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Añade un argumento en tu idiomaTwo struggling actors find solace from lockdown isolation by staging Hamlet in Grand Theft Auto Online (2013), battling griefers as they connect through William Shakespeare.Two struggling actors find solace from lockdown isolation by staging Hamlet in Grand Theft Auto Online (2013), battling griefers as they connect through William Shakespeare.Two struggling actors find solace from lockdown isolation by staging Hamlet in Grand Theft Auto Online (2013), battling griefers as they connect through William Shakespeare.
- Dirección
- Guión
- Reparto principal
- Premios
- 6 premios y 12 nominaciones en total
Reseñas destacadas
Lockdown played havoc with so many lives, but professionally none more so than those in the entertainment industry. With theatres and cinemas all closed, their livelihoods dried up and a serious degree of ennui crept in to their day to day lives. One escape from that was "Grand Theft Auto" and that's where we meet jobbing actors Sam Crane and Mark Oosterveen. Two forty-somethings who were dealing with this situation by shooting as many folks as they could online. The former lives with Pinny and has a couple of kids, the latter lives on his own and is struggling to find some sort of motivation. It's whilst playing the game one day that they find an outdoor auditorium and hit on the idea of performing "Hamlet" there. Swiftly they realise that standing on the stage belting out the best of the bard is only going to get their characters shot, then that two folks aren't going to be able to cover all the roles - so they embark on a project to recruit other players to fill the roles. What now ensues sees these men introduced to some serious would-be Thespians, some folks who think he wrote "Harry Potter" and some generally eclectic characters who all decide that this can be done after all. I'm not sure Shakespeare could ever have envisaged his play being put on using warplanes or giant blimps whilst the actors faced real peril (though I am sure we've all seen plays on stage where that might have been a benefit!) but as the two men start to become more absorbed with there mission it starts to become just as compelling to watch. Can they do it? How is their obsession impacting on their "real" lives? I have never played GTA in my life so was a little apprehensive that not knowing the game might impact on my enjoyment. It didn't at all, indeed that proved quite a fun template for their scenario as the mix of characters they encountered showed quite clearly that these men were not the only ones adrift in a closed-down world. As you'd expect, it is a quickly paced affair and I thought well worth and hour and a half.
Although it takes a while to get used to, 'Grand Theft Hamlet (2024)' is ultimately surprisingly compelling considering it's essentially a series of screen recordings of 'Grand Theft Auto Online (2013)'. This documentary depicts two out-of-work actors deciding to merge two of their major interests by staging a production of Shakespeare's 'Hamlet' entirely within the open-world sandbox of their favourite COVID-lockdown distraction. After tentatively staging auditions, the pair and their documentarian observer (a non-fiction filmmaker who's also the wife of one of the focal actors) are surprised to find legitimate interest from people all over the world. Soon, their dreams of putting on the first GTA-only production of a play are underway, and they find themselves reckoning not just with the unruly nature of their digital stage but also with the schedules of their fellow actors. At its best, the piece is a testament to the sense of community and connection both theatre and video-games can provide, something we all realised was incredibly important during the recent pandemic (arguably, something like this could only be made under such circumstances). At times, though, it does feel overly staged and it also struggles to justify its length, even though said length is only around ninety minutes. Still, it's an intermittently funny, intermittently moving, and generally inspiring experimental documentary that offers a unique take on its material and feels specifically crafted for today's digital world. It's arguably one of the most timely updates of Shakespeare we've seen in a long time, even if it's more about the making of a Shakespeare production than an actual production itself (said production was live-streamed and viewed in-game a few years ago). It's an engaging experience that isn't ashamed to be exactly what it is and is all the better for it.
When I first started watching this film, I'll admit, I wasn't expecting much. As a fan of video game walkthroughs, I feared it would simply be another standard take on people playing in their respective digital worlds. Thankfully, I was proven wrong, and what unfolded was an emotional journey that kept me hooked.
