Agrega una trama en tu idiomaImmerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
- Dirección
- Guionista
- Elenco
Mark Takeshi Ota
- Ryunosuke Naruhodo
- (English version)
- (voz)
- (as Mark Ota)
Rina Takasaki
- Susato Mikotoba
- (English version)
- (voz)
Ben Deery
- Kazuma Asogi
- (English version)
- (voz)
Bradley Clarkson
- Herlock Sholmes
- (English version)
- (voz)
Claire Morgan
- Iris Wilson
- (English version)
- (voz)
Robert Vernon
- Barok van Zieks
- (English version)
- (voz)
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
The Great Ace Attorney Chronicles is a fantastic addition to the Ace Attorney series and an absolute delight for both new and returning fans. From start to finish, this game is a thrilling adventure filled with clever mysteries, unforgettable characters, and charming humor that will keep you engaged and entertained.
The game's story takes place in the late 19th century and follows the journey of Ryunosuke Naruhodo, an aspiring lawyer, as he solves cases alongside the great detective, Sherlock Holmes. The plot is masterfully written, with each case unfolding in unexpected ways that keep you on the edge of your seat. The game's historical setting is also well researched, adding an extra layer of immersion to the experience.
One of the most impressive aspects of The Great Ace Attorney Chronicles is its cast of characters. From Ryunosuke's witty and determined personality to Sherlock Holmes' brilliant deductions, each character is expertly crafted and leaves a lasting impression. The game also features returning characters from the original Ace Attorney series, which fans will undoubtedly appreciate.
The gameplay in The Great Ace Attorney Chronicles is just as engaging as its story and characters. The game's mechanics are simple yet challenging, requiring players to think critically and use evidence to uncover the truth. The addition of new gameplay elements, such as the "Dance of Deduction" mechanic used by Sherlock Holmes, adds an extra layer of complexity to the game's puzzles and keeps things fresh.
The visuals and audio in The Great Ace Attorney Chronicles are also top-notch. The game's vibrant colors and detailed character designs bring the world to life, and the music perfectly complements the game's tone and atmosphere.
Overall, The Great Ace Attorney Chronicles is an excellent game that should not be missed by anyone who enjoys a good mystery. Its expertly crafted story, charming characters, and engaging gameplay make it a must-play for fans of the Ace Attorney series and newcomers alike. I highly recommend it with a 10/10 rating.
The game's story takes place in the late 19th century and follows the journey of Ryunosuke Naruhodo, an aspiring lawyer, as he solves cases alongside the great detective, Sherlock Holmes. The plot is masterfully written, with each case unfolding in unexpected ways that keep you on the edge of your seat. The game's historical setting is also well researched, adding an extra layer of immersion to the experience.
One of the most impressive aspects of The Great Ace Attorney Chronicles is its cast of characters. From Ryunosuke's witty and determined personality to Sherlock Holmes' brilliant deductions, each character is expertly crafted and leaves a lasting impression. The game also features returning characters from the original Ace Attorney series, which fans will undoubtedly appreciate.
The gameplay in The Great Ace Attorney Chronicles is just as engaging as its story and characters. The game's mechanics are simple yet challenging, requiring players to think critically and use evidence to uncover the truth. The addition of new gameplay elements, such as the "Dance of Deduction" mechanic used by Sherlock Holmes, adds an extra layer of complexity to the game's puzzles and keeps things fresh.
The visuals and audio in The Great Ace Attorney Chronicles are also top-notch. The game's vibrant colors and detailed character designs bring the world to life, and the music perfectly complements the game's tone and atmosphere.
Overall, The Great Ace Attorney Chronicles is an excellent game that should not be missed by anyone who enjoys a good mystery. Its expertly crafted story, charming characters, and engaging gameplay make it a must-play for fans of the Ace Attorney series and newcomers alike. I highly recommend it with a 10/10 rating.
I have to say that I was unexpectedly delighted by the successor to the ace attorney series.
To begin with, the gameplay mechanics are expanded upon, and they serve logical and intuitional purposes, as well as interweaving with the story. The main mechanics of the original games are still present.
The narrative is incredibly satisfying and occupies a much more grandiose scale, a very welcome change from the original series' more inconsequential and at times ad-hoc writing.
The experience of each case flows smoothly, with solutions that are not impossible or cryptic, but very intelligently placed. I only experienced one sequence where the solution was less intuitive and more frustrating.
The soundtrack is a blessing. It is heavily inspired by the classical instruments of the Victorian period, but I can see that the composers both come from a more game-oriented background, the music is very much appealing to a more broader and contemporary audience. They're also very catchy!
The visuals (Character Design and modelling) are entirely an Anime framework. I personally wish they would have leaned into the Victorian-era visual style more, with either more ochre-browns or an impressionistic style, which was quite popular at the time. Considering the resources available in Japan for game design, I suppose it isn't that surprising that the overall visual language is Anime. The subject matter (what they wear) is somewhat in keeping with the British period, but the Japanese characters are very accurate!
The Anime sequences which play before every episode, I was honestly very shocked at the level of quality this game had been given! Each one is a visual delight, though with a nit-picking eye you can occasionally see instances of thick outlining and the use of the transform tool/puppet animation to save money. This does not detract from the overall experience.
