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John_Truby

Se unió el dic 2006

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8,3
9
  • 29 mar 2010
  • Lost, The Final Season

    The last season of Lost is upon us, and it gives writers of every medium an opportunity to watch masters of the craft push the television medium to places it has never gone. Lost is the first example of video game story structure transposed to TV, and the results have revolutionized the medium.

    The old model of television involved the stand-alone episode, best exemplified in a crime or detective show. A murder was committed at the beginning of the episode, and then the cop uncovered the criminal and brought him to justice by the end. The next week a new crime was committed and solved. So plot was limited to what could be unraveled in 45 minutes.

    With shows like Hill Street Blues and ER, the technique of the serial was added to TV. The cops, lawyers or doctors now had ongoing personal problems that extended over many episodes while retaining the stand-alone elements where a crime or medical emergency was solved by the end of the episode.

    The creators of Lost had a big realization: the TV medium has not been used to its full potential, especially in the area of plot. So they shifted their focus from the single episode to the entire season. If you multiply 45 minutes per week by the 24 weeks of a network season, you have a story that is 9 times the length of a movie!

    That's Dickens' territory. But the model the Lost creators used to construct this mega-canvas was not the 19th century novel, because that doesn't take advantage of the crosscutting power of film and TV. Instead they cross-pollinated TV structure with video game structure, potentially the most plot intensive of all story forms. This meant three things above all:

    1. the huge importance of the story world 2. an almost infinite number of characters 3. tremendous plot, because you can keep going deeper into the same world and find more reveals.

    Like all multi-main character stories, the storytelling in Lost is all about juxtaposition and story weave. In the first three seasons, the writers were funneling out, adding layers and layers of plot, increasing the story's scope by increasing the number of characters. But by the end of the third season the writers had reached the limit of plot: first, there were so many characters that they seemed like pawns and not people, and second, plot came to feel like a huge stall where further complications were just pointless.

    That's why, in the last two seasons, the writers have been funneling down, concentrating on the six "survivors" as well as John, Jack and Ben. This speeded up the plot by giving the many strands a convergent point, and switched the emphasis from the puzzle of plot to the emotional satisfaction of character.

    In the first four seasons, the conflict focused on characters in space. Last season Lost shifted to conflict in time. In other words, time travel. Time travel is always a fun plot device. But what does it really mean? The ultimate thematic point of time travel is to compress into one view a character's moral failings vs. the final moral judgment against him or her. Through the crosscut, the viewer can suddenly see in one view a single character's life span, and the choices that make all the difference in the quality of a human life.

    Sure enough, in the middle of season five, we saw a series of episodes in which each of the main characters had their own show. Instead of strictly plot reveals for a mass of characters within the world, time travel allowed the writers to create strong emotional character payoffs for each of the nine major characters. At the same time the plot reveals for the entire show continued to come over the course of the whole season, which satisfied the plot cravings of the die-hard viewer.

    If last season was about time travel, this season the writers are using the story technique of alternative history, contrasting actions on the island with an alternative present for each of the major characters back in the real world. The purpose of the alternative history technique is the same as it is for time travel. Both contrast the moral choices that caused these characters to come to the island in the first place. Each episode gives a character a chance at two paths, the island that tests their great flaw and real life where each person can finally make things right.

    Besides being a lot of fun to watch, Lost gives writers a chance to see some of the best storytellers in the world, in the middle of their creative process, working the craft and pushing the magnificent medium of television. I've been saying for years that the best writers in America are working in TV. Even if you've never watched this show, you owe yourself the pleasure of seeing what great writing can do before Lost is gone forever.
    Alicia en el país de las maravillas

    Alicia en el país de las maravillas

    6,4
    5
  • 29 mar 2010
  • Alice in Wonderland

    Alice in Wonderland is one of the greatest stories of all time, with arguably the best story world ever invented. It is also notoriously difficult to turn into a film. And the reasons all have to do with the script. The most recent version of Alice, written by Linda Woolverton, is the latest disappointment, and a close look at the choices she made are very instructive to those of us who love the craft of screen writing.

