The End
- El episodio se emitió el 11 abr 2024
- TV-MA
- 1h 14min
PUNTUACIÓN EN IMDb
8,2/10
18 mil
TU PUNTUACIÓN
Un humilde recluta de una organización postapocalíptica tiene la tarea de recorrer el páramo en busca de la tecnología de antes de la guerra para preservarla, enfrentándose a desafíos y crít... Leer todoUn humilde recluta de una organización postapocalíptica tiene la tarea de recorrer el páramo en busca de la tecnología de antes de la guerra para preservarla, enfrentándose a desafíos y críticas en el camino.Un humilde recluta de una organización postapocalíptica tiene la tarea de recorrer el páramo en busca de la tecnología de antes de la guerra para preservarla, enfrentándose a desafíos y críticas en el camino.
- Dirección
- Guión
- Reparto principal
Reseñas destacadas
129 years after a nuclear war devastated the Earth, the descendants of the survivors are living in underground complexes - "Vaults" - and not venturing to the surface. Lucy is an inhabitant of Vault 33 and is about to marry a man from Vault 32. Her life is about to get turned upside down.
Knowing this series is based on a video game I was quite hesitant to watch it. Video game-based series tend to rely on die-hard fans of the game as viewers and so pander to them, assuming that viewers have prior knowledge of the plot and characters and generally ignoring us who know nothing about the game and just want to watch an entertaining series.
This doesn't apply to Fallout. Based on the first episode the show doesn't rely on the video game for support and stands on its own two feet. The plot is interesting and the characters are engaging.
Looking forward to the remainder of the series.
Knowing this series is based on a video game I was quite hesitant to watch it. Video game-based series tend to rely on die-hard fans of the game as viewers and so pander to them, assuming that viewers have prior knowledge of the plot and characters and generally ignoring us who know nothing about the game and just want to watch an entertaining series.
This doesn't apply to Fallout. Based on the first episode the show doesn't rely on the video game for support and stands on its own two feet. The plot is interesting and the characters are engaging.
Looking forward to the remainder of the series.
The series "Fallout" begins with Episode 1, "The End," establishing the post-apocalyptic world in which the characters must navigate the shattered remnants of society. The episode kicks off with a strong visual narrative, immersing the audience into the bleak landscape after a nuclear disaster. The tone is set from the opening scene, where we see crumbling buildings, desolate wastelands, and remnants of pre-war civilization. This episode centers on introducing key characters and the dire situation they are in, showing them struggling to survive in a world where the rules have dramatically changed.
The direction by the episode's helmer is sharp and focused, ensuring the audience feels the weight of the world's collapse without losing the human element of the story. The camera work beautifully captures the vastness of the devastated world, juxtaposing it against the intimacy of the characters' personal struggles. The use of close-up shots emphasizes their fear, desperation, and hope. However, the pacing at times feels uneven, with some moments dragging while others feel rushed. The first half of the episode takes time to establish the setting and introduce the rules of this dystopian future, which could have been streamlined for greater impact.
Performance-wise, the ensemble cast delivers solid portrayals of survivors clinging to hope amid overwhelming adversity. The lead actor, in particular, stands out with a nuanced performance that conveys a mix of resilience and vulnerability. Supporting characters, while compelling, lack depth in this initial episode, but the foundations for potential development are clearly laid out. This may be a deliberate choice, focusing first on setting the tone and world-building before delving deeper into individual arcs. One standout scene showcases a tense confrontation between two survivors, highlighting the moral gray areas that will likely become central to the narrative.
The script effectively introduces core themes of survival, morality, and human nature in the face of catastrophic loss. Dialogue feels natural, though at times it leans into clichés typical of the genre. That said, the world-building is the true highlight here, with careful attention to details like the fallout shelters, scavenging for supplies, and the oppressive atmosphere of fear. It's evident that the showrunners have taken great care to remain faithful to the source material, yet they inject their own flair, making the story accessible even to those unfamiliar with the "Fallout" video game franchise.
In conclusion, "The End" sets up a promising premise for the series, though it is not without its flaws. The episode struggles with pacing in parts and some characters feel underdeveloped at this stage. However, the world is captivating, the performances are strong, and the visual and thematic elements are engaging enough to keep viewers invested. If the show can balance its pacing and flesh out its supporting cast, it has the potential to become a standout series in the post-apocalyptic genre.
The direction by the episode's helmer is sharp and focused, ensuring the audience feels the weight of the world's collapse without losing the human element of the story. The camera work beautifully captures the vastness of the devastated world, juxtaposing it against the intimacy of the characters' personal struggles. The use of close-up shots emphasizes their fear, desperation, and hope. However, the pacing at times feels uneven, with some moments dragging while others feel rushed. The first half of the episode takes time to establish the setting and introduce the rules of this dystopian future, which could have been streamlined for greater impact.
Performance-wise, the ensemble cast delivers solid portrayals of survivors clinging to hope amid overwhelming adversity. The lead actor, in particular, stands out with a nuanced performance that conveys a mix of resilience and vulnerability. Supporting characters, while compelling, lack depth in this initial episode, but the foundations for potential development are clearly laid out. This may be a deliberate choice, focusing first on setting the tone and world-building before delving deeper into individual arcs. One standout scene showcases a tense confrontation between two survivors, highlighting the moral gray areas that will likely become central to the narrative.
