PUNTUACIÓN EN IMDb
7,8/10
2,5 mil
TU PUNTUACIÓN
Añade un argumento en tu idiomaTake on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.Take on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.Take on the role of an adventurer as you explore a randomly generated map while facing off enemy npc's.
Reseñas destacadas
A massively fun game. You have no main goal, but killing all of the bosses seems like the most realistic one. And, oh my, does this game have a lot of memorable ones. For the sake of not spoiling anything, I won't say any of them, but most of them are completely unique, and even those that aren't, still have at least something new and fresh to bring. But one of the major gripes I have with the game, is how much the progression gets tied to the bosses, especially in Hardmode. A few other activities would've been greatly appreciated. Terraria does something I haven't seen a game do, and that is the prospect of characters and worlds being two different things. What I mean by that, is that when you create a world, any of your characters can visit it. Yes, this does mean your high-levelled character can give your three-minute-old one an absolutely over-powered sword, but seeming as the player has already acquired the item, it does little to no harm. The items are all incredibly unique, and I was acquiring them by the bushel, items such as the Umbrella, or the Money Through. There is usually a wacky event happening for you to partake in. Another major part of the game is house-building. While making a house early-game is quite a fun task, later it becomes laborious work, and houses that fit the criteria always have a chance to not work at all. Graphically, the game looks great. Every locale, NPC and block is well-made, and I enjoy the simplistic style. The music in the game is also a high note, no pun intended. From the main theme, to the ominous one of the Corruption, each track fits where you are well, and they transition oh-so perfectly. Mods are another giant factor of Terraria and there's no shortage of them. Small, yet almost compulsory ones, such as the Boss Checklist are just as great as massive, content-rich expansions that mods like Thorium give you. Co-op is just as you'd think it'd be, and it is quite enjoyable. Overall, Terraria is a very enjoyable game. Except for the second half not being as enjoyable as the first, and a couple other redundant features that I dislike, the game is a flawless 2D action-adventure game, with heavy RPG elements.
Anyone saying this is less than 10 do not understand how video games should be rated. You do not compare a 2D game to skyrim ffs. This game in it's own genre and general style is 10/10. Music is 10/10. Gameplay is 10/10. Craphics are beyond beautiful for a 2D game. Comparing it to minecraft is insane because the only thing they are exactly similar in is the fact that blocks can be placed and removed. Terraria was in the works at the same time as minecraft. So you do not get to say it is a copy either. Minecraft is a basically just a 2D pixel game in 3D first person if that makes sense so maybe that is why people keep comparing them the way they do but whatever.
Comparing this game to Minecraft would be an injustice to Terraria. Mine craft was a vanilla experience with no clear goal however some excuse for a goal was added in later with expansions although there is no incentive to do them.
Terraria on the other hand is a game in which there is a goal, a very well defined goal which comes with it a reward for yourself but the difference is that despite there being the promise of more xp and better equipment you don't have to. It's the narrative game without the pressure or the story as you are encouraged to make it as you go along.
So the scene is set, what about the gameplay, the graphics, the music? Well all are good. The game is played from a 2D perspective taking on a pixel art design for the world and fonts. Although not particularly fresh looking, the contrast in colours between corrupt and normal areas is interesting and watching a world slowly decay gives a sense of loneliness to the game. But then you get dynamite and it's all ok.
I will say that after you've played a few worlds you will start to get a plan going. For my chums and I we build a small house and get to work on a hole straight down to the bottom of the map ready for boss fights.
You collect resources by mining, collecting or killing, you have a nice big inventory with a quick select bar. You move with the keyboard and point at what you want to interact with. The crafting menu is a list of all the available crafting items so there's no need to look up on a wiki to see what arrangements these wooden blocks need to be placed in.
Weapons are interesting too as you can also get magical weapons, I often play magical classes and I approve of this addition.
The music is a part of this game that really shines, each track is really well produced and changes based on what is happening in the world at that time. Changing biome, rain starts, boss appears it's all there. The soundtrack can be found on bandcamp if you want to sneak a listen.
So all in all terraria is a good 2d side scrolling sandbox game with as much or as little as you want in the game. Make your own story
Terraria on the other hand is a game in which there is a goal, a very well defined goal which comes with it a reward for yourself but the difference is that despite there being the promise of more xp and better equipment you don't have to. It's the narrative game without the pressure or the story as you are encouraged to make it as you go along.
So the scene is set, what about the gameplay, the graphics, the music? Well all are good. The game is played from a 2D perspective taking on a pixel art design for the world and fonts. Although not particularly fresh looking, the contrast in colours between corrupt and normal areas is interesting and watching a world slowly decay gives a sense of loneliness to the game. But then you get dynamite and it's all ok.
I will say that after you've played a few worlds you will start to get a plan going. For my chums and I we build a small house and get to work on a hole straight down to the bottom of the map ready for boss fights.
You collect resources by mining, collecting or killing, you have a nice big inventory with a quick select bar. You move with the keyboard and point at what you want to interact with. The crafting menu is a list of all the available crafting items so there's no need to look up on a wiki to see what arrangements these wooden blocks need to be placed in.
Weapons are interesting too as you can also get magical weapons, I often play magical classes and I approve of this addition.
The music is a part of this game that really shines, each track is really well produced and changes based on what is happening in the world at that time. Changing biome, rain starts, boss appears it's all there. The soundtrack can be found on bandcamp if you want to sneak a listen.
