Agrega una trama en tu idiomaThe next input to the popular Doom franchise, the Doomslayer finds himself in medieval territory in this thrilling prequel.The next input to the popular Doom franchise, the Doomslayer finds himself in medieval territory in this thrilling prequel.The next input to the popular Doom franchise, the Doomslayer finds himself in medieval territory in this thrilling prequel.
Jason E. Kelley
- Doom Slayer
- (voz)
- (as Jason Kelley)
- …
Daniel Bonjour
- Deag Loric
- (voz)
- …
Darin De Paul
- Kreed Maykr
- (voz)
- (as Darin DePaul)
Opiniones destacadas
As a lifelong Doom fan, I knew I was going to try this one out. And I found myself instantly drawn in by the new techno-medieval setting and the Doomslayers new get-up with the fur cape, studded armor, and shield saw looked awesome.
I loved the brutal new medieval styled weapons, like the Skullcrusher/Pulverizer that fires bone fragments at enemies, the Chain shot launching and retracting a ball and chain, and the Impaler that fires bolts. Adding melee weapons like the Power Gauntlet and Dreadmace turns the game into an intense first-person shooter/hack and slash hybrid gore-fest! The more medieval level and enemy designs/revamps were cool looking and introduced a new and engrossing setting for Doom.
Thanks to the Doomslayers bulkier build, the new combat system is slower and more focused on tactics to defeat your enemies, performing melee attacks and combos, and defensive action mixed with parrying enemy attacks with your trusty new shield instead of more the more intense, fleet-footed combat in the prequels. It's a surprising but interesting change of pace I found more challenging and enticing than the last two games, especially with the new difficulty sliders that let you adjust certain gameplay elements to just the right setting you want. Plus, you get to ride a dragon and engage giant demon with fisticuffs while piloting a giant mech! It was all types of awesome!
The level layouts are larger than before, giving the player the opportunity to explore and discover secret collectibles, like toys and skins; those kind of sandbox game elements have always appealed to me. Plus, the story is deeper and sheds more light on the Doomslayers origins and his experiences fighting alongside the Knight Sentinels of Argent D'Nur before moving on to Mars and Earth; it really ties the modern Doom trilogy together.
And, of course, it wouldn't be a true Doom game without an awesome and banging soundtrack. Finishing Move knocks it out of the park with another hardcore metal soundtrack that keeps you constantly pumped and eager for battle.
Any true Doom fan must try this, and I definitely recommend it to FPS fans in general.
I loved the brutal new medieval styled weapons, like the Skullcrusher/Pulverizer that fires bone fragments at enemies, the Chain shot launching and retracting a ball and chain, and the Impaler that fires bolts. Adding melee weapons like the Power Gauntlet and Dreadmace turns the game into an intense first-person shooter/hack and slash hybrid gore-fest! The more medieval level and enemy designs/revamps were cool looking and introduced a new and engrossing setting for Doom.
Thanks to the Doomslayers bulkier build, the new combat system is slower and more focused on tactics to defeat your enemies, performing melee attacks and combos, and defensive action mixed with parrying enemy attacks with your trusty new shield instead of more the more intense, fleet-footed combat in the prequels. It's a surprising but interesting change of pace I found more challenging and enticing than the last two games, especially with the new difficulty sliders that let you adjust certain gameplay elements to just the right setting you want. Plus, you get to ride a dragon and engage giant demon with fisticuffs while piloting a giant mech! It was all types of awesome!
The level layouts are larger than before, giving the player the opportunity to explore and discover secret collectibles, like toys and skins; those kind of sandbox game elements have always appealed to me. Plus, the story is deeper and sheds more light on the Doomslayers origins and his experiences fighting alongside the Knight Sentinels of Argent D'Nur before moving on to Mars and Earth; it really ties the modern Doom trilogy together.
And, of course, it wouldn't be a true Doom game without an awesome and banging soundtrack. Finishing Move knocks it out of the park with another hardcore metal soundtrack that keeps you constantly pumped and eager for battle.
Any true Doom fan must try this, and I definitely recommend it to FPS fans in general.
The ones of us, that have played all titles of the franchise, know that DOOM can be many things and some reincarnations are better than others. But this DOOM won't be mine.
