Yugi Moto resuelve un antiguo rompecabezas egipcio y presenta un alter ego oscuro y poderoso. Cada vez que él y sus amigos son amenazados por el mal, su alter ego sale para salvarlos.Yugi Moto resuelve un antiguo rompecabezas egipcio y presenta un alter ego oscuro y poderoso. Cada vez que él y sus amigos son amenazados por el mal, su alter ego sale para salvarlos.Yugi Moto resuelve un antiguo rompecabezas egipcio y presenta un alter ego oscuro y poderoso. Cada vez que él y sus amigos son amenazados por el mal, su alter ego sale para salvarlos.
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Bear with me on this first, okay? I think Yugiô, or Yu-Gi-Oh, is great. It's fun to watch. The story can be engaging at times, and even the voices of the dub can be enjoyable from time to time as well...
...but then in comes snake in the grass 4Kids. It thwarts the nature and goals of the series' baddies and censures countless scenes out of the original version. It is true that you can expect nothing less from a broadcast for kids, but these guys have taken the renewal of this series to unpleasant heights. Where in Japan you saw once-up antagonists get drunk in a bar, enticing clothing, semi-revealed body parts, several cases of nudity, wicked tongue action from... you know who if you are a fan, and some mild harsh language, 4Kids removes scenes, dresses the 'Black Magician Girl' up in a dumb pair of pink trunks, digitally embellishes the 'horrors of combat', dumbs down some dialogue, digitally removes some female characters' cleavages and simply makes the entire experience of watching this a lot more bland.
I dare any of you to watch the very first dubbed episode, and then watch a dubbed episode from season two and three and you see how 4Kids struggled with this show. Where they started out using phrases like 'super awesome rare' and with a character representation about as shallow as those in Toddler oriented Nick Toons, they 'got their game on' in order to show a slightly more grown up struggle along the way. It is commendable that 4Kids have kept it from becoming a total farce, but that brings one to the real problem.
It is sometimes hard to confide in a series like Yu-gi-oh, because almost every single conflict from beginning to end plays out in a children's card game. Subliminal messages throughout the series, or at least the dub, entitle the gamer's philosophy, that is to say the 'Heart of the Cards'. Of course, if they were just playing a friendly game all the time, this premise and the continuous and sometimes absolutely nauseating friendship skits would all be meaningless. But then, after having wagered one's soul over a dozen time in perilous 'shadow games', these guys do need a philosophy to survive the onslaught of all these card games.
Many people already start to get me wrong here. I like this show, even the dub, but where it really sets off is in the last two seasons, where characters really start developing, and the world really starts turning. Where the still ever-present pep talks and friendship speeches blot out the ever-mounting stakes in the dub, the original version can be very touching at times, and some duels in this late stage of the show do seem very meaningful (My favorites: Both duels between Mou hitori no (Yami) Yugi vs. Raferu (Raphael)). And that is why I think it has the potential to be this good; because while being fully aware that good guy and bad guy are resolving their disputes by playing a children's card game, one can forget that they are actually playing a children's card game at times.
Of course, the card games are just the means to every end and the story does not necessarily revolve around the duels per se. The storyline of the ancient Pharaoh sealing himself and his memory away in order to stop (at first rather generic) evil, as well as some of the Egyptian themes within the series are quite engaging and interesting, although it must be admitted that after all the time that this mystery remains sealed (the first four seasons, in fact), its resolution can be really underwhelming. Also undeniable; the fourth season, where the cast takes on an ancient free mason like organization called Damu (Doom in the dub, I think) is one of the, if not the best and most introspective story arcs. It is a shame that it destroys the pace, and is the main reason why the conclusion is slightly underwhelming and detached.
Do yourself a favor. If you go and watch this series, watch the Japanese version. The dub is okay (I give it a 5 thumbs up out of 10), but the Japanese version is great (9 kawaiis out of 10). Plus, the Japanese soundtrack is much more better.