    Alice is a classic fantasy story, and in many ways it set the form. A little girl, living in a highly organized, mundane world, travels to an upside-down fantasy world of illogic and returns to the real world freer and a little more grown up as a result. The overall structure of the original story is very tight. The problem comes in the middle, because the middle is structured according to the myth form, not fantasy.

    Alice is on a journey in Wonderland, which means that the story is highly episodic. Each scene is a new encounter with strange new characters. While these individual scenes are invariably fun and extremely creative, they do not build. This is the great challenge of any writer using what I call "journey plot" (see "The Anatomy of Story"). It has stumped writers from Cervantes (Don Quixote) to Dickens (Oliver Twist) to Twain (Huckleberry Finn). The main reason the episodic element doesn't hurt the original Alice in Wonderland is that the book is so short. But that won't work for a feature-length film.

    If we look at what Woolverton did in adapting the original story, we can see that almost all her choices were designed to overcome this episodic quality. The problem is that while her choices decrease the episodic quality, they also represent paint-by-number storytelling that gets increasingly boring as the story goes on.

    It's ten years later. The new Alice is a young woman trapped in the same stifling world and facing the prospect of a stultifying marriage to a rich fool. The trip to the fantasy world is supposed to force the heroine to confront her personal weakness. But notice in this set up, the craziness of Wonderland won't force Alice to change because she's a rebel from the beginning. The single greatest feature of the original Alice in Wonderland is that the fantasy world is based on illogic. So it attacks the very way that logical Alice and the audience think, the way we construct the world. Because this new Alice is never shown to be part of the "normal" worldview, fantastical Wonderland is just a series of strange landscapes.

    To focus the story, Woolverton suggests the ending by showing a scroll in which Alice kills the Jabberwocky in the final battle. This sets up the vortex of the story that is supposed to sequence events at increasing speed. Now Alice's journey has an endpoint, so each stop is not a stand-alone moment but a step on the path to her final destiny where she will save the kingdom.

    But by turning Alice into an action hero, Woolverton has made a pact with the story devil. Action stories typically have even less plot than myth stories, not just because big action set pieces stop plot but also because the audience knows that nothing big is going to happen until the final showdown. And in this film nothing does. Woolverton is still stuck with the journey plot, which makes it extremely difficult to add plot through reveals. Without surprises, the plot must die.

    The other major technique Woolverton adds to overcome the episodic quality of the original story is to bring some of the major characters along for the ride. So, for example, instead of leaving the Mad Hatter after the tea party, he comes along as an important ally to help Alice kill the Jabberwocky and defeat the Red Queen. Bringing characters along on the journey and having a single ongoing opponent is always a good idea when you're writing a myth story. It allows the audience to care about the characters more intensely and increases the power of the opposition. But the value of these two techniques is largely removed when the heroine's goal is so predictable and mundane as fighting a dragon in a big final battle.

    Many people have expressed disappointment with director Tim Burton for this visually stunning but boring film. But visuals have always been what Burton is good at, not story. I find it fascinating to compare how a visual artist like Burton (Batman and Batman Returns) and master screenwriter-storytellers like Christopher Nolan, Jonathan Nolan and David Goyer (Batman Begins and The Dark Knight) handled the same Batman story material. Frankly, there is no comparison, and it's one more proof that movies aren't a "visual" medium, they are a story medium.

    Ironically, screenwriter Woolverton's efforts to unify and build the story stripped the film of the great strength of the original story, which are the breathtakingly original characters and scenes. And Burton's vaunted ability to create strong visual worlds totally misfired when he failed to base his visuals on the defining principle of the Alice in Wonderland story world, which is the brilliant illogic and nonsense that only a professor of logic could create.

    One day a screenwriter may solve the riddle of making a great Alice in Wonderland film. That will be a great accomplishment that I would love to see.
    American Beauty

    American Beauty

    8,3
    10
  • 7 ene 2010
  • Screen writing as art

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