Don't get me wrong. The ID tech 8 engine delivers stunning graphics and a vivid game play. As for the dragon rides and titan battles, well they are okayish, but the time could have been better put elsewhere. But my biggest beef is with the core of it all: the game play.
DOOM (2016) and DOOM Eternal where fast paced and had epic battles. Key was that you kept moving and deal damage while trying to receive as little as possible. Blood and gore everywhere. With doom eternal they introduced that thing where one was required to follow certain patterns to subdue an enemy or rather better subdue an enemy. But one was still rather free on how to approach this. Some guns or combos just worked better than others. But now it feels fully enforced. One must follow the dance and get the queues in order to fight properly. It just feels very restrictive and not DOOM-like at all. More like Bayonetta or other games of that genre.
The sound is admittedly not as epic as the recent predecessors, but still enjoyable. Solid delivery.
Yet the price is way to high considering playtime and the competition. In my region it's 80 euros. 60 would have been steep, but still acceptable. Feels really greedy, Bethesda!
The initial review was done after 8 hours. Now, that I completed the campaign on nightmare, I can say, that it definitely grew on me. After some more weapon and shield updates, it feels a lot better. However, the necessary parry actions disrupt the flow and make you vulnerable for enemies in your back when compared to it's predecessor DOOM Eternal.
Don't get me wrong. The ID tech 8 engine delivers stunning graphics and a vivid game play. As for the dragon rides and titan battles, well they are okayish, but the time could have been better put elsewhere. But my biggest beef is with the core of it all: the game play.
DOOM (2016) and DOOM Eternal where fast paced and had epic battles. Key was that you kept moving and deal damage while trying to receive as little as possible. Blood and gore everywhere. With doom eternal they introduced that thing where one was required to follow certain patterns to subdue an enemy or rather better subdue an enemy. But one was still rather free on how to approach this. Some guns or combos just worked better than others. But now it feels fully enforced. One must follow the dance and get the queues in order to fight properly. It just feels very restrictive and not DOOM-like at all. More like Bayonetta or other games of that genre.
The sound is admittedly not as epic as the recent predecessors, but still enjoyable. Solid delivery.
Yet the price is way to high considering playtime and the competition. In my region it's 80 euros. 60 would have been steep, but still acceptable. Feels really greedy, Bethesda!
The initial review was done after 8 hours. Now, that I completed the campaign on nightmare, I can say, that it definitely grew on me. After some more weapon and shield updates, it feels a lot better. However, the necessary parry actions disrupt the flow and make you vulnerable for enemies in your back when compared to it's predecessor DOOM Eternal.
Took me 12 hours to beat the main story compared to the 14-16 it took to beat Eternal. When there are games coming out like E33 with a 30+ hour main story for under $50, buying games like this for $70+ makes absolutely no sense. Can't help but feel ripped off for spending that much money on a single player only game that can be beat in a few sittings. Surely there are a few more hours to be spent on side quests or the Doom equivalent, but its such a shame these games are taking longer to develop, costing more money, and yet providing far less in what you can actually do in the game. Very disappointing.
I've finished Doom: The Dark Ages after around 11 hours of gameplay, and I have to say: it's a good game - but definitely the weakest entry in the modern Doom trilogy. Not because it lacks quality, but because the gameplay takes a completely different turn.
Let's start with the bad: the PC launch was a mess. Crashes, performance issues, and those annoying tutorial pop-ups that would literally crash the game - I had to tinker around just to get it running stable. After getting past that hurdle, it ran okay, but stuff like this simply shouldn't happen with a AAA title.
Gameplay-wise, you quickly notice: Dark Ages is slower, heavier, and far less frantic than its predecessors. The focus is now on parrying and melee combat, which is cool at first, but starts to lose its appeal over time. You barely have to switch weapons - I made it through most of the game with just the Ball & Chain and the Super Shotty. Especially if you're used to Doom Eternal, this feels like a serious step back.
I played on "Nightmare" and even that felt surprisingly forgiving - maybe even too easy. There are difficulty sliders, sure, but even with those, the game never really pushes you hard. If you're looking for a brutal challenge, you'll only get that to a limited extent.
The most disappointing parts? The mech and dragon sections. They looked epic in the trailer, but in reality, they play like a dull arcade game from the early 2000s. Repetitive, sluggish, and completely lacking in tension. I honestly wish they had just left those moments as cutscenes.