...but then in comes snake in the grass 4Kids. It thwarts the nature and goals of the series' baddies and censures countless scenes out of the original version. It is true that you can expect nothing less from a broadcast for kids, but these guys have taken the renewal of this series to unpleasant heights. Where in Japan you saw once-up antagonists get drunk in a bar, enticing clothing, semi-revealed body parts, several cases of nudity, wicked tongue action from... you know who if you are a fan, and some mild harsh language, 4Kids removes scenes, dresses the 'Black Magician Girl' up in a dumb pair of pink trunks, digitally embellishes the 'horrors of combat', dumbs down some dialogue, digitally removes some female characters' cleavages and simply makes the entire experience of watching this a lot more bland.
I dare any of you to watch the very first dubbed episode, and then watch a dubbed episode from season two and three and you see how 4Kids struggled with this show. Where they started out using phrases like 'super awesome rare' and with a character representation about as shallow as those in Toddler oriented Nick Toons, they 'got their game on' in order to show a slightly more grown up struggle along the way. It is commendable that 4Kids have kept it from becoming a total farce, but that brings one to the real problem.
It is sometimes hard to confide in a series like Yu-gi-oh, because almost every single conflict from beginning to end plays out in a children's card game. Subliminal messages throughout the series, or at least the dub, entitle the gamer's philosophy, that is to say the 'Heart of the Cards'. Of course, if they were just playing a friendly game all the time, this premise and the continuous and sometimes absolutely nauseating friendship skits would all be meaningless. But then, after having wagered one's soul over a dozen time in perilous 'shadow games', these guys do need a philosophy to survive the onslaught of all these card games.
Many people already start to get me wrong here. I like this show, even the dub, but where it really sets off is in the last two seasons, where characters really start developing, and the world really starts turning. Where the still ever-present pep talks and friendship speeches blot out the ever-mounting stakes in the dub, the original version can be very touching at times, and some duels in this late stage of the show do seem very meaningful (My favorites: Both duels between Mou hitori no (Yami) Yugi vs. Raferu (Raphael)). And that is why I think it has the potential to be this good; because while being fully aware that good guy and bad guy are resolving their disputes by playing a children's card game, one can forget that they are actually playing a children's card game at times.
Of course, the card games are just the means to every end and the story does not necessarily revolve around the duels per se. The storyline of the ancient Pharaoh sealing himself and his memory away in order to stop (at first rather generic) evil, as well as some of the Egyptian themes within the series are quite engaging and interesting, although it must be admitted that after all the time that this mystery remains sealed (the first four seasons, in fact), its resolution can be really underwhelming. Also undeniable; the fourth season, where the cast takes on an ancient free mason like organization called Damu (Doom in the dub, I think) is one of the, if not the best and most introspective story arcs. It is a shame that it destroys the pace, and is the main reason why the conclusion is slightly underwhelming and detached.
Do yourself a favor. If you go and watch this series, watch the Japanese version. The dub is okay (I give it a 5 thumbs up out of 10), but the Japanese version is great (9 kawaiis out of 10). Plus, the Japanese soundtrack is much more better.
...I have some nagging thoughts I just have to write down for the whole world to see! Okay, so lately the whole Kidnapped-Grandfather plot has been ditched in favor of a story with this mind-absorbing villain who wants three Egyptian God Cards. These cards are supposedly unstoppable, although according to this show the hero can't lose so that statement is up for debate. And it's become increasingly noticeable that the show spends 50% of its running time explaining things THAT'S IT ALREADY DISCUSSED AT LENGTH. For example:
Villain: With this card, I'll be able to add 1000 Attack Points to my dragon with every turn! My monster will soon become invincible, as its Attack Points will eventually surpass those of your puny magician!
(commercial break)
Villain: Why don't you give up, Yu-Gi? There is no way you can beat my dragon, as with each turn it gains an additional 1000 Attack Points, making it utterly unbeatable! Bwa ha ha! You might as well turn in your (insert name of mystical object here) right now and save yourself the embarrasment! HOW CAN YOUR MINISCULE MAGICIAN POSSIBLE CONTEND WITH THE MIGHT OF MY MIGHTY DRAGON, SINCE MY CREATURE BECOMES MORE AND MORE POWERFUL WITH EACH PROGRESSIVE TURN? It's madness to pursue this battle! Bwa ha ha!