The sound design is rather nice. There is a clear inspiration from the Victorian time period the game is set in, and the sound effects give an air of that exciting mechanical age of the era. My only critique is that the one or two sounds carried over from the original Ace Attorney games can at times clash with the overall feeling of the game, and the original sounds were not carefully crafted to begin with, so it does feel like playing a cheap game at times (especially when used constantly). The "ding!" effect is the biggest offender here.
The animation is well done, and there is a mixture of hand-crafted and motion-capture animation. These surprisingly do not clash, with the motion-capture used quite frequently for more comedic purposes. There is one instance of the main character walking across the screen which utilizes motion-capture, and I believe this is where the technique falls flat, making him look more like a poorly worn costume than a "person". Despite this, it is not significant enough to be a detriment to the game's experience. I would suggest avoiding any frame-enhancing setting on your TV, because the game does not seem to run at 60 per second.
A rather noticeable shortfall of the game is it's depiction of racism. Considering that the writers are from a somewhat homogenous society with very little understanding or reflection of racism, it only follows that the way in which it is depicted is almost comically childish and flat. The "racism" amounts at most to a very surface-level "nationalism". There is no concept of a belief of racial hierarchy or social Darwinism, concepts that were very rampant in great Britain and one which would have likely harmed the main character's aspirations in meaningful ways. The game's development team are very clearly not well-versed in diversity, which is rather expected for Japan. Ironically, the Irish antagonist is the only such character that *almost* touches on such issues.
Despite my many critiques of the game, I cannot reasonably give it a rating any less than ten out of ten. All threads are woven together quite wonderfully, and I suspect this has partial credit with the game's director. Each department has clearly submitted their highest efforts and, with careful management, have complimented each other in a way which nullifies the many shortcomings the game may have. I cannot reasonably find myself doing anything other than giving this "almost perfect" game a full rating.
To begin with, the gameplay mechanics are expanded upon, and they serve logical and intuitional purposes, as well as interweaving with the story. The main mechanics of the original games are still present.
The narrative is incredibly satisfying and occupies a much more grandiose scale, a very welcome change from the original series' more inconsequential and at times ad-hoc writing.
The experience of each case flows smoothly, with solutions that are not impossible or cryptic, but very intelligently placed. I only experienced one sequence where the solution was less intuitive and more frustrating.
The soundtrack is a blessing. It is heavily inspired by the classical instruments of the Victorian period, but I can see that the composers both come from a more game-oriented background, the music is very much appealing to a more broader and contemporary audience. They're also very catchy!
The visuals (Character Design and modelling) are entirely an Anime framework. I personally wish they would have leaned into the Victorian-era visual style more, with either more ochre-browns or an impressionistic style, which was quite popular at the time. Considering the resources available in Japan for game design, I suppose it isn't that surprising that the overall visual language is Anime. The subject matter (what they wear) is somewhat in keeping with the British period, but the Japanese characters are very accurate!
The Anime sequences which play before every episode, I was honestly very shocked at the level of quality this game had been given! Each one is a visual delight, though with a nit-picking eye you can occasionally see instances of thick outlining and the use of the transform tool/puppet animation to save money. This does not detract from the overall experience.
The sound design is rather nice. There is a clear inspiration from the Victorian time period the game is set in, and the sound effects give an air of that exciting mechanical age of the era. My only critique is that the one or two sounds carried over from the original Ace Attorney games can at times clash with the overall feeling of the game, and the original sounds were not carefully crafted to begin with, so it does feel like playing a cheap game at times (especially when used constantly). The "ding!" effect is the biggest offender here.
The animation is well done, and there is a mixture of hand-crafted and motion-capture animation. These surprisingly do not clash, with the motion-capture used quite frequently for more comedic purposes. There is one instance of the main character walking across the screen which utilizes motion-capture, and I believe this is where the technique falls flat, making him look more like a poorly worn costume than a "person". Despite this, it is not significant enough to be a detriment to the game's experience. I would suggest avoiding any frame-enhancing setting on your TV, because the game does not seem to run at 60 per second.
A rather noticeable shortfall of the game is it's depiction of racism. Considering that the writers are from a somewhat homogenous society with very little understanding or reflection of racism, it only follows that the way in which it is depicted is almost comically childish and flat. The "racism" amounts at most to a very surface-level "nationalism". There is no concept of a belief of racial hierarchy or social Darwinism, concepts that were very rampant in great Britain and one which would have likely harmed the main character's aspirations in meaningful ways. The game's development team are very clearly not well-versed in diversity, which is rather expected for Japan. Ironically, the Irish antagonist is the only such character that *almost* touches on such issues.
Despite my many critiques of the game, I cannot reasonably give it a rating any less than ten out of ten. All threads are woven together quite wonderfully, and I suspect this has partial credit with the game's director. Each department has clearly submitted their highest efforts and, with careful management, have complimented each other in a way which nullifies the many shortcomings the game may have. I cannot reasonably find myself doing anything other than giving this "almost perfect" game a full rating.
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