CALIFICACIÓN DE IMDb
6.4/10
2.5 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaThis bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.This bold, heroic adventure is built to deliver on what Dragon Age is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 5 nominaciones en total
Alex Jordan
- Rook
- (voz)
Bryony Corrigan
- Rook
- (voz)
Erika Ishii
- Rook
- (voz)
Brian Bloom
- Varric
- (voz)
Ali Hillis
- Harding
- (voz)
Jee Young Han
- Bellara
- (voz)
Jessica Clark
- Neve
- (voz)
Nick Boraine
- Emmrich
- (voz)
Zach Mendez
- Lucanis
- (voz)
Jon Curry
- The Inquisitor
- (voz)
- …
Joseph Capp
- Elgar'nan
- (voz)
Opiniones destacadas
This game has been review bombed to no end, by countless people dwelling within their(hehe) parents basements. Pronouns and gender options make their ungabunga brain go owwie.
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
But I digress!
This game is quite simply one of my favourites of everything that has released this year, and picks up 7-8 years after Inquisition ended.
You play as the character Rook, who is on the trail of Solas with Varric and Harding, and things don't go to plan.
The combat is engaging, the story and dialogue options are fun, and as someone who didn't think they were going to enjoy the more cartoony style of this game, it's grown on me. The location visuals are beautiful, plus you can actually effectively jump for the first time in forever.
It's worth the play through if you enjoyed the other games!
On its own, this isn't a bad game, not a great game but certainly not a bad game. Theres lots in there, it looks pretty, the fighting can be fun at times. Theres a very enjoyable story with some brilliant lore, that has obviously been planned since Origins, 15 years ago. Some of the voice performances are excellent (mainly the returning cast members)
But this game isn't on its own, or rather it shouldn't be. Its Dragon Age 4 - it stands on the shoulders of the previous 3 games. DA: O and DA: I are two of the best games Ive ever played. Massive, gritty, detailed, epic and intricate stories where the effect of every choice you made rippled through the story and into the following games, with characters, relationships and storylines that players became highly invested in. Combat was epic and strategic; the crafting was a subgame in itself - even the bard in the tavern racked up hundreds of hours of players stopping what they were doing just to listen to her. That depth is missing from veilguard, its like a lightweight episode or a DLC. Inquisition won game of the year and was considered by players and critics alike as a masterpiece, Veilguard is its sequel and follows on from the MASSIVE cliffhanger/plot twist from the end of Inquisition. So what does Veilguard improve on from Inquisition? Nothing Im afraid, (well, actually I think I prefer the talent system in veilguard, but that's a very small difference) I know veilguard went through development hell, following on from Mass Effect Andromeda and Anthem, EA's influence at bioware has undoubtably been disastrous. Unfortunately, many of the main staff behind ME and DA have left and their absence is noticeable in veilguard.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
Again, this is a decent game in its own right, but as the sequel to Inquisition, the game I've been waiting for, for a decade - its ultimately disappointing.
This game would have been well received if it was a new IP but alas, it's Dragon Age and this 2024.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
People who are surprised by the gameplay and mechanics somehow missed how DA has changed over its iterations. DAO was 15 years ago and this not a retreating to DAO.
First off, the game is GORGEOUS. Whoever hates the environment is salty that it's not brown and grey "gritty". The environment design is on top, it tells stories just like it should while looking great. I don't mind the character's looks as the customization is crazy, sadly BG3 spoiled us on mo cap and it does fall flat in VG at several points and for some of the characters (Bellara's model can't capture the VAs work she's putting in). While we're at the VAs, outstanding work, they're all killing it. The writing? Yeah. Could be better. A lot better. But people who whine about "MCU dialogue" apparently missed quipping has always been a huge part of Bioware humor.
The combat is ... fine. It's defenitely improved on Inquisition and a far cry from DAOs iteration. If one can accept this RPG has a capital A in front, the combat doesn't disappoint.
Story. World ending threat, gather a party, venture worth to chase red herrings, defeat villain. It's the regular DA fare and does it good. The foundations are solid and the villains creepy.
I finished the game and it was fine,
It lacked all the things that made the previous ones great
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
The comradely and team dynamics were always the strength, this just sucked I didn't really like any of them except the two that have a fixed endgame death.
The dialogue was so forced it hurt and the social scenarios so unrealistic. No matter what you were forced to react nicely to everything. Just lacked so much potential personality
Fighting was fun enough I suppose.
Just wish they put in the effort for the majority again instead of trying so hard to be current they would have done so well to just build a world that fit within the universe and didn't try so hard.
I'll say I'm about 5 hours in right now and I'm thoroughly enjoying it. For being a soft reboot of the DA series it feels gritty and dark, yet fun and light. The characters feel individual and their voice actors are spectacular. I will definitely say I do miss some of the open world at times. But I definitely appreciate it creating a tight quest and level based world and not trying to do too much, and fall short. There's rpg elements, the build craft system is excellent, the combat is fast paced and furious...the hits feel solid where they need to be and weak where they need to be. I'm still not a pro at dodge vs shield but that's a skill issue haha. All in all DA:V does storytelling and gameplay like DA:2 did, but better.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
I do wish there was more world building from the first 2 games, but again, I understand this is a soft reboot and this is what they intended to do. I'm on board fully with this one.
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- ConexionesFollows Dragon Age: Origins (2009)
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- Dragon Age: Dreadwolf
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