El señor de los anillos: La guerra de los Rohirrim
Título original: The Lord of the Rings: The War of the Rohirrim
La historia jamás contada del Abismo de Helm, cientos de años antes de la fatídica guerra, que narra la vida y los tiempos ensangrentados de su fundador, Helm Hammerhand, el rey de Rohan.La historia jamás contada del Abismo de Helm, cientos de años antes de la fatídica guerra, que narra la vida y los tiempos ensangrentados de su fundador, Helm Hammerhand, el rey de Rohan.La historia jamás contada del Abismo de Helm, cientos de años antes de la fatídica guerra, que narra la vida y los tiempos ensangrentados de su fundador, Helm Hammerhand, el rey de Rohan.
- Dirección
- Guión
- Reparto principal
- Premios
- 2 nominaciones en total
Miranda Otto
- Éowyn
- (voz)
Luca Pasqualino
- Wulf
- (voz)
- (as Luke Pasqualino)
Shaun Dooley
- Freca
- (voz)
Yazdan Qafouri
- Hama
- (voz)
Bilal Hasna
- Lief
- (voz)
Billy Boyd
- Shank
- (voz)
Dominic Monaghan
- Wrot
- (voz)
Bea Dooley
- Young Héra
- (voz)
Resumen
Reviewers say 'The Lord of the Rings: The War of the Rohirrim' is lauded for its unique animation style and strong voice acting. The music and score are praised, yet the story is criticized for being simplified and rushed. Character development is seen as lacking, and animation consistency is questioned. Pacing and length are contentious, but the film's expansion of Middle-earth is appreciated.
Reseñas destacadas
Story is good. I mean its Tolkien. But animation is so bad. So many problems where they mix 2D and 3D. Textures are horrible. Fake Depth of field, characters floating in the air while walking. Directing mediocre. Voice acting mediocre. Such a shame for such good story. All in all solid 6. If it appeared 20 years ago would be 8 probably. But as Art Director my self I cant over look such rookie mistakes regarding art style, cutting corners by reducing action of a characters and there movement. Comparing to modern Japanese anime this is super bad. As someone who does art, and review art in daily bases this is amberesing for such big budget movie.
What can you do when you have Lord of the Rings, having a crossover with anime cinema, and exploring a new era in its universe?
This new Lord of the Rings movie is still, in some ways, an adventurous movie: it's exciting, colorful, tense, and engaging. Sola Entertainment and Warner Bros. Animation provides a colorful, adventurous design and presentation there with some well-constructed character designs and battle sequences. Many of the sound designs and action sequences are bright and tense, for LOTR's thrill standards, it still sells out what the world is like. The world J. R. R. Tolkien has created is large and ambitious, there are many approaches and styles that can be explored to see many different aspects about their world and setting.
However, instead of making a wonderful and classic narrative and world of what made Peter Jackson's Lord of the Ring approach. War of the Rohirrim is the definition of a beautiful mess, a mess that still both impresses and fails to impress me at the same time. It suffers from what both modern Anime cinema and Hollywood suffers. Crafted with static colorful animation, ambitious concepts, and great action sequences, but phoned in with the cliche bad aspects of character development and engagement, uneven writing, and phoning the tiresome anime tropes that run the well dry. It lacks what made Jackson's LOTR amazing, because unlike Jackson's approach, many of the characters are not interesting and you don't connect nor remember them on an emotional level. Almost as if it repeats some of the worst aspects about The Hobbit Trilogy.
It's a shame because the beautiful character designs and background are breathtaking, despite some use of poor CGI. The voice performances are all pretty good, alongside the musical score and thrill moments. With the concepts and world, things could have been approached pretty well. But for a LOTR narrative, it doesn't really feel like a LOTR story. You can name it anything else and I would have believed it was something new and different from LOTR.
But let me say this, nobody asked for anime and LOTR to become a thing. Yet it happened. I do applaud the studio and filmmakers to actually do it.
This new Lord of the Rings movie is still, in some ways, an adventurous movie: it's exciting, colorful, tense, and engaging. Sola Entertainment and Warner Bros. Animation provides a colorful, adventurous design and presentation there with some well-constructed character designs and battle sequences. Many of the sound designs and action sequences are bright and tense, for LOTR's thrill standards, it still sells out what the world is like. The world J. R. R. Tolkien has created is large and ambitious, there are many approaches and styles that can be explored to see many different aspects about their world and setting.
However, instead of making a wonderful and classic narrative and world of what made Peter Jackson's Lord of the Ring approach. War of the Rohirrim is the definition of a beautiful mess, a mess that still both impresses and fails to impress me at the same time. It suffers from what both modern Anime cinema and Hollywood suffers. Crafted with static colorful animation, ambitious concepts, and great action sequences, but phoned in with the cliche bad aspects of character development and engagement, uneven writing, and phoning the tiresome anime tropes that run the well dry. It lacks what made Jackson's LOTR amazing, because unlike Jackson's approach, many of the characters are not interesting and you don't connect nor remember them on an emotional level. Almost as if it repeats some of the worst aspects about The Hobbit Trilogy.
