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IMDbPro

Zelda II: The Adventure of Link

Título original: The Legend of Zelda 2: Rinku no bôken
  • Videojuego
  • 1987
  • E
CALIFICACIÓN DE IMDb
7.1/10
1.9 k
TU CALIFICACIÓN
Zelda II: The Adventure of Link (1987)
ActionAdventureFantasy

Agrega una trama en tu idiomaA direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.A direct sequel to the original Legend of Zelda, it follows Link as he is on a quest to break the sleeping curse placed upon Princess Zelda.

  • Dirección
    • Tadashi Sugiyama
    • Yoichi Yamada
  • Guionistas
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    7.1/10
    1.9 k
    TU CALIFICACIÓN
    • Dirección
      • Tadashi Sugiyama
      • Yoichi Yamada
    • Guionistas
      • Shigeru Miyamoto
      • Takashi Tezuka
    • 16Opiniones de los usuarios
    • 6Opiniones de los críticos
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
  • Fotos10

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    Opiniones de usuarios16

    7.11.9K
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    Opiniones destacadas

    8Reiver-2

    A fine sequel to the NES classic

    Shigeru Miyamoto could have lived off the success of the hit Legend Of Zelda and made a sequel exactly like the first one...but instead, he decided to make a different kind of game, a side scrolling adventure. The result was Zelda 2: The Adventure Of Link. While the overhead view of the original didn't completely vanish, all action scenes were depicted on a side-scrolling view. Link could now jump, duck, and do all the other fun things he couldn't in the first one. The land is quite large, and their is something uniquely magical about this 8-bit wonder that many games nowadays fail to create...a pity, considering all the things we can do now. It goes to show you that technology isn't the only thing to make a game.
    5TedStixonAKAMaximumMadness

    "Zelda II: The Adventue of Link"- a misguided, painfully hard and flat-out unfair game that still has a bizarre fun-factor...

    The NES sequel "Zelda II: The Adventue of Link" is a very strange game indeed. Seemingly different from its predecessor in every way, this game is the "sore thumb" of the franchise. It just doesn't fit in or make much sense... at all.

    Set a few years after the first game, Link, our hero, is sent on a new quest- to save a different Zelda (yes, according to this game, there are two Zelda's... this is the first of the many nonsensical plot points this game doesn't explain very well), whom had been placed in an eternal slumber many centuries ago. At the same time, Link must also stop Ganon (the villain from the first game) from being resurrected by his followers. (Which happens in the event of you losing the game.) The general logic of the game is similar to the first- Link must traverse Hyrule, seeking dungeons to complete in order to collect artifacts to get more power, before confronting the big villain. But here is where the similarities end.

    The game is told from an entirely different perspective. A bulk of the game is played similar to "Castlevania"- side-scrolling, with a lot of platform hopping. You do get a top-down map of the world (similar to Final Fantasy games), but it's only a small, small part of the game. 95% of it is played from the side perspective. There is also a lot less strategy in this game, due to the side-scrolling nature. You just hack, slash and avoid enemies.

    You also collect experience, like an RPG, rather than getting Heart Containers to boost your health, so you will inevitably have to spend countless hours level-grinding, which gets incredibly annoying considering how little experience points you earn in battle.

    The game's difficulty is near impossible, as well. Enemies move far too quickly and often come out of nowhere, and are much stronger than you. You will, without question, die dozens of times within the first few hours of gameplay, which is extremely discouraging. It just robs the game of a lot of the enjoyment. There's even enemies that are near invisible at times, which is blatantly unfair.

    In addition, there are a lot of weird things in the game, including the infamous "I am Error." character, and lots of oddball moments that don't make much sense.

    The graphics and sound, for an 80's NES game, are surprisingly decent, to be honest, so I can't complain about them. It's just the weird side-scrolling gameplay and the insane difficulty, not to mention the convoluted plot, that ruin it.

    All of that being said, the game is still strangely playable. Something about its tone and style will keep you playing, so I must give it brownie points for that.