The script effectively introduces core themes of survival, morality, and human nature in the face of catastrophic loss. Dialogue feels natural, though at times it leans into clichés typical of the genre. That said, the world-building is the true highlight here, with careful attention to details like the fallout shelters, scavenging for supplies, and the oppressive atmosphere of fear. It's evident that the showrunners have taken great care to remain faithful to the source material, yet they inject their own flair, making the story accessible even to those unfamiliar with the "Fallout" video game franchise.
In conclusion, "The End" sets up a promising premise for the series, though it is not without its flaws. The episode struggles with pacing in parts and some characters feel underdeveloped at this stage. However, the world is captivating, the performances are strong, and the visual and thematic elements are engaging enough to keep viewers invested. If the show can balance its pacing and flesh out its supporting cast, it has the potential to become a standout series in the post-apocalyptic genre.
The visual story-telling in this show, encompassing all eight episodes, is exceptional.
One of examples in this episode is introduction to Brotherhood of Steel training base, where we can see a small group of soldiers beating up a fellow soldier, also other soldiers doing daily and regular duties, an officer arriving (stopped the beating), bringing order, and inspecting..
Entire time, we can, other than by the type of daily duties, also by position of the sun, determine approx time of a day, and gain some geographic awareness, and during the class, the sun "tells" us, that the airship arrived from the East (approx)..
Airship's name (The Prydwen) is visible on its fore starboard side from "kids smoking" perspective, which is shown before airship arrival as part of introduction, again for purpose of story-telling. And all that, because in this case, name of the airship and where it came from, is of high, if not crucial importance throughout entire series, not just this episode or season..
So much of this approach to telling the story is "the way of telling the story" throughout entire season, while "The End" points to several of many examples..
All in all, regarding the particular episode, it is very well done..
One of examples in this episode is introduction to Brotherhood of Steel training base, where we can see a small group of soldiers beating up a fellow soldier, also other soldiers doing daily and regular duties, an officer arriving (stopped the beating), bringing order, and inspecting..
Entire time, we can, other than by the type of daily duties, also by position of the sun, determine approx time of a day, and gain some geographic awareness, and during the class, the sun "tells" us, that the airship arrived from the East (approx)..
Airship's name (The Prydwen) is visible on its fore starboard side from "kids smoking" perspective, which is shown before airship arrival as part of introduction, again for purpose of story-telling. And all that, because in this case, name of the airship and where it came from, is of high, if not crucial importance throughout entire series, not just this episode or season..
So much of this approach to telling the story is "the way of telling the story" throughout entire season, while "The End" points to several of many examples..
All in all, regarding the particular episode, it is very well done..
Never quite catched eye with the Fallout franchise until I heard about the existence of this show and managing to properly watch it was the best way to fortified my investment with the franchise and its story. I was pretty impressed, as an outsider from the games, how well established the world of Fallout is, from the atomic nukes, to the wacky aspects of this universe that I still hope to see more of, speaking about the episode itself, such a raw experience for just a first episode, it's edgy enough to not make me bored during its development, so many cool uses of practical effects, likeable characters, well directed set designs.
I'm not a gamer so I'm not familiar with the game. I came to watch because of the awesome and underrated Walton Goggins who plays The Ghoul.
He has a unique charm about him when he speaks which always intrigues me.
Being unfamiliar with the game, I have to say the show ia super strange but in a good way.
It keeps me interested so I hope to see another season because I am invested now!
I'm not a gamer so I'm not familiar with the game. I came to watch because of the awesome and underrated Walton Goggins who plays The Ghoul.
He has a unique charm about him when he speaks which always intrigues me.
Being unfamiliar with the game, I have to say the show ia super strange but in a good way.
It keeps me interested so I hope to see another season because I am invested now!
He has a unique charm about him when he speaks which always intrigues me.
Being unfamiliar with the game, I have to say the show ia super strange but in a good way.
It keeps me interested so I hope to see another season because I am invested now!
I'm not a gamer so I'm not familiar with the game. I came to watch because of the awesome and underrated Walton Goggins who plays The Ghoul.
He has a unique charm about him when he speaks which always intrigues me.
Being unfamiliar with the game, I have to say the show ia super strange but in a good way.
It keeps me interested so I hope to see another season because I am invested now!
¿Sabías que...?
- CuriosidadesOne of the men that dig up The Ghoul uses a Junk Jet, a weapon from the Fallout games that is essentially a steam-powered potato gun, literally shooting whatever junk items you're carrying.
- PifiasJaney is watching the city as the bomb hits, but the flash of light from the explosion would not cause instant blindness if the person is far enough away. An inverse square law applies, where the observed light intensity is inversely proportional to the square of the distance from the light source. Furthermore, it was clearly a ground burst, which means a lot of the initial flash was shielded by the downtown buildings.
- Banda sonoraSome Enchanted Evening
(uncredited)
Written by Richard Rodgers, Oscar Hammerstein II
Performed by The Castells
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- 1h 14min(74 min)
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