Watching it, whilst remembering the context of the time it was 'filmed' adds an extra layer of depth to the experience. The film resonates more when you remember the world we were living in during that period.
There's a lot of fun to be had, especially with the video game slapstick humor. What really stands out, however, are the performances-some truly fine actors navigating both the real and virtual worlds, each delivering their craft in unique and compelling ways.
This film is surprising and genuinely enjoyable. I'd recommend it to anyone fascinated by virtual worlds, but also to those who appreciate the underlying struggles we try to suppress in the real world.
Watching it, whilst remembering the context of the time it was 'filmed' adds an extra layer of depth to the experience. The film resonates more when you remember the world we were living in during that period.
There's a lot of fun to be had, especially with the video game slapstick humor. What really stands out, however, are the performances-some truly fine actors navigating both the real and virtual worlds, each delivering their craft in unique and compelling ways.
This film is surprising and genuinely enjoyable. I'd recommend it to anyone fascinated by virtual worlds, but also to those who appreciate the underlying struggles we try to suppress in the real world.
The greatest argument to convince me that games could indeed be art, husband and wife Sam Crane and Pinny Grylls' documentary about staging Shakespeare's "Hamlet" in the online world of the popular video game Grand Theft Auto is authentic and emotionally deep. Surprising, considering the entire movie takes place in a world where people dressed like aliens can fly military jets and shoot each other with a bazooka.
The absurdity of the premise quickly settles in though, as the movie quickly rises towards thoughtful and philosophical upper middle-class ruminations. Crane, his wife Grylls, and their family friend Mark Oosterveen have all lost their jobs due to the lockdown. Mark is especially down on his luck, as he is alone so it's difficult for him not to spend time feeling sorry for himself. Sam now takes courses in tech and sees that as a sign that his dreams are lost to him. Pinny is more optimistic, though, and does her best to carry both her husband and her friend through the hardships.
In what can be described as a desperate form of therapy, the trio plans to recreate Shakespeare's "Hamlet" in the video game world and the first conclusion they reach is that they need more people so they start recruiting. Initially there is not much success. The world of Grand Theft Auto is about driving fast cars, shooting, stealing, fighting, flying--basically things most of us can't do in real life. But in a way, is the same for our protagonists. They are filmmakers who cannot perform their jobs in the real world, so it's time to log in.
Eventually, they did get a team together. People with their own stories, regrets and struggles. Just like in real life, they organized practice sessions, they staged the show across multiple locations of GTA's digital realm, with the final "performance" live on a streaming platform. However, amidst the emotional depth, this is still an online video game. The movement of the characters are cranky, robotic. There are technical issues, disconnects and the world is overall an unpredictable space. This technical element, now being part of the artistic performance, not only brought an unusual Lynchian sense of surrealism, but was pure fun--truly the closes video games ever got to being their own art form.
Grylls' way of perceiving the world though, was the biggest selling point of this movie. As quotes from "Hamlet" were being delivered, we see faces of the various NPCs in the game. Their expressions so human that you almost forget for a second that they are nothing but indelible pixels on a flat screen. For Sam and Mark, who live in a world which was shut down, they are as real as they can get. Unlike us, their lives are as long as the life of the world itself and in this liminal space unchained by the laws of physics and in which everything can be recorded, William Shakespeare was also given his slice of eternity.
The absurdity of the premise quickly settles in though, as the movie quickly rises towards thoughtful and philosophical upper middle-class ruminations. Crane, his wife Grylls, and their family friend Mark Oosterveen have all lost their jobs due to the lockdown. Mark is especially down on his luck, as he is alone so it's difficult for him not to spend time feeling sorry for himself. Sam now takes courses in tech and sees that as a sign that his dreams are lost to him. Pinny is more optimistic, though, and does her best to carry both her husband and her friend through the hardships.
