CALIFICACIÓN DE IMDb
6.8/10
1.7 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaRegroup with the SEALs from Medal of Honor, as they take on an international terrorist plot.Regroup with the SEALs from Medal of Honor, as they take on an international terrorist plot.Regroup with the SEALs from Medal of Honor, as they take on an international terrorist plot.
- Premios
- 1 nominación en total
Jeffrey Pierce
- Mother
- (voz)
Chris Fries
- Dusty
- (voz)
Scott Levy
- Stump
- (voz)
Sandra Lerga
- Lena
- (voz)
Zadran Wali
- Ajab
- (voz)
Said Faraj
- Sad Al Din
- (voz)
Gino Salvano
- Kalifa
- (voz)
Kristof Konrad
- Greko
- (voz)
Ayman Samman
- Faraz
- (voz)
Jack Dimich
- Stovan Bosic
- (voz)
- (as a different name)
- …
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Opiniones destacadas
Truly "Medal-Worthy"
"Medal of Honor: Warfighter" is a memorable game with its fair share of pros and cons - one I only got around to playing fairly recently. Honestly, I started it without any big expectations, mostly just to check it off the list and compare it with the earlier entries in the series. But to my surprise, I got hooked, finished it, and came away satisfied. It's a solid, fast-paced military shooter with stunning visuals, satisfying gunplay, and a few genuine attempts to hit emotional notes. Those attempts don't always land, but let's go step by step.
The story tries to be engaging - even ambitious, I'd say. There are multiple plotlines, various locations, serious military operations across the globe. On paper, it sounds like a tense thriller. But in practice, the big events don't really grab you. Shooting - yes, that's fun. Following the overall narrative - not so much. What does work, though, is the subplot about the main character's family. That's where the drama feels real. You can feel his struggle to escape the endless cycle of war and personal pain. At times, you even find yourself worrying about his collapsing home life more than the terrorists he's chasing.
Now, about the graphics - absolute candy for the eyes. Warfighter was the first game in the series that genuinely made me stop and think, "Wow, this looks incredible." Lighting, shadows, puddles, reflections, smoke, and the sheer detail of the environments - everything looks polished and full of care. The 2010 reboot already looked good, but this one clearly raised the bar. There's also great variety in locations - from stormy night ports to busy city streets, from windswept slums to dusty rural compounds. Each mission feels distinct and alive, not like a copy-paste corridor shooter.
Gunplay here is just excellent. Everything feels modern and weighty - proper recoil, heft, and that satisfying feedback when you fire. It's not just click and watch enemies drop; you actually feel the impact of your weapons. Plus, the gameplay is nicely varied. You've got car chases, boat missions - and surprisingly, those sequences are fun to play. The controls are tight, responsive, and smooth - nothing stiff or awkward.
One thing I didn't get, though, was the door-breaching mechanic. Seriously - why? You can choose to kick the door, use a hatchet, or blow it open, but... so what? It adds no real gameplay difference. Maybe it's there just for "variety's sake," but honestly, it feels pointless. Like a feature added simply because the devs could add it.
All in all, "Medal of Honor: Warfighter" is a strong and visually impressive shooter. Compared to its predecessors, I'd call it a step forward - and fittingly, the series' final one (I'm not counting the VR project from 2020). Sure, the main plotline is a bit bland, but the emotional angle with the family really saves it. Some mechanics are questionable, but the overall experience is genuinely satisfying. If you're in the mood for some stylish, immersive, and impactful gunfights - this one's for you.
8 out of 10.
The story tries to be engaging - even ambitious, I'd say. There are multiple plotlines, various locations, serious military operations across the globe. On paper, it sounds like a tense thriller. But in practice, the big events don't really grab you. Shooting - yes, that's fun. Following the overall narrative - not so much. What does work, though, is the subplot about the main character's family. That's where the drama feels real. You can feel his struggle to escape the endless cycle of war and personal pain. At times, you even find yourself worrying about his collapsing home life more than the terrorists he's chasing.
Now, about the graphics - absolute candy for the eyes. Warfighter was the first game in the series that genuinely made me stop and think, "Wow, this looks incredible." Lighting, shadows, puddles, reflections, smoke, and the sheer detail of the environments - everything looks polished and full of care. The 2010 reboot already looked good, but this one clearly raised the bar. There's also great variety in locations - from stormy night ports to busy city streets, from windswept slums to dusty rural compounds. Each mission feels distinct and alive, not like a copy-paste corridor shooter.
Gunplay here is just excellent. Everything feels modern and weighty - proper recoil, heft, and that satisfying feedback when you fire. It's not just click and watch enemies drop; you actually feel the impact of your weapons. Plus, the gameplay is nicely varied. You've got car chases, boat missions - and surprisingly, those sequences are fun to play. The controls are tight, responsive, and smooth - nothing stiff or awkward.
One thing I didn't get, though, was the door-breaching mechanic. Seriously - why? You can choose to kick the door, use a hatchet, or blow it open, but... so what? It adds no real gameplay difference. Maybe it's there just for "variety's sake," but honestly, it feels pointless. Like a feature added simply because the devs could add it.
All in all, "Medal of Honor: Warfighter" is a strong and visually impressive shooter. Compared to its predecessors, I'd call it a step forward - and fittingly, the series' final one (I'm not counting the VR project from 2020). Sure, the main plotline is a bit bland, but the emotional angle with the family really saves it. Some mechanics are questionable, but the overall experience is genuinely satisfying. If you're in the mood for some stylish, immersive, and impactful gunfights - this one's for you.