It's a shame because the beautiful character designs and background are breathtaking, despite some use of poor CGI. The voice performances are all pretty good, alongside the musical score and thrill moments. With the concepts and world, things could have been approached pretty well. But for a LOTR narrative, it doesn't really feel like a LOTR story. You can name it anything else and I would have believed it was something new and different from LOTR.
But let me say this, nobody asked for anime and LOTR to become a thing. Yet it happened. I do applaud the studio and filmmakers to actually do it.
The Lord of the Rings: The War of the Rohirrim (2024) :
Movie Review -
We are all die-hard fans of Peter Jackson's "The Lord of the Rings" film trilogy and somewhat of "The Hobbit" trilogy. Let's just forget Prime Video's failed attempts for now. Kenji Kamiyama's tale is a prequel to Jackson's trilogy, but it's an "anime," and don't you worry, it has enough content. The problem arises in the scale, which can never be large for an animated feature, and since we have seen Jackson's gigantic sequences, the scale of this film looks quite small in comparison. The film still manages to keep things interesting in the first half, but then it lacks enough material to maintain the same momentum in the second half. Every LOTR film previously had one large-scale action sequence in the climax, and this film lacks that essential element! It's totally UNACCEPTABLE.
Set 183 years before the events of Peter Jackson's The Lord of the Rings film trilogy (2001-2003), The War of the Rohirrim tells the story of Helm Hammerhand (voiced by Brian Cox), a legendary king of Rohan, and his family as they defend their kingdom. Helm's daughter, Hera (Gaia Wise), is young and brave and has no thoughts of marriage, yet the matter is openly discussed, and Wulf (Luke Pasqualino) proposes to her. Both she and her father reject the proposal, leaving Wulf's father enraged. He is killed by Helm, and then Wulf forms an army to seek revenge. Hera is kidnapped but saved, and then Helm is trapped and mortally wounded during a war. As winter approaches, will Hera be able to defeat the coward Wulf?
Jeffrey Addiss, Will Matthews, Phoebe Gittins, and Arty Papageorgiou wrote a 130-minute film that features many slow moments. Jackson created almost four-hour-long epics, but they never felt slow or boring. Kenji made a two-hour film and still gave me enough time to take small naps. The first half of the film was indeed interesting, but the second half failed to provide enough support or content. Three back-to-back action sequences appeared in the first half, offering nice entertainment and keeping the film engaging. Two of them take place at night, making it too dark and leading to an unsatisfactory experience. With anime, things are slow, and dialogues come at a tortoise's pace; then you have to endure dark visuals-all of that is too much to handle. The eagles aren't utilized well, the climax lacks action, the middle portion contains too much drama that slows down the narrative, and last but not least, the predictability of the storyline sums up the verdict for you.
Brian Cox voices the hot-tempered King Helm, portraying the character as aggressive and macho. Gaia Wise as Hera was sweet, but as I mentioned, too many pauses between words make things seem childish. Luke Pasqualino has done a fabulous job as the voice artist for Wulf, while Miranda Otto, Lorraine Ashbourne, Shaun Dooley, Yazdan Qafouri, Benjamin Wainwright, and Laurence Ubong Williams provide excellent support. Technically, they are all spot-on for an anime production, but that also detracts from its human connection.
I am still pondering the mediocre sound design and art direction. LOTR implies colossal scale, but where is that in Rohirrim? LOTR requires a proper lineup of events, and this one is far from perfect. Now I just think back to the beginning of the story and realize that Helm could have easily killed Wulf, preventing all this from happening. Anyway, who is interested in watching such a cowardly villain? No principles, no rules, and no loyalty are acceptable, but where is the bravery? The visual effects are good, but the grandeur is lacking. That stupendous quality is clearly absent. Kenji Kamiyama's emotional arcs take too much time, and during that phase, we lose connection with the film as LOTR or action fans. The anime vision is still acceptable and should please anime enthusiasts. Less said is better; LOTR: The War of the Rohirrim gets the Rohirrim part right but forgets to focus on the "war" aspect. This is a decent film, but it falls short of its own potential and could have been much better.
RATING - 5/10*
We are all die-hard fans of Peter Jackson's "The Lord of the Rings" film trilogy and somewhat of "The Hobbit" trilogy. Let's just forget Prime Video's failed attempts for now. Kenji Kamiyama's tale is a prequel to Jackson's trilogy, but it's an "anime," and don't you worry, it has enough content. The problem arises in the scale, which can never be large for an animated feature, and since we have seen Jackson's gigantic sequences, the scale of this film looks quite small in comparison. The film still manages to keep things interesting in the first half, but then it lacks enough material to maintain the same momentum in the second half. Every LOTR film previously had one large-scale action sequence in the climax, and this film lacks that essential element! It's totally UNACCEPTABLE.