Hero: (looks perplexed)
Villain: Make your move, fool! For this battle will soon be over!!!
(commercial break)
And it goes on like that until someone actually does do something. I love how the villains just KNOW they can win, but Yu-Gi always manages to yank the right card out of his deck by believing in "the heart of the cards." Yeah, you know what? I call it luck, Yu-Gi m'boy. Seriously, if it weren't for the cool character designs and my morbid sense of curiosity, I would have given up on this show a while back. But darn me if I don't tune in every blasted afternoon!!!
Sigh...pray for me, my friends.
Villain: With this card, I'll be able to add 1000 Attack Points to my dragon with every turn! My monster will soon become invincible, as its Attack Points will eventually surpass those of your puny magician!
(commercial break)
Villain: Why don't you give up, Yu-Gi? There is no way you can beat my dragon, as with each turn it gains an additional 1000 Attack Points, making it utterly unbeatable! Bwa ha ha! You might as well turn in your (insert name of mystical object here) right now and save yourself the embarrasment! HOW CAN YOUR MINISCULE MAGICIAN POSSIBLE CONTEND WITH THE MIGHT OF MY MIGHTY DRAGON, SINCE MY CREATURE BECOMES MORE AND MORE POWERFUL WITH EACH PROGRESSIVE TURN? It's madness to pursue this battle! Bwa ha ha!
Hero: (looks perplexed)
Villain: Make your move, fool! For this battle will soon be over!!!
(commercial break)
And it goes on like that until someone actually does do something. I love how the villains just KNOW they can win, but Yu-Gi always manages to yank the right card out of his deck by believing in "the heart of the cards." Yeah, you know what? I call it luck, Yu-Gi m'boy. Seriously, if it weren't for the cool character designs and my morbid sense of curiosity, I would have given up on this show a while back. But darn me if I don't tune in every blasted afternoon!!!
Sigh...pray for me, my friends.
When my brother started watching this show and I heard bits of it in the background I thought it sounded like the stupidest thing ever--I heard bits of dialogue along the lines of "Oh, yeah! Well I attack with my dark magician!" or "Now I shall harness the power of all millennium items and rule the world!" or "Ha ha, with the power of our friendship we will defeat you!" However, after I had been forced to actually watch several episodes and began to actually follow the plot and character development, I discovered to my surprise that this show, while it is basically just a marketing ploy to sell trading cards, is actually a complex and fascinating story with well-developed and multi-dimensional characters and relationships.
Now, granted, you have to have certain tolerances to enjoy this show: you have to accept the world in which the characters live, in which for some reason everything seems to ride on this certain card game, Duel Monsters, and in which there exist ancient items with various spirits trapped inside them. If you're inclined to dismiss the premises of the plot as stupid, then this show is not for you. Secondly, you have to tolerate the fact that much of the show consists of duels, in which the characters themselves compete in the card game that the show is designed to market. It helps if you're a 6 to 12-year-old boy (or anyone else, I suppose) and are actually into playing the card game yourself. Or, like me, you can simply realize that the game actually is quite interesting and complex, and in the show is used to advance the plot and character development, and just accept it. Finally, you have to tolerate a certain amount of sappiness--the main characters do often take the time to go on and on about the importance of friendship and courage and standing up for yourself, etc etc...however, I personally find this somewhat refreshing after watching my brother play countless video games where the main message seemed to be Kill Anything in Your Path if It Will Give You Energy Points or some such advantage. And the character relationships are complex enough that these speeches, when they occur, are actually meaningful and sometimes (at least to me!) quite touching.
The point is, don't dismiss this show. The animation is crisp and nuanced (except for occasionally when they decide for some reason to switch to exaggerated, cartoon-like animation, particularly with Joey--those moments are probably my least favorite aspect of the show!), and the characters are real, touching, and very entertaining. Suspend your cynicism and just let yourself enjoy the show--it's actually quite worth it!!
