PUNTUACIÓN EN IMDb
9,0/10
1,4 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaRyo, a respected Japanese student sees his father killed in front of his own eyes. He sets out to find the man in charge of his fathers death and the mystery of who and why?Ryo, a respected Japanese student sees his father killed in front of his own eyes. He sets out to find the man in charge of his fathers death and the mystery of who and why?Ryo, a respected Japanese student sees his father killed in front of his own eyes. He sets out to find the man in charge of his fathers death and the mystery of who and why?
- Dirección
- Guión
- Reparto principal
- Premios
- 6 nominaciones en total
Masaya Matsukaze
- Ryo Hazuki
- (voz)
- (as Massaya Matsuzake Ono)
Corey Marshall
- Ryo Hazuki
- (English version)
- (voz)
Robert Jefferson
- Iwao Hazuki
- (English version)
- (voz)
Ruth Hollyman
- Nozomi Harasaki
- (English version)
- (voz)
- …
Paul Lucas
- Lan Di
- (English version)
- (voz)
- …
Terry Osada
- Ine Hayata
- (English version)
- (voz)
- …
Eric Kelso
- Masaya Fukuhara
- (English version)
- (voz)
- …
Dennis Falt
- Chen Yao Wen
- (English version)
- (voz)
- …
Ryan Drees
- Tom Johnson
- (English version)
- (voz)
Jerry Ledbetter
- Mark Kimberly
- (English version)
- (voz)
Alex Hayns
- Smith Bradley
- (English version)
- (voz)
Eric Jacobsen
- Charlie
- (English version)
- (voz)
- (as Eric Jacobson)
Rob Croker
- Terry
- (English version)
- (voz)
Ann Slater
- Xia Xiu Yu
- (English version)
- (voz)
Dario Toda
- Tetsuya Nagashima
- (English version)
- (voz)
Mona Alawdeen
- Additional Voices
- (English version)
- (voz)
Bianca Allen
- Additional Voices
- (English version)
- (voz)
Reseñas destacadas
10jcjimher
This is not only one of the best videogames around in technical terms (graphics, sound, gameplay), but it also pioneers in a way of telling an story. It has a cinematic presentation, many dramatical and emotional scenes, but the viewer lives the story rather than watching it. It's the viewer/player the one who explores the environments, the one who makes the events happen, the one who knows the characters and in some degree influences the relationships with them.
The story itself is a little plain, and in fact this game is more like a prologue to the whole story that develops in further chapters, but even in this case the global immersion you can feel is extraordinary. I strongly believe this model of videogame hides a great potential, and should be developed in time.
The story itself is a little plain, and in fact this game is more like a prologue to the whole story that develops in further chapters, but even in this case the global immersion you can feel is extraordinary. I strongly believe this model of videogame hides a great potential, and should be developed in time.
Probably the best game ever. I first played it on Segas DreamCast. I was stunned. The game was on every way perfect. If you like realistic and games you don't finish the same day you got it, Shenmue is for you.
Shenmue is the closest a game has ever come to reality. The game's environment is fully interactable in a legal fashion (for example, you can't just barge into a house...you'll knock first). You can open ever drawer and closet in your house, buy and drink a soda, play in the arcades (with two full versions of old-school classics), raise a kitten, talk to every person, ride a motorcycle, and even take a part-time job with riding a forklift.
But that's not the main idea of Shenmue. Shenmue provides a progressing storyline that will keep you mystified and addicted to it's gameplay. In the process of gathering clues, you will go into fights that will play as a 3D fighting game, mostly like Virtua Fighter. The fights in the game are challenging and fun, with wonderfully animated moves that look like they belong in a kung-fu flick. There is also "QTE" (quick-time event) in which you must press a certain button in a certain amount of time. This may sound simple but is actually fun, and heart-pumping. These events are in the form of controlling a cinematic event within the game, and provides a better experience.
Shenmue is a game that may attract gamers and non-gamers alike. It's story, interactivity, logic, and fun makes a pure gaming experience. The game starts out a bit boring and slow, but soon afterwards, it begins to pick up pace and Shenmue then reveals it's shine.
But that's not the main idea of Shenmue. Shenmue provides a progressing storyline that will keep you mystified and addicted to it's gameplay. In the process of gathering clues, you will go into fights that will play as a 3D fighting game, mostly like Virtua Fighter. The fights in the game are challenging and fun, with wonderfully animated moves that look like they belong in a kung-fu flick. There is also "QTE" (quick-time event) in which you must press a certain button in a certain amount of time. This may sound simple but is actually fun, and heart-pumping. These events are in the form of controlling a cinematic event within the game, and provides a better experience.
Shenmue is a game that may attract gamers and non-gamers alike. It's story, interactivity, logic, and fun makes a pure gaming experience. The game starts out a bit boring and slow, but soon afterwards, it begins to pick up pace and Shenmue then reveals it's shine.
Shenmue was the game that got everyone talking in the year 2000. It was revolutionary for its time, claiming to offer total freedom in a living city filled with NPCs that had their own schedules. I was hyped, and honestly, it was a big reason I bought a Dreamcast. But looking back, what a strange experience it turned out to be!
The game kicks off with a gripping scene where you witness your father's murder, setting you off on a quest for revenge and answers. You navigate through a few areas: your house, the town, and the harbor. Shenmue also threw in mini-games, combat sequences, and something called quick-time events, which were new back then. Visually, it was stunning for its time-arguably the best-looking game around when it released.
So what went wrong?
Right off the bat, I noticed the sound quality felt off. The character voices sounded gritty and subpar-think of the difference between a classic vinyl record and a clear CD. Two years earlier, I had played Metal Gear Solid on PS1, which set a high bar for voice acting. The storytelling also left a lot to be desired. Much of the time, I found myself searching for characters who were just as likely to be missing as the information I needed. You'd often hear, "Oh, you're looking for that guy? Well, he's not here, but you should go ask this other person." The chain of characters you had to track down got tedious.
Some design choices baffled me, too. For example, you'd have to wait in real time for certain places to open, and later you work as a forklift driver for what feels like an eternity. It was almost like the developers took a five-hour game and stretched it into a tedious 25-30 hours. Sure, the level of detail was commendable, but it felt like fluff more than substance.
The combat mechanics were a mixed bag. They featured both free-fighting and quick-time events. While the animation was great, making you feel the impact of a failed QTE, it was still just that-an event designed for a brief moment of excitement. The free-fighting system was reminiscent of Virtua Fighter; I found it challenging, but not in a way that felt enriching. And the characters you encounter? They run the gamut from being helpful to downright bizarre and annoying. For a title that took itself seriously, the peculiar cast sometimes felt out of place.
In hindsight, despite its innovative approach and attention to detail, the core experience just didn't live up to the promise. Details are nice, but they're just sprinkles on top, and if the cake itself isn't solid, it doesn't matter how pretty it looks. When Shenmue II released a few years later, it felt like the excitement had fizzled out.
Ultimately, I remember Shenmue receiving mediocre reviews, even from the most dedicated Dreamcast fans-an 8/10 was about as good as it got. It's a game that showed potential but couldn't quite deliver the experience we all craved.
For all its ambition, I'd rate Shenmue a 7/10. There's beauty in what it tried to achieve, but it ultimately missed the mark.
The game kicks off with a gripping scene where you witness your father's murder, setting you off on a quest for revenge and answers. You navigate through a few areas: your house, the town, and the harbor. Shenmue also threw in mini-games, combat sequences, and something called quick-time events, which were new back then. Visually, it was stunning for its time-arguably the best-looking game around when it released.
So what went wrong?
Right off the bat, I noticed the sound quality felt off. The character voices sounded gritty and subpar-think of the difference between a classic vinyl record and a clear CD. Two years earlier, I had played Metal Gear Solid on PS1, which set a high bar for voice acting. The storytelling also left a lot to be desired. Much of the time, I found myself searching for characters who were just as likely to be missing as the information I needed. You'd often hear, "Oh, you're looking for that guy? Well, he's not here, but you should go ask this other person." The chain of characters you had to track down got tedious.
Some design choices baffled me, too. For example, you'd have to wait in real time for certain places to open, and later you work as a forklift driver for what feels like an eternity. It was almost like the developers took a five-hour game and stretched it into a tedious 25-30 hours. Sure, the level of detail was commendable, but it felt like fluff more than substance.
The combat mechanics were a mixed bag. They featured both free-fighting and quick-time events. While the animation was great, making you feel the impact of a failed QTE, it was still just that-an event designed for a brief moment of excitement. The free-fighting system was reminiscent of Virtua Fighter; I found it challenging, but not in a way that felt enriching. And the characters you encounter? They run the gamut from being helpful to downright bizarre and annoying. For a title that took itself seriously, the peculiar cast sometimes felt out of place.
In hindsight, despite its innovative approach and attention to detail, the core experience just didn't live up to the promise. Details are nice, but they're just sprinkles on top, and if the cake itself isn't solid, it doesn't matter how pretty it looks. When Shenmue II released a few years later, it felt like the excitement had fizzled out.
Ultimately, I remember Shenmue receiving mediocre reviews, even from the most dedicated Dreamcast fans-an 8/10 was about as good as it got. It's a game that showed potential but couldn't quite deliver the experience we all craved.
For all its ambition, I'd rate Shenmue a 7/10. There's beauty in what it tried to achieve, but it ultimately missed the mark.
¿Sabías que...?
- CuriosidadesCost over $20 million to develop and was the most expensive Video Game to ever be developed at the time. The project took seven years to complete by Sega's game-development AM2 division. For this feat, it has a place in the Guinness Book of World Records.
- PifiasThe cloak in the antiques store shows 12:00 yet strikes 5 times.
- Citas
Master Chen: You should NOT waste your life on revenge.
- ConexionesEdited into Shenmue I & II (2018)
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Detalles
- Fecha de lanzamiento
- País de origen
- Idiomas
- Títulos en diferentes países
- Shenmue: Isshô - Yokosuka
- Empresa productora
- Ver más compañías en los créditos en IMDbPro
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