So all in all terraria is a good 2d side scrolling sandbox game with as much or as little as you want in the game. Make your own story
The core premise of the game is something like 2d Minecraft but much more rich in weapons and bosses
But lacks some basic fundamental qualities which prevent it from being a great sandbox
And complicating some stuff so hard
But i really get ahead of myself so let's start from the begining
There's something big n'scary which called terrarias progression And I'll have to say it's quite brilliant you start from basically nothing Even let then nothing Cooper stuff And after that every bit of exploring fighting And... It's quite hard for me to say Fishing getting you closer to being a god
Well it's quite simplified so let's say it like that There's two factors of progression the world and your charecter Every time in the gameplay itll get stronger Whether by an upgrade like more life More mana better speed from some item
Or by accessories which gives special abilities and stats
And by weapons which are like weapons Different ways to punch an enemy
The different accessories armores and weapons are differing by class
Like i would say terrarias class system is quite varied and complex Almost every accessory item weapon ect And just to make it more friendly there's also sub classes Light combat Tank combat Range combat Yoyo combat
You got my point I would say it's cool the amount of classes And the amount of variations But also very complicated And you won't know what you ought to do just by your to upgrade and get the specific items Itd be literal hell to figure out all by yourself and take literally infinity (No jokin) Which is my big problem If you don't have a terraria boi as your friend Or the terraria wiki always on The game's hardly make sense And it could become really frustrating to always go on the wiki and stop everything Especially if it something basic like crafting
Second thing the game could get really grindy Like 2% chance drop from a hardly seen mob Like bro why
Specific items from bosses
Some crafting recipes
Third stuff I think there's a problem with the game physics you can swear you played an hour but somehow it turned 5
And these are some of my biggest problems with it The developers don't appreciate your time By making a game being so grindy
Yes. There are some more grinder games Which to be honest Makes me a bit sick And losing me some hope of the gaming industry
Now.... The second type of progression The world progression which made happen by defiting bosses
And just to say bout it It's wonderful there are so much creativity with the mobs Biomes bosses
And it all fits perfectly with your state in the game
Overall if you know what to do and keep precise about your class and the items of it you ought To expirment some of the best progression system ever known to man BUT if you don't know And don't plan anything out you ought to expirment some of the most frustrating And time consuming.
But i really get ahead of myself so let's start from the begining
There's something big n'scary which called terrarias progression And I'll have to say it's quite brilliant you start from basically nothing Even let then nothing Cooper stuff And after that every bit of exploring fighting And... It's quite hard for me to say Fishing getting you closer to being a god
Well it's quite simplified so let's say it like that There's two factors of progression the world and your charecter Every time in the gameplay itll get stronger Whether by an upgrade like more life More mana better speed from some item
Or by accessories which gives special abilities and stats
And by weapons which are like weapons Different ways to punch an enemy
The different accessories armores and weapons are differing by class
Like i would say terrarias class system is quite varied and complex Almost every accessory item weapon ect And just to make it more friendly there's also sub classes Light combat Tank combat Range combat Yoyo combat
You got my point I would say it's cool the amount of classes And the amount of variations But also very complicated And you won't know what you ought to do just by your to upgrade and get the specific items Itd be literal hell to figure out all by yourself and take literally infinity (No jokin) Which is my big problem If you don't have a terraria boi as your friend Or the terraria wiki always on The game's hardly make sense And it could become really frustrating to always go on the wiki and stop everything Especially if it something basic like crafting
Second thing the game could get really grindy Like 2% chance drop from a hardly seen mob Like bro why
Specific items from bosses
Some crafting recipes
Third stuff I think there's a problem with the game physics you can swear you played an hour but somehow it turned 5
And these are some of my biggest problems with it The developers don't appreciate your time By making a game being so grindy
Yes. There are some more grinder games Which to be honest Makes me a bit sick And losing me some hope of the gaming industry
Now.... The second type of progression The world progression which made happen by defiting bosses
And just to say bout it It's wonderful there are so much creativity with the mobs Biomes bosses
And it all fits perfectly with your state in the game
Overall if you know what to do and keep precise about your class and the items of it you ought To expirment some of the best progression system ever known to man BUT if you don't know And don't plan anything out you ought to expirment some of the most frustrating And time consuming.
Terraria is a great game with one goal in mind and a bunch of other things to do. All I can say is that everything that you do is optional and if you want to beat it quickly - you can - but if you want to savor the experience, which I recommend, there is just so much to offer from building, exploring, fighting, collecting, it's all there.
The controls are challenging at first if you have never played it before, it was all over the place (I played it on console) so what I did was adjust it which made it easier.
Also, the weapons that you get in this game are incomparable to any other weapons in any sandbox game. You start with an incompetent and in the end, end up with a weapon that's well worth your time.
Most of Terraria is generally choice. You can literally do anything you want. And that is why I recommend it for anyone who has got a chance
The controls are challenging at first if you have never played it before, it was all over the place (I played it on console) so what I did was adjust it which made it easier.
Also, the weapons that you get in this game are incomparable to any other weapons in any sandbox game. You start with an incompetent and in the end, end up with a weapon that's well worth your time.
Most of Terraria is generally choice. You can literally do anything you want. And that is why I recommend it for anyone who has got a chance
¿Sabías que...?
- CuriosidadesThe Moon Lord is considered the "final" boss in Terraria, and is based off of Cthulu's brother.
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