    I give "Zelda II" a 5 out of 10. It's a crappy game, but it's somehow a FUN, crappy game.
    5lucianomarzo92

    The Adventure of Link

    The Adventure of Link is a least favorite game among a lot of Zelda fans. I couldn't believe how bad and how difficult at was at first. The overworld is absurd, as you cannot use your sword, and there are no conventional enemies. Every ten seconds three enemies appear and it's like pac-man in that you have to run and try to avoid them. If they run into you, you are forced into this new screen of enemies. You can either fight them at this point or leave the screen and return to the overworld.

    This game is very annoying at first, but you sort of get used to it. I tried to make progress in this game countless times and gave up on it within minutes. It doesn't even seem like a Zelda game. It is playable though once you figure out how it works. It helps to consult a walkthrough or a Youtube video to get help, as there are a lot of cryptic places where you get stuck and there's no way to know that there's a wall you can walk through or a certain grave that you can fall into unless you consult a walkthrough.

    The dungeons are side-scrolling, so they're basically the opposite of the first Zelda game. A really annoying thing is that every time you die you have to start at the very beginning of the game. So you have to complete a palace in its entirety, or else you have to start from the beginning. You still do keep items and stuff like that, and going through the dungeon the second or third time is much easier, but it gets really tiresome. It's easily the worst thing about the game.

    There are points in this game that seem virtually impossible. I felt like some of them require 50+ attempts before you beat them, and that's a lot for a game like this. The worst is the very last dungeon. It is incredibly hard. The last boss took me so many times to beat. There's also a boss right after that one. Fortunately, there's a technique to beat this boss that makes it about the easiest boss in the game, but if you don't know it you won't ever beat the game.

    Overall, I would only recommend this game to Zelda completists who want to beat every game. The Adventure of Link does some things right, but it's far from a success. The palaces are kind of different and almost fun at times, but the difficulty is ridiculous. The graphics are also very dated.
    Angel_Meiru

    One of the most difficult Zelda games ever!

    I have played just about every Zelda game in existance. I tend to get through most of them as well. But there is an exception. I have never ever have gotten through Zelda II nor Wind Wakers (heck, I don't even own Wind Wakers yet).

    Unlike most of the other Zelda games, Zelda II is a combination of RPG and Action-Adventure side scroller games, which is quite an original idea. The plot has to deal with Link having to recover Zelda from a strange illness that made her unconscious. However, some sacrifices obviously have to be made though.

    To gamers everywhere: Zelda II has been re-released on a new game anthology called "Legend of Zelda collector's Edition" for the Nintendo Gamecube. But I have to warn you, this is not an easy game, in fact, it is far from easy.
    ilovestarwars

    Strange, but cool.

    The adventure of Link is the sequence of the 1987 NES classic. The game is now in 2-D side-scrolling view. The game has much better grahics than the first game.Now Link is much better made. The game's sound is medium. The gameplay is good.It's a little different the gameplay because of the new view, but the controls are good.The game has also an interesting system of making magic spells. And the game has a good fun factor.The better part is the new adventure after the end of the game(similar to the 1987 classic). The scores of the game are: GRAPHICS-9/10 SOUND-7/10 GAMEPLAY-9/10 FUN FACTOR-10/10

    My overall for this game is 8.8/10.

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    Argumento

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    • Trivia
      Contrary to popular belief, this was NOT the only Zelda game to feature side-scrolling sequences. The Legend of Zelda: Link's Awakening (1993) also included several of these.
    • Citas

      Error: I am Error.

    • Versiones alternativas
      In the original NES version, when Link is defeated, the screen flickers very fast in red, blue and green (similar to the banned Pokémon episode Dennô Senshi Porygon (1997)). To prevent seizures, blue and green were removed in the GameCube port to feature red in black instead. Later, the flickering was modified again for the Game Boy Advance port by slowing it down and change the colors to dark red and red.
    • Conexiones
      Featured in 20/20: Nuts for Nintendo (1988)

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    Detalles

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    • Fecha de lanzamiento
      • 1 de diciembre de 1988 (México)
    • País de origen
      • Japón
    • Sitios oficiales
      • Mobygames
      • Nintendo .com creators of the game (United States)
    • Idiomas
      • Inglés
      • Japonés
    • También se conoce como
      • The Adventure of Link
    • Productoras
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Ver más créditos de la compañía en IMDbPro

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