Now, granted, you have to have certain tolerances to enjoy this show: you have to accept the world in which the characters live, in which for some reason everything seems to ride on this certain card game, Duel Monsters, and in which there exist ancient items with various spirits trapped inside them. If you're inclined to dismiss the premises of the plot as stupid, then this show is not for you. Secondly, you have to tolerate the fact that much of the show consists of duels, in which the characters themselves compete in the card game that the show is designed to market. It helps if you're a 6 to 12-year-old boy (or anyone else, I suppose) and are actually into playing the card game yourself. Or, like me, you can simply realize that the game actually is quite interesting and complex, and in the show is used to advance the plot and character development, and just accept it. Finally, you have to tolerate a certain amount of sappiness--the main characters do often take the time to go on and on about the importance of friendship and courage and standing up for yourself, etc etc...however, I personally find this somewhat refreshing after watching my brother play countless video games where the main message seemed to be Kill Anything in Your Path if It Will Give You Energy Points or some such advantage. And the character relationships are complex enough that these speeches, when they occur, are actually meaningful and sometimes (at least to me!) quite touching.
The point is, don't dismiss this show. The animation is crisp and nuanced (except for occasionally when they decide for some reason to switch to exaggerated, cartoon-like animation, particularly with Joey--those moments are probably my least favorite aspect of the show!), and the characters are real, touching, and very entertaining. Suspend your cynicism and just let yourself enjoy the show--it's actually quite worth it!!
10ikrani
The year was 1999. The 90s were making their final rounds in television, spewing out franchise after franchise to weather the storm of the 2000s. But out of all the shows created in these times, only two have withstood the test of time: Pokemon, and Yu-Gi-Oh.
But why was Yu-Gi-Oh so successful? I mean, it was just a card game, right? There were plenty of other franchises that existed to sell toys: Transformers, G.I. Joe, Pokemon, Star Wars (you know, the prequels), etc. So what made Yu-Gi-Oh any different? Because, dear friend, while other shows' merchandise remained simple merchandise, Yu-Gi-Oh took a Japanese card game and turned it into A BATTLE OF GOD-LIKE ENTITIES, HERE TO RECLAIM THE WORLD THEY RULED SO LONG AGO.
Seriously, if you knew the card game, then you knew NOTHING about the show. It managed to tie this simple game to Egyptian rituals, malevolent spirits, dark magic, action, peril, souls being bound to items of immeasurable power... Does this bone-chilling stuff sound ANYTHING like a children's card game to you?
That's not to say that the show is dark; most of the time it's quite upbeat and focuses on the card game. But when the dark powers appear before us, you can FEEL the grandiose nature of their presence OOZING out of the screen. You can feel the fact that there are greater forces at work at all times; always lurking in the shadows, always calculating their next move, and the only ones that stand between us and their demented plans are Yugi Moto and company.
Now, I know a lot of people like to complain about how 4Kids took out a lot of the violence, the nudity, the use of guns in certain scenes, and... Honestly, I'm glad they did. This show doesn't NEED violence; it doesn't need a lot of the more adult content that the Japanese include in their kids shows. By taking a lot of those elements out, they made the show more about what it SHOULD focus on: the mysticism and the card game. Putting in guns, violence and other "questionable" content only serves to bring the show closer to reality, the exact opposite of magic. Yes, the first few episodes are pretty dumbed down and the first arc holds little basis in the actual rules of the game. But once it got past that stage, it turned into a really fun, really enjoyable experience, with the exception of some painfully obvious censorship here and there.
So if you love magic, mystery, secrets, dark realms of evil power, and 2D animation that still holds up today, check out this incredible show. It is AWESOME, man!
But why was Yu-Gi-Oh so successful? I mean, it was just a card game, right? There were plenty of other franchises that existed to sell toys: Transformers, G.I. Joe, Pokemon, Star Wars (you know, the prequels), etc. So what made Yu-Gi-Oh any different? Because, dear friend, while other shows' merchandise remained simple merchandise, Yu-Gi-Oh took a Japanese card game and turned it into A BATTLE OF GOD-LIKE ENTITIES, HERE TO RECLAIM THE WORLD THEY RULED SO LONG AGO.
Seriously, if you knew the card game, then you knew NOTHING about the show. It managed to tie this simple game to Egyptian rituals, malevolent spirits, dark magic, action, peril, souls being bound to items of immeasurable power... Does this bone-chilling stuff sound ANYTHING like a children's card game to you?
