PUNTUACIÓN EN IMDb
5,8/10
16 mil
TU PUNTUACIÓN
Un reality show de competencia en el que más de 1000 concursantes juegan por un solo pago de 5 millones de dólares en efectivo.Un reality show de competencia en el que más de 1000 concursantes juegan por un solo pago de 5 millones de dólares en efectivo.Un reality show de competencia en el que más de 1000 concursantes juegan por un solo pago de 5 millones de dólares en efectivo.
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- 2 nominaciones en total
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With only two episodes out now, the show seemingly sets the tone for the rest. Getting to the last 500 is primarily luck based, preying on the uncertainties of people that may not be that wealth. The show even specifically zooms in on those that have lost out due to them simply being unlucky. The one 'skill-based' game was difficult to follow with there being so many people, making the experience chaotic to say the least. Most annoying of all is the constant repetition of everything that this show is going to do, including, but not limited to "the biggest price in entertainment history!", which I believed we heard about 8 times throughout the first episode. Ugh..
If your thing is to get a constant headache from listening to childish screaming hosts, overly exaggerating every single event, then this show is for you. Do Americans not know how to speak at normal levels? If you're easily amused, this is for you. This is a extremely bad version of the much better quality Korean shows. I couldn't even watch one full episode. And, as if the hosts aren't bad enough, the obnoxious contenders are just as bad and completely fake. It's as if somebody's daddy had a spare few million and gave it to his boy to play with as he wanted, without any skills whatsoever. Really painful show to watch. And you'll end up with a headache.
I've never watched any of Mr Beast's YouTube shows but I was tengentially aware of him and what he does from various news stories over the years. I'll admit, the commercials did pique my interest so I decided to watch.
I thought the setup and structure of the games were very interesting. It's clear they gave the games & rules a lot of thought and then decided how they could 'crank up' the visuals, intensity, or price of the games. So from a game-perspective, I give it a high score (they clearly had a lot of money to spend on the show).
What shocked me most (but shouldn't have) is how utterly unintelligent, shallow, and incredibly immature 99% of the contestants are. There's really no reason for people to be crying (!) when they have to make a decision about something! It's the people, contestants, that ruin this show. I'm very worried for the future of this country based on the immaturity of these people. It doesn't make for a 'good show', it just make me glad I don't know, or work for, any of these people.
I thought the setup and structure of the games were very interesting. It's clear they gave the games & rules a lot of thought and then decided how they could 'crank up' the visuals, intensity, or price of the games. So from a game-perspective, I give it a high score (they clearly had a lot of money to spend on the show).
What shocked me most (but shouldn't have) is how utterly unintelligent, shallow, and incredibly immature 99% of the contestants are. There's really no reason for people to be crying (!) when they have to make a decision about something! It's the people, contestants, that ruin this show. I'm very worried for the future of this country based on the immaturity of these people. It doesn't make for a 'good show', it just make me glad I don't know, or work for, any of these people.
Enjoy watching the eliminations and challenges, despite the apparent necessity for lots of screaming and praying and hilarious declarations of love to fellow competitors. Could have well done without the mawkish virtue signalling and heartrending sob stories throughout - every competitor more tragic than the last - to the accompaniment of sad string sections and musically induced pathos! May go down well in some places, and there was hardly a dry eye in my house either, but for a different reason - we found it totally nauseating. Please just stick to the game, the Korean versions, though less money, are far more entertaining.
The TV series *Beast Games* has drawn a lot of attention for its unique concept and high-stakes challenges, but many viewers argue that it is fundamentally flawed due to its unfair nature. The show prides itself on pitting contestants against one another in intense, supposedly skill-based competitions. However, a closer look reveals that luck and subjective choices play a far greater role than actual talent or ability. Many players advance to the next round not because of their performance but due to random factors or decisions made by other contestants. This undermines the core idea of a fair competition and leaves viewers questioning the legitimacy of the show.
For instance, in several episodes, contestants are eliminated based on group votes rather than objective results. This creates an environment where popularity or alliances determine success, not the individual's merit or ability to excel in the challenge. Moreover, certain games involve unpredictable elements, such as spins, draws, or dice rolls, which make success dependent on sheer chance. This leaves genuinely skilled players vulnerable to elimination simply because they were unlucky, while less deserving participants advance without demonstrating any significant capability.
The reliance on luck and group dynamics in *Beast Games* not only frustrates players but also detracts from the audience's enjoyment. Viewers tune in expecting to see thrilling contests that reward strategy, intelligence, or physical prowess, but instead, they are met with a system that often feels arbitrary and unjust. As a result, the emotional investment in the outcomes dwindles, and the competitive integrity of the show is called into question. Ultimately, while *Beast Games* may entertain on a superficial level, its unfair structure makes it a disappointing experience for those who value fairness and meritocracy in competition-based programming.
For instance, in several episodes, contestants are eliminated based on group votes rather than objective results. This creates an environment where popularity or alliances determine success, not the individual's merit or ability to excel in the challenge. Moreover, certain games involve unpredictable elements, such as spins, draws, or dice rolls, which make success dependent on sheer chance. This leaves genuinely skilled players vulnerable to elimination simply because they were unlucky, while less deserving participants advance without demonstrating any significant capability.
The reliance on luck and group dynamics in *Beast Games* not only frustrates players but also detracts from the audience's enjoyment. Viewers tune in expecting to see thrilling contests that reward strategy, intelligence, or physical prowess, but instead, they are met with a system that often feels arbitrary and unjust. As a result, the emotional investment in the outcomes dwindles, and the competitive integrity of the show is called into question. Ultimately, while *Beast Games* may entertain on a superficial level, its unfair structure makes it a disappointing experience for those who value fairness and meritocracy in competition-based programming.
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