Agrega una trama en tu idiomaThe iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.
Opiniones destacadas
2025 is definitely spoiling those who've been missing the golden age of 2D platformers. Just as we were absorbing the intense Ninja Gaiden: Ragebound, Shinobi: Art of Vengeance arrives on the scene - a full-fledged, fresh, truly old-school action game. Since Shadow Dancer: The Secret of Shinobi, this is probably the best entry in the series.
If you grew up on these games, get ready for a serious wave of nostalgia. If this is your first time, you're unlikely to be disappointed.
The levels are varied and crafted with care: beautiful backgrounds, solid level design, and genuinely cool artwork in the cutscenes. This isn't just a tribute to the classics - it's classic gameplay reimagined with a modern touch.
The story is as straightforward as a katana strike - pure, classic simplicity. Joe Musashi is silent and replies to every conversation with the same ominous "hmmm." Friends, foes - no one gets anything else. But when it comes to wielding his katana, his communication skills are much sharper.
The gameplay is vibrant, intense, and engaging. Imagine Scorpion from Mortal Kombat switching to a 2D ninja style: fast combos, dashes, kunai throws, stylish finishers - all here. Unlockable abilities make combat even flashier, and the system rewards style and creativity. Want a challenge? You got it. Prefer to kick back to a cool soundtrack? No problem. The flexible difficulty system nicely echoes the approach from Ninja Gaiden: Ragebound.
There are Metroidvania elements too, but exploring them is optional. Don't feel like combing every corner? Nobody's forcing you. But you can always come back later to access previously locked areas. There is, however, a downside: enemies respawn if you stray too far, which can get annoying. Not as bad as in the '90s classics, but still noticeable.
The platforming doesn't quite match the quality of the combat. It's not bad, but it feels underdeveloped: wall jumps are clunky, corridors sometimes drag on, slow-moving platforms make you wait, and the Metroidvania elements don't always clearly signal if you lack the necessary abilities. You return excited - and then face another obstacle, meaning "come back later" again. That wasted time stands out more than it should.
As mentioned earlier, the combat system is one of the game's strongest points. There are plenty of enemies, and fights stay fresh. Bosses are diverse and interesting, each with its quirks. They're not especially difficult, so you won't spend much time memorizing their patterns. Some will see this as smooth pacing; others might find it simplifies things too much. It's up to you to decide which side you're on - it depends on what you want from the game.
Shinobi: Art of Vengeance is a solid old-school platformer with modern, fast-paced gameplay and stylish visuals. While it doesn't quite reach the same level of coolness as Ninja Gaiden: Ragebound, it still deserves your attention and a solid 8 out of 10.
If you grew up on these games, get ready for a serious wave of nostalgia. If this is your first time, you're unlikely to be disappointed.
The levels are varied and crafted with care: beautiful backgrounds, solid level design, and genuinely cool artwork in the cutscenes. This isn't just a tribute to the classics - it's classic gameplay reimagined with a modern touch.
The story is as straightforward as a katana strike - pure, classic simplicity. Joe Musashi is silent and replies to every conversation with the same ominous "hmmm." Friends, foes - no one gets anything else. But when it comes to wielding his katana, his communication skills are much sharper.
The gameplay is vibrant, intense, and engaging. Imagine Scorpion from Mortal Kombat switching to a 2D ninja style: fast combos, dashes, kunai throws, stylish finishers - all here. Unlockable abilities make combat even flashier, and the system rewards style and creativity. Want a challenge? You got it. Prefer to kick back to a cool soundtrack? No problem. The flexible difficulty system nicely echoes the approach from Ninja Gaiden: Ragebound.
There are Metroidvania elements too, but exploring them is optional. Don't feel like combing every corner? Nobody's forcing you. But you can always come back later to access previously locked areas. There is, however, a downside: enemies respawn if you stray too far, which can get annoying. Not as bad as in the '90s classics, but still noticeable.
The platforming doesn't quite match the quality of the combat. It's not bad, but it feels underdeveloped: wall jumps are clunky, corridors sometimes drag on, slow-moving platforms make you wait, and the Metroidvania elements don't always clearly signal if you lack the necessary abilities. You return excited - and then face another obstacle, meaning "come back later" again. That wasted time stands out more than it should.
As mentioned earlier, the combat system is one of the game's strongest points. There are plenty of enemies, and fights stay fresh. Bosses are diverse and interesting, each with its quirks. They're not especially difficult, so you won't spend much time memorizing their patterns. Some will see this as smooth pacing; others might find it simplifies things too much. It's up to you to decide which side you're on - it depends on what you want from the game.
Shinobi: Art of Vengeance is a solid old-school platformer with modern, fast-paced gameplay and stylish visuals. While it doesn't quite reach the same level of coolness as Ninja Gaiden: Ragebound, it still deserves your attention and a solid 8 out of 10.
Joe Musashi has returned. The Shinobi is back for action.
I used to play The Revenge of Shinobi when we had the original Sega Genesis. My brother started playing the game and we both like it. The 16-bit style in this game makes your eyes wide like you're exploring all the levels in Japan. The animation is awesome with a lot of color and detail. The animation is in the same style just like Streets of Rage 4. The fighting skills and moves are mind blowing. The music is both awesome and excellent. I even like the cut-scenes in the game. It feels like you're watching a movie in this animated style. I noticed that there were references from the 1987 arcade game and they put them in this style. I like the story of the entire game. Joe Musashi is still the Shinobi master and hero of Japan.
I used to play The Revenge of Shinobi when we had the original Sega Genesis. My brother started playing the game and we both like it. The 16-bit style in this game makes your eyes wide like you're exploring all the levels in Japan. The animation is awesome with a lot of color and detail. The animation is in the same style just like Streets of Rage 4. The fighting skills and moves are mind blowing. The music is both awesome and excellent. I even like the cut-scenes in the game. It feels like you're watching a movie in this animated style. I noticed that there were references from the 1987 arcade game and they put them in this style. I like the story of the entire game. Joe Musashi is still the Shinobi master and hero of Japan.
¿Sabías que…?
- ConexionesFollows Shinobi (1987)
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