In what can be described as a desperate form of therapy, the trio plans to recreate Shakespeare's "Hamlet" in the video game world and the first conclusion they reach is that they need more people so they start recruiting. Initially there is not much success. The world of Grand Theft Auto is about driving fast cars, shooting, stealing, fighting, flying--basically things most of us can't do in real life. But in a way, is the same for our protagonists. They are filmmakers who cannot perform their jobs in the real world, so it's time to log in.
Eventually, they did get a team together. People with their own stories, regrets and struggles. Just like in real life, they organized practice sessions, they staged the show across multiple locations of GTA's digital realm, with the final "performance" live on a streaming platform. However, amidst the emotional depth, this is still an online video game. The movement of the characters are cranky, robotic. There are technical issues, disconnects and the world is overall an unpredictable space. This technical element, now being part of the artistic performance, not only brought an unusual Lynchian sense of surrealism, but was pure fun--truly the closes video games ever got to being their own art form.
Grylls' way of perceiving the world though, was the biggest selling point of this movie. As quotes from "Hamlet" were being delivered, we see faces of the various NPCs in the game. Their expressions so human that you almost forget for a second that they are nothing but indelible pixels on a flat screen. For Sam and Mark, who live in a world which was shut down, they are as real as they can get. Unlike us, their lives are as long as the life of the world itself and in this liminal space unchained by the laws of physics and in which everything can be recorded, William Shakespeare was also given his slice of eternity.
First and foremost, do not make the same misjudgment of this film that I did. This is not a complete recreation of 'Hamlet' in Grand Theft Auto, rather a documentary on the making of this concept/production with glimpses of its execution.
That being said, I really appreciated the central idea behind this piece and found the journey that this documentary was portarying to be full of humour, honesty, and integrity. In a time of lockdown and social isolation, it was genuinely moving to see how certain uses of technology, unusually combined with the timelessness of theatre/Shakespeare, could bring people together, even between those of different backgrounds, experiences, and languages.
I was surprised by how a guy in a green alien skin endeared me. Despite everyone involved in this documentary being visually portrayed by these otherwise unexpressive video game characters, the voice overs really shine in making the audience emotionally connect with these people, their passions, and lives.
The one drawback I can think to this documentary is that of the pacing. Even though this film is only 90 minutes, something about it slowed down time for me - though I'm not sure why, and I may be the only one who felt this.
However, this pacing issue does not put me off recommending this documentary to others, due to it's sincerity and uniqueness in concept.
That being said, I really appreciated the central idea behind this piece and found the journey that this documentary was portarying to be full of humour, honesty, and integrity. In a time of lockdown and social isolation, it was genuinely moving to see how certain uses of technology, unusually combined with the timelessness of theatre/Shakespeare, could bring people together, even between those of different backgrounds, experiences, and languages.
I was surprised by how a guy in a green alien skin endeared me. Despite everyone involved in this documentary being visually portrayed by these otherwise unexpressive video game characters, the voice overs really shine in making the audience emotionally connect with these people, their passions, and lives.
The one drawback I can think to this documentary is that of the pacing. Even though this film is only 90 minutes, something about it slowed down time for me - though I'm not sure why, and I may be the only one who felt this.
However, this pacing issue does not put me off recommending this documentary to others, due to it's sincerity and uniqueness in concept.
¿Sabías que...?
- CuriosidadesThe film was shot entirely inside the video game Grand Theft Auto Online (2013).
- ConexionesFeatures Grand Theft Auto Online (2013)
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Detalles
Taquilla
- Presupuesto
- 200.000 GBP (estimación)
- Recaudación en Estados Unidos y Canadá
- 143.543 US$
- Fin de semana de estreno en EE. UU. y Canadá
- 67.240 US$
- 19 ene 2025
- Recaudación en todo el mundo
- 218.040 US$
- Duración1 hora 29 minutos
- Color
- Relación de aspecto
- 1.78 : 1
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What is the Spanish language plot outline for Grand Theft Hamlet (2024)?
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