Set 183 years before the events of Peter Jackson's The Lord of the Rings film trilogy (2001-2003), The War of the Rohirrim tells the story of Helm Hammerhand (voiced by Brian Cox), a legendary king of Rohan, and his family as they defend their kingdom. Helm's daughter, Hera (Gaia Wise), is young and brave and has no thoughts of marriage, yet the matter is openly discussed, and Wulf (Luke Pasqualino) proposes to her. Both she and her father reject the proposal, leaving Wulf's father enraged. He is killed by Helm, and then Wulf forms an army to seek revenge. Hera is kidnapped but saved, and then Helm is trapped and mortally wounded during a war. As winter approaches, will Hera be able to defeat the coward Wulf?
Jeffrey Addiss, Will Matthews, Phoebe Gittins, and Arty Papageorgiou wrote a 130-minute film that features many slow moments. Jackson created almost four-hour-long epics, but they never felt slow or boring. Kenji made a two-hour film and still gave me enough time to take small naps. The first half of the film was indeed interesting, but the second half failed to provide enough support or content. Three back-to-back action sequences appeared in the first half, offering nice entertainment and keeping the film engaging. Two of them take place at night, making it too dark and leading to an unsatisfactory experience. With anime, things are slow, and dialogues come at a tortoise's pace; then you have to endure dark visuals-all of that is too much to handle. The eagles aren't utilized well, the climax lacks action, the middle portion contains too much drama that slows down the narrative, and last but not least, the predictability of the storyline sums up the verdict for you.
Brian Cox voices the hot-tempered King Helm, portraying the character as aggressive and macho. Gaia Wise as Hera was sweet, but as I mentioned, too many pauses between words make things seem childish. Luke Pasqualino has done a fabulous job as the voice artist for Wulf, while Miranda Otto, Lorraine Ashbourne, Shaun Dooley, Yazdan Qafouri, Benjamin Wainwright, and Laurence Ubong Williams provide excellent support. Technically, they are all spot-on for an anime production, but that also detracts from its human connection.
I am still pondering the mediocre sound design and art direction. LOTR implies colossal scale, but where is that in Rohirrim? LOTR requires a proper lineup of events, and this one is far from perfect. Now I just think back to the beginning of the story and realize that Helm could have easily killed Wulf, preventing all this from happening. Anyway, who is interested in watching such a cowardly villain? No principles, no rules, and no loyalty are acceptable, but where is the bravery? The visual effects are good, but the grandeur is lacking. That stupendous quality is clearly absent. Kenji Kamiyama's emotional arcs take too much time, and during that phase, we lose connection with the film as LOTR or action fans. The anime vision is still acceptable and should please anime enthusiasts. Less said is better; LOTR: The War of the Rohirrim gets the Rohirrim part right but forgets to focus on the "war" aspect. This is a decent film, but it falls short of its own potential and could have been much better.
RATING - 5/10*
The difficulty with spin-offs is always that they are based on an original work which brings the problem of how to make them stand on their own? Usually it requires that they are cohesive and artistically distinct and unique. Making an anime based on the Peter Jackson's trilogy seemed like a mad idea but it certainly tackles this problem well.
The director Kenji Kamiyama is best known for his recent directive work on the Blade Runner anime spin off as well a the classic sci-fi Ghost in The Shell Stand alone complex -series (which is also a spin off from an original anime film). He has also worked on classics such as Akira and Princess Mononoke (which is certainly the most important reference point for War of the Rohirrim) in smaller roles. The animation style in terms of anime is generic (safe for western audiences) with a mix of 3D graphics with drawn animation at times. The quality varies a lot from one scene to another and on can see that the there was a limited time frame available for some specific scenes. Given that this is an anime film, it would've needed some more dynamism and creativity how it was used. The film very much follows the Jackson's story board formula with some anime tropes but I think the possibilities of an anime style were underutilized here. If one decides to make an anime film, it does not really make it any better for any audience if the end result seems a bit too subtle. The score from Howard Shore brings the epic feel of the original PJ trilogy, though otherwise the universe here feels a bit different as a more high fantasy setting.
The story is based on a short appendix text from Tolkien himself so it's a very universal classic storyline, though very predictable. Aside from the main character, there are really not other interesting ones. The designs are very interesting though. I also liked the English voice acting overall.
The film manages to be its own thing with it's style and story, but it is hampered down by being too safe for western audiences, as well as some of the sub-par production. I'm not sure to who was this made for? A lot of Tolkien fans are nerds who are familiar with anime so being too safe here with the style does not really make sense here. Making the animation more bland does not make it more appealing for audiences who would not like it anyway, and makes the overall film less memorable and more like a generic action animation. It's not a bad film but not a very memorable either.
