getting right now. If you can look past the messed-up inventory system, you'll get a gripping story, gorgeous visuals, and a survival horror experience that's absolutely worth it.
Their best original
Having finished the game and making my way through a second time to mop up achievements, I can honestly say I enjoyed this original IP from bloober. While the combat has a few minor kinks, overall it's rather fun to play. The story is intriguing and comes round to an unexpected twist, exploration Is fulfilling and finding a cat is the ultimate prize.
Horror That Lives and Breathes
Cronos: The New Dawn is a survival horror that pulls you in from the very first minutes with its atmosphere. You're thrown into a post-apocalyptic world where every location feels like it carries the weight of tragedy. Thick fog, strange mutated fauna creeping through cracked asphalt. Abandoned buildings and massive structures in the style of totalitarian architecture all create the sense that you're walking through a place where life itself has broken down and begun to transform into something alien and hostile. The story centers on a mysterious Traveler trying to understand what happened to this broken world. Her journey isn't just about fighting through ruins and monsters; it's about uncovering the truth behind the catastrophe and discovering what role she herself plays in it. The narrative raises questions of trust, sacrifice, and choice - making you wonder whether fate can truly be changed, or if the past has already locked the present in place.
One of the game's biggest strengths is how deeply it immerses you. You find yourself listening for the slightest rustle in a dark corridor, catching a flicker of light or a shadow sliding across the wall. The game doesn't rely on cheap jump scares; instead, the tension comes from the silence, from the atmosphere, from the constant feeling that something irreversible is waiting just around the corner. The developers had already proven their mastery of psychological horror with the Silent Hill 2 remake, and in Cronos: The New Dawn they build on that reputation, pushing it even further.
The world here isn't just a backdrop. In the silence of deserted streets, grim concrete buildings loom overhead, and every forgotten object or faded mark on the walls feels like an echo of a past that won't let go. But the people who once called this place home are long dead. In their place are corpses, collapsing homes, and a dreadful silence broken only by the echo of your footsteps. All of this blends with monsters that seem to embody the aftermath of the catastrophe. Yet it's in the small details that the bigger picture unfolds - the story of humanity that once lived here. Letters, diaries, fragments of notes: some tried to save their loved ones, others hoped for help from the authorities, and a few clung to a belief in that "bright future" until the very end. These discoveries make exploring the world both fascinating and devastating.
Gameplay immediately brings to mind the classics of the genre. Encounters are always tense and brutal. But Cronos doesn't just quote familiar ideas - it introduces its own. One of them is a unique enemy system: if you don't burn their bodies, they can merge into more powerful forms, adding tactical depth and forcing you to think ahead. Exploration also goes beyond the ground level: thanks to gravity boots, the Traveler can traverse walls and ceilings, creating striking moments and shifting your perception of space. Another key mechanic is tied to spatial-temporal anomalies: the Traveler can restore destroyed elements of the environment - a collapsed bridge, for instance, or an exploded barrel. Sometimes this opens a path forward, and sometimes it lets you use the environment in combat, luring enemies toward restored objects. Resources are another challenge altogether. At first, they seem plentiful - ammo and medkits can be found or bought with relative ease. But then comes a tough fight, and suddenly you're crawling back with empty magazines, a sliver of health, and no margin for error. The game constantly makes you choose: do you spend points on upgrades, or do you pour everything into surviving the moment? These decisions add to the tension, making every mistake feel dangerously costly. It's easy to point out similarities to Dead Space or Resident Evil, since some mechanics feel instantly familiar. But the game never comes across as simple imitation. For comparison, Silent Hill once borrowed heavily from Resident Evil, but it twisted those ideas into something uniquely its own - focusing on dread, isolation, guilt, and psychological pressure. That's what made it original instead of just another variation on the theme. Cronos: The New Dawn works the same way: yes, it borrows elements from horror classics, but it reshapes them with its own rhythm, atmosphere, and attention to detail. The result isn't a patchwork of borrowed parts, but a cohesive work with a distinct personality - one that draws inspiration from the past while creating something new.
In the end, Cronos: The New Dawn is a next-generation horror game: dark, brutal, intelligent, and deeply atmospheric. It's not just a game you play, but one you truly live through. Bloober Team has once again proven they know how to craft horror you can trust - the kind you can dive into with full confidence.
One of the game's biggest strengths is how deeply it immerses you. You find yourself listening for the slightest rustle in a dark corridor, catching a flicker of light or a shadow sliding across the wall. The game doesn't rely on cheap jump scares; instead, the tension comes from the silence, from the atmosphere, from the constant feeling that something irreversible is waiting just around the corner. The developers had already proven their mastery of psychological horror with the Silent Hill 2 remake, and in Cronos: The New Dawn they build on that reputation, pushing it even further.
The world here isn't just a backdrop. In the silence of deserted streets, grim concrete buildings loom overhead, and every forgotten object or faded mark on the walls feels like an echo of a past that won't let go. But the people who once called this place home are long dead. In their place are corpses, collapsing homes, and a dreadful silence broken only by the echo of your footsteps. All of this blends with monsters that seem to embody the aftermath of the catastrophe. Yet it's in the small details that the bigger picture unfolds - the story of humanity that once lived here. Letters, diaries, fragments of notes: some tried to save their loved ones, others hoped for help from the authorities, and a few clung to a belief in that "bright future" until the very end. These discoveries make exploring the world both fascinating and devastating.
Gameplay immediately brings to mind the classics of the genre. Encounters are always tense and brutal. But Cronos doesn't just quote familiar ideas - it introduces its own. One of them is a unique enemy system: if you don't burn their bodies, they can merge into more powerful forms, adding tactical depth and forcing you to think ahead. Exploration also goes beyond the ground level: thanks to gravity boots, the Traveler can traverse walls and ceilings, creating striking moments and shifting your perception of space. Another key mechanic is tied to spatial-temporal anomalies: the Traveler can restore destroyed elements of the environment - a collapsed bridge, for instance, or an exploded barrel. Sometimes this opens a path forward, and sometimes it lets you use the environment in combat, luring enemies toward restored objects. Resources are another challenge altogether. At first, they seem plentiful - ammo and medkits can be found or bought with relative ease. But then comes a tough fight, and suddenly you're crawling back with empty magazines, a sliver of health, and no margin for error. The game constantly makes you choose: do you spend points on upgrades, or do you pour everything into surviving the moment? These decisions add to the tension, making every mistake feel dangerously costly. It's easy to point out similarities to Dead Space or Resident Evil, since some mechanics feel instantly familiar. But the game never comes across as simple imitation. For comparison, Silent Hill once borrowed heavily from Resident Evil, but it twisted those ideas into something uniquely its own - focusing on dread, isolation, guilt, and psychological pressure. That's what made it original instead of just another variation on the theme. Cronos: The New Dawn works the same way: yes, it borrows elements from horror classics, but it reshapes them with its own rhythm, atmosphere, and attention to detail. The result isn't a patchwork of borrowed parts, but a cohesive work with a distinct personality - one that draws inspiration from the past while creating something new.
In the end, Cronos: The New Dawn is a next-generation horror game: dark, brutal, intelligent, and deeply atmospheric. It's not just a game you play, but one you truly live through. Bloober Team has once again proven they know how to craft horror you can trust - the kind you can dive into with full confidence.
Cheap Jumpscares Mixed with True Survival Horror
Cronos looks great and nails the atmosphere. The environments feel tense and immersive. The horror is a mixed bag: there are way too many cheap jumpscares, and they happen often, but at the same time the game does manage to deliver genuinely scary moments.
Gameplay is very reminiscent of Resident Evil, which works in its favor. Combat and exploration feel good, though I didn't like that time doesn't pause while crafting-it makes the system more frustrating than tense. Performance was solid for me, though I've seen it stuttering for people on youtube.
The story was fine. It wasn't groundbreaking or mind-blowing, but it kept me entertained until the end. Cronos doesn't reinvent the wheel or try anything revolutionary, but it doesn't need to. It's a solid, fun horror action game that fans of Resident Evil-style experiences will enjoy.
Verdict: A flawed but enjoyable horror game. If you like survival horror, it's worth playing.
Gameplay is very reminiscent of Resident Evil, which works in its favor. Combat and exploration feel good, though I didn't like that time doesn't pause while crafting-it makes the system more frustrating than tense. Performance was solid for me, though I've seen it stuttering for people on youtube.
The story was fine. It wasn't groundbreaking or mind-blowing, but it kept me entertained until the end. Cronos doesn't reinvent the wheel or try anything revolutionary, but it doesn't need to. It's a solid, fun horror action game that fans of Resident Evil-style experiences will enjoy.
Verdict: A flawed but enjoyable horror game. If you like survival horror, it's worth playing.
Wusstest du schon
- WissenswertesWhile in Unity Hospital, if you go to the Operating Block, you can enter a Doctor's Office that has a small red square sitting on a table. If you interact with it, your character will say "what is that?". This is an Easter egg for the Silent Hill 2 remake, which is also developed by Bloober Team. In the Silent Hill 2 remake, your character interacts with red squares in order to save your game.
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