8 out of 10.
I was more excited for it than any other Battlefield or COD game that would be released
I have to say. I was REALLY anticipating this one. And all the things I was excited to see in this, got weighed down by the most aggravating glitches 24/7, a story I thought was going to be great but instead was confusing, incredibly clichéd and underwhelming (cinematics looked visually stunning though). I have to say, I enjoyed the 2010 one much more, landscapes looked amazing, character facial detail was meh, but animations were actually better than the ones in WF's actual game play. In Warfighter, landscapes look like paintings no matter how close you are, the 2010 one had much more depth in the landscape graphics, while keeping an authentic feel. Here The only thing that made this game good was Frostbite 2, that is if you're a console user, you probably might hate this more than the 2010 game. Was really gonna try to love it, it felt like it wanted me to hate it. Not a Battlefield fan at all, but I have to say BF3 is a much better game than this.
One of the greatest games I have ever played.
Warfighter is extremely emotionally charged and powerful. Fans of the last MoH will NOT be disappointed with the sequel. I am a hardcore gamer so I play almost everything that comes out, but this game has such a touching story behind the incredibly detailed visuals and incredibly fun game play. Fans of the Battlefield series will know what to expect from the multiplayer as it's pretty much identical. Old and familiar faces appear in this title and a friend is lost, adding to the surrealism of the game. Worthy to note since I'm an achievement hunter, this game is great for some easy achievements. My first playthrough got me 530 gamerscore. A highly recommended title for any fan of military shooters or anyone looking for a great and captivating story.
Medal of Horror
I've made it clear in the past how I feel about FPS video games. There are just too many of them. I feel that they are dangerous, and may well sink the video games industry at some point when the market inevitably becomes oversaturated with them. The war-based FPS games are the worst, often glorifying aggression in foreign countries and making heroes out of invading forces. For games set in the past, such as the very first Medal of Honor games (so innocent compared to this, and now so far removed from Steven Spielberg's original idea) I can accept this, but for games set in the present day (which most are) the thought of thousands of angry teenage boys having fun sniping people for hours on end deeply disturbs me. Electronic Arts try to inject a story of a man torn between duties in Warfighter in an attempt to separate it a bit more from Call of Duty and Modern Combat, but they are all the same to me.
There's literally nothing here that you haven't seen before, except you've not seen it done as poorly as this. There will be multiple moments when you have to carefully snipe a bad guy, and you've got him locked in your sights, only for the bullet to, completely impossibly, NOT hit. There will be other times when your mission doesn't advance forward, causing you to restart from the last checkpoint in the hope that perhaps this time it will work properly. Chuck in generic foreign meat dummies, lots of bad language, poorly designed areas, bad lighting, terrible aiming, and you've got yourself a very forgettable game.
They should stop making these. There are enough FPS games out there to last even the most blood-thirsty, gun-happy unhealthy teenagers for a long time. It is liberal with trophies at the very least.
Graphics C Sound A Gameplay C- Lasting Appeal D
There's literally nothing here that you haven't seen before, except you've not seen it done as poorly as this. There will be multiple moments when you have to carefully snipe a bad guy, and you've got him locked in your sights, only for the bullet to, completely impossibly, NOT hit. There will be other times when your mission doesn't advance forward, causing you to restart from the last checkpoint in the hope that perhaps this time it will work properly. Chuck in generic foreign meat dummies, lots of bad language, poorly designed areas, bad lighting, terrible aiming, and you've got yourself a very forgettable game.
They should stop making these. There are enough FPS games out there to last even the most blood-thirsty, gun-happy unhealthy teenagers for a long time. It is liberal with trophies at the very least.
Graphics C Sound A Gameplay C- Lasting Appeal D
Decent.
One reviewer said this was one of the greatest game's they'd ever played... Well, I can't exactly match that sentiment, but I will say that this was a pretty enjoyable first person shooter for a game that was free for PS+.
This is the only Medal of Honor game I've played, so keep in mind that I'm not judging the rest of the series. But the gameplay/controls felt pretty clunky at times.
The characters and story were equally unengaging and forgettable. I've seen the story described as being emotionally charged, but I can't remember a thing about it, and I never skipped a cutscene. It was just dull and boring.
Still, I think it's a more than playable game. If you're really into FPS games, I'd say give it a shot if the price is reasonable.
This is the only Medal of Honor game I've played, so keep in mind that I'm not judging the rest of the series. But the gameplay/controls felt pretty clunky at times.
The characters and story were equally unengaging and forgettable. I've seen the story described as being emotionally charged, but I can't remember a thing about it, and I never skipped a cutscene. It was just dull and boring.
Still, I think it's a more than playable game. If you're really into FPS games, I'd say give it a shot if the price is reasonable.
¿Sabías que…?
- TriviaSeven enlisted Navy Seals (including one that participated in the execution of Osama Bin Laden) were non-judicially punished (received reprimands and docked two months pay) by the U.S. Navy for divulging secret specially-designed weapon information to the producers of the game, while working as paid consultants for Electronic Arts. U.S. Navy Seal members sign letters of non-disclosure while on active duty in the unit.
- ErroresGrammar and spelling mistakes in subtitles.
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