That's not to say that the show is dark; most of the time it's quite upbeat and focuses on the card game. But when the dark powers appear before us, you can FEEL the grandiose nature of their presence OOZING out of the screen. You can feel the fact that there are greater forces at work at all times; always lurking in the shadows, always calculating their next move, and the only ones that stand between us and their demented plans are Yugi Moto and company.
Now, I know a lot of people like to complain about how 4Kids took out a lot of the violence, the nudity, the use of guns in certain scenes, and... Honestly, I'm glad they did. This show doesn't NEED violence; it doesn't need a lot of the more adult content that the Japanese include in their kids shows. By taking a lot of those elements out, they made the show more about what it SHOULD focus on: the mysticism and the card game. Putting in guns, violence and other "questionable" content only serves to bring the show closer to reality, the exact opposite of magic. Yes, the first few episodes are pretty dumbed down and the first arc holds little basis in the actual rules of the game. But once it got past that stage, it turned into a really fun, really enjoyable experience, with the exception of some painfully obvious censorship here and there.
So if you love magic, mystery, secrets, dark realms of evil power, and 2D animation that still holds up today, check out this incredible show. It is AWESOME, man!
Yu-Gi-Oh! can be confusing to those with slower mind-speeds. The duels like all plot devises, are used to progress the plot and even develop the characters, and in an effort to do so, may annoy, frustrate, or even confuse some members of the audience unfamiliar with the game strategy and cards(effects). However, the these duels are essentially not difficult to follow.
The overall plot of the series is complex and very entertaining. Of the main characters, and aside from Yami Yugi, the villains are often the most compelling. The most interesting, and charismatic of these "villainous" characters being Seto Kaiba(thanks to the paragon voice-work of Eric Stuart), with Ryu Bakura, Maximillion Pegasus, and Marik Ishtar following close behind.
This series, unlike many others, requires the audience to possess functioning memories in order to recall the mythology. The plot is intriguing for those who enjoy mysteries and suspense(although watching YU-GI-OH! one need never fear the hero will be anything other than victorious).
Yu-Gi-Oh! is an excellent choice for children in order to instill morals and values; most importantly honor, courage, loyalty, and confidence in oneself.
Grade: A
The overall plot of the series is complex and very entertaining. Of the main characters, and aside from Yami Yugi, the villains are often the most compelling. The most interesting, and charismatic of these "villainous" characters being Seto Kaiba(thanks to the paragon voice-work of Eric Stuart), with Ryu Bakura, Maximillion Pegasus, and Marik Ishtar following close behind.
This series, unlike many others, requires the audience to possess functioning memories in order to recall the mythology. The plot is intriguing for those who enjoy mysteries and suspense(although watching YU-GI-OH! one need never fear the hero will be anything other than victorious).
Yu-Gi-Oh! is an excellent choice for children in order to instill morals and values; most importantly honor, courage, loyalty, and confidence in oneself.
Grade: A
¿Sabías que…?
- TriviaYu-Gi-Oh in English means "Game King".
- ErroresWhen Yugi has three Exodia pieces in his hand he draws for another and he picks up the same one he had in his hand.
- Citas
Seto Kaiba: Anyone who's late for registration will be disqualified. Mokuba, make sure Wheeler's late.
- Versiones alternativasThis is the first season of Yuugiou. The storyline follows the first manga arc from before the duel monsters game really began to be played excessively. Yuugi was not aware of his other self at this time, and his other self forces those who have done harm to Yuugi or his friends to play a batsu geemu. (Penalty Game) This series is commonly mistaken by fans of the English dub for "Yuugiou: Duel Monsters" as being the series they know and love. The English dub skipped over this series however, and it was never dubbed.
- ConexionesEdited into Yu-Gi-Oh! The Abridged Series (2006)
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Detalles
- Fecha de lanzamiento
- País de origen
- Sitios oficiales
- Idioma
- También se conoce como
- Yu-Gi-Oh: Dawn of the Duel
- Productoras
- Ver más créditos de la compañía en IMDbPro
- Tiempo de ejecución24 minutos
- Color
- Relación de aspecto
- 1.33 : 1
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