And yet... I had fun. Really.
Because when Doom: The Dark Ages shines, it shines. The story is by far the best in the series. There are more cutscenes, more world-building, more character - and yeah, it's totally over-the-top, but in the best way. The boss fights are also a major highlight - especially the final boss: epic presentation, long, challenging, and incredibly satisfying.
Level design is a mixed bag. The linear levels with clear structure? Fantastic. Great arena layouts, intense fights, and a cool medieval vibe. But those semi-open levels where you constantly hunt for keys and run around in circles? Total buzzkill. Confusing, sluggish, and just not fun.
The soundtrack... meh. It's there. But that's about it. After Mick Gordon, the bar is just insanely high - and this doesn't even come close. Not a single track stuck with me. Nothing on the level of a workout playlist banger like in Doom 2016 or Eternal.
Despite everything: I still think Doom: The Dark Ages is worth buying. It's bold, different, experimental - and even if that stings a bit for fans of the old formula, I respect the attempt to try something new instead of recycling the same thing again.
Let's start with the bad: the PC launch was a mess. Crashes, performance issues, and those annoying tutorial pop-ups that would literally crash the game - I had to tinker around just to get it running stable. After getting past that hurdle, it ran okay, but stuff like this simply shouldn't happen with a AAA title.
Gameplay-wise, you quickly notice: Dark Ages is slower, heavier, and far less frantic than its predecessors. The focus is now on parrying and melee combat, which is cool at first, but starts to lose its appeal over time. You barely have to switch weapons - I made it through most of the game with just the Ball & Chain and the Super Shotty. Especially if you're used to Doom Eternal, this feels like a serious step back.
I played on "Nightmare" and even that felt surprisingly forgiving - maybe even too easy. There are difficulty sliders, sure, but even with those, the game never really pushes you hard. If you're looking for a brutal challenge, you'll only get that to a limited extent.
The most disappointing parts? The mech and dragon sections. They looked epic in the trailer, but in reality, they play like a dull arcade game from the early 2000s. Repetitive, sluggish, and completely lacking in tension. I honestly wish they had just left those moments as cutscenes.
And yet... I had fun. Really.
Because when Doom: The Dark Ages shines, it shines. The story is by far the best in the series. There are more cutscenes, more world-building, more character - and yeah, it's totally over-the-top, but in the best way. The boss fights are also a major highlight - especially the final boss: epic presentation, long, challenging, and incredibly satisfying.
Level design is a mixed bag. The linear levels with clear structure? Fantastic. Great arena layouts, intense fights, and a cool medieval vibe. But those semi-open levels where you constantly hunt for keys and run around in circles? Total buzzkill. Confusing, sluggish, and just not fun.
The soundtrack... meh. It's there. But that's about it. After Mick Gordon, the bar is just insanely high - and this doesn't even come close. Not a single track stuck with me. Nothing on the level of a workout playlist banger like in Doom 2016 or Eternal.
Despite everything: I still think Doom: The Dark Ages is worth buying. It's bold, different, experimental - and even if that stings a bit for fans of the old formula, I respect the attempt to try something new instead of recycling the same thing again.
I've been paying Doom since the original back in the day and feel compelled to leave a review in the small hope the developers see it and receive my thanks and respect. This game is polished, fun, well designed, smooth, playable and a worthy addition to the Doom series. I'm on my second play through, trying to locate all the secrets and bonus content. I just love how refined and well thought out it is. This is how you do video games!
I'm playing on a series S on a 4k TV and everything is smooth and clear. I enjoyed the map design, the enemies, and the story too. Just enough of each and the battles feel so much fun with the balancing of the weapons and power ups being just right to increase the fun, you really feel like an unstoppable titan of demonic destruction. Thank you for such a beautiful game!
I'm playing on a series S on a 4k TV and everything is smooth and clear. I enjoyed the map design, the enemies, and the story too. Just enough of each and the battles feel so much fun with the balancing of the weapons and power ups being just right to increase the fun, you really feel like an unstoppable titan of demonic destruction. Thank you for such a beautiful game!
¿Sabías que…?
- TriviaFirst game of the Doom reboots to not have a soundtrack composed by Mick Gordon, as he had a difficult working relationship with id Software and Bethesda.
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