- Pomni and the gang explore the mysterious Mildenhall Manor, while Zooble and Caine confront their own personal traumas.
- The gang reunites for a spine-chilling adventure at the Mansion of Baron Theodore Mildenhall. As they explore the eerie estate, they encounter hidden secrets while a spooky monster lurks in the shadows. With the help of Kinger, Pomni must confront her fears and find a way to escape the mansion before the spirits of hell claim them.
- The group is sent to the haunted Mildenhall Manor to uncover the mystery of its ghostly inhabitants. Kinger unwittingly drags Pomni into the game's mature-rated section, where they follow a series of recorded messages instructing them to escape from a monstrous creature, with the usually insane Kinger gradually turning lucid in the process. When Kinger injures the creature, the final message reveals it to be an angel, resulting in the pair getting dragged into Hell. Kinger, now in a lucid state due to the dark atmosphere, comforts the terrified Pomni by telling her about the abstraction of his wife, encouraging Pomni to cherish her fondest memories of everyone else trapped in the circus. However, he becomes insane again after they escape and reunite with the others, who had taken the game's family-friendly "pacifist" route. Meanwhile, Caine holds a therapy session with Zooble in an effort to understand why they refuse to partake in his adventures, dismissing Zooble's admission that it stems from self-loathing over their own digital body. After Caine has a nervous breakdown over learning from Zooble that nobody enjoys his adventures, the session ends with the two swapping roles.
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