The director Kenji Kamiyama is best known for his recent directive work on the Blade Runner anime spin off as well a the classic sci-fi Ghost in The Shell Stand alone complex -series (which is also a spin off from an original anime film). He has also worked on classics such as Akira and Princess Mononoke (which is certainly the most important reference point for War of the Rohirrim) in smaller roles. The animation style in terms of anime is generic (safe for western audiences) with a mix of 3D graphics with drawn animation at times. The quality varies a lot from one scene to another and on can see that the there was a limited time frame available for some specific scenes. Given that this is an anime film, it would've needed some more dynamism and creativity how it was used. The film very much follows the Jackson's story board formula with some anime tropes but I think the possibilities of an anime style were underutilized here. If one decides to make an anime film, it does not really make it any better for any audience if the end result seems a bit too subtle. The score from Howard Shore brings the epic feel of the original PJ trilogy, though otherwise the universe here feels a bit different as a more high fantasy setting.
The story is based on a short appendix text from Tolkien himself so it's a very universal classic storyline, though very predictable. Aside from the main character, there are really not other interesting ones. The designs are very interesting though. I also liked the English voice acting overall.
The film manages to be its own thing with it's style and story, but it is hampered down by being too safe for western audiences, as well as some of the sub-par production. I'm not sure to who was this made for? A lot of Tolkien fans are nerds who are familiar with anime so being too safe here with the style does not really make sense here. Making the animation more bland does not make it more appealing for audiences who would not like it anyway, and makes the overall film less memorable and more like a generic action animation. It's not a bad film but not a very memorable either.
The lesson here is that it is dangerous to monkey around with Tolkien. Unless you have something that will enhance the story, without mangling it, you will make a lot of people very angry, and angry people don't put their bums on cinema seats.
It is also not a good idea to make the characters do absurd things every 30 seconds or so. The audience are not going to react well to being faced with ridiculous, or improbable situations all the time. They will grumble to their friends about them, and those friends will decide not to bother seeing it.
I am a big anime fan. I think it's fantastic, and I watch a lot of it. It is NOT a good idea to have a film like this directed by an anime director. Anime has a different perspective to story telling. Another reviewer said that he found it strange that people just stand around when someone is in danger. Quite often that is the way that anime scenes are filmed. One defender, one attacker, or even when there is only one defender, and there are a lot of attackers. One attacker at a time, like they are taking turns.
Héra's costumes were frequently a little wrong for the same reason. The style was out of character with the universe it was in. There were also some ragged areas of the animation, where it looked like something from a decade or two ago.
I won't be watching it a second time.
It is also not a good idea to make the characters do absurd things every 30 seconds or so. The audience are not going to react well to being faced with ridiculous, or improbable situations all the time. They will grumble to their friends about them, and those friends will decide not to bother seeing it.
I am a big anime fan. I think it's fantastic, and I watch a lot of it. It is NOT a good idea to have a film like this directed by an anime director. Anime has a different perspective to story telling. Another reviewer said that he found it strange that people just stand around when someone is in danger. Quite often that is the way that anime scenes are filmed. One defender, one attacker, or even when there is only one defender, and there are a lot of attackers. One attacker at a time, like they are taking turns.
Héra's costumes were frequently a little wrong for the same reason. The style was out of character with the universe it was in. There were also some ragged areas of the animation, where it looked like something from a decade or two ago.
I won't be watching it a second time.
¿Sabías que...?
- CuriosidadesA unique approach was used to create the film's traditional 2D animation: the actors performed every scene of the film using motion-capture technology, which was translated into 3D animation within Unreal Engine's real-time game engine; this 3D environment was used to determine the film's camera angles and movements, and this was translated into the final 2D animation.
- PifiasFollowing the encounter with the Orcs, the animation of Helm's waving hair appears behind his ear.
- Créditos adicionalesThe Warner Brothers Animation logo briefly appears with Japanese kanji, to homage the film's anime style.
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitio oficial
- Idioma
- Títulos en diferentes países
- El Señor de los Anillos: La guerra de los Rohirrim
- Localizaciones del rodaje
- Musashino, Tokio, Japón(animation studio)
- Empresas productoras
- Ver más compañías en los créditos en IMDbPro
Taquilla
- Presupuesto
- 30.000.000 US$ (estimación)
- Recaudación en Estados Unidos y Canadá
- 9.158.572 US$
- Fin de semana de estreno en EE. UU. y Canadá
- 4.552.109 US$
- 15 dic 2024
- Recaudación en todo el mundo
- 20.758.572 US$
- Duración2 horas 14 